Biggest problem I have come across in game is its a pain to group level.
I play with a large guild in multiple mmo's and trying to level together here is not good
When questing if you have to kill/gather a number of npc/items then you all have to.
You all have to interact with npcs/puzzles.
If you get ahead of someone then you can't go back to help because they become an white arrow and they're basically on they own 'good luck m8 with that boss'
The game in some ways pushes you to go 'heh m8 just go ahead and play solo no point grouping up' which for a mmo is insane.
For me a mmo is all about playing with an online community from lvl 1 to endgame content. I know raids/dungeons are groups but so should doing the basics since the most time you play is leveling and exploring.
The only real use of the online cummunity/guilds actually come into any real advantage is for crafting.
Not a troll just truly believe this is where the game suffers most of all.
ZOS_GinaBruno wrote: »Everyone, don't forget that there are other things we're working on that Matt did not list. That was just a sneak peek of some features that are actively being developed.
So excited for the new stuff and hope housing is one not listed!
@MakkirAnd of course there is NO mention about the memory leak in the Mac client that makes PvP basically unplayable. The client crashes every 30 minutes!! How is this not at the top of the list of fixes?!
forums.elderscrollsonline.com/discussion/63356/cyrodiil-other-memory-related-crashes-post-feedback-reports-here
Yeah well, people shouldn't be using Macs in the first place ;-0)
lolz
Four things.
Secondly, and to quote the original article, I'd like to point out that it just slapped all Beta Testers in the face - and for a damn good reason. You guys failed. Perhaps you're just too used to "beta testing" games on Steam where you get to play what the developer is calling an alpha/beta game and where you rail on about things that are broken, yet never try to help resolve it by re-testing and submitting bugs. The ignorance as to what beta testing is shows clearly in the amount of bugs that we still continue to see now. Yes, Beta Testers, you failed. And here's the quote that proves it:...We’re also continuing to fix bugs as we find them and as players report them to us. In a world as large as ESO’s, with endless variations of gameplay by players, it is impossible for QA to identify all bugs before launch
@Medicius,
How is it that we beta testers failed exactly? It is a FACT that the dupe bug was reported in beta - several times. It is a fact that several quest bugs were reported complete with screen shots and all of those were not fixed. It is a FACT that we reported latency issues getting worse with each beta and not better. It is FACT that the disappearing bank slots were also reported during beta.
What more, pray tell, would you have had us to do? Go to the offices of ZOE and demand they get fixed at gunpoint? That would be a little excessive, not to mention illegal.
I'll wait over here with my popcorn while I await your response.
Was that for me? because if so then it really didn't answer any of my questions.trooperrabbit_ESO wrote: »Here is a link with a summary of some Q&A on reddit (AMA) that expands on "The Road Ahead".
Fairydragon3 wrote: »BabylonRocker wrote: »Armor dyeing and tinting
What i'd like to see in adition would be that i can have lvl 10 armor look with vr10 stats.
Al long as we keep it realistic, I don't want to see people running around in Hot Pink.
I can't find the ZOS comments I'm thinking of so can't provide a link or be absolutely certain, but I'm pretty sure they said the boss timer crap applies to all bosses .. the intent seeming to be to stop the bots simply teleporting around bosses to avoid any timer/DR hindrance to their item/XP farming.jimmulvaney wrote: »Is it true that the diminished returns are universal regardless of what boss you kill when?