I don't think making it a repeatable thing is a good idea, it's way too easy to complete as it is and would be an easily abused band-aid over a real problem. I think they just need to do an overhaul of xp rewards in pvp. Slightly buff character kill xp to something minor, but somewhat noticeable, and greatly increase xp for taking keeps. moderate xp for taking farms/mines/mills. BUT add in xp for seiging walls and gates successfully (again, moderate maybe). XP for a successful defense too.
Not to flame you but that is a TERRIBAD idea. It leads to armies avoiding each other to go for easy, undefended objectives.
Already happens in games with a similar gameplay (ps2 and ghostcapping).
XP should come exclusively from kills.
The keep game should reward you in a different way (as it does already) with emperorship, stores and supply lines.
@CydoneIt's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.
2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.
3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.
And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".
2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.
In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.
my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
to all three:
attacking me for disagreeing doesn't make it any more agreeable.
1) Since it wasn't taken out in the 6mos or so of the closed beta OR the 3 open beta's, I believe it does have some bearing. And what XP exploit are you referring to?? Cause, in my experience with the quest in it's repeatable form was that it gave a certain amount of XP depending on what level you were/are when you turned it in. Like at lvl 15 I was getting like 1.5k xp, or something like that. IF it were still repeatable, at VR4(where I am now), it would give 4.3k xp. How is it an exploit??
2) AGAIN, please explain to me how it was an exploit when it operating the same as doing ANY pve quest.
3) I agree that the cost of doing PvE is higher, but I'm not asking for an equal amount of gold given for leveling up in PvP, just something greater than the laughable amount you get now. In PvP, you are pretty much forced to get a Horse. If you didn't get the IE, you're looking at at LEAST 17k gold. Then, potions, then armor(cause the cost of the AP armor is pretty high, without there being more avenues to gain AP), then enchantments. These are ALL very costly when taking into account that this thread is about leveling up in PvP, when the ability to earn gold is GREATLY reduced.
Also, you don't have to spend gold in order to travel in PvE. Being at a Wayshrine and traveling costs NO gold. Even when traveling to different zones, so that point of yours is moot. And I can create a suit of armor and weapons via PvE MUCH faster than I could ever hope to earn a set in PvP. Not the 5 piece sets, but just regular armor. Simply by just putting 3 points into the node passive so everything I need(ore, wood and cloth) just pops right up as I go by. NOTHING like that is available to someone that just wants to level in PvP.
1) you seem to just ask the same question even though it was answered not only in my reply but others replies... for more clarification it is the REPEATABLE part that made it exploitable, not the amount of xp/AP etc. It doesn't matter if its 100 or 100k, the fact that you can rinse repeat it so quickly over and over made it more xp than actually playing the game in ANY manner. @Kewljag_66_ESO gave a nice reply I think that explains it also above.
2) I, and others, already answered it.. a couple times... you just don't like the answer. I'm sorry.
3) I can see this point of view on a NEED for a horse, but PvE has the same NEED, as you HAVE to go from one required location to another not of your choosing to quest. Glad we mutually see the economy problem of monetary risk vs reward though...
There are quests in Cyrodiil... that give the same opportunities that and ONE zone in PvE gives as far as quest/xp progression. But the people who want this returned don't want to quest, but they want a quest to xp... see where I say this negates the point? They want THIS quest because it's exploitable, spammable, easier than leveling by normal play-flow, which is why it was changed in the first place.
Ok, so your main point is that the fact that something is repeatable and, in your eyes, relatively easy to complete....it is therefore an exploit?? Do I understand you correctly?? If not, well f**k it lol.
If I do, do you then view the ppl AoE grinding NPC's to gain lvl 50 in 20hours as being an exploit as well?? Cause IF you don't, then your argument has no bearing or weight in this conversation.
ESO CHANGED the quest, not me IDK why you hate me and my kin for it lol. I just agree with it, heavily. An exploit is taking advantage of bugs, AND game-play not otherwise intended.. They didn't take the quest out they changed it to how they intended it to work, because the excessive AP/XP results were unintended.
I never said I hated anyone. And, could you please answer the question I asked?? Instead of dodging it?? The second part of my last reply is what I would like your opinion/answer on.
Again, rude and uncalled for antagonism... but I'm such a pal I'm happy to answer... again.
IF you never leave a single zone, AND have no comparable repair costs to counter said leveling to go form 10-VR, then yes AoE grinding would be the same situation... HOWEVER, AoE grinding is not the same as your example:
- You must pay in coin for every mob you damage weather you got hit or not... for starters.
- You must travel from zone to zone to level you cannot stay in the same zone and AoE farm.
- You must actually kill mobs of your level, not be lvl 10 and have the VL1-10 kill them for you as you collect xp, as possible in Cyrodiil player kill quest.
- The amount of XP per mob is scaled by it's lvl, you do not scale to it's to continue to give you xp (ie VR10 killing a lvl10) You cannot kill a lvl 10 mob anywhere at VR10 and get a stitch of xp for the kill, they don't under-scale mobs upto you.
I'm not saying I agree with AoE farming as a singular level method, but risk vs reward is in favor of the AoE farmer > the Cyrodiil repeatable kill quest farmer in your comparison.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
@CydoneIt's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.
2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.
3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.
And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".
2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.
In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.
my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
to all three:
attacking me for disagreeing doesn't make it any more agreeable.
1) Since it wasn't taken out in the 6mos or so of the closed beta OR the 3 open beta's, I believe it does have some bearing. And what XP exploit are you referring to?? Cause, in my experience with the quest in it's repeatable form was that it gave a certain amount of XP depending on what level you were/are when you turned it in. Like at lvl 15 I was getting like 1.5k xp, or something like that. IF it were still repeatable, at VR4(where I am now), it would give 4.3k xp. How is it an exploit??
2) AGAIN, please explain to me how it was an exploit when it operating the same as doing ANY pve quest.
3) I agree that the cost of doing PvE is higher, but I'm not asking for an equal amount of gold given for leveling up in PvP, just something greater than the laughable amount you get now. In PvP, you are pretty much forced to get a Horse. If you didn't get the IE, you're looking at at LEAST 17k gold. Then, potions, then armor(cause the cost of the AP armor is pretty high, without there being more avenues to gain AP), then enchantments. These are ALL very costly when taking into account that this thread is about leveling up in PvP, when the ability to earn gold is GREATLY reduced.
Also, you don't have to spend gold in order to travel in PvE. Being at a Wayshrine and traveling costs NO gold. Even when traveling to different zones, so that point of yours is moot. And I can create a suit of armor and weapons via PvE MUCH faster than I could ever hope to earn a set in PvP. Not the 5 piece sets, but just regular armor. Simply by just putting 3 points into the node passive so everything I need(ore, wood and cloth) just pops right up as I go by. NOTHING like that is available to someone that just wants to level in PvP.
1) you seem to just ask the same question even though it was answered not only in my reply but others replies... for more clarification it is the REPEATABLE part that made it exploitable, not the amount of xp/AP etc. It doesn't matter if its 100 or 100k, the fact that you can rinse repeat it so quickly over and over made it more xp than actually playing the game in ANY manner. @Kewljag_66_ESO gave a nice reply I think that explains it also above.
2) I, and others, already answered it.. a couple times... you just don't like the answer. I'm sorry.
3) I can see this point of view on a NEED for a horse, but PvE has the same NEED, as you HAVE to go from one required location to another not of your choosing to quest. Glad we mutually see the economy problem of monetary risk vs reward though...
There are quests in Cyrodiil... that give the same opportunities that and ONE zone in PvE gives as far as quest/xp progression. But the people who want this returned don't want to quest, but they want a quest to xp... see where I say this negates the point? They want THIS quest because it's exploitable, spammable, easier than leveling by normal play-flow, which is why it was changed in the first place.
Ok, so your main point is that the fact that something is repeatable and, in your eyes, relatively easy to complete....it is therefore an exploit?? Do I understand you correctly?? If not, well f**k it lol.
If I do, do you then view the ppl AoE grinding NPC's to gain lvl 50 in 20hours as being an exploit as well?? Cause IF you don't, then your argument has no bearing or weight in this conversation.
ESO CHANGED the quest, not me IDK why you hate me and my kin for it lol. I just agree with it, heavily. An exploit is taking advantage of bugs, AND game-play not otherwise intended.. They didn't take the quest out they changed it to how they intended it to work, because the excessive AP/XP results were unintended.
I never said I hated anyone. And, could you please answer the question I asked?? Instead of dodging it?? The second part of my last reply is what I would like your opinion/answer on.
Again, rude and uncalled for antagonism... but I'm such a pal I'm happy to answer... again.
IF you never leave a single zone, AND have no comparable repair costs to counter said leveling to go form 10-VR, then yes AoE grinding would be the same situation... HOWEVER, AoE grinding is not the same as your example:
- You must pay in coin for every mob you damage weather you got hit or not... for starters.
- You must travel from zone to zone to level you cannot stay in the same zone and AoE farm.
- You must actually kill mobs of your level, not be lvl 10 and have the VL1-10 kill them for you as you collect xp, as possible in Cyrodiil player kill quest.
- The amount of XP per mob is scaled by it's lvl, you do not scale to it's to continue to give you xp (ie VR10 killing a lvl10) You cannot kill a lvl 10 mob anywhere at VR10 and get a stitch of xp for the kill, they don't under-scale mobs upto you.
I'm not saying I agree with AoE farming as a singular level method, but risk vs reward is in favor of the AoE farmer > the Cyrodiil repeatable kill quest farmer in your comparison.
How is what I asked even remotely rude or antagonistic?? I asked a specific question, which you didn't answer. Also and again, there is NO gold cost for traveling to a new zone. You go to the zone, unlock the Wayshrine and then you can GO to that wayshrine and travel to any other one you've unlocked.....FOR FREE.
And how are you getting this "You must pay coin for every mob you damage"? When I completed ALL the quests that could be done in Coldharbour, I had JUST hit lvl 49. I got 143k xp in under an hour. Within the first 10 minutes of doing the AoE grind, ALL my armor was at ZERO. And I didn't die once. So, the costs you keep bringing up aren't really there. Perhaps crafting a new suit of armor every 5-6 levels would be some cost.....but not actual gold. Just resources which are EASILY obtained from the AoE grind by decon'ing everything in your inventory.
Also, no you don't need to kill things that are your level. You get xp from ANY mob that is +/- 5 levels of your current character level. And since AoE grinding is almost ALWAYS done as a group, those NPC's die FAST!! I don't see how you could possibly think that what these AoE grinding ppl are doing is any bit more of "noble" pursuit than compared to a repeatable quest that does almost the exact same thing. Perhaps SLIGHTLY lower gold/resource costs, but just SLIGHTLY.Oh and I know why you are against the kill 20 quest and NOT the AoE grind.....you are a PvE person and/or AoE grinded yourself.
And, could you please answer the question I asked?? Instead of dodging it??
Again more uncalled for personal attacks... but I quested, PvP'd and dungeon crawled like the majority of the players in this game. Not that it matters, as I don't judge the AoE farmers anymore than I judge the repeatable kill quest farmers, since the situation is now in the past and not my place to judge who did it knowing it was not the way ESO meant for people to level, or just thought it was intended. I don't care what your, or any of their motives were, I only care how future changes will effect the greater community of a game I am currently playing.Oh and I know why you are against the kill 20 quest and NOT the AoE grind.....you are a PvE person and/or AoE grinded yourself.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...
Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.
PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.
How is what I asked even remotely rude or antagonistic?? I asked a specific question, which you didn't answer. Also and again, there is NO gold cost for traveling to a new zone. You go to the zone, unlock the Wayshrine and then you can GO to that wayshrine and travel to any other one you've unlocked.....FOR FREE.
And how are you getting this "You must pay coin for every mob you damage"? When I completed ALL the quests that could be done in Coldharbour, I had JUST hit lvl 49. I got 143k xp in under an hour. Within the first 10 minutes of doing the AoE grind, ALL my armor was at ZERO. And I didn't die once. So, the costs you keep bringing up aren't really there. Perhaps crafting a new suit of armor every 5-6 levels would be some cost.....but not actual gold. Just resources which are EASILY obtained from the AoE grind by decon'ing everything in your inventory.
Also, no you don't need to kill things that are your level. You get xp from ANY mob that is +/- 5 levels of your current character level. And since AoE grinding is almost ALWAYS done as a group, those NPC's die FAST!! I don't see how you could possibly think that what these AoE grinding ppl are doing is any bit more of "noble" pursuit than compared to a repeatable quest that does almost the exact same thing. Perhaps SLIGHTLY lower gold/resource costs, but just SLIGHTLY.Oh and I know why you are against the kill 20 quest and NOT the AoE grind.....you are a PvE person and/or AoE grinded yourself.
So it was rude of me not to lick your ass and call it chocolate and then thank you for the experience?? Oh I am sorry about that.And, could you please answer the question I asked?? Instead of dodging it??
Again more uncalled for personal attacks... but I quested, PvP'd and dungeon crawled like the majority of the players in this game. Not that it matters, as I don't judge the AoE farmers anymore than I judge the repeatable kill quest farmers, since the situation is now in the past and not my place to judge who did it knowing it was not the way ESO meant for people to level, or just thought it was intended. I don't care what your, or any of their motives were, I only care how future changes will effect the greater community of a game I am currently playing.[/quote]Oh and I know why you are against the kill 20 quest and NOT the AoE grind.....you are a PvE person and/or AoE grinded yourself.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...
Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.
PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.
believe it or not that makes you guys a distinct minority.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...
Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.
PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...
Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.
PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.
TBH I love PvP. I hate quest grinding, I like to kill things. My husband has never been as into PvP as me. We have played together since 1999 when we met online. In EVE I'm all about kill! kill! he's all about mine! mine!... I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl. I have fun because I'm playing with someone I like. He PvPs with me now that he's VR1 and has some skill points to use, and he's enjoying it because of the largescale warfare, not the 1v1. He never liked 1v1, where as I always loved it lol.
They're not going to lose "a lot" of PvP subscriptions. They might lose subscriptions of people who had unrealistic ideals of what PvP here was going to be, or people intolerant of "the big picture" of the game. People who have to have it their way or no way... can't please everyone, but the target market drives the focus. ESO is a lore RPG franchise, not CoD nor EVE. I do not think PvP is the PRIMARY focus nor is it equal to the lore rpg franchise roots.
I think this PvP model is still young and I expect it to evolve.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...
Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.
PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.
TBH I love PvP. I hate quest grinding, I like to kill things. My husband has never been as into PvP as me. We have played together since 1999 when we met online. In EVE I'm all about kill! kill! he's all about mine! mine!... I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl. I have fun because I'm playing with someone I like. He PvPs with me now that he's VR1 and has some skill points to use, and he's enjoying it because of the largescale warfare, not the 1v1. He never liked 1v1, where as I always loved it lol.
They're not going to lose "a lot" of PvP subscriptions. They might lose subscriptions of people who had unrealistic ideals of what PvP here was going to be, or people intolerant of "the big picture" of the game. People who have to have it their way or no way... can't please everyone, but the target market drives the focus. ESO is a lore RPG franchise, not CoD nor EVE. I do not think PvP is the PRIMARY focus nor is it equal to the lore rpg franchise roots.
I think this PvP model is still young and I expect it to evolve.
I think your right, it isn't the primary focus and it shouldn't be. However, like I said, PvE atm is painfully mediocre imo. If ESO is a lore RPG franchise....they are failing miserably at what I think an RPG should do... They have a lot of lore, but as for a RPG there are so many other RPG's that do it better without a sub fee, my decisions in game make little to no difference from what I've seen. One of my first quests as AD was to help a khajeet recover skooma and burn it, I let the cat go. 40 level later....not a hint that it mattered at all... Same with every other decision I've made since that khajeet.
I don't think my expectations of PvP are unrealistic. I'm not asking for the best or equal xp/loot/etc as PvE gets, I just want to get to max level in PvP some time this century. There are a lot of players, while still a minority, who will see that they are forced to PvE for PvP and will leave. PvP is a big part of the appeal to me and with a painfully mediocre PvE...It won't be worth the sub fee for me anyway.
All well, to each their own. Maybe ESO wasn't meant for me which is a shame.
I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
I guess I don't see why I'm allowed to PvP at lvl 10 then? And to PvP at level 10 against VR players either...
Imo, as someone who normally likes PvE content, ESO's PvE content is boring imo. There are no characters I'm ever attached to, quests are simplistic, you WILL go from zone A to zone B to zone C (no exceptions), and, in general, PvE is just aweful. What I tried from PvP though, is where the game REALLY shines. A massive map with a lot of really cool features. But, as it stands, I'm forced (FORCED) to do a mediocre (at best) PvE content to vet ranks in order to level up to be the best I can be in PvP.
PvP may not be the main focus of the game, but it's the only part that really appeals to me atm. Unless something is done, I think ESO is going to lose the PvP fans since the sub fee and lack of rewards makes doing PvP more of a chore than anything else.
TBH I love PvP. I hate quest grinding, I like to kill things. My husband has never been as into PvP as me. We have played together since 1999 when we met online. In EVE I'm all about kill! kill! he's all about mine! mine!... I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl. I have fun because I'm playing with someone I like. He PvPs with me now that he's VR1 and has some skill points to use, and he's enjoying it because of the largescale warfare, not the 1v1. He never liked 1v1, where as I always loved it lol.
They're not going to lose "a lot" of PvP subscriptions. They might lose subscriptions of people who had unrealistic ideals of what PvP here was going to be, or people intolerant of "the big picture" of the game. People who have to have it their way or no way... can't please everyone, but the target market drives the focus. ESO is a lore RPG franchise, not CoD nor EVE. I do not think PvP is the PRIMARY focus nor is it equal to the lore rpg franchise roots.
I think this PvP model is still young and I expect it to evolve.
I think your right, it isn't the primary focus and it shouldn't be. However, like I said, PvE atm is painfully mediocre imo. If ESO is a lore RPG franchise....they are failing miserably at what I think an RPG should do... They have a lot of lore, but as for a RPG there are so many other RPG's that do it better without a sub fee, my decisions in game make little to no difference from what I've seen. One of my first quests as AD was to help a khajeet recover skooma and burn it, I let the cat go. 40 level later....not a hint that it mattered at all... Same with every other decision I've made since that khajeet.
I don't think my expectations of PvP are unrealistic. I'm not asking for the best or equal xp/loot/etc as PvE gets, I just want to get to max level in PvP some time this century. There are a lot of players, while still a minority, who will see that they are forced to PvE for PvP and will leave. PvP is a big part of the appeal to me and with a painfully mediocre PvE...It won't be worth the sub fee for me anyway.
All well, to each their own. Maybe ESO wasn't meant for me which is a shame.
I can see what you mean by the choices don't seem to differ in the long run on quests.. my husband and I actually chose differently each quest to see what the difference is. We have found very little changes and nothing major.
HE also doesn't listen to a single dialog when questing. It kinda kills me because he is the quest guy and I like to listen to the story.. I wanna get the story not just level... I am "allowed" to listen tot he storyline dialog for guild, storyline and other major quest-lines lol. I get a kick out of them because they become community jokes.. he couldn't care less lol.
I also watched the Lore youtube videos and he suffers through my routine cometary on this daedric prince or that.. or how the dark elves came about... It's like the only time I get excited about quests if there is Lore aspects to it.
@Cydone
Told ya man, shoulda just ignored her, everything she says is a complaint, and worded in a way that tries to guilt trip you.
@LadyChaos
No-one cares, you have that many PVP threads under your belt now that show you as picking the "i couldn't care less im just here to argue".
Every single one of them you have picked the poll where u don't want anything from PVP, but you love the PVP, you just don't want anything from it, i personally see a trend in your behavior, and im pretty sure we both know what it is.
You start off in this thread with a comment that is rude and antagonizing , then you hide behind those words and point fingers at the OP, like your first comment was really the flower and roses you think it is, you didn't even read this thread, you just posted the repeatable quest info and then complained about the OP being not as smart as you to the point you don't want to talk to them..
Pretty sure you contradict yourself across a few threads i'v read where you just complain, seems to be a trend with you, people make a thread with a suggestion to improve something, you come rolling in and half-way insult them and pretend they are insulting you, they explain their reasons, you explain yours, yours make little sense to a real subscription player, they ask for more info and point out that what you said doesn't make sense, and you get upset and get nasty towards the people because they don't thankyou for your nonsense that can't be understood by the majority of people who don't vote the same as you.I PvP ALL day long. I wake up, get coffe, get kids to schoo, log into cyrodiil and I'm on until kids get home from school. He gets home we quest and dungeon crawl.
You talk about a big picture, and how you understand it way better than others, some people will leave over this LOW EXPERIENCE IN CYRADIIL thing, and yes it is a thing, because people like you have nothing to do all day but play a game and wait for the husband and kids to get home before life happens.
So EXP gain in Cyradiil means nothing, because tomorrow it repeats.
It doesn't matter if you have a subscription, because someone else pays for it too.
Fact, you downvoted a thread about the combat-mount bug.. just because you were a Sorc and it made little difference to you.
As a Sorc you can just Blink Escape and turn blue and speed run as fast as a mount, so what would you care.
And here we find you in the same situation, down-voting a PVP suggestion, pretty much because it doesn;t matter to you, you have all day to just do nothing, so yeah.. lots of people have a life and like to do that, and when time spent in a game in a progression system doesn't give you the rewards and progress they wanted, you ask why, and make suggestion to improve it, but you don't and can't because there is always someone else who will do it for you, and then you can flip a coin whether you want to agree or disagree and spend your afternoon of nothing to complain about it.
Hell almost every review about the game has said the PVP exp gain has been extremely slow, and they didn't even compare it to the PVE, they just flat out said it's a very slow process to gain a level in PVP, to the point that it's not even worth your time unless you have that kind of free time.
Are you getting the picture yet? The whiteknighting in the PVP forum with the stance you don't want rewards because you get everything handed to you, with almost infinite time, is not the same thing for other people, so just go away and let them put in their suggestions and try to help improve something that they enjoy without having to put up with single minded naysayers like yourself who only really care about themself.
Mordenkaiser wrote: »@Cydone
"How is it an exploit?? People are doing this en mass right now by AoE grinding NPC's. You don't see them getting banned or the ability to grind npc's in that fashion being removed. So, how is it fair to then remove something that was similar, though LESS rewarding than AoE grinding, make any bit of sense?"
My apologies, I should have clarified, the reason it was "exploited" (not that it in itself was a exploit) was because, unlike PVE where a PVE group must travel the land seeking new mobs that are sometimes bound by much tighter spawn timers and locations, organized groups could literally go about grinding each other non-stop and unlike PVE grinding, the PVP quest reward scales, meaning it requires less effort then PVE AoE grinding when it is done right. In short, because repeating the PVP quest was actually easier then AoE grinding due to the convience, and since PVP has no actual cost that means you don't really need money.
That is entirely inaccurate. There are specific areas on each map that offer the ability to run a continuous loop where the grinding would be almost non-stop, if not completely non-stop. All it takes is googling "ESO 1-50 grinding guide + alliance name" to find guides that show you specifically where to go and what professions do it best, while still outlining how each profession can do it.
Mordenkaiser wrote: »
That is entirely inaccurate. There are specific areas on each map that offer the ability to run a continuous loop where the grinding would be almost non-stop, if not completely non-stop. All it takes is googling "ESO 1-50 grinding guide + alliance name" to find guides that show you specifically where to go and what professions do it best, while still outlining how each profession can do it.
I do think perhaps you are in err, or misunderstand my point. I do not believe its possible to grind to Vet 10 in one location, and even that aside one would have to travel a significant way. I think though perhaps I should better illustrate my logic.
PVP Example
Port to agreed upon keep, die enmass, respawn and transitus shrine back to aforementioned keep. Do so ad naesum
PVE Example
Go to spawn location one....fight and fight, level up, go and regear, go to next spawn point, fight and fight, go and regear, Do so ad naesum
I am unaware that one could grind to Vet 10 without doing actually quite a significant degree of travelling. The leveling guides seem to support that assessment, in addition, can one even access veteran zones without completing the quest chains (admittedly I haven't done that research, but from my experience, I do not think so)
I hope this clears it up.