That's basically what I said.
NO one is forcing anyone to zerg though. if people hate zerging go off somewhere else. the map is huge.
Because battlegrounds will SEVERELY limit the amount of players currently participating in Cyrodiil and make it a wasteland of nothingness. They chose to go for the 3 way war open pvp. Adding other PvP areas lead to reduced population in the "main" pvp objective.
Granted there are many things that need changes to increase the fun and re-playability.
Teevesnacks wrote: »It's too bad we can't fully dictate how people play.
You know what we need is smaller battlegrounds with objectives where we can kick people that just want to up their kill counter
This siege pvp I tell ya, why do people need to create a zerg, is it to feel safe in numbers or something??? so sick of it, we need a 300 style bottle neck where only 1-2 players can get through and defenders can rip them apart
I mean honestly all I see is inc zerg!!! keep defense pst!!! Trash the whole system and give me warsong gulch, arathi basin & arena's with ranking boards
And I also want bigger shoulder armor
/sigh
tilolyen_ESO wrote: »So, I tried PvP the first week the game was live and I had my butt handed to me. So I thought, back to the drawing board....I will level up and get all the skills I need maxed then come back when I was VR10. So last night was my first night back and I have to say I am completely disappointed. After watching all of the promo videos from Zenimax showing how "amazing" PvP was going to be, I was really excited.
So for the 3 hours I was in Cy....I will give you the scenario:
1. Side #1 zergs Side #2 - Side #2 loses to Side #1 due to inferior numbers.
2. Side #2 zergs "Fort Whatever" and takes it in 5 minutes due to number advantage.
3. Rinse and repeat until you are numb of boredom
4. Have a nice day
You would think as heavily as Zenimax promoted this amazing PVP system, it wouldn't be something that was used for the last 10+ years. Hell, DAOC had the same type of system but at least they made it FUN, and how long ago was that released?
tilolyen_ESO wrote: »So, I tried PvP the first week the game was live and I had my butt handed to me. So I thought, back to the drawing board....I will level up and get all the skills I need maxed then come back when I was VR10. So last night was my first night back and I have to say I am completely disappointed. After watching all of the promo videos from Zenimax showing how "amazing" PvP was going to be, I was really excited.
So for the 3 hours I was in Cy....I will give you the scenario:
1. Side #1 zergs Side #2 - Side #2 loses to Side #1 due to inferior numbers.
2. Side #2 zergs "Fort Whatever" and takes it in 5 minutes due to number advantage.
3. Rinse and repeat until you are numb of boredom
4. Have a nice day
You would think as heavily as Zenimax promoted this amazing PVP system, it wouldn't be something that was used for the last 10+ years. Hell, DAOC had the same type of system but at least they made it FUN, and how long ago was that released?
It's you who had more fun while playing DAOC because it was your first real PvP experience. Its nothing new ... The first experience is always more exciting.
Its gamer psychology.
tilolyen_ESO wrote: »If you're not having fun in pvp, well all I can say is find a better group.
Wow only took 2 comments before the typical troll L2P reply. Instead of blaming the player for not having fun, how about blaming the developer for having a predictable and mind numbing hamster wheel PvP system? I was in 2 very good and very large groups, but I do thank you for your input which does nothing to further this discussion.
Because battlegrounds will SEVERELY limit the amount of players currently participating in Cyrodiil and make it a wasteland of nothingness. They chose to go for the 3 way war open pvp. Adding other PvP areas lead to reduced population in the "main" pvp objective.
Granted there are many things that need changes to increase the fun and re-playability.
tilolyen_ESO wrote: »1. Side #1 zergs Side #2 - Side #2 loses to Side #1 due to inferior numbers.
2. Side #2 zergs "Fort Whatever" and takes it in 5 minutes due to number advantage.
3. Rinse and repeat until you are numb of boredom
4. Have a nice day
Teevesnacks wrote: »It's too bad we can't fully dictate how people play.
You know what we need is smaller battlegrounds with objectives where we can kick people that just want to up their kill counter
This siege pvp I tell ya, why do people need to create a zerg, is it to feel safe in numbers or something??? so sick of it, we need a 300 style bottle neck where only 1-2 players can get through and defenders can rip them apart
I mean honestly all I see is inc zerg!!! keep defense pst!!! Trash the whole system and give me warsong gulch, arathi basin & arena's with ranking boards
And I also want bigger shoulder armor
/sigh
then go play wow
I'm loving the pvp as well.
Took me a while to get into the playstyle though.
Find a nice group to play with frequently.
Think up some good tactics to swipe the massive random zergs.
Positioning is key.
I'd like some additional features to cyrodiil. Maybe some more rewarding quests for groups. Maybe a (movable) defensive wall you can set up with a group. Synergized group attacks.
So, how would you make the RvR better?
And dont say Battleground or Arenas, because thats no PvP, thats kiddiestuff.
What is et exactly you want?