james_vestbergb16_ESO wrote: »However if the skill is reflecting attacks which are not spell projectiles then ofc that is a bug aswell and doesnt really contribute to it beeing OP since that effect will be removed with the skill beeing fixed.
This is now tested... There is youtube video's (i will make my own soon i guess)
Its broken and not a single word,
nothing on PTS,
not mentioned in Know Issues
So all we are asking for is a comment on its situation, pleasejames_vestbergb16_ESO wrote: »However if the skill is reflecting attacks which are not spell projectiles then ofc that is a bug aswell and doesnt really contribute to it beeing OP since that effect will be removed with the skill beeing fixed.
(see tooltip example)
DRAGON FIRE SCALE IV:
Reflects all projectiles for 4 seconds. Reflected attacks deal 35% additional damage.
New Effect:
Increases damage of reflected attacks.
guybrushtb16_ESO wrote: »This is now tested... There is youtube video's (i will make my own soon i guess)
Its broken and not a single word,
nothing on PTS,
not mentioned in Know Issues
So all we are asking for is a comment on its situation, pleasejames_vestbergb16_ESO wrote: »However if the skill is reflecting attacks which are not spell projectiles then ofc that is a bug aswell and doesnt really contribute to it beeing OP since that effect will be removed with the skill beeing fixed.
(see tooltip example)
DRAGON FIRE SCALE IV:
Reflects all projectiles for 4 seconds. Reflected attacks deal 35% additional damage.
New Effect:
Increases damage of reflected attacks.
The amount of entitlement here is really astonishing. You people seriously expect a single skill with the possibility of near permanent upkeep to completely neuter all ranged skills of all people attacking you at any time. There is zero counterplay to this except "change your entire build to accommodate playing against this skill", which frankly couldn't be any more broken. If there was a targeted, low cost, ranged dispel, then maybe, this could have a reason to exist, but not in the current environment. And no, a 250 ultimate ability on one class doesn't count.
And no, eclipse is not in the same league. It's single target, can be cc broken and you'll be immune after that, it's not a skill that can be chaincasted to make anyone invincible at range.
Yes, the tooltip is not correct and should get changed, but that's the only change this should get.
You seriously mean Reflective Scale:guybrushtb16_ESO wrote: »Yes, the tooltip is not correct and should get changed, but that's the only change this should get.This is now tested... There is youtube video's (i will make my own soon i guess)
Its broken and not a single word,
nothing on PTS,
not mentioned in Know Issues
So all we are asking for is a comment on its situation, pleasejames_vestbergb16_ESO wrote: »However if the skill is reflecting attacks which are not spell projectiles then ofc that is a bug aswell and doesnt really contribute to it beeing OP since that effect will be removed with the skill beeing fixed.
(see tooltip example)
DRAGON FIRE SCALE IV:
Reflects all projectiles for 4 seconds. Reflected attacks deal 35% additional damage.
New Effect:
Increases damage of reflected attacks.
guybrushtb16_ESO wrote: »This is now tested... There is youtube video's (i will make my own soon i guess)
Its broken and not a single word,
nothing on PTS,
not mentioned in Know Issues
So all we are asking for is a comment on its situation, pleasejames_vestbergb16_ESO wrote: »However if the skill is reflecting attacks which are not spell projectiles then ofc that is a bug aswell and doesnt really contribute to it beeing OP since that effect will be removed with the skill beeing fixed.
(see tooltip example)
DRAGON FIRE SCALE IV:
Reflects all projectiles for 4 seconds. Reflected attacks deal 35% additional damage.
New Effect:
Increases damage of reflected attacks.
The amount of entitlement here is really astonishing. You people seriously expect a single skill with the possibility of near permanent upkeep to completely neuter all ranged skills of all people attacking you at any time. There is zero counterplay to this except "change your entire build to accommodate playing against this skill", which frankly couldn't be any more broken. If there was a targeted, low cost, ranged dispel, then maybe, this could have a reason to exist, but not in the current environment. And no, a 250 ultimate ability on one class doesn't count.
And no, eclipse is not in the same league. It's single target, can be cc broken and you'll be immune after that, it's not a skill that can be chaincasted to make anyone invincible at range.
Yes, the tooltip is not correct and should get changed, but that's the only change this should get.
About time, but thank you nonethelessZOS_GinaBruno wrote: »Hey folks. Just want you to know that we are looking at this issue, and are gathering information so we can work on fixing it. We can, at the very least, confirm that this is not working as intended.
ZOS_GinaBruno wrote: »Hey folks. Just want you to know that we are looking at this issue, and are gathering information so we can work on fixing it. We can, at the very least, confirm that this is not working as intended.
ZOS_GinaBruno wrote: »Hey folks. Just want you to know that we are looking at this issue, and are gathering information so we can work on fixing it. We can, at the very least, confirm that this is not working as intended.
You seriously mean Reflective Scale:guybrushtb16_ESO wrote: »Yes, the tooltip is not correct and should get changed, but that's the only change this should get.This is now tested... There is youtube video's (i will make my own soon i guess)
Its broken and not a single word,
nothing on PTS,
not mentioned in Know Issues
So all we are asking for is a comment on its situation, pleasejames_vestbergb16_ESO wrote: »However if the skill is reflecting attacks which are not spell projectiles then ofc that is a bug aswell and doesnt really contribute to it beeing OP since that effect will be removed with the skill beeing fixed.
(see tooltip example)
DRAGON FIRE SCALE IV:
Reflects all projectiles for 4 seconds. Reflected attacks deal 35% additional damage.
New Effect:
Increases damage of reflected attacks.
An ability that costs just under 400 magicka default, should be a 4sec vacuum that leaves Stamina and Magicka pools empty without reflecting any damage?
In this PvP environment were ranged TTK is close to instant...
Not forgetting to mention the absurd amount of ranged combatants compared to melee...
You're kidding, right?
Dragonknight Class abilities with range that exceeds 10m (were most are 5-8m):
Fiery Grip (18m) > Extended Chains morph (22m)
Stone Fist (10m) > Obsidian Shard morph (18m)
Ultimate's =
Dragon Leap (20m) > Take Flight morph (28m)
To be honest, if you can't keep the trigger finger from firing on a DK flapping huge wings and waiting for him to burn through his resources, you deserve to take that reflected damage. As a ranged character you are most likely outside DK's range of damage anyway, or should be thinking about kiting.
If you are fighting a Dragonknight built to keep flapping those wings, and you have no other counter. Well, you have just met your Rock, Paper or Scissor
Think about it...
ZOS_GinaBruno wrote: »Okay guys, looks like this will be fixed when we release Update 4, which we're targeting for next week. Sorry this took so long to address, but let us know if you're still seeing issues with Reflective Scale after you try it out next week.
/cheerZOS_GinaBruno wrote: »Okay guys, looks like this will be fixed when we release Update 4, which we're targeting for next week. Sorry this took so long to address, but let us know if you're still seeing issues with Reflective Scale after you try it out next week.
ZOS_GinaBruno wrote: »Okay guys, looks like this will be fixed when we release Update 4, which we're targeting for next week. Sorry this took so long to address, but let us know if you're still seeing issues with Reflective Scale after you try it out next week.
ZOS_GinaBruno wrote: »Okay guys, looks like this will be fixed when we release Update 4, which we're targeting for next week. Sorry this took so long to address, but let us know if you're still seeing issues with Reflective Scale after you try it out next week.
We are literally just fixing two things that were broken: magicka will no longer be drained, and reflected projectiles will now do damage like they're supposed to.But DKs already spam this ability in combat. I can't imagine how much more powerful this 'bug fix' is going to make DKs. Watch out what you wish for DKs, this 'fix' will lead to the inevitable nerf of reflective scales.
What about the stamina drain? Because if you reflect a stamina based skill your stamina is drained by the cost of the skill that is reflected.ZOS_GinaBruno wrote: »We are literally just fixing two things that were broken: magicka will no longer be drained, and reflected projectiles will now do damage like they're supposed to.But DKs already spam this ability in combat. I can't imagine how much more powerful this 'bug fix' is going to make DKs. Watch out what you wish for DKs, this 'fix' will lead to the inevitable nerf of reflective scales.
Just double checked, and the fix will address both magicka and stamina drain.What about the stamina drain? Because if you reflect a stamina based skill your stamina is drained by the cost of the skill that is reflected.ZOS_GinaBruno wrote: »We are literally just fixing two things that were broken: magicka will no longer be drained, and reflected projectiles will now do damage like they're supposed to.But DKs already spam this ability in combat. I can't imagine how much more powerful this 'bug fix' is going to make DKs. Watch out what you wish for DKs, this 'fix' will lead to the inevitable nerf of reflective scales.
ZOS_GinaBruno wrote: »We are literally just fixing two things that were broken: magicka will no longer be drained, and reflected projectiles will now do damage like they're supposed to.But DKs already spam this ability in combat. I can't imagine how much more powerful this 'bug fix' is going to make DKs. Watch out what you wish for DKs, this 'fix' will lead to the inevitable nerf of reflective scales.
Joy_Division wrote: »I really hate the whining associated with this ability being OP. It should NOT drain the DK's resources. If a player fails to see the huge wings sprout and the orange glow and fires a projectile at the DK, they deserve exactly what they get.
It last for a whole 4 seconds. Resto attack them, hit them with a sword, put a ground base spell on them, etc. It's not like there aren't any options