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https://forums.elderscrollsonline.com/en/discussion/668861

Waited until VR10 - PVP a complete disappointment

  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    Why is veteran rank relevant in Cyrodill. Craglorn is going to release VR12 forcing PvP players to PvE to stay relevant.
    Edited by JoseDelgadoCub17_ESO on 14 May 2014 20:59
  • lao
    lao
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    Ok try and follow the logic here. Cyrodil is empty because the repetitiveness and "been there don't that" syndrome. One is the symptom of the other. It's getting hard to also take you seriously, though I am trying.

    Thanks for the tongue-in-cheek response. Very mature. But yes, it's the repetitiveness. It couldn't be that it takes ~7 days played for average people just to reach VR1 combined with the fact that the game is just over a month old. Nope, it's the repetitiveness, which isn't actually repetitive since the game is what you make of it (i.e. it's only a zergfest if all you try to do is zerg). But you just said that this wasn't your complaint anyway. You're very much a moving target. Banging your head against walls seems to be harming your ability to make your point clear.
    lao wrote:
    the game isnt about 1v1 combat you say? ok fine. lets look at a group example.

    I didn't say that actually.

    If you want to talk about the depth of combat, though.. Sure, you can run around talon/banner spamming or shield bash spamming ESO, just like you could /stick a melee train in DAoC and mash 2 styles or make make a Mid bomb group where all you do is get your healer to AoE stun and get your spiritmasters to spam PBAoE. Just because there are very basic strategies to use in a game does not mean that that's literally all the combat system is made of. Even using those generally simple strategies, one can be more or less effective depending on timing and awareness. A bomb group in DAoC isn't always successful just like spamming talons doesn't always mean you'll win. (This is also comparing DAoC after at least a year of balancing versus ESO out-of-the-gate. You might recall that there were literally no immunity timers when DAoC launched, for instance. Skillz.)

    i take it u didnt play daoc since 2002. those simple strategies will not get u anywhere nowadays. if u try mid bomb group u will die to literally everyone.
    same goes for melee trains. no1 does that anymore. you can still run full tank groups but if u assist with ur tanks ur gonna get stomped in <15 secs. the difference is DAoC was actually complex enough to generate a learning curve and regular changes in the metagame.

    ESO doesnt have that depth in its combat system. i know u wanna tell urself it will get better when the game matures. i tried to tell myself the same thing but lets face reality. the only changes in ESO´s metagame will be through certain stuff getting hit by the nerfhammer. then ppl will find the next similar spell to spam. the general basics of combat will not change unless they drastically change the entire game, which wont happen.


    PS: i know u didnt say that "game is not made for 1v1" phrase. i just thought id cover it before some random idiot jumps in and point it out^^
    Edited by lao on 14 May 2014 21:23
  • lao
    lao
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    Sociabear wrote: »
    Edit: But I forgot, this new generation would rather *** and moan about everything.

    This "Older" generation (me) would actually like to play what was advertised. Players like you and the others in this thread defending the PVP system to the end is WHY companies continue to put out subpar products. ZOS can polish a turd and many of you would claim it was a masterpiece work of art. B)

    quote for fkin truth
  • joshisanonymous
    joshisanonymous
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    lao wrote: »
    i take it u didnt play daoc since 2002.

    Actually, I played from around the time Foundations came out (mid 2003) up until just after Darkness Rising came out (late 2005), then again for about 6 months around 2010 (give or take a year). So yeah, I'm aware of how it was and how it has been relatively recently. Regardless, this isn't what the thread's about, so I'll let you have the last word with your assumptions about my background.
    Fedrals: PC / NA / EP / NB

  • lao
    lao
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    lao wrote: »
    i take it u didnt play daoc since 2002.

    Actually, I played from around the time Foundations came out (mid 2003) up until just after Darkness Rising came out (late 2005), then again for about 6 months around 2010 (give or take a year). So yeah, I'm aware of how it was and how it has been relatively recently. Regardless, this isn't what the thread's about, so I'll let you have the last word with your assumptions about my background.

    im not sure why u would mention aoe stunning healers and sm groups or tank trains if u played in 2010 unless all u did was NF. agramon is where the rvr that matters is at :)
  • Grimnix173
    Grimnix173
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    This a response to the posters who keep saying you need to go out and create the pvp you want to create.

    Wow, great thought guys, reads like something from the side of the box. Too bad it isn't even an option. In cyrodiil you have a few choices when you join in, those are:

    Look for a keep under attack, Attack / Defend there.
    Gank reinforcements coming from the closest enemy keep.
    Also there are the quest and skyshards you can also camp / get.

    There are variations on these 3 features that you can partake in but pretty much you can summarize them as above.

    So I'm a player who goes into Cyrodiil to look for small scale encounters. It seems this is what most players that are serious about pvp are wanting to do. I have two options:

    Go sit and camp reinforcement lines
    or
    go hunt world objectives (quest, dungeons, and Skyshards)
    or
    Stalk around a keep that is under attack and wait for randoms to get to far from the zerg.

    Camping reinforcement lines gets extremely boring and eventually results in you getting swarmed by 4-8 players. You just randomly kill people that don't have a clue they are about to get attacked. Its fun smashing through people and getting some 3v1's. But this gets boring...reminds me of WoW World pvp where it was about grieffing and not about pvp. And grieffing through pvp doesn't give any player satisfaction unless you're halting what that player was trying to do, like a quest or something of that natural. This feeling can't be achieved in this game sense there is no world pvp.

    Then I think why an I even out here ganking these guys...I'm not progressing my character at all as AP is so worthless ( I could talk about this for a whole thread) and I'm not even really testing my builds or combos, since its pretty easy to win as a v10 when you get the jump on someone unless they bolt away. So really I'm just ganking to see how long it takes for a zerg to build up and kill me...Fun...I eventually hit a wall and just log off. *** get boring...Because I FEEL LIKE I'M FORCING THE non-Zerg v Zerg PVP I WANT.

    The problem I have with hunting or creating that pvp you want in the Cyrodiil...is that to pvp I don't want to run around an empty zone for 30-40 minutes just to smash two lvl20's getting skyshards....Or smashing a v10 that was looking at his skills as he was doing the 8 minutes ride back to the battle...

    I think its extremely obvious that the Tribe has spoken.

    Cryodiil needs design enhancements to provoke and create small scale battles. Until then I think the pvp is honestly....as casual as you can get. There is nothing serious about taking keeps in a zerg of 150 where if you logged out no would notice your absents. I'm not going to log in for pvp run to the battle for 6-10 minutes. Get there, sit outside a keep for another 15, then move in stand there for 15 minutes then move onto the next keep? WHERE IS THE PVP!!! This keep warfare is Siege N Wall V. Player.

    Also who gives a flying F Bomb if a keep is taken or defended....IT Means Nothing!

    My suggestions:

    Give me daily quest that force me to explore Cyrodiil. I can find small scale pvp here.

    Create more things around the map to encourage people to branch off the roads.
    Off the top of my own damn head.

    Siege workshops: these would be scattered around cyrodiil the more workshops your alliance controls that more dmg their siege weapons do.

    Raiding outpost: these would be scattered around the zone your alliance can capture them to increase your alliance stats when around an enemy keep under attack.

    Armories / stone masons: Capture these points to increase your alliances NPC's stats and Keep wall health.

    These types of features would fill in some of the gaps that Cyrodiil is missing.

    PS: Capturing scrolls is pretty much a running simulator and I dont wanna run for 1.5 hours to get my 1k ap for the quest turn in...

    I'm not saying I've hit the nail on the head..I just know I'm not having fun in cyrodiil and its not because balance issues, its not because combat, its because I'm forced into experience that I don't find enjoyable and there are literally no options to get my pvp fix currently. In the meantime I'll level an alt since the PvE is the only thing special about this game. The pvp system flat out sucks..This is coming from a 24 year old RPG gamer who loves pvp. I'm pretty sure I'm hitting the target demographic pretty hard.

  • NordJitsu
    NordJitsu
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    Why is veteran rank relevant in Cyrodill. Craglorn is going to release VR12 forcing PvP players to PvE to stay relevant.

    @JoseDelgadoCub17_ESO‌

    They're also doubling the XP from player kills, increasing the XP from the kill 20 players quest, and increasing the XP from the Cyrodiil dailies.

    I might just go from VR10-12 entirely through Cyrodiil.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Nooblet
    Nooblet
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    The more I think about it, the more I wonder why gap closers/pull-ins/teleports etc are in the game. Make positioning matter again...Noone enjoys getting pulled in by an enemy player(This one is the worst, I cannot stand when the actions of another player determines my location/positioning). Noone enjoys a player teleporting away. Noone enjoys being a happy distance away and start casting a spell only to have the enemy teleport right on top of you. Why do we have these spells? I dont feel it adds any depth to fights, and simply makes them more frustrating. Let old fashion pushing/kiting come back.. not this hand-holding junk that every new game is including.

    The longer I play ESO, the less spells I see being used. Each class seems to have a select few skills they ALL use, and thats that. There is no diversity, the many options available seem great.. until you realize almost all of them are garbage and you are left with a few decent skills.
    Edited by Nooblet on 14 May 2014 23:21
  • Grimnix173
    Grimnix173
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    Sociabear wrote: »
    Sorry, you can't face roll this game.

    Groups of 4 can take out 20+ easy using tactics (no OP bat swarm ect needed)

    Find a group of people, get vent, coordinate, profit. You will have some of the best fights ever that will make you continue to play.

    A lot of you have not seemed to learn how to counter things...almost every skill/ult we have ran into there is a counter that negates it almost completely.

    Edit: But I forgot, this new generation would rather *** and moan about everything.

    A group of of 4 could never ever ever ever ever ever! Take out my v10 dk while in a zerg of 19 other lvl 10's evens.. Good try though. I'd even be down to test this out if you want to organize it. You could even try to focus me but 4 players can't burst my dk. Immvo, rejuv on, spike armor poped, while blocking, aslo have dragon scale with increase spell res... Good luck I'll be softing capping armor at 2400 and spell res around the same. witha hot on me thats ticking for 118 every half second...and if my banner is up...Wow no chance at all.

    Reminds me of this group of 5 v10s that tried to gank a zerg I was in..They just randomly threw down banners and died off one by one. The only thing they did was waste there Ulti's...
    Edited by Grimnix173 on 14 May 2014 23:31
  • lao
    lao
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    Nooblet wrote: »
    The more I think about it, the more I wonder why gap closers/pull-ins/teleports etc are in the game. Make positioning matter again...Noone enjoys getting pulled in by an enemy player(This one is the worst, I cannot stand when the actions of another player determines my location/positioning). Noone enjoys a player teleporting away. Noone enjoys being a happy distance away and start casting a spell only to have the enemy teleport right on top of you. Why do we have these spells? I dont feel it adds any depth to fights, and simply makes them more frustrating. Let old fashion pushing/kiting come back.. not this hand-holding junk that every new game is including.

    we have those spells cos developers these days try as hard as they can to remove every single aspect of the game that could possibly require the slightest bit of playerskill so every god damn 45 year old housewife(the bulk of todays mmo population it seems) can enjoy pvp while doing the dishes!

    i thought thats common knowledge by now, duh.
  • ChairGraveyard
    ChairGraveyard
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    Pretty obvious that those who are arguing against fixing VR scaling are just worried their "I WIN" button might be taken away, forcing them to actually compete instead of having the game win their fights for them via levels and gear.
    Edited by ChairGraveyard on 15 May 2014 00:33
  • Grimnix173
    Grimnix173
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    Pretty obvious that those who are arguing against fixing VR scaling are just worried their "I WIN" button might be taken away, forcing them to actually compete instead of having the game win their fights for them via levels and gear.

    If character progression means nothing in PvP...what is the point of having this be an MMO? Why spend hours making my character awesome? The pvp in this game is filled with Casual players like yourself, who think just because they showed up they should have a chance at killing a v10 that has at least 10 more days played on their character. Fair and balance pvp like this is not for RPG's its for FPS's and games like LOL
  • Nooblet
    Nooblet
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    The VR scaling is not that bad really, maybe a slight boost in health is necessary. Atleast from a light armor Mage perspective. Yes I can kill low level players fast, and I also die fast, even against lower levels.

    The problem comes when you are fighting a v10 tank that holds their block button down(that does just as much dps as a glass cannon spec). Even as v10 sorc specced 100% for dmg, I do practically no dmg to these tanks until their stamina is dry. So when a lower level player is going up against these tanks(that are fotm because of how strong it is) they feel like they have no chance at all. And it is not completely because they are V10 and you are lower. Tanking in pvp is just too strong atm.. Of course typically you will not target the tanks.. Well when they also have the best utility, and can pull-in, as well as charge in.. the options become few, not to mention atleast 50% of the ppl in pvp atm are sporting 1h/shield these days.

    I'd have no problem with tanks taking alot of dmg and having some utility. But because they can dish out rediculous dps as well as any other, there is WAY too many tanks around, making a dps build frustrating with tanks too devastating to simply ignore and go after weaker targets.

    Also most games Mage type caster classes are a sort of counter vs a heavy tank. So the balance is sort of skewed. I almost feel like blocking should not effect spells, only melee attacks. Keep roll dodge avoiding projectiles/ as well as the many other spells that reflect or decrease damage of spells, I feel that is enough to still tank.

    Who is the supposed counter to tanks? DK in particular
    Edited by Nooblet on 15 May 2014 01:22
  • lao
    lao
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    Nooblet wrote: »
    The VR scaling is not that bad really, maybe a slight boost in health is necessary. Atleast from a light armor Mage perspective. Yes I can kill low level players fast, and I also die fast, even against lower levels.

    The problem comes when you are fighting a v10 tank that holds their block button down(that does just as much dps as a glass cannon spec). Even as v10 sorc specced 100% for dmg, I do practically no dmg to these tanks until their stamina is dry. So when a lower level player is going up against these tanks(that are fotm because of how strong it is) they feel like they have no chance at all. And it is not completely because they are V10 and you are lower. Tanking in pvp is just too strong atm.. Of course typically you will not target the tanks.. Well when they also have the best utility, and can pull-in, as well as charge in.. the options become few, not to mention atleast 50% of the ppl in pvp atm are sporting 1h/shield these days.

    I'd have no problem with tanks taking alot of dmg and having some utility. But because they can dish out rediculous dps as well as any other, there is WAY too many tanks around, making a dps build frustrating with tanks too devastating to simply ignore and go after weaker targets.

    Also most games Mage type caster classes are a sort of counter vs a heavy tank. So the balance is sort of skewed. I almost feel like blocking should not effect spells, only melee attacks. Keep roll dodge avoiding projectiles/ as well as the many other spells that reflect or decrease damage of spells, I feel that is enough to still tank.

    Who is the supposed counter to tanks? DK in particular

    i dont think removing the ability to block spells is a good idea. that will simply tip the balance in favor of sorcs. however tanks shouldnt do as much dmg as they do. they already have the best CC and best survivability. on top of that they can use medium armor and still softcap armor and spell resist effectively making heavy armor pointless while gaining 21% crit chance which buffs their dmg even more. obviously this only works with legendary gear which not many ppl have yet but it will become a major problem in the future. that is obviously very broken.
  • kellemdros
    reggielee wrote: »
    its so diff now then when the game first went live, i was shocked recently by the empty campaigns and the one I was in that usually dominated has almost zero pop in my faction. I feel sorry for those just entering pvp for the first time now

    THIS IS THE PROBLEM, how much will take if the low levels just enter, leave and dont come back, till the game already will die in pvp?. Is easy, not too much, an with the area cap... well more zergballs, sadly.... goodbye eso...

    The pvp was good on beta CAUSE NEARLY NOONE WAS VR, its tooo much unbalanced, its ok that they need to be more powerfull, but not that they one shot low levels, cmon, that just BORING.

    soz for my english
  • beravinprb19_ESO
    beravinprb19_ESO
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    Players are saying a lot of things here that I don't really agree with. I mean, I enjoy some of the smaller, more competitive battles, and that is what I go out and look for. As such, I often sneak around enemy reinforcement lines, as that is where I find the most action.

    I'll be the first to admit that this is a lot of fun. The problem, however, is the amount of time spent doing nothing. Killing someone, for example, often locks me in combat for a good 2 minutes or so because of the corpse bug. If you are in enemy lines, and if you are unable to sneak, you are basically dead, and its only a matter of time. The 2 or 3 minutes of PvP I was able to enjoy are ruined by the next 7 minutes of riding back, and the next 10 minutes of sneaking around, trying to get a half decent fight without an angry mob nearby.

    Besides... In my humble opinion, if you need to group up to actually enjoy the PvP, then I can't help but feel like that PvP is missing something. Grouping with players is something you do to make the experience more enjoyable, and to increase what you are capable of doing. If you need to do it just to make the PvP not suck, then we have a problem.
    Edited by beravinprb19_ESO on 15 May 2014 08:47
  • SwampRaider
    SwampRaider
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    How is PVP boring? I play on a low pop server where most days its 20 vs 20 vs 15. I've been there since launch...I am not bored yet. If you are bored, you are doing something wrong.

    That being said, If they fix scaling so that EVERYONE has basically the same stats, it would be more balanced. Liek an improvement on beta.

    The issue here is, everyone was on a level playing field pre VR1. pre VR1 pvp was a blast
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • popatiberiuoneb18_ESO
    So, I tried PvP the first week the game was live and I had my butt handed to me. So I thought, back to the drawing board....I will level up and get all the skills I need maxed then come back when I was VR10. So last night was my first night back and I have to say I am completely disappointed. After watching all of the promo videos from Zenimax showing how "amazing" PvP was going to be, I was really excited.

    So for the 3 hours I was in Cy....I will give you the scenario:

    1. Side #1 zergs Side #2 - Side #2 loses to Side #1 due to inferior numbers.
    2. Side #2 zergs "Fort Whatever" and takes it in 5 minutes due to number advantage.
    3. Rinse and repeat until you are numb of boredom
    4. Have a nice day

    You would think as heavily as Zenimax promoted this amazing PVP system, it wouldn't be something that was used for the last 10+ years. Hell, DAOC had the same type of system but at least they made it FUN, and how long ago was that released?

    There is no way to counter a bigger zerg, simple as that...bigger zerg will melt the smaller zerg 99.99% of the times.

    That and the huge lag people are experiencing when near an enemy zerg, the 200+ ping added on top of that for EU players and the so common server freezes when no skills go trough for all sides...well...you get the idea :)
  • Zershar_Vemod
    Zershar_Vemod
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    All we need are less campaigns to fix all the "low" populated campaign issues.

    In Beta, PvP was much better because a lot of the campaigns were very active and it wasn't constant zerg rush and a few minute captures - I enjoyed the massive battles that took hours just to take 1 fort. Also the ability to actually level up in PvP was a huge incentive to go to Cyrodiil.
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • bitaken
    bitaken
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    The majority of people have not actually participated in an "open world" PvP area before. Not many played DAOC as long as I did. I played all three realms on various servers and had characters ranging from RR 5 to RR 9 on all of them. Right now the "campaign" system does need some work as it leads to constant zerging and PvWall. However, the PvP system is just fine and a very fun upgrade of the original DAOC style of play.

    The reason people don't like ESO PvP is because of the Campaign system - not because the PvP design is poor or bad. Here are some real ideas:

    1) The Campaign system needs to be overhauled. 2) Less campaigns is top priority. 3) Shorter Campaigns is second priority. 4) Keeps need to be claimable like in original DAOC and guild emblems and banners need to be implemented and flying over keeps. There should be a maintenance fee structure for the keep associated with the keep level that is decided by the guild who owns it. It's just a tad too easy to blitz an undefended keep at the moment. Not way more difficult - but about 30% more difficult - with the option to make it up to 50% more difficult based on the level of the keep and the maintenance cost to the guild owner. There should be a warning in guild chat when a guard is killed or when a wall is under attack to the guild that claims a keep.

    This would lead people away from PvWall and more towards PvP. I don't want to play Capture the Flag, Domination or Huttball against enemy players in TESO. I like all out war and that's why I came here. However, the campaign system needs to be reworked as above and things will get better.
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • wayfarerb14_ESO
    wayfarerb14_ESO
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    Arreyanne wrote: »
    Ya bottlenecks would be awesome. Something that wouldn't let more than 3 -4 wide get through and could shut down an entire zerg with 5 -10 players

    The bottlenecks are there- you just have to find them.
  • Godless_Heathen
    So let me get this right, you played in Cyro for 3 hours and you're quitting because pvp is hard. Bye bye then.
  • jmoore59
    jmoore59
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    I have to admit I'm kind of in the same boat at OP. I'm a pretty hard core PvP player in most games but my forays into Cyrodiil while not unsuccessful have generally been pretty disappointing and have not resulted in me wanting to go back that often. Above anything else I feel that the class ability balance is way out of line for a fun PvP environment. One of the things that made small group DAOC PvP so good was the role of mutually supporting classes and the requirement for good positional play. This game with its almost unlimited charge/escape spells and simplistic CC system has very little of that. They could at least give these abilities some cool down on reuse. Arcade style combat really has no long term re-playability. The Emperor bonus as it stands is also utterly ridiculous. One player should not be buffed to the point they are killing 40+ players with minimal support by just spamming their ultimate over and over (the most noticeable being Vampire swarm and Dragon Knight standard). An Emperor should be a slightly tougher player with some nice gear options not some sort of a demigod. These are already "good" players why give them this much of an advantage. Ultimate abilities themselves should be something that have a key tactical use in a fight rather than a "spam to farm" tool. There is plenty they could do to change this equation but I doubt they will.

    There are also some minor things that are irritating like variable speeds on horses (how about making it so you travel at a consistent speed - maybe the fastest horse in your group?), crouch walk letting people disappear in 100% open terrain, indistinguishable guilds and in many places the blandness of the frontier lands. I also dislike how levels 10-50 are mixed with VR1-10. Sure I get it that they want people to be able to "level in PvP" but I feel like I am cutting through someone wearing paper armour fighting a sub 50 player and geared VR10s in particular can just farm these guys all day long. There are some perfectly good ways to do lower level PvP (e.g battlegrounds) that really add to the game and I cant understand why they didn't go with this option. Many people made new characters just to experience doing the battleground content in DAOC.

    Yep roll alts just to stay in specific battlegrounds. It was a cool system. I was hoping ESO would be working something similar with Cyrodiil being like frontiers ECT.
    However with Vet Ranks I can't get into leveling an alt to grind quests.

    I would also like to see something done with keeps, like in DAOC when a guild claimed a keep they could upgrade to make it better. Maybe give options for magic/ranged/melee based keep defense. The longer keep is held the more points a faction gets for taking/defending it.

    I for one dislike the fact you have to use AP for siege gear or Armor. I really wish Vet ranks gave skill points or unlocked another skill line instead of armor upgrades. Wish armor was caped at 50 but I am probably in the minority here.

    Example Vet ranks pve skill line opens up as you level.
    RVR opens up another skill line/titles ect.

    On top of that why has no game copied DAOC rvr title/leveling system? Point based long term pvp ranks which allowed skill points for only RVR skills. That a player had to make a hard decision on what to spend them on. Hell when you saw a 10L0+ guy in DAOC you knew you had a good player that was about to kick some ass (granted not a lot of 10L0 ranks running around either). Heck Getting 5L0 was a big accomplishment. Only seeing rvr ranks on enemies was great as well.

    On the other hand this could all be Nostalgia. (I also dont miss buffbots)

    I enjoy ESO RVR. I have had fun and will continue to play and hopefully it will only get better as the game progresses.
    Edited by jmoore59 on 15 May 2014 15:22
  • popatiberiuoneb18_ESO
    Arreyanne wrote: »
    Ya bottlenecks would be awesome. Something that wouldn't let more than 3 -4 wide get through and could shut down an entire zerg with 5 -10 players

    The bottlenecks are there- you just have to find them.

    Unfortunately they do not work against the zerg with the aoe cap and all :) Its still fun to use for cutting enemy reinforcements and smallscale is perfectly viable, you just wont be able to hold it vs the zerg, they will walk past your group as if it wasnt even there.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    Cyrodill stats should just be hard capped at a level 50 with full legendary quality armor.
  • ChairGraveyard
    ChairGraveyard
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    Grimnix173 wrote: »
    Pretty obvious that those who are arguing against fixing VR scaling are just worried their "I WIN" button might be taken away, forcing them to actually compete instead of having the game win their fights for them via levels and gear.

    If character progression means nothing in PvP...what is the point of having this be an MMO? Why spend hours making my character awesome? The pvp in this game is filled with Casual players like yourself, who think just because they showed up they should have a chance at killing a v10 that has at least 10 more days played on their character. Fair and balance pvp like this is not for RPG's its for FPS's and games like LOL

    Translation: If the game doesn't hand me automatic wins because of my level, I'll throw a hissy fit!

    Hallmark of a bad PvP player: They need the game to win for them.

    Also, who is the casual here? I have a high level character. I still want scaling fixed, because unlike a lot of people here, I like PvP games. Most PvP games don't give certain players automatic wins, because that is moronic and makes for a stupid, unbalanced and ultimately boring game.

    Truly, the only casuals are those who expect levels and gear to give them wins, and expect not to have to compete ever, because they're so bad at PvP they're literally frightened of the very idea of having to compete on a semi-even playing field, as in real non-MMO PvP games.

    The cowardice is honestly hilarious.
    Edited by ChairGraveyard on 15 May 2014 16:51
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    bads zerg and whine about being bored then complain on the forums?

    l2p, get a good group, and stop zerging.

    try playing with 4-8 and wiping large groups thru tactics, then maybe you will have more fun.
  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    I find it amusing that the casual bads come in here whining that scaling shouldn't be fixed because otherwise they might actually have to win via skill instead of facerolling and having an "I win" button due to levels.

    Really pathetic, honestly. You call yourselves PvPers XD! HILARIOUS!

    "Wahhhh but if I don't auto-win because of levels I might have to actually use skill and compete! Wahhhhhhhhhhh noooooooo!!! My I win button WAHHHH" <<<<<<<<<< That's what you kids sound like right now.
    Edited by ChairGraveyard on 15 May 2014 17:02
  • lao
    lao
    ✭✭✭✭
    Cyrodill stats should just be hard capped at a level 50 with full legendary quality armor.

    so i can use green vr10 gear and be capped everything? awesome!
  • Grimnix173
    Grimnix173
    ✭✭
    Grimnix173 wrote: »
    Pretty obvious that those who are arguing against fixing VR scaling are just worried their "I WIN" button might be taken away, forcing them to actually compete instead of having the game win their fights for them via levels and gear.

    If character progression means nothing in PvP...what is the point of having this be an MMO? Why spend hours making my character awesome? The pvp in this game is filled with Casual players like yourself, who think just because they showed up they should have a chance at killing a v10 that has at least 10 more days played on their character. Fair and balance pvp like this is not for RPG's its for FPS's and games like LOL

    Translation: If the game doesn't hand me automatic wins because of my level, I'll throw a hissy fit!

    Hallmark of a bad PvP player: They need the game to win for them.

    Also, who is the casual here? I have a high level character. I still want scaling fixed, because unlike a lot of people here, I like PvP games. Most PvP games don't give certain players automatic wins, because that is moronic and makes for a stupid, unbalanced and ultimately boring game.

    Truly, the only casuals are those who expect levels and gear to give them wins, and expect not to have to compete ever, because they're so bad at PvP they're literally frightened of the very idea of having to compete on a semi-even playing field, as in real non-MMO PvP games.

    The cowardice is honestly hilarious.

    Then why make this an MMO? Whats the point in even having gear and levels? If everyone that logs in can compete without any time investment. HMMM?

    I spent the time to level my character to v10, it took a long time. I did this because I wanted to compete on the highest level and not get rolled by higher level players. I'd suggest doing the same.

    You clearly have no idea how RPG pvp works brother man...Because if you take away benefits from levels ,gear, and other end game character advancements then we're all pretty much just running around with the same character but will 4-6 different skills. Also you'd hit end game pvp the second you hit level 10. Thats a good model for a game with subs, right?

    Oh and I know everyone says this, but I'd rock you and anyone you know in pvp.

    You also have no sense for game design...Because if you did you'd realize the solution is create a sub 50 campaign or two.

    Thank you, come again.
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