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https://forums.elderscrollsonline.com/en/discussion/668861

Make the kill 20 quest repeatable....again

  • Varivox9
    Varivox9
    ✭✭✭
    No, it is fine as a daily
    Gisgo wrote: »
    Varivox9 wrote: »
    I don't think making it a repeatable thing is a good idea, it's way too easy to complete as it is and would be an easily abused band-aid over a real problem. I think they just need to do an overhaul of xp rewards in pvp. Slightly buff character kill xp to something minor, but somewhat noticeable, and greatly increase xp for taking keeps. moderate xp for taking farms/mines/mills. BUT add in xp for seiging walls and gates successfully (again, moderate maybe). XP for a successful defense too.

    Not to flame you but that is a TERRIBAD idea. It leads to armies avoiding each other to go for easy, undefended objectives.
    Already happens in games with a similar gameplay (ps2 and ghostcapping).

    XP should come exclusively from kills.
    The keep game should reward you in a different way (as it does already) with emperorship, stores and supply lines.

    I thought about that, but at the same time, I think getting xp solely for kills makes it hard to balance xp gain per kill. I've joined the raid groups in the past and got 20kills in about 5 min, and I hit maybe one player...

    I'm not saying my idea is anywhere near perfect, but there was nothing more disappointing to me in PvP that buying seige, repairing walls, etc netted me almost 0 xp and led to absolutely no reason to do those things. Giving me a reason to take a keep will help motivate me to buy that trebuchet. As it stands now, I'll let someone else waste money on the seige equipment and reap all the rewards. Spending 45 min to seige a keep for 100xp is insane.

    As for the zergs avoiding eachother, like you said, keeps offer advantages, so if I take a keep behind your frontline, A) I can't port to it and B) you can't port to your front line. I think that would be the motivation not to just let enemy zergs do whatever they want. Cyrodil is massive, and I already hate traveling from A to B, much less from A to C... Taking that undefended keep would already disrupt supply lines, so why not a bit of xp? I'm not suggesting a ton of xp for it, but enough so that I do feel as though I got something out of spending the last half hour burning down doors to do so.
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    LadyChaos wrote: »
    Cydone wrote: »
    LadyChaos wrote: »
    Cydone wrote: »
    LadyChaos wrote: »
    Cydone wrote: »
    LadyChaos wrote: »

    @Cydone‌
    Cydone wrote: »
    LadyChaos wrote: »
    It's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.

    1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.

    2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.

    3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.

    And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.

    1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".

    2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?
    So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:

    3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.

    In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.

    my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
    to all three:
    attacking me for disagreeing doesn't make it any more agreeable.

    1) Since it wasn't taken out in the 6mos or so of the closed beta OR the 3 open beta's, I believe it does have some bearing. And what XP exploit are you referring to?? Cause, in my experience with the quest in it's repeatable form was that it gave a certain amount of XP depending on what level you were/are when you turned it in. Like at lvl 15 I was getting like 1.5k xp, or something like that. IF it were still repeatable, at VR4(where I am now), it would give 4.3k xp. How is it an exploit??

    2) AGAIN, please explain to me how it was an exploit when it operating the same as doing ANY pve quest.

    3) I agree that the cost of doing PvE is higher, but I'm not asking for an equal amount of gold given for leveling up in PvP, just something greater than the laughable amount you get now. In PvP, you are pretty much forced to get a Horse. If you didn't get the IE, you're looking at at LEAST 17k gold. Then, potions, then armor(cause the cost of the AP armor is pretty high, without there being more avenues to gain AP), then enchantments. These are ALL very costly when taking into account that this thread is about leveling up in PvP, when the ability to earn gold is GREATLY reduced.

    Also, you don't have to spend gold in order to travel in PvE. Being at a Wayshrine and traveling costs NO gold. Even when traveling to different zones, so that point of yours is moot. And I can create a suit of armor and weapons via PvE MUCH faster than I could ever hope to earn a set in PvP. Not the 5 piece sets, but just regular armor. Simply by just putting 3 points into the node passive so everything I need(ore, wood and cloth) just pops right up as I go by. NOTHING like that is available to someone that just wants to level in PvP.

    1) you seem to just ask the same question even though it was answered not only in my reply but others replies... for more clarification it is the REPEATABLE part that made it exploitable, not the amount of xp/AP etc. It doesn't matter if its 100 or 100k, the fact that you can rinse repeat it so quickly over and over made it more xp than actually playing the game in ANY manner. @Kewljag_66_ESO gave a nice reply I think that explains it also above.

    2) I, and others, already answered it.. a couple times... you just don't like the answer. I'm sorry.

    3) I can see this point of view on a NEED for a horse, but PvE has the same NEED, as you HAVE to go from one required location to another not of your choosing to quest. Glad we mutually see the economy problem of monetary risk vs reward though...

    There are quests in Cyrodiil... that give the same opportunities that and ONE zone in PvE gives as far as quest/xp progression. But the people who want this returned don't want to quest, but they want a quest to xp... see where I say this negates the point? They want THIS quest because it's exploitable, spammable, easier than leveling by normal play-flow, which is why it was changed in the first place.

    Ok, so your main point is that the fact that something is repeatable and, in your eyes, relatively easy to complete....it is therefore an exploit?? Do I understand you correctly?? If not, well f**k it lol.

    If I do, do you then view the ppl AoE grinding NPC's to gain lvl 50 in 20hours as being an exploit as well?? Cause IF you don't, then your argument has no bearing or weight in this conversation.

    ESO CHANGED the quest, not me IDK why you hate me and my kin for it lol. I just agree with it, heavily. An exploit is taking advantage of bugs, AND game-play not otherwise intended.. They didn't take the quest out they changed it to how they intended it to work, because the excessive AP/XP results were unintended.

    I never said I hated anyone. And, could you please answer the question I asked?? Instead of dodging it?? The second part of my last reply is what I would like your opinion/answer on.

    Again, rude and uncalled for antagonism... but I'm such a pal I'm happy to answer... again.

    IF you never leave a single zone, AND have no comparable repair costs to counter said leveling to go form 10-VR, then yes AoE grinding would be the same situation... HOWEVER, AoE grinding is not the same as your example:
    • You must pay in coin for every mob you damage weather you got hit or not... for starters.
    • You must travel from zone to zone to level you cannot stay in the same zone and AoE farm.
    • You must actually kill mobs of your level, not be lvl 10 and have the VL1-10 kill them for you as you collect xp, as possible in Cyrodiil player kill quest.
    • The amount of XP per mob is scaled by it's lvl, you do not scale to it's to continue to give you xp (ie VR10 killing a lvl10) You cannot kill a lvl 10 mob anywhere at VR10 and get a stitch of xp for the kill, they don't under-scale mobs upto you.

    I'm not saying I agree with AoE farming as a singular level method, but risk vs reward is in favor of the AoE farmer > the Cyrodiil repeatable kill quest farmer in your comparison.

    How is what I asked even remotely rude or antagonistic?? I asked a specific question, which you didn't answer. Also and again, there is NO gold cost for traveling to a new zone. You go to the zone, unlock the Wayshrine and then you can GO to that wayshrine and travel to any other one you've unlocked.....FOR FREE.

    And how are you getting this "You must pay coin for every mob you damage"? When I completed ALL the quests that could be done in Coldharbour, I had JUST hit lvl 49. I got 143k xp in under an hour doing the final level via AoE grinding. Within the first 10 minutes of doing the AoE grind, ALL my armor was at ZERO. And I didn't die once. So, the costs you keep bringing up aren't really there. Perhaps crafting a new suit of armor every 5-6 levels would be some cost.....but not actual gold. Just resources which are EASILY obtained from the AoE grind by decon'ing everything in your inventory.

    Also, no you don't need to kill things that are your level. You get xp from ANY mob that is +/- 5 levels of your current character level. And since AoE grinding is almost ALWAYS done as a group, those NPC's die FAST!! I don't see how you could possibly think that what these AoE grinding ppl are doing is any bit more of "noble" pursuit than compared to a repeatable quest that does almost the exact same thing. Perhaps SLIGHTLY lower gold/resource costs, but just SLIGHTLY.
    Oh and I know why you are against the kill 20 quest and NOT the AoE grind.....you are a PvE person and/or AoE grinded yourself.
    Edited by Cydone on 25 April 2014 22:39
  • Varivox9
    Varivox9
    ✭✭✭
    No, it is fine as a daily
    PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.

    I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...

    Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.

    PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    No, it is fine as a daily
    Cydone wrote: »
    LadyChaos wrote: »
    Cydone wrote: »
    LadyChaos wrote: »
    Cydone wrote: »
    LadyChaos wrote: »
    Cydone wrote: »
    LadyChaos wrote: »

    @Cydone‌
    Cydone wrote: »
    LadyChaos wrote: »
    It's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.

    1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.

    2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.

    3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.

    And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.

    1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".

    2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?
    So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:

    3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.

    In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.

    my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
    to all three:
    attacking me for disagreeing doesn't make it any more agreeable.

    1) Since it wasn't taken out in the 6mos or so of the closed beta OR the 3 open beta's, I believe it does have some bearing. And what XP exploit are you referring to?? Cause, in my experience with the quest in it's repeatable form was that it gave a certain amount of XP depending on what level you were/are when you turned it in. Like at lvl 15 I was getting like 1.5k xp, or something like that. IF it were still repeatable, at VR4(where I am now), it would give 4.3k xp. How is it an exploit??

    2) AGAIN, please explain to me how it was an exploit when it operating the same as doing ANY pve quest.

    3) I agree that the cost of doing PvE is higher, but I'm not asking for an equal amount of gold given for leveling up in PvP, just something greater than the laughable amount you get now. In PvP, you are pretty much forced to get a Horse. If you didn't get the IE, you're looking at at LEAST 17k gold. Then, potions, then armor(cause the cost of the AP armor is pretty high, without there being more avenues to gain AP), then enchantments. These are ALL very costly when taking into account that this thread is about leveling up in PvP, when the ability to earn gold is GREATLY reduced.

    Also, you don't have to spend gold in order to travel in PvE. Being at a Wayshrine and traveling costs NO gold. Even when traveling to different zones, so that point of yours is moot. And I can create a suit of armor and weapons via PvE MUCH faster than I could ever hope to earn a set in PvP. Not the 5 piece sets, but just regular armor. Simply by just putting 3 points into the node passive so everything I need(ore, wood and cloth) just pops right up as I go by. NOTHING like that is available to someone that just wants to level in PvP.

    1) you seem to just ask the same question even though it was answered not only in my reply but others replies... for more clarification it is the REPEATABLE part that made it exploitable, not the amount of xp/AP etc. It doesn't matter if its 100 or 100k, the fact that you can rinse repeat it so quickly over and over made it more xp than actually playing the game in ANY manner. @Kewljag_66_ESO gave a nice reply I think that explains it also above.

    2) I, and others, already answered it.. a couple times... you just don't like the answer. I'm sorry.

    3) I can see this point of view on a NEED for a horse, but PvE has the same NEED, as you HAVE to go from one required location to another not of your choosing to quest. Glad we mutually see the economy problem of monetary risk vs reward though...

    There are quests in Cyrodiil... that give the same opportunities that and ONE zone in PvE gives as far as quest/xp progression. But the people who want this returned don't want to quest, but they want a quest to xp... see where I say this negates the point? They want THIS quest because it's exploitable, spammable, easier than leveling by normal play-flow, which is why it was changed in the first place.

    Ok, so your main point is that the fact that something is repeatable and, in your eyes, relatively easy to complete....it is therefore an exploit?? Do I understand you correctly?? If not, well f**k it lol.

    If I do, do you then view the ppl AoE grinding NPC's to gain lvl 50 in 20hours as being an exploit as well?? Cause IF you don't, then your argument has no bearing or weight in this conversation.

    ESO CHANGED the quest, not me IDK why you hate me and my kin for it lol. I just agree with it, heavily. An exploit is taking advantage of bugs, AND game-play not otherwise intended.. They didn't take the quest out they changed it to how they intended it to work, because the excessive AP/XP results were unintended.

    I never said I hated anyone. And, could you please answer the question I asked?? Instead of dodging it?? The second part of my last reply is what I would like your opinion/answer on.

    Again, rude and uncalled for antagonism... but I'm such a pal I'm happy to answer... again.

    IF you never leave a single zone, AND have no comparable repair costs to counter said leveling to go form 10-VR, then yes AoE grinding would be the same situation... HOWEVER, AoE grinding is not the same as your example:
    • You must pay in coin for every mob you damage weather you got hit or not... for starters.
    • You must travel from zone to zone to level you cannot stay in the same zone and AoE farm.
    • You must actually kill mobs of your level, not be lvl 10 and have the VL1-10 kill them for you as you collect xp, as possible in Cyrodiil player kill quest.
    • The amount of XP per mob is scaled by it's lvl, you do not scale to it's to continue to give you xp (ie VR10 killing a lvl10) You cannot kill a lvl 10 mob anywhere at VR10 and get a stitch of xp for the kill, they don't under-scale mobs upto you.

    I'm not saying I agree with AoE farming as a singular level method, but risk vs reward is in favor of the AoE farmer > the Cyrodiil repeatable kill quest farmer in your comparison.

    How is what I asked even remotely rude or antagonistic?? I asked a specific question, which you didn't answer. Also and again, there is NO gold cost for traveling to a new zone. You go to the zone, unlock the Wayshrine and then you can GO to that wayshrine and travel to any other one you've unlocked.....FOR FREE.

    And how are you getting this "You must pay coin for every mob you damage"? When I completed ALL the quests that could be done in Coldharbour, I had JUST hit lvl 49. I got 143k xp in under an hour. Within the first 10 minutes of doing the AoE grind, ALL my armor was at ZERO. And I didn't die once. So, the costs you keep bringing up aren't really there. Perhaps crafting a new suit of armor every 5-6 levels would be some cost.....but not actual gold. Just resources which are EASILY obtained from the AoE grind by decon'ing everything in your inventory.

    Also, no you don't need to kill things that are your level. You get xp from ANY mob that is +/- 5 levels of your current character level. And since AoE grinding is almost ALWAYS done as a group, those NPC's die FAST!! I don't see how you could possibly think that what these AoE grinding ppl are doing is any bit more of "noble" pursuit than compared to a repeatable quest that does almost the exact same thing. Perhaps SLIGHTLY lower gold/resource costs, but just SLIGHTLY.
    Oh and I know why you are against the kill 20 quest and NOT the AoE grind.....you are a PvE person and/or AoE grinded yourself.

    It was rude because in stead of saying "hey thanks for being polite and responding to my messages without taking my personal attacks, personal, but I was hoping for a specific answer to a specific question, even though you took the time to reply to everything I say in an organized method"... you said
    And, could you please answer the question I asked?? Instead of dodging it??

    Just because you level'd as an AoE player, doesn't mean there isn't a cost.
    You actually confirm you are at 0 armor at some point weather you die or take damage or not.. that is a coin cost... I can't be more clear there.

    and as for:
    Oh and I know why you are against the kill 20 quest and NOT the AoE grind.....you are a PvE person and/or AoE grinded yourself.
    Again more uncalled for personal attacks... but I quested, PvP'd and dungeon crawled like the majority of the players in this game. Not that it matters, as I don't judge the AoE farmers anymore than I judge the repeatable kill quest farmers, since the situation is now in the past and not my place to judge who did it knowing it was not the way ESO meant for people to level, or just thought it was intended. I don't care what your, or any of their motives were, I only care how future changes will effect the greater community of a game I am currently playing.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
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  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    No, it is fine as a daily
    Varivox9 wrote: »
    PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.

    I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...

    Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.

    PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.

    believe it or not that makes you guys a distinct minority.
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    LadyChaos wrote: »

    How is what I asked even remotely rude or antagonistic?? I asked a specific question, which you didn't answer. Also and again, there is NO gold cost for traveling to a new zone. You go to the zone, unlock the Wayshrine and then you can GO to that wayshrine and travel to any other one you've unlocked.....FOR FREE.

    And how are you getting this "You must pay coin for every mob you damage"? When I completed ALL the quests that could be done in Coldharbour, I had JUST hit lvl 49. I got 143k xp in under an hour. Within the first 10 minutes of doing the AoE grind, ALL my armor was at ZERO. And I didn't die once. So, the costs you keep bringing up aren't really there. Perhaps crafting a new suit of armor every 5-6 levels would be some cost.....but not actual gold. Just resources which are EASILY obtained from the AoE grind by decon'ing everything in your inventory.

    Also, no you don't need to kill things that are your level. You get xp from ANY mob that is +/- 5 levels of your current character level. And since AoE grinding is almost ALWAYS done as a group, those NPC's die FAST!! I don't see how you could possibly think that what these AoE grinding ppl are doing is any bit more of "noble" pursuit than compared to a repeatable quest that does almost the exact same thing. Perhaps SLIGHTLY lower gold/resource costs, but just SLIGHTLY.
    Oh and I know why you are against the kill 20 quest and NOT the AoE grind.....you are a PvE person and/or AoE grinded yourself.

    It was rude because in stead of saying "hey thanks for being polite and responding to my messages without taking my personal attacks, personal, but I was hoping for a specific answer to a specific question, even though you took the time to reply to everything I say in an organized method"... you said
    And, could you please answer the question I asked?? Instead of dodging it??
    So it was rude of me not to lick your ass and call it chocolate and then thank you for the experience?? Oh I am sorry about that.

    Just because you level'd as an AoE player, doesn't mean there isn't a cost.
    You actually confirm you are at 0 armor at some point weather you die or take damage or not.. that is a coin cost... I can't be more clear there.
    To be more precise, I did ONE level AoE grinding. Not 1-50. And only did that because the rest of the quests were bugged for me.
    and as for:
    Oh and I know why you are against the kill 20 quest and NOT the AoE grind.....you are a PvE person and/or AoE grinded yourself.
    Again more uncalled for personal attacks... but I quested, PvP'd and dungeon crawled like the majority of the players in this game. Not that it matters, as I don't judge the AoE farmers anymore than I judge the repeatable kill quest farmers, since the situation is now in the past and not my place to judge who did it knowing it was not the way ESO meant for people to level, or just thought it was intended. I don't care what your, or any of their motives were, I only care how future changes will effect the greater community of a game I am currently playing.[/quote]
    You take things WAAAY too personally on an internet forum. You somehow think that since I think you're mainly a pve person and/or AoE grinded yourself, that's somehow a "personal" attack.
    Edited by Cydone on 25 April 2014 22:49
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    Varivox9 wrote: »
    PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.

    I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...

    Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.

    PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.

    believe it or not that makes you guys a distinct minority.

    Considering the amount of ppl that are here for just pve, that are complaining on these forums, reddit and youtube, I would say that we aren't in the minority about this game's pve being bad and wanting alternate avenues to level our characters.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    No, it is fine as a daily
    Varivox9 wrote: »
    PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.

    I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...

    Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.

    PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.

    TBH I love PvP. I hate quest grinding, I like to kill things. My husband has never been as into PvP as me. We have played together since 1999 when we met online. In EVE I'm all about kill! kill! he's all about mine! mine!... I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl. I have fun because I'm playing with someone I like. He PvPs with me now that he's VR1 and has some skill points to use, and he's enjoying it because of the largescale warfare, not the 1v1. He never liked 1v1, where as I always loved it lol.

    They're not going to lose "a lot" of PvP subscriptions. They might lose subscriptions of people who had unrealistic ideals of what PvP here was going to be, or people intolerant of "the big picture" of the game. People who have to have it their way or no way... can't please everyone, but the target market drives the focus. ESO is a lore RPG franchise, not CoD nor EVE. I do not think PvP is the PRIMARY focus nor is it equal to the lore rpg franchise roots.

    I think this PvP model is still young and I expect it to evolve.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Varivox9
    Varivox9
    ✭✭✭
    No, it is fine as a daily
    LadyChaos wrote: »
    Varivox9 wrote: »
    PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.

    I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...

    Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.

    PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.

    TBH I love PvP. I hate quest grinding, I like to kill things. My husband has never been as into PvP as me. We have played together since 1999 when we met online. In EVE I'm all about kill! kill! he's all about mine! mine!... I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl. I have fun because I'm playing with someone I like. He PvPs with me now that he's VR1 and has some skill points to use, and he's enjoying it because of the largescale warfare, not the 1v1. He never liked 1v1, where as I always loved it lol.

    They're not going to lose "a lot" of PvP subscriptions. They might lose subscriptions of people who had unrealistic ideals of what PvP here was going to be, or people intolerant of "the big picture" of the game. People who have to have it their way or no way... can't please everyone, but the target market drives the focus. ESO is a lore RPG franchise, not CoD nor EVE. I do not think PvP is the PRIMARY focus nor is it equal to the lore rpg franchise roots.

    I think this PvP model is still young and I expect it to evolve.

    I think your right, it isn't the primary focus and it shouldn't be. However, like I said, PvE atm is painfully mediocre imo. If ESO is a lore RPG franchise....they are failing miserably at what I think an RPG should do... They have a lot of lore, but as for a RPG there are so many other RPG's that do it better without a sub fee, my decisions in game make little to no difference from what I've seen. One of my first quests as AD was to help a khajeet recover skooma and burn it, I let the cat go. 40 level later....not a hint that it mattered at all... Same with every other decision I've made since that khajeet.

    I don't think my expectations of PvP are unrealistic. I'm not asking for the best or equal xp/loot/etc as PvE gets, I just want to get to max level in PvP some time this century. There are a lot of players, while still a minority, who will see that they are forced to PvE for PvP and will leave. PvP is a big part of the appeal to me and with a painfully mediocre PvE...It won't be worth the sub fee for me anyway.

    All well, to each their own. Maybe ESO wasn't meant for me which is a shame.

  • LadyChaos
    LadyChaos
    ✭✭✭✭
    No, it is fine as a daily
    Varivox9 wrote: »
    LadyChaos wrote: »
    Varivox9 wrote: »
    PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.

    I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...

    Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.

    PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.

    TBH I love PvP. I hate quest grinding, I like to kill things. My husband has never been as into PvP as me. We have played together since 1999 when we met online. In EVE I'm all about kill! kill! he's all about mine! mine!... I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl. I have fun because I'm playing with someone I like. He PvPs with me now that he's VR1 and has some skill points to use, and he's enjoying it because of the largescale warfare, not the 1v1. He never liked 1v1, where as I always loved it lol.

    They're not going to lose "a lot" of PvP subscriptions. They might lose subscriptions of people who had unrealistic ideals of what PvP here was going to be, or people intolerant of "the big picture" of the game. People who have to have it their way or no way... can't please everyone, but the target market drives the focus. ESO is a lore RPG franchise, not CoD nor EVE. I do not think PvP is the PRIMARY focus nor is it equal to the lore rpg franchise roots.

    I think this PvP model is still young and I expect it to evolve.

    I think your right, it isn't the primary focus and it shouldn't be. However, like I said, PvE atm is painfully mediocre imo. If ESO is a lore RPG franchise....they are failing miserably at what I think an RPG should do... They have a lot of lore, but as for a RPG there are so many other RPG's that do it better without a sub fee, my decisions in game make little to no difference from what I've seen. One of my first quests as AD was to help a khajeet recover skooma and burn it, I let the cat go. 40 level later....not a hint that it mattered at all... Same with every other decision I've made since that khajeet.

    I don't think my expectations of PvP are unrealistic. I'm not asking for the best or equal xp/loot/etc as PvE gets, I just want to get to max level in PvP some time this century. There are a lot of players, while still a minority, who will see that they are forced to PvE for PvP and will leave. PvP is a big part of the appeal to me and with a painfully mediocre PvE...It won't be worth the sub fee for me anyway.

    All well, to each their own. Maybe ESO wasn't meant for me which is a shame.

    I can see what you mean by the choices don't seem to differ in the long run on quests.. my husband and I actually chose differently each quest to see what the difference is. We have found very little changes and nothing major.

    HE also doesn't listen to a single dialog when questing. It kinda kills me because he is the quest guy and I like to listen to the story.. I wanna get the story not just level... I am "allowed" to listen tot he storyline dialog for guild, storyline and other major quest-lines lol. I get a kick out of them because they become community jokes.. he couldn't care less lol.

    I also watched the Lore youtube videos and he suffers through my routine cometary on this daedric prince or that.. or how the dark elves came about... It's like the only time I get excited about quests if there is Lore aspects to it.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • awkwarrd
    awkwarrd
    ✭✭✭
    Yes, but do something like you've outlined in your post
    @Cydone
    Told ya man, shoulda just ignored her, everything she says is a complaint, and worded in a way that tries to guilt trip you.

    @LadyChaos
    No-one cares, you have that many PVP threads under your belt now that show you as picking the "i couldn't care less im just here to argue".
    Every single one of them you have picked the poll where u don't want anything from PVP, but you love the PVP, you just don't want anything from it, i personally see a trend in your behavior, and im pretty sure we both know what it is.

    You start off in this thread with a comment that is rude and antagonizing , then you hide behind those words and point fingers at the OP, like your first comment was really the flower and roses you think it is, you didn't even read this thread, you just posted the repeatable quest info and then complained about the OP being not as smart as you to the point you don't want to talk to them..

    Pretty sure you contradict yourself across a few threads i'v read where you just complain, seems to be a trend with you, people make a thread with a suggestion to improve something, you come rolling in and half-way insult them and pretend they are insulting you, they explain their reasons, you explain yours, yours make little sense to a real subscription player, they ask for more info and point out that what you said doesn't make sense, and you get upset and get nasty towards the people because they don't thankyou for your nonsense that can't be understood by the majority of people who don't vote the same as you.
    LadyChaos wrote: »
    I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl.

    You talk about a big picture, and how you understand it way better than others, some people will leave over this LOW EXPERIENCE IN CYRADIIL thing, and yes it is a thing, because people like you have nothing to do all day but play a game and wait for the husband and kids to get home before life happens.
    So EXP gain in Cyradiil means nothing, because tomorrow it repeats.
    It doesn't matter if you have a subscription, because someone else pays for it too.

    Fact, you downvoted a thread about the combat-mount bug.. just because you were a Sorc and it made little difference to you.
    As a Sorc you can just Blink Escape and turn blue and speed run as fast as a mount, so what would you care.
    And here we find you in the same situation, down-voting a PVP suggestion, pretty much because it doesn;t matter to you, you have all day to just do nothing, so yeah.. lots of people have a life and like to do that, and when time spent in a game in a progression system doesn't give you the rewards and progress they wanted, you ask why, and make suggestion to improve it, but you don't and can't because there is always someone else who will do it for you, and then you can flip a coin whether you want to agree or disagree and spend your afternoon of nothing to complain about it.

    Hell almost every review about the game has said the PVP exp gain has been extremely slow, and they didn't even compare it to the PVE, they just flat out said it's a very slow process to gain a level in PVP, to the point that it's not even worth your time unless you have that kind of free time.
    Are you getting the picture yet? The whiteknighting in the PVP forum with the stance you don't want rewards because you get everything handed to you, with almost infinite time, is not the same thing for other people, so just go away and let them put in their suggestions and try to help improve something that they enjoy without having to put up with single minded naysayers like yourself who only really care about themself.
    Edited by awkwarrd on 25 April 2014 23:40
  • Varivox9
    Varivox9
    ✭✭✭
    No, it is fine as a daily
    LadyChaos wrote: »
    Varivox9 wrote: »
    LadyChaos wrote: »
    Varivox9 wrote: »
    PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.

    I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...

    Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.

    PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.

    TBH I love PvP. I hate quest grinding, I like to kill things. My husband has never been as into PvP as me. We have played together since 1999 when we met online. In EVE I'm all about kill! kill! he's all about mine! mine!... I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl. I have fun because I'm playing with someone I like. He PvPs with me now that he's VR1 and has some skill points to use, and he's enjoying it because of the largescale warfare, not the 1v1. He never liked 1v1, where as I always loved it lol.

    They're not going to lose "a lot" of PvP subscriptions. They might lose subscriptions of people who had unrealistic ideals of what PvP here was going to be, or people intolerant of "the big picture" of the game. People who have to have it their way or no way... can't please everyone, but the target market drives the focus. ESO is a lore RPG franchise, not CoD nor EVE. I do not think PvP is the PRIMARY focus nor is it equal to the lore rpg franchise roots.

    I think this PvP model is still young and I expect it to evolve.

    I think your right, it isn't the primary focus and it shouldn't be. However, like I said, PvE atm is painfully mediocre imo. If ESO is a lore RPG franchise....they are failing miserably at what I think an RPG should do... They have a lot of lore, but as for a RPG there are so many other RPG's that do it better without a sub fee, my decisions in game make little to no difference from what I've seen. One of my first quests as AD was to help a khajeet recover skooma and burn it, I let the cat go. 40 level later....not a hint that it mattered at all... Same with every other decision I've made since that khajeet.

    I don't think my expectations of PvP are unrealistic. I'm not asking for the best or equal xp/loot/etc as PvE gets, I just want to get to max level in PvP some time this century. There are a lot of players, while still a minority, who will see that they are forced to PvE for PvP and will leave. PvP is a big part of the appeal to me and with a painfully mediocre PvE...It won't be worth the sub fee for me anyway.

    All well, to each their own. Maybe ESO wasn't meant for me which is a shame.

    I can see what you mean by the choices don't seem to differ in the long run on quests.. my husband and I actually chose differently each quest to see what the difference is. We have found very little changes and nothing major.

    HE also doesn't listen to a single dialog when questing. It kinda kills me because he is the quest guy and I like to listen to the story.. I wanna get the story not just level... I am "allowed" to listen tot he storyline dialog for guild, storyline and other major quest-lines lol. I get a kick out of them because they become community jokes.. he couldn't care less lol.

    I also watched the Lore youtube videos and he suffers through my routine cometary on this daedric prince or that.. or how the dark elves came about... It's like the only time I get excited about quests if there is Lore aspects to it.

    I was the same way about listening to the story until level 30 when I realized that the story was bland imo. I like the lore in other ES games too, but here it's just, as I keep saying, painfully mediocre. Thats why I want the ability to progress in a somewhat timely manner in PvP, because I think I'd find better lore and story writing in my local grade school. I WANT PvE to draw me in, but being so mediocre, it's just forcing me to do it for the ONE thing I want to do in the game, and is a huge issue to me.

    As an RPG fan, ESO is not even average imo. I have a lot of the lore from previous ES games, etc. IMO, the PvE is a failure and I want to skip what I feel they failed on and play (and progress by) what I think they did incredibly well. As it stands, I'm a soldier in the AD, paid on crumbs with no hope of ever increasing my rank in the service to my Queen....so.....F*** the QUEEN!

  • joshisanonymous
    joshisanonymous
    ✭✭✭✭
    No, it is fine as a daily
    @awkwarrd‌

    I'm not too sure why you post on this forum. Whenever someone disagrees, you come up with this elaborate explanation for how they're just trolls and there's some sort of conspiracy going on to ruin the game for "true PvP players," whoever they are. I'm guessing they're only people who agree with you in every way imaginable. I mean, internet forums tend to get unproductive real quick, but you should maybe be aware that you're "that guy," the one that makes people lose faith in the potential for open discussion.

    Case in point: this thread is becoming about LadyChaos's credentials for posting, and I am now unfortunately derailing the thread more. So I'm gonna stop. You can take some cheap shots at me for saying anything if you want; I won't respond. I'm just hoping to ameliorate the atmosphere here.
    Fedrals: PC / NA / EP / NB

  • awkwarrd
    awkwarrd
    ✭✭✭
    Yes, but do something like you've outlined in your post
    @joshisanonymous
    Bye then.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    No, it is fine as a daily
    awkwarrd wrote: »
    @Cydone
    Told ya man, shoulda just ignored her, everything she says is a complaint, and worded in a way that tries to guilt trip you.

    @LadyChaos
    No-one cares, you have that many PVP threads under your belt now that show you as picking the "i couldn't care less im just here to argue".
    Every single one of them you have picked the poll where u don't want anything from PVP, but you love the PVP, you just don't want anything from it, i personally see a trend in your behavior, and im pretty sure we both know what it is.

    You start off in this thread with a comment that is rude and antagonizing , then you hide behind those words and point fingers at the OP, like your first comment was really the flower and roses you think it is, you didn't even read this thread, you just posted the repeatable quest info and then complained about the OP being not as smart as you to the point you don't want to talk to them..

    Pretty sure you contradict yourself across a few threads i'v read where you just complain, seems to be a trend with you, people make a thread with a suggestion to improve something, you come rolling in and half-way insult them and pretend they are insulting you, they explain their reasons, you explain yours, yours make little sense to a real subscription player, they ask for more info and point out that what you said doesn't make sense, and you get upset and get nasty towards the people because they don't thankyou for your nonsense that can't be understood by the majority of people who don't vote the same as you.
    LadyChaos wrote: »
    I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl.

    You talk about a big picture, and how you understand it way better than others, some people will leave over this LOW EXPERIENCE IN CYRADIIL thing, and yes it is a thing, because people like you have nothing to do all day but play a game and wait for the husband and kids to get home before life happens.
    So EXP gain in Cyradiil means nothing, because tomorrow it repeats.
    It doesn't matter if you have a subscription, because someone else pays for it too.

    Fact, you downvoted a thread about the combat-mount bug.. just because you were a Sorc and it made little difference to you.
    As a Sorc you can just Blink Escape and turn blue and speed run as fast as a mount, so what would you care.
    And here we find you in the same situation, down-voting a PVP suggestion, pretty much because it doesn;t matter to you, you have all day to just do nothing, so yeah.. lots of people have a life and like to do that, and when time spent in a game in a progression system doesn't give you the rewards and progress they wanted, you ask why, and make suggestion to improve it, but you don't and can't because there is always someone else who will do it for you, and then you can flip a coin whether you want to agree or disagree and spend your afternoon of nothing to complain about it.

    Hell almost every review about the game has said the PVP exp gain has been extremely slow, and they didn't even compare it to the PVE, they just flat out said it's a very slow process to gain a level in PVP, to the point that it's not even worth your time unless you have that kind of free time.
    Are you getting the picture yet? The whiteknighting in the PVP forum with the stance you don't want rewards because you get everything handed to you, with almost infinite time, is not the same thing for other people, so just go away and let them put in their suggestions and try to help improve something that they enjoy without having to put up with single minded naysayers like yourself who only really care about themself.

    @awkwarrd‌

    I had to actually dig deep to find polite ways to respond...

    I'm just going to ignore the entire personal attack and rude portions that pertain to nothing but using my input as a scapegoat for your agenda...

    #1 I voted on that thread before I ever had bolt escape. Kinda kills that argument. I still feel the same way as how many times I have not been able to get away because I healed myself or others and re-triggered the in combat counter. I die from it as much as any other. TBH I think only healers should have any serious complaint about this, but eh. My horse is fed on apples since 5 day pre-launch.. I have a better chance get away on horse than bolt, again wrong assumption.

    #2 I PvP as much as any of the "hardcore" PvPers you keep saying are the only ones worthy of opinion. You just don't like my point of view. Move on.

    #3 In stead of spending your time attacking me personally, idk do anything lol. It's the first sign you have no grounds when all of your comments are personal attacks. Just move on.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    And here we go, from the 1.1 patch notes:
    - The XP awarded for killing enemy player characters has been doubled.
    - XP rewards for completing the quest to kill 20 enemy player characters have also been increased.

    Everything else is blah blah...
  • Mordenkaiser
    Mordenkaiser
    ✭✭
    No, it is fine as a daily
    @Cydone‌
    "How is it an exploit?? People are doing this en mass right now by AoE grinding NPC's. You don't see them getting banned or the ability to grind npc's in that fashion being removed. So, how is it fair to then remove something that was similar, though LESS rewarding than AoE grinding, make any bit of sense?"


    My apologies, I should have clarified, the reason it was "exploited" (not that it in itself was a exploit) was because, unlike PVE where a PVE group must travel the land seeking new mobs that are sometimes bound by much tighter spawn timers and locations, organized groups could literally go about grinding each other non-stop and unlike PVE grinding, the PVP quest reward scales, meaning it requires less effort then PVE AoE grinding when it is done right. In short, because repeating the PVP quest was actually easier then AoE grinding due to the convience, and since PVP has no actual cost that means you don't really need money.

    @awkwarrd‌
    Oh no.. just like PVE.. except PVE you actually get stuff worthwhile..
    The Quest was NOT giving out Soulgems and Potions and Foodbuffs and Crafting Mats.. and.. well.. everything you can get from PVE..

    Then i don't see how it was "exploitative"..
    I can understand people thought "too good to be true"
    But really, we have all found out that Cyradiil is just one big racing track that goes nowhere very slowly, and the progression is snail speed.
    You get to vr10 by PVE, then you can PVP and enjoy it without having to care, and those that hit vr10 can come onto these forums and post things like "nah Cyradiil exp is awesome"


    Actually the quest gives Alliance points, which can be redeemed for gear, gear far superior to anything awarded by any quest. PVP does actually have rewards, but that's probably a slip, I'll admit even I didn't realize how far off the beaten path the npcs that sell pvp gear packs and sets is. I think the reason people suggest Cyrodil xp is "awesome" its probably just because its consistant. Unlike PVE, Cyrodil quests will always be current. Admittedly I agree with you that Cyrodil feels like it has no actual impact on my gameplay although I make it a point to sneak in atleast a hour of PVP during my time.
    "Serve me in death, and let Sithis be your shepherd"
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    @Cydone‌
    "How is it an exploit?? People are doing this en mass right now by AoE grinding NPC's. You don't see them getting banned or the ability to grind npc's in that fashion being removed. So, how is it fair to then remove something that was similar, though LESS rewarding than AoE grinding, make any bit of sense?"


    My apologies, I should have clarified, the reason it was "exploited" (not that it in itself was a exploit) was because, unlike PVE where a PVE group must travel the land seeking new mobs that are sometimes bound by much tighter spawn timers and locations, organized groups could literally go about grinding each other non-stop and unlike PVE grinding, the PVP quest reward scales, meaning it requires less effort then PVE AoE grinding when it is done right. In short, because repeating the PVP quest was actually easier then AoE grinding due to the convience, and since PVP has no actual cost that means you don't really need money.


    That is entirely inaccurate. There are specific areas on each map that offer the ability to run a continuous loop where the grinding would be almost non-stop, if not completely non-stop. All it takes is googling "ESO 1-50 grinding guide + alliance name" to find guides that show you specifically where to go and what professions do it best, while still outlining how each profession can do it.
    Edited by Cydone on 26 April 2014 01:45
  • Mordenkaiser
    Mordenkaiser
    ✭✭
    No, it is fine as a daily
    Cydone wrote: »

    That is entirely inaccurate. There are specific areas on each map that offer the ability to run a continuous loop where the grinding would be almost non-stop, if not completely non-stop. All it takes is googling "ESO 1-50 grinding guide + alliance name" to find guides that show you specifically where to go and what professions do it best, while still outlining how each profession can do it.

    I do think perhaps you are in err, or misunderstand my point. I do not believe its possible to grind to Vet 10 in one location, and even that aside one would have to travel a significant way. I think though perhaps I should better illustrate my logic.

    PVP Example
    Port to agreed upon keep, die enmass, respawn and transitus shrine back to aforementioned keep. Do so ad naesum

    PVE Example
    Go to spawn location one....fight and fight, level up, go and regear, go to next spawn point, fight and fight, go and regear, Do so ad naesum

    I am unaware that one could grind to Vet 10 without doing actually quite a significant degree of travelling. The leveling guides seem to support that assessment, in addition, can one even access veteran zones without completing the quest chains (admittedly I haven't done that research, but from my experience, I do not think so)

    I hope this clears it up.
    "Serve me in death, and let Sithis be your shepherd"
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    Cydone wrote: »

    That is entirely inaccurate. There are specific areas on each map that offer the ability to run a continuous loop where the grinding would be almost non-stop, if not completely non-stop. All it takes is googling "ESO 1-50 grinding guide + alliance name" to find guides that show you specifically where to go and what professions do it best, while still outlining how each profession can do it.

    I do think perhaps you are in err, or misunderstand my point. I do not believe its possible to grind to Vet 10 in one location, and even that aside one would have to travel a significant way. I think though perhaps I should better illustrate my logic.

    PVP Example
    Port to agreed upon keep, die enmass, respawn and transitus shrine back to aforementioned keep. Do so ad naesum

    PVE Example
    Go to spawn location one....fight and fight, level up, go and regear, go to next spawn point, fight and fight, go and regear, Do so ad naesum

    I am unaware that one could grind to Vet 10 without doing actually quite a significant degree of travelling. The leveling guides seem to support that assessment, in addition, can one even access veteran zones without completing the quest chains (admittedly I haven't done that research, but from my experience, I do not think so)

    I hope this clears it up.

    I never said anything about vet ranks. I said, multiple times I do believe, that I was talking about 1-50. If you would like to discuss vet ranks, well it's BORING, uninspired, lazy design work and busy work to boot. Oh and once you gain access to the second VR alliance area(at least for daggerfall) which is the Ebonheart area, it's rumored that there's a VR8 ranked dungeon you can go to and AoE grind. Though ppl have said it's not recommended at least until you get to VR8 yourself cause the XP doesn't scale well.

    The only aspect of the game, where it forces you to do the quests in each area, is the VR zones. At least from VR1-7. Then you can go back to AoE grinding. Where I LOVE that you can do this, it's no different from doing the repeatable kill quest that was in Cyrodiil.

    EDIT:

    Oh and with the shear amount of AoE damage there is in these group AoE grind fests, there's no real need to re-gear every couple of levels. Yeah, it's nice to do, but you can go 10+ levels without getting new gear AND the gear you have equipped being at ZERO and still not die.

    EDIT #2:

    Oh and there's no way to fight club in pvp, like you drew out in your explanation, and get VR10. There's simply not enough xp given by fight clubbing for this to be considered even close to being a viable option for leveling. Now, if there was a base level of XP given for EVERYONE, then yes fight clubs would arise and probably the base XP would be removed.
    Edited by Cydone on 26 April 2014 02:33
  • Sleepydan
    Sleepydan
    ✭✭✭
    This is pvp right? So let's make progress feel like a competitive game. The more "kills" you take part in expontially (or not) increases the amount of reward you get, in xp gold gear or otherwise.

    Maybe it looks like...you get 10xp and one gold for your first kill, doubled for every kill after that, where you get rewards when you revive.

    Or maybe you get a "pvp chest" like the crafting hirelings give you, one chest every say 5 kills that has something random in it, like a bunch of xp, a pile of gold, or maybe a green item with a chance to be a better quality items. Or a mix of that stuff.

    You get the idea. You get rewarded for doing good, the better you do the more you get.


    Does anyone have any objections or amendments to this proposal?
  • Djursnerb16_ESO
    Djursnerb16_ESO
    Soul Shriven
    No, but increase the rewards for it, while remaining a daily
    It would only make exploit camping more feasible. I prefer people focusing on objectives over mass killings.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Yes, but do something like you've outlined in your post
    I like your idea of a ladder of Kill 20, Kill 40, etc.

    Within; Without.
  • Mordenkaiser
    Mordenkaiser
    ✭✭
    No, it is fine as a daily
    @Cydone
    I never said anything about vet ranks. I said, multiple times I do believe, that I was talking about 1-50. If you would like to discuss vet ranks, well it's BORING, uninspired, lazy design work and busy work to boot. Oh and once you gain access to the second VR alliance area(at least for daggerfall) which is the Ebonheart area, it's rumored that there's a VR8 ranked dungeon you can go to and AoE grind. Though ppl have said it's not recommended at least until you get to VR8 yourself cause the XP doesn't scale well.

    The only aspect of the game, where it forces you to do the quests in each area, is the VR zones. At least from VR1-7. Then you can go back to AoE grinding. Where I LOVE that you can do this, it's no different from doing the repeatable kill quest that was in Cyrodiil.

    EDIT:

    Oh and with the shear amount of AoE damage there is in these group AoE grind fests, there's no real need to re-gear every couple of levels. Yeah, it's nice to do, but you can go 10+ levels without getting new gear AND the gear you have equipped being at ZERO and still not die.

    EDIT #2:

    Oh and there's no way to fight club in pvp, like you drew out in your explanation, and get VR10. There's simply not enough xp given by fight clubbing for this to be considered even close to being a viable option for leveling. Now, if there was a base level of XP given for EVERYONE, then yes fight clubs would arise and probably the base XP would be removed.


    I enjoy this, it is good that we are starting to reach a middleground of understanding, I think a little more clarification and we'll be understanding each others PoV here.

    First I'd like to apollogize, the only time I recalled you referencing 1-50 in the thread was with regards to the grinding guide, given your mention of vet ranks earlier I assumed you were addressing max level as when character "level" no longer progresses, in my perspective being Vet 10, in yours being level 50. My logic is that 1-50 is largely irrelevant (sadly) given that a character feels incomplete pre-50 due to lack fo stat point allocation. Also I'll admit I haven't done it as a Daggerfall (ironically I'm Ebonheart) But you are correct about VR dungeon grinds, except in the case of Ebonheart its VR 3 to 5 (the sewers). I'd unfortunatly need more then rumor you understand however I do not disagree that its entirely possible there is a dungeon to grind VR 8-10.

    I'd also like to point out that you are not forced to do zones during Veteran ranks, and given the time it takes to do quests from VR 1-7 (as your example) I am certain one could do the cyrodil repeatable much faster, not to mention cheaper. (the old Cyrodil repeatable, not the daily variety)

    As for the AoE group grind fests, the ones I've seen while "easy" were actually very time consuming, I would argue that the Cyrodil repeatable was faster. But that could simply be my perception, so theres not really ground to argue that.

    I also do not see how my explanation discounted Fight club pvp not being a viable means to hit Veteran 10. As I indicated before i believe the quest reward now scales with your current Veteran rank, meaning it is always giving you the equivalent VP as if it were a yellow quest. Your following explanation of "base" XP confuses me admittedly, are you suggesting that if Xp/VP for pvp was a base amount that fight clubs would form?

    I understand we seem to be on opposite ends of this discussion, however your insight and perspective makes me think that perhaps a simple compromise, as the magic bullet to the formula seems to be "time to level" what if perhaps we simply reduce the CD for the Cyrodil PVP quest to 5-10 minutes rather then 24 hours? I think assuming that the quests in the game were meant to be done (otherwise its a lot of wasted labor) So lets assume that each quest is to take 5-10 minutes to complete (I'm probably lowballing this number admittedly, as I'd say probably the majority of quests take longer, but this is also taking into account the fact of the time they wish invested.

    So in short mayhap revamp the PVP quest to 5-10 minute Cooldown.

    Thoughts?
    "Serve me in death, and let Sithis be your shepherd"
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