Joy_Division wrote: »I really hate the whining associated with this ability being OP. It should NOT drain the DK's resources. If a player fails to see the huge wings sprout and the orange glow and fires a projectile at the DK, they deserve exactly what they get.
It last for a whole 4 seconds. Resto attack them, hit them with a sword, put a ground base spell on them, etc. It's not like there aren't any options
Yes if you fire on a DK who recently sprouted wings you deserve what you get. That is how it is currently and DKs still manage to use the skill very frequently while maintaining their resources.
It lasts for 4 seconds but can easily be maintained for an extended period of time even in its current bugged form. How long will DKs be able to sustain it after it is fixed? Resto heavy attacks tickle, not everyone uses a sword or ground based spell.
demonlkojipub19_ESO wrote: »Joy_Division wrote: »I really hate the whining associated with this ability being OP. It should NOT drain the DK's resources. If a player fails to see the huge wings sprout and the orange glow and fires a projectile at the DK, they deserve exactly what they get.
It last for a whole 4 seconds. Resto attack them, hit them with a sword, put a ground base spell on them, etc. It's not like there aren't any options
Yes if you fire on a DK who recently sprouted wings you deserve what you get. That is how it is currently and DKs still manage to use the skill very frequently while maintaining their resources.
It lasts for 4 seconds but can easily be maintained for an extended period of time even in its current bugged form. How long will DKs be able to sustain it after it is fixed? Resto heavy attacks tickle, not everyone uses a sword or ground based spell.
Not everyone is the build required to maintain resources with the bugged drain scales cost either. They also potion chugged a lot.
guillaume.trudelub17_ESO wrote: »Tested with Dragon Fire Scale morph of Reflective Scale (DK).
I do not remember this always being the case, it seems that it was recently broken after a patch, but Reflective Scale expenses the cost of EVERY ability that is reflected. This was tested with friends from another alliance in a very controlled combat situation specifically designed to verify this issue. The tests were repeated several times with various types of projectiles. Nightblade siphon abilities, Sorcerer Crystal Shards and various bow attacks were all reflected. Every single one of them that has a cost caused the Dragon Knight himself to expense this cost. Reflected 3 "Snipe", WITHOUT BLOCKING, on my magicka based DK caused me to go from 100% stamina to 0% stamina. Each reflected snipe took away ~450 stamina. The same is true for Crystal Shards, Poison Arrow and the red siphon NB ability, which took away stamina or magicka according to their cost.
The problem is not seeing that animation the problem is having no abilities to do anything against a DK who keeps Reflective Scales up. As a Sorc I have exactly 1 ability which is not reflected by Reflective Scales and which deals at least acceptable damage.Joy_Division wrote: »I really hate the whining associated with this ability being OP. It should NOT drain the DK's resources. If a player fails to see the huge wings sprout and the orange glow and fires a projectile at the DK, they deserve exactly what they get.
ZOS_GinaBruno wrote: »Hey folks. Just want you to know that we are looking at this issue, and are gathering information so we can work on fixing it. We can, at the very least, confirm that this is not working as intended.
demonlkojipub19_ESO wrote: »Joy_Division wrote: »I really hate the whining associated with this ability being OP. It should NOT drain the DK's resources. If a player fails to see the huge wings sprout and the orange glow and fires a projectile at the DK, they deserve exactly what they get.
It last for a whole 4 seconds. Resto attack them, hit them with a sword, put a ground base spell on them, etc. It's not like there aren't any options
Yes if you fire on a DK who recently sprouted wings you deserve what you get. That is how it is currently and DKs still manage to use the skill very frequently while maintaining their resources.
It lasts for 4 seconds but can easily be maintained for an extended period of time even in its current bugged form. How long will DKs be able to sustain it after it is fixed? Resto heavy attacks tickle, not everyone uses a sword or ground based spell.
Not everyone is the build required to maintain resources with the bugged drain scales cost either. They also potion chugged a lot.
I'm sorry but this argument is invalid after the frequent nerfing and complaining about Sorc Bolt Escape and other skills. Every skill that is complained about on these forums is related to that class deciding to min/max their build in a certain way. My Sorc when set up for a 2h/bow medium armor build can only cast 2 bolt escapes in a row if I am at 90% magicka or lower because that skill was balanced around those who go for optimal magicka builds.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »Joy_Division wrote: »I really hate the whining associated with this ability being OP. It should NOT drain the DK's resources. If a player fails to see the huge wings sprout and the orange glow and fires a projectile at the DK, they deserve exactly what they get.
It last for a whole 4 seconds. Resto attack them, hit them with a sword, put a ground base spell on them, etc. It's not like there aren't any options
Yes if you fire on a DK who recently sprouted wings you deserve what you get. That is how it is currently and DKs still manage to use the skill very frequently while maintaining their resources.
It lasts for 4 seconds but can easily be maintained for an extended period of time even in its current bugged form. How long will DKs be able to sustain it after it is fixed? Resto heavy attacks tickle, not everyone uses a sword or ground based spell.
Not everyone is the build required to maintain resources with the bugged drain scales cost either. They also potion chugged a lot.
I'm sorry but this argument is invalid after the frequent nerfing and complaining about Sorc Bolt Escape and other skills. Every skill that is complained about on these forums is related to that class deciding to min/max their build in a certain way. My Sorc when set up for a 2h/bow medium armor build can only cast 2 bolt escapes in a row if I am at 90% magicka or lower because that skill was balanced around those who go for optimal magicka builds.
Everythings balanced around magicka builds.
ZOS_GinaBruno wrote: »Okay guys, looks like this will be fixed when we release Update 4, which we're targeting for next week. Sorry this took so long to address, but let us know if you're still seeing issues with Reflective Scale after you try it out next week.
ZOS_GinaBruno wrote: »Just double checked, and the fix will address both magicka and stamina drain.What about the stamina drain? Because if you reflect a stamina based skill your stamina is drained by the cost of the skill that is reflected.ZOS_GinaBruno wrote: »We are literally just fixing two things that were broken: magicka will no longer be drained, and reflected projectiles will now do damage like they're supposed to.But DKs already spam this ability in combat. I can't imagine how much more powerful this 'bug fix' is going to make DKs. Watch out what you wish for DKs, this 'fix' will lead to the inevitable nerf of reflective scales.
Joy_Division wrote: »I really hate the whining associated with this ability being OP. It should NOT drain the DK's resources. If a player fails to see the huge wings sprout and the orange glow and fires a projectile at the DK, they deserve exactly what they get.
It last for a whole 4 seconds. Resto attack them, hit them with a sword, put a ground base spell on them, etc. It's not like there aren't any options
A little perspective maybe?
Imagine a stubborn Melee character trying to fight a ranged Sorc/NB with no gap closer or snare/root... What would you as a ranged player tell him?
I would imagine most of you would say, "use a Gap Closer, Snare or Root"
This goes both ways... We come back to what you bring to the fight, rock/paper/scissors.guybrushtb16_ESO wrote: »A little perspective maybe?
Imagine a stubborn Melee character trying to fight a ranged Sorc/NB with no gap closer or snare/root... What would you as a ranged player tell him?
I would imagine most of you would say, "use a Gap Closer, Snare or Root"
Except that the player not using gap closer in a melee build is using a build that is terrible against everyone in general.
I mean seriously, what it comes down to is "ranged builds need to bring a melee bar that probably won't really synergize with anything they wanted to do, just to be able to fight this one skill." To me, this is practically the definition of a skill being op.
Fixing broken things is all well and good, but there are many MANY videos of DKs keeping this skill running for 24+ seconds at a time while reflecting many projectiles and they do not run out of resources. I believe fixing this skill will result in a huge boost in overall power of the DK class and you are just making more work for yourselves in the future when people jump on board the complain train.
Fixing broken things is all well and good, but there are many MANY videos of DKs keeping this skill running for 24+ seconds at a time while reflecting many projectiles and they do not run out of resources. I believe fixing this skill will result in a huge boost in overall power of the DK class and you are just making more work for yourselves in the future when people jump on board the complain train.
Videos like the one you're talking about came out when syrabane set was returning 10% magicka when a spell was reflected.
It was a "workaround" found by PvP players to be able to use scales a lot.
Syrabane has been changed and doesn't work with scales anymore. ATM, if you're spammed by projectile attacks, you only last 1 or 2 scales before running out of magicka/stamina.
Fixing the skill as they plan to will still be less powered than with the old syrabane set.
This goes both ways... We come back to what you bring to the fight, rock/paper/scissors.
I know a lot of ranged glass cannon builds hate Reflective Scales with a passion, mostly cause they run they risk of getting their own high DPS in return.
That won't happen against any other class except DK. Easy Class examples in Ranged vs Melee would be Sorcerer's can Bolt Escape counter attack or run, Nightblade's can Cloak counter or run, Templar's can pop Sun Shield counter or run... Just as DK's can flap their wings counter attack or run.
So the fear, hate and annoyance with DK and Reflective Scale is that you as Ranged DPS can end up taking yourself out if you don't watch out and react.
There is nothing hiding the fact that Ranged DPS builds are still way more popular in Cyrodiil anyway...
So i wonder why?
I know Sorc's, NB's, Temp's and DK's who can easily counter mindless Reflective Scale spam... It might mean you have to do some adjustments to your "Pure Ranged" DPS build, yet isn't that the point?
Everyone has to try counter Bolt Escape, Cloak and Sun Shield in their own way...
guybrushtb16_ESO wrote: »This goes both ways... We come back to what you bring to the fight, rock/paper/scissors.
I know a lot of ranged glass cannon builds hate Reflective Scales with a passion, mostly cause they run they risk of getting their own high DPS in return.
That won't happen against any other class except DK. Easy Class examples in Ranged vs Melee would be Sorcerer's can Bolt Escape counter attack or run, Nightblade's can Cloak counter or run, Templar's can pop Sun Shield counter or run... Just as DK's can flap their wings counter attack or run.
So the fear, hate and annoyance with DK and Reflective Scale is that you as Ranged DPS can end up taking yourself out if you don't watch out and react.
There is nothing hiding the fact that Ranged DPS builds are still way more popular in Cyrodiil anyway...
So i wonder why?
I know Sorc's, NB's, Temp's and DK's who can easily counter mindless Reflective Scale spam... It might mean you have to do some adjustments to your "Pure Ranged" DPS build, yet isn't that the point?
Everyone has to try counter Bolt Escape, Cloak and Sun Shield in their own way...
Again: The problem is that it's not just a good defensive skill to use against a particular niche build, it's a complete perfect hardcounter against that entire build archetype. It's not smart counterplay to glass cannons like you make it sound, it's complete blanket counterplay to anything at range. And it is not the fear that ranged players would "kill themselves if they don't watch" it's that they can literally do nothing at all while the DK can attack freely. That whole "punish opponent for mistakes" is fine, as long as there actually is an equally opportune alternative. For example, if there were a targeted dispel somewhere, then yes, scale would be fine. But as long as the proposed answer to scale is "you should have brought another build", it's not.
To stay with the rock/papers/scissor thing, reflective scale alone allows you to kill rock while not giving any vulnerability to scissors.
Besides, none of those skills you list have the same impact at all, sun shield is arguably the strongest of them, but it will still melt if you get focused, unless you just spam it which will be just enough to keep attackers off for a while. To extend this, what would you think if templars shield were buffed to return 133% melee damage for 4s without cap, making it even more broken then it is already?
demonlkojipub19_ESO wrote: »Reflective scale only reflects projectile. Use a ranged spell thats not a projectile, they exist. No entire build has nothing but projectile attacks.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
demonlkojipub19_ESO wrote: »
This all reminds me of a completely silly comment about templars sun shield/blazing shield when it received the buff it really didn't need:
"Don't melee a templar"
Lol as it is to say such a thing, we can always say now:
"Don't ranged a Dragon Knight"
demonlkojipub19_ESO wrote: »Scales, now that is gonna be "fixed", needs a hell of a nerf.
And it's not the only DK skill needing it.
lol
just lol
ThyIronFist wrote: »lol
just lol
ZOS_GinaBruno wrote: »Just double checked, and the fix will address both magicka and stamina drain.What about the stamina drain? Because if you reflect a stamina based skill your stamina is drained by the cost of the skill that is reflected.ZOS_GinaBruno wrote: »We are literally just fixing two things that were broken: magicka will no longer be drained, and reflected projectiles will now do damage like they're supposed to.But DKs already spam this ability in combat. I can't imagine how much more powerful this 'bug fix' is going to make DKs. Watch out what you wish for DKs, this 'fix' will lead to the inevitable nerf of reflective scales.