Tintinabula wrote: »If ZOS stays TRUTHFUL to mist forms description you'll no longer be able to root them while theyre in mist form...currently poison mist form in pvp is crap.
trimsic_ESO wrote: »Every ability should have it's part of weakness so it can be exploited with another ability. At this moment, nothing can stop a sorcerer from spamming his Bolt Escape.
A sorcerer can engage at range and deal a huge pike of damage, then run away in case something went wrong.
In short, they have their cake and eat it too.
popatiberiuoneb18_ESO wrote: »
Interesting build. Its not a melee build tho, its just a kiting build withouth bolt escape. Very nice use of magnum shot to make up for the lack of mobility, thats something everyone should take note off, im definatly gonna play around with the synergies in your build and see how much fun i can pull out of it
popatiberiuoneb18_ESO wrote: »snip
popatiberiuoneb18_ESO wrote: »snip
Sorcs can use the terrain better with bolt escape as they can use a rock to get los and then you have no way to catch up with targeted skills.
You know you can't mount up in combat right? And it's pretty bugged so you can't even mount up for about 1-2 minutes even if you are out of it.
Have yet to see even an orc wearing medium armor and manuver user player catch up to a competent geared blinking sorc... but it sounds doable... probably is that sorcs can continuously stun you with bolt escape which is the cherry on top of OPness with the skill.
Enough magicka for 10-11 bolt escapes seems quite a lot of uses for a skill like that imo. 3-4 casts gets you really far away from a fight or even to a fight to leave yourself enough magicka to compete.
jobo11b16_ESO wrote: »popatiberiuoneb18_ESO wrote: »
Interesting build. Its not a melee build tho, its just a kiting build withouth bolt escape. Very nice use of magnum shot to make up for the lack of mobility, thats something everyone should take note off, im definatly gonna play around with the synergies in your build and see how much fun i can pull out of it
Melee Sorcerer Build
popatiberiuoneb18_ESO wrote: »Iw tried the spamming silver bolt with multiple groupies doing it and vampire simply laughed and misted away. Silver bolt doesnt work vs spamming mist vampire unless you're really lucky. Only counter is to get in melee and root (if they dont have rapid manuver up) and aoe.
A non-vampire would have died in that sittuation when he misted and walked into the friendly group. Going into mist form allowed them to relocate to safety thus it increased their survivability, i repeat the single target skills do not hit the vamp in mist form so you have to target them by using aoe,
We clearly share different opinions about how vampire class should/should not be so there's no point in arguing over that. I am heavily against the paper-rock-scissors mechanics and thus the hate toward fire weakness and whole tree dedicated to kill vamps/wws and doubt there are good enough arguments to persuade me altough you are free to try.
The whole point of my post in one sentence: "mist form gives a person more survivability then if they were not vampires at all". Not sure whats your stand on this from your answer, id assume you're saying thats not true?
If Mist was OP then Bolt escape has to be and was the most broken abiility in the game.
Instant Ha Ha You cant kill me button
IF GAP MAKER GETS NERFED, GAP CLOSER SHOULD GET A NERF TOO
If Mist was OP then Bolt escape has to be and was the most broken abiility in the game.
Instant Ha Ha You cant kill me button
Mistform was far more broken than Bolt Escape ever will be.
I admit Bolt Escape can be abused, but please name a class that doesn't have abusive abilities...
DK: Talons, Standard, Dragon Blood
NB: Dark Cloak
Templar: Backlash, Eclipse
It's PvP please attempt to adapt. Dumb players will always die to better ones, but just because your LOL gap closer isn't effective against one ability doesn't make that ability "OP."
Honestly I am fine with Bolt Escape getting nerfed, right after they nerf the range of melee abilities to 3m (instead of 5-7m) and reduce the max range of ALL gap closers to 10m. 22m gap closers are a F'ing joke considering my max range on any ability is 28m. Kiting classes need a way to kite, period.
The post above mine explains this a little more concisely:IF GAP MAKER GETS NERFED, GAP CLOSER SHOULD GET A NERF TOO
popatiberiuoneb18_ESO wrote: »Iw tried the spamming silver bolt with multiple groupies doing it and vampire simply laughed and misted away. Silver bolt doesnt work vs spamming mist vampire unless you're really lucky. Only counter is to get in melee and root (if they dont have rapid manuver up) and aoe.
Sorry I can not believe that. Me and my entire guild are killing vampires all over the place with Silver Shards... Root is a valid counter as well but Silver Bolts works wonders anyhow. The only only logical explanation I can think of is if you're actually trying to time it and you don't know about the animation delay issue of mist form (meaning the actual affect expires prior to it's animation switching you to your original form).A non-vampire would have died in that sittuation when he misted and walked into the friendly group. Going into mist form allowed them to relocate to safety thus it increased their survivability, i repeat the single target skills do not hit the vamp in mist form so you have to target them by using aoe,
Evasive maneuvers would allow the same. And I repeat you are wrong. Single target abilities work perfectly fine and hit the vampire perfectly fine while they are in mist form. I seriously do not know how you get the idea that they don't.. I am both hitting vampires with them constantly (I don't use AOE skills at all on my NB build) and have been hit constantly as well while I was using Elusive Mists when it still had some use.We clearly share different opinions about how vampire class should/should not be so there's no point in arguing over that. I am heavily against the paper-rock-scissors mechanics and thus the hate toward fire weakness and whole tree dedicated to kill vamps/wws and doubt there are good enough arguments to persuade me altough you are free to try.
There is no point in me trying to convince you because you obviously have a different concept of PVP gameplay than I do. I am all for the tactical, everything has a use and a counter kind of thing. So yeah rock-paper-scissors works for me. I don't like any possibility of uberbuilds, builds without counters/vulnerabilities and I do like having a diverse array of tools I can switch to in order to counter/outsmart my opponent. Since you embrace a different philosophy on PVP gameplay we can just agree to disagree on this. But ESO is currently following the philosophy I personally like so I can't help but mention when they make changes that render skills entirely useless (not worth to slot in any case or situation) or don't fix issues that break the gameplay.The whole point of my post in one sentence: "mist form gives a person more survivability then if they were not vampires at all". Not sure whats your stand on this from your answer, id assume you're saying thats not true?
It is certainly not true. I already explained, elaborately I believe, that ANY non-vampire player has more survivability than a vampire player. A vampire has only increased survivability if you play against them without taking account the fact that they are vampires. But that stands for everything really. It would be the same (crude example) as saying that you won't take any armor piercing skills or stats against a player that is stacking armor then claim that armor as a stat is overpowered.
A player that takes on Vampirism is immediately easier to kill than a player that has not. As long as you use the proper tools against them (Fighter's Guild skill line and Fire damage). Even if they cover the fire vulnerability with jewelry it still a damage type that they can never build any resistance to (they can only cover the hole) unlike any other player who's SR alone reduces fire damage input above the baseline. So they will ALWAYS take more than a non-vampire player. The Slayer passive alone (in FG) is additional bonus damage against them that stacks with any damage source, including fire. Add Silver Bolts+Expert Hunter and the damage they take is insane.
A player which spams mist form (to cover his vulnerability they would not need to cover if they had never been a vampire in the first place) can not do anything more than spam mist form and wait to die. They can not be healed or use any skills. Root them and they can not move either they can only spam mist form 4-6 times in total (for 4 seconds each) while in combat depending on their exact build (magicka cost reduction/magicka regeneration in combat..possible proc from furnace set if they're using that etc).
So it is mathematically certain that vampire has far less survivability than non-vampire. The only real reasons you would want to be a vampire were:
a)Dark Stalker passive. (increased stealth speed-which is tactical)
b)Elusive Mist (Increased speed for scouting or repositioning synergizing with A- also tactical but now useless entirely)
c)Supernatural Recovery (Increased Magicka/Stamina regen -this helps a lot with some builds can is not worth the handicap you are placing on your character..there are better ways to build that depending on your build)
d) Stage 4 Vampirism+Devouring Swarm with ultimate cost reduction stacking.
Of those, A to C where used on normal viable builds. D on the other hand and the ability to spam vampire bats with as low as 4 ultimate cost was what was and still is (to some extent) broken and they main reason powerplayers min/maxers wanted vampire. It was survivability due to spamming the life draining, aoe ulti. It was not ever related to Elusive Mist (in fact the majority of these builds used Poison morph becuase it build ulti faster..they didn't care--and should not in regard to those builds) about Elusive Mist at all. People just spammed an ulti that stacks with itself, while going sword and shield as well for block/bash. This is what was broken for vampires. Their fix included a fix for the stacking with it self but they decided to nerf the vampire stage in order to fix the ulti cost reduction stacking. This made any builds that did not exploit the massive stacking, subpar. While those who were using stacking builds are still viable, it's just not as broken as it was. The proper way would be to make certain ulti cost reduction passives not stack with each other.
Currently you can still do D and be very effective. B is useless as a tool. A and C are still decent but are they worth the insane vulnerability? I guess they are for some builds. I still do regular scouting with my build (using Dark Stalker+Steed+Divines--which makes me even less tanky than using Impenetrable on small enchant pieces or Infused with health glyphs--but it's a utility build that is meant to do that..scout. Then I can always switch to other armor if I want to fight ) or I would have dropped Vampire entirely at this point. I refuse to go with the broken ulti cost reduction builds. I don't condone using broken builds or find any fun whatsoever in them.
Bottom line == vampire is the opposite of resilient unless you:
a) Don't use the proper tools against them
b) They use the broken vampire bat spam builds. Mist form was never an issue or factor except for people that did not understand how to counter it. And I stand by my statement that Bolt Escape is also fine as it is. There are several ways to counter them so people should just explore game mechanics and use proper tools to counter. Expecting to have a total of 10 skills on, 24/7, that can deal with everything you'll possibly face, is not going to work.
Please teach me how. After 2 zips Sorc is already out of the range of any close gap utility.Bolt escape is fine.
It's limited, and you can chase one down and get the kill if you really want to.
You may be not aware of it, but you can use Bolt Escape not just for travelling and escaping. Even in its basic form, it can stun and Streak morph adds also damage and disorient.It's just an escape skill - it's not generating any kills or doing any damage.
If you let that Sorc get away, that's your choice.
If you let them come back and harass you and bolt away again - that's your fault for letting them do it. Figure out the counters and use them.
piotreb17_ESO4 wrote: »Please teach me how. After 2 zips Sorc is already out of the range of any close gap utility.Bolt escape is fine.
It's limited, and you can chase one down and get the kill if you really want to.You may be not aware of it, but you can use Bolt Escape not just for travelling and escaping. Even in its basic form, it can stun and Streak morph adds also damage and disorient.It's just an escape skill - it's not generating any kills or doing any damage.If you let that Sorc get away, that's your choice.
If you let them come back and harass you and bolt away again - that's your fault for letting them do it. Figure out the counters and use them.
Please enlighten me! I have counters for DK and NB abilities, but somehow I cannot figure out the one for Bolt Escape, as after 2 zips Sorc is already out of the range of any close gap utility.
If Mist was OP then Bolt escape has to be and was the most broken abiility in the game.
Instant Ha Ha You cant kill me button
Mistform was far more broken than Bolt Escape ever will be.
I admit Bolt Escape can be abused, but please name a class that doesn't have abusive abilities...
DK: Talons, Standard, Dragon Blood
NB: Dark Cloak
Templar: Backlash, Eclipse
It's PvP please attempt to adapt. Dumb players will always die to better ones, but just because your LOL gap closer isn't effective against one ability doesn't make that ability "OP."
Honestly I am fine with Bolt Escape getting nerfed, right after they nerf the range of melee abilities to 3m (instead of 5-7m) and reduce the max range of ALL gap closers to 10m. 22m gap closers are a F'ing joke considering my max range on any ability is 28m. Kiting classes need a way to kite, period.
The post above mine explains this a little more concisely:IF GAP MAKER GETS NERFED, GAP CLOSER SHOULD GET A NERF TOO
true2moon_ESO wrote: »by the time they figure out this breaks PvP, and actually do something about it, there will be no one playing this game....
IDK what you can discuss here for 12 pages.
Bolt Escape IS OP. It's a fact. You can't catch a sorc if he doesn't want you to. No matter how good you are or how hard you try during the fight - the fight we'll stop when he wants it to.
But what's even more annoying... I encountered a sorc yesterday, he would boltescape through me, stun me. I'd break CC and turn around... He'd bolt escape through me again.. and then again.. I could not do anything.
I'd CC him, but he would just teleport with that CC on. Crippling Grasp.. No help. He can teleport rooted and when did sorcs care about snaring lol? And he killed me like that pretty quick. (there's a morph that makes his Bolt Escape damage you, called Streak).
Of course, maybe it's somehow related to the fact, that the sorc was at higher level. But it's more like the idea of this ability is wrong. It's too good. And we NBs don't have anything to counter it.. or anything that can't be countered and strong, too.