minack1preub18_ESO wrote: »It's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
What's insulting is that you think you're somehow qualified to even be a part of this discussion. Run along back to the PvE threads, I think there is some lvl 15 who needs help killing wolves. TIA
It's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.
2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.
3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.
And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Not to flame you, but we are looking for a way to reward ppl for participating in PvP. Where a straight XP value for each kill would be nice, the lack of gold becomes a problem.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Because you say so?
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Because you say so?
everything people say is an opinion on the forums... there's a lot of "my opinions is more important than your opinion" going on in this thread IMOpinion. It is very counter productive to the discussion TBH.
I've outlined this thought in a couple of other posts, which have been met with some agreements, but I think it's getting lost in the shuffle. So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
I STILL don't think that it SHOULD be a daily. It should be reverted back to being a repeated quest, with a slight tweak. And here it is:
The current kill 20 quest, for me at VR4, gives 4.3k xp, 1000 AP and like 302 gold, change it to a quest that continues up to 100 kills, but is repeatable.
Kill 20 Players: 4.3k Xp, 1000 AP, 302 gold
Kill 40 Players: 6.3k XP, 1500 AP, 402 gold
Kill 60 Players: 8.3k XP, 2000 AP, 502 gold
Kill 80 Players: 10.3k XP, 2500 AP, 602 gold
Kill 100 Players: 12.3k XP, 3000 AP, 702 gold
Each time you complete a tier of the quest, you get either a notification or mail, where you would receive your tier reward. And, you wouldn't have to accept the current tiers reward in order to continue progression towards the next tiers reward. Then, once you've completed all 5 tiers, simply get the quest again at ANY allied controlled keeps Quarter Master. No need to travel all the way back to the South High Rock Gate in order to get it.
I believe having SOMETHING like that, perhaps not exactly like I've drawn out, would encourage more players to come to the pvp zone. Not to mention offering rewards similar to that of PvE, as well as offering an alternative for leveling your character(s). I think that this is something they need to put in, as a repeatable quest, in order to give balance between rewards in PvP and PvE.
@CydoneIt's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.
2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.
3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.
And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".
2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.
In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.
my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
to all three:
attacking me for disagreeing doesn't make it any more agreeable.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Really?? Then why are lvl 10's allowed in the pvp zone?
Which is why I even said I would be FOR lowering the AP gained as long as I got my xp and loot.Kewljag_66_ESO wrote: »I've outlined this thought in a couple of other posts, which have been met with some agreements, but I think it's getting lost in the shuffle. So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
I STILL don't think that it SHOULD be a daily. It should be reverted back to being a repeated quest, with a slight tweak. And here it is:
The current kill 20 quest, for me at VR4, gives 4.3k xp, 1000 AP and like 302 gold, change it to a quest that continues up to 100 kills, but is repeatable.
Kill 20 Players: 4.3k Xp, 1000 AP, 302 gold
Kill 40 Players: 6.3k XP, 1500 AP, 402 gold
Kill 60 Players: 8.3k XP, 2000 AP, 502 gold
Kill 80 Players: 10.3k XP, 2500 AP, 602 gold
Kill 100 Players: 12.3k XP, 3000 AP, 702 gold
Each time you complete a tier of the quest, you get either a notification or mail, where you would receive your tier reward. And, you wouldn't have to accept the current tiers reward in order to continue progression towards the next tiers reward. Then, once you've completed all 5 tiers, simply get the quest again at ANY allied controlled keeps Quarter Master. No need to travel all the way back to the South High Rock Gate in order to get it.
I believe having SOMETHING like that, perhaps not exactly like I've drawn out, would encourage more players to come to the pvp zone. Not to mention offering rewards similar to that of PvE, as well as offering an alternative for leveling your character(s). I think that this is something they need to put in, as a repeatable quest, in order to give balance between rewards in PvP and PvE.
I don't think most people realize why it was removed. It caused zerg tagging. You run around with a zerg and just have to tag an enemy with 1 hit to get credit for the kill. You finish the quest fast, then repeat. this quest made it so zerging the quest over and over was the best way to make AP. This was also what destroyed GW2 WvW PvP
That goes against ESo's system design. An enemy players AP worth is based off of the damage you do or your group does. This promotes tactical play and promotes group vs group and skirmishes of actual combat. gaining a lot of AP mean you are actually a good player or devoted to fighting and not someone who just runs with a zergs and tags an enemy 1 time before they die.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Really?? Then why are lvl 10's allowed in the pvp zone?
To fill up the zone with cannon fodder so its not empty before most reach 50.
Not to flame you, but we are looking for a way to reward ppl for participating in PvP. Where a straight XP value for each kill would be nice, the lack of gold becomes a problem.
Not to flame you, but you see a problem where there isnt one.
There is no "expense" for pvping, your gear does not decay and everything you need is bought with alliance points.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Because you say so?
everything people say is an opinion on the forums... there's a lot of "my opinions is more important than your opinion" going on in this thread IMOpinion. It is very counter productive to the discussion TBH.
For months the DEVs told us it was possible to level up by PvPing.
And this is not an opinion, its a fact.
Then for some reason they changed their mind, i suspect PvErs crying on the forum played a role...
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Really?? Then why are lvl 10's allowed in the pvp zone?
To fill up the zone with cannon fodder so its not empty before most reach 50.
If the activity is able to be done by anyone not at the current level cap, the activity ISN'T "end game content". That's pretty much the definition of end game content lol. Once you hit the level cap, there are activities that only you and ppl at your character level can take part in.
Not to flame you, but we are looking for a way to reward ppl for participating in PvP. Where a straight XP value for each kill would be nice, the lack of gold becomes a problem.
Not to flame you, but you see a problem where there isnt one.
There is no "expense" for pvping, your gear does not decay and everything you need is bought with alliance points.
Here's a few: Horse(17k gold), high level potions, high level foods, high level armor, grand soul gems. That's a little more than "no expense".
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Really?? Then why are lvl 10's allowed in the pvp zone?
To fill up the zone with cannon fodder so its not empty before most reach 50.
If the activity is able to be done by anyone not at the current level cap, the activity ISN'T "end game content". That's pretty much the definition of end game content lol. Once you hit the level cap, there are activities that only you and ppl at your character level can take part in.
Can a level 10 become emperor or get anywhere close to the top of leader boards? No, no they can't because Only VR 50's are able too. So yes its endgame.
I have not seen this anywhere... All I saw was one video saying you could play solo, group or PvP and said you could level in Cyrodiil but I saw nothing about it being the same pace as the other methods.
I saw a unicorn once. Screenshot or it never happened.Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Really?? Then why are lvl 10's allowed in the pvp zone?
To fill up the zone with cannon fodder so its not empty before most reach 50.
If the activity is able to be done by anyone not at the current level cap, the activity ISN'T "end game content". That's pretty much the definition of end game content lol. Once you hit the level cap, there are activities that only you and ppl at your character level can take part in.
Can a level 10 become emperor or get anywhere close to the top of leader boards? No, no they can't because Only VR 50's are able too. So yes its endgame.
I saw a lvl 23 as emperor. Name was Morgan Freeman. He WAS in Wabbajack....not sure if he still is. So, yes a low level CAN be emperor and therefore PvP can't be considered endgame content. Thanks for making my point though.
Ragnar_Lodbrok wrote: »I saw a unicorn once. Screenshot or it never happened.Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Really?? Then why are lvl 10's allowed in the pvp zone?
To fill up the zone with cannon fodder so its not empty before most reach 50.
If the activity is able to be done by anyone not at the current level cap, the activity ISN'T "end game content". That's pretty much the definition of end game content lol. Once you hit the level cap, there are activities that only you and ppl at your character level can take part in.
Can a level 10 become emperor or get anywhere close to the top of leader boards? No, no they can't because Only VR 50's are able too. So yes its endgame.
I saw a lvl 23 as emperor. Name was Morgan Freeman. He WAS in Wabbajack....not sure if he still is. So, yes a low level CAN be emperor and therefore PvP can't be considered endgame content. Thanks for making my point though.
Ragnar_Lodbrok wrote: »I saw a unicorn once. Screenshot or it never happened.Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
Really?? Then why are lvl 10's allowed in the pvp zone?
To fill up the zone with cannon fodder so its not empty before most reach 50.
If the activity is able to be done by anyone not at the current level cap, the activity ISN'T "end game content". That's pretty much the definition of end game content lol. Once you hit the level cap, there are activities that only you and ppl at your character level can take part in.
Can a level 10 become emperor or get anywhere close to the top of leader boards? No, no they can't because Only VR 50's are able too. So yes its endgame.
I saw a lvl 23 as emperor. Name was Morgan Freeman. He WAS in Wabbajack....not sure if he still is. So, yes a low level CAN be emperor and therefore PvP can't be considered endgame content. Thanks for making my point though.
No one in this thread, at least that I've seen, is saying that you don't get ANY xp/vp for kills and activities in the pvp zone. We are saying pretty much what you said after that lol.jeradlub17_ESO wrote: »Not sure why folks are saying we don't get exp or vp for kills and activities in pvp because we sure do. It could be increased a good bit but it is there. They need to increase it to where an equal amount of time in pvp nets the same xp/vp gain in the same time frame for pve questing so that either are viable leveling options. I spent my last 48hrs in pvp and only got half a vet level in v4. Had i spent that same time in pve questing, I'd be at least 5.5 and maybe 6. At least I got something because I find pvp more fun but it needs brought on par.
@CydoneIt's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.
2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.
3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.
And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".
2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.
In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.
my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
to all three:
attacking me for disagreeing doesn't make it any more agreeable.
1) Since it wasn't taken out in the 6mos or so of the closed beta OR the 3 open beta's, I believe it does have some bearing. And what XP exploit are you referring to?? Cause, in my experience with the quest in it's repeatable form was that it gave a certain amount of XP depending on what level you were/are when you turned it in. Like at lvl 15 I was getting like 1.5k xp, or something like that. IF it were still repeatable, at VR4(where I am now), it would give 4.3k xp. How is it an exploit??
2) AGAIN, please explain to me how it was an exploit when it operating the same as doing ANY pve quest.
3) I agree that the cost of doing PvE is higher, but I'm not asking for an equal amount of gold given for leveling up in PvP, just something greater than the laughable amount you get now. In PvP, you are pretty much forced to get a Horse. If you didn't get the IE, you're looking at at LEAST 17k gold. Then, potions, then armor(cause the cost of the AP armor is pretty high, without there being more avenues to gain AP), then enchantments. These are ALL very costly when taking into account that this thread is about leveling up in PvP, when the ability to earn gold is GREATLY reduced.
Also, you don't have to spend gold in order to travel in PvE. Being at a Wayshrine and traveling costs NO gold. Even when traveling to different zones, so that point of yours is moot. And I can create a suit of armor and weapons via PvE MUCH faster than I could ever hope to earn a set in PvP. Not the 5 piece sets, but just regular armor. Simply by just putting 3 points into the node passive so everything I need(ore, wood and cloth) just pops right up as I go by. NOTHING like that is available to someone that just wants to level in PvP.
@CydoneIt's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.
2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.
3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.
And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".
2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.
In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.
my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
to all three:
attacking me for disagreeing doesn't make it any more agreeable.
1) Since it wasn't taken out in the 6mos or so of the closed beta OR the 3 open beta's, I believe it does have some bearing. And what XP exploit are you referring to?? Cause, in my experience with the quest in it's repeatable form was that it gave a certain amount of XP depending on what level you were/are when you turned it in. Like at lvl 15 I was getting like 1.5k xp, or something like that. IF it were still repeatable, at VR4(where I am now), it would give 4.3k xp. How is it an exploit??
2) AGAIN, please explain to me how it was an exploit when it operating the same as doing ANY pve quest.
3) I agree that the cost of doing PvE is higher, but I'm not asking for an equal amount of gold given for leveling up in PvP, just something greater than the laughable amount you get now. In PvP, you are pretty much forced to get a Horse. If you didn't get the IE, you're looking at at LEAST 17k gold. Then, potions, then armor(cause the cost of the AP armor is pretty high, without there being more avenues to gain AP), then enchantments. These are ALL very costly when taking into account that this thread is about leveling up in PvP, when the ability to earn gold is GREATLY reduced.
Also, you don't have to spend gold in order to travel in PvE. Being at a Wayshrine and traveling costs NO gold. Even when traveling to different zones, so that point of yours is moot. And I can create a suit of armor and weapons via PvE MUCH faster than I could ever hope to earn a set in PvP. Not the 5 piece sets, but just regular armor. Simply by just putting 3 points into the node passive so everything I need(ore, wood and cloth) just pops right up as I go by. NOTHING like that is available to someone that just wants to level in PvP.
1) you seem to just ask the same question even though it was answered not only in my reply but others replies... for more clarification it is the REPEATABLE part that made it exploitable, not the amount of xp/AP etc. It doesn't matter if its 100 or 100k, the fact that you can rinse repeat it so quickly over and over made it more xp than actually playing the game in ANY manner. @Kewljag_66_ESO gave a nice reply I think that explains it also above.
2) I, and others, already answered it.. a couple times... you just don't like the answer. I'm sorry.
3) I can see this point of view on a NEED for a horse, but PvE has the same NEED, as you HAVE to go from one required location to another not of your choosing to quest. Glad we mutually see the economy problem of monetary risk vs reward though...
There are quests in Cyrodiil... that give the same opportunities that and ONE zone in PvE gives as far as quest/xp progression. But the people who want this returned don't want to quest, but they want a quest to xp... see where I say this negates the point? They want THIS quest because it's exploitable, spammable, easier than leveling by normal play-flow, which is why it was changed in the first place.
@CydoneIt's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.
2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.
3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.
And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".
2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.
In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.
my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
to all three:
attacking me for disagreeing doesn't make it any more agreeable.
1) Since it wasn't taken out in the 6mos or so of the closed beta OR the 3 open beta's, I believe it does have some bearing. And what XP exploit are you referring to?? Cause, in my experience with the quest in it's repeatable form was that it gave a certain amount of XP depending on what level you were/are when you turned it in. Like at lvl 15 I was getting like 1.5k xp, or something like that. IF it were still repeatable, at VR4(where I am now), it would give 4.3k xp. How is it an exploit??
2) AGAIN, please explain to me how it was an exploit when it operating the same as doing ANY pve quest.
3) I agree that the cost of doing PvE is higher, but I'm not asking for an equal amount of gold given for leveling up in PvP, just something greater than the laughable amount you get now. In PvP, you are pretty much forced to get a Horse. If you didn't get the IE, you're looking at at LEAST 17k gold. Then, potions, then armor(cause the cost of the AP armor is pretty high, without there being more avenues to gain AP), then enchantments. These are ALL very costly when taking into account that this thread is about leveling up in PvP, when the ability to earn gold is GREATLY reduced.
Also, you don't have to spend gold in order to travel in PvE. Being at a Wayshrine and traveling costs NO gold. Even when traveling to different zones, so that point of yours is moot. And I can create a suit of armor and weapons via PvE MUCH faster than I could ever hope to earn a set in PvP. Not the 5 piece sets, but just regular armor. Simply by just putting 3 points into the node passive so everything I need(ore, wood and cloth) just pops right up as I go by. NOTHING like that is available to someone that just wants to level in PvP.
1) you seem to just ask the same question even though it was answered not only in my reply but others replies... for more clarification it is the REPEATABLE part that made it exploitable, not the amount of xp/AP etc. It doesn't matter if its 100 or 100k, the fact that you can rinse repeat it so quickly over and over made it more xp than actually playing the game in ANY manner. @Kewljag_66_ESO gave a nice reply I think that explains it also above.
2) I, and others, already answered it.. a couple times... you just don't like the answer. I'm sorry.
3) I can see this point of view on a NEED for a horse, but PvE has the same NEED, as you HAVE to go from one required location to another not of your choosing to quest. Glad we mutually see the economy problem of monetary risk vs reward though...
There are quests in Cyrodiil... that give the same opportunities that and ONE zone in PvE gives as far as quest/xp progression. But the people who want this returned don't want to quest, but they want a quest to xp... see where I say this negates the point? They want THIS quest because it's exploitable, spammable, easier than leveling by normal play-flow, which is why it was changed in the first place.
Ok, so your main point is that the fact that something is repeatable and, in your eyes, relatively easy to complete....it is therefore an exploit?? Do I understand you correctly?? If not, well f**k it lol.
If I do, do you then view the ppl AoE grinding NPC's to gain lvl 50 in 20hours as being an exploit as well?? Cause IF you don't, then your argument has no bearing or weight in this conversation.
I have not seen this anywhere... All I saw was one video saying you could play solo, group or PvP and said you could level in Cyrodiil but I saw nothing about it being the same pace as the other methods.
It does not matter if you have not seen it.
There are former daoc players that followed the developing of ESO for months, and we know what we have been offered during beta and denied at release.
And we also know why.
I have not seen this anywhere... All I saw was one video saying you could play solo, group or PvP and said you could level in Cyrodiil but I saw nothing about it being the same pace as the other methods.
It does not matter if you have not seen it.
There are former daoc players that followed the developing of ESO for months, and we know what we have been offered during beta and denied at release.
And we also know why.
https://help.elderscrollsonline.com/app/answers/detail/a_id/1465/kw/WILL I BE ABLE TO LEVEL FROM 10 TO 50 IN CYRODIIL AT A COMPARABLE PACE TO SOMEONE WHO LEVELS DOING PVE?
Leveling speed in PvP is not as consistent as leveling through PvE due to the nature of enemy player population. However, there are lots of activities in Cyrodiil that can supplement PvP combat, like questing and exploring. Players can encounter other players from the enemy Alliances throughout Cyrodiil, so there’s always potential for conflicts.
@CydoneIt's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.
2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.
3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.
And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".
2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.
In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.
my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
to all three:
attacking me for disagreeing doesn't make it any more agreeable.
1) Since it wasn't taken out in the 6mos or so of the closed beta OR the 3 open beta's, I believe it does have some bearing. And what XP exploit are you referring to?? Cause, in my experience with the quest in it's repeatable form was that it gave a certain amount of XP depending on what level you were/are when you turned it in. Like at lvl 15 I was getting like 1.5k xp, or something like that. IF it were still repeatable, at VR4(where I am now), it would give 4.3k xp. How is it an exploit??
2) AGAIN, please explain to me how it was an exploit when it operating the same as doing ANY pve quest.
3) I agree that the cost of doing PvE is higher, but I'm not asking for an equal amount of gold given for leveling up in PvP, just something greater than the laughable amount you get now. In PvP, you are pretty much forced to get a Horse. If you didn't get the IE, you're looking at at LEAST 17k gold. Then, potions, then armor(cause the cost of the AP armor is pretty high, without there being more avenues to gain AP), then enchantments. These are ALL very costly when taking into account that this thread is about leveling up in PvP, when the ability to earn gold is GREATLY reduced.
Also, you don't have to spend gold in order to travel in PvE. Being at a Wayshrine and traveling costs NO gold. Even when traveling to different zones, so that point of yours is moot. And I can create a suit of armor and weapons via PvE MUCH faster than I could ever hope to earn a set in PvP. Not the 5 piece sets, but just regular armor. Simply by just putting 3 points into the node passive so everything I need(ore, wood and cloth) just pops right up as I go by. NOTHING like that is available to someone that just wants to level in PvP.
1) you seem to just ask the same question even though it was answered not only in my reply but others replies... for more clarification it is the REPEATABLE part that made it exploitable, not the amount of xp/AP etc. It doesn't matter if its 100 or 100k, the fact that you can rinse repeat it so quickly over and over made it more xp than actually playing the game in ANY manner. @Kewljag_66_ESO gave a nice reply I think that explains it also above.
2) I, and others, already answered it.. a couple times... you just don't like the answer. I'm sorry.
3) I can see this point of view on a NEED for a horse, but PvE has the same NEED, as you HAVE to go from one required location to another not of your choosing to quest. Glad we mutually see the economy problem of monetary risk vs reward though...
There are quests in Cyrodiil... that give the same opportunities that and ONE zone in PvE gives as far as quest/xp progression. But the people who want this returned don't want to quest, but they want a quest to xp... see where I say this negates the point? They want THIS quest because it's exploitable, spammable, easier than leveling by normal play-flow, which is why it was changed in the first place.
Ok, so your main point is that the fact that something is repeatable and, in your eyes, relatively easy to complete....it is therefore an exploit?? Do I understand you correctly?? If not, well f**k it lol.
If I do, do you then view the ppl AoE grinding NPC's to gain lvl 50 in 20hours as being an exploit as well?? Cause IF you don't, then your argument has no bearing or weight in this conversation.
ESO CHANGED the quest, not me IDK why you hate me and my kin for it lol. I just agree with it, heavily. An exploit is taking advantage of bugs, AND game-play not otherwise intended.. They didn't take the quest out they changed it to how they intended it to work, because the excessive AP/XP results were unintended.
Not to flame you, but we are looking for a way to reward ppl for participating in PvP. Where a straight XP value for each kill would be nice, the lack of gold becomes a problem.
Not to flame you, but you see a problem where there isnt one.
There is no "expense" for pvping, your gear does not decay and everything you need is bought with alliance points.
Here's a few: Horse(17k gold), high level potions, high level foods, high level armor, grand soul gems. That's a little more than "no expense".
@CydoneIt's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.
2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suicide to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.
3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.
And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
1) Being in the betas, has no bering on it having been an exploit. Why are you asking for a repeatable quest for xp "that gives no xp", if it's not for the xp exploit that it was when it was repeatable.? And the very first complaint when it was taken from the game was "now there's no reasonable way to level in PvP because the daily was taken out".
2) I read it. Just because I didn't agree with it doesn't mean I didn't read it. You also have an option that says bring it back, with any caveats, which is what it was before and how it was exploited. I responded to that option specifically... if you didn't want responses to the options why poll at all?So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:
3) PvE costs money for every single bit of death, and damage done to repair. PvE has time investments such as travel from x location to x location, let alone the monetary investments of inter/cross zone travel. PvE is 10x the number of zones and not the same as never leaving 1 zone, paying for repairs, and working through the LFG process.
In Cyrodiil you can grind specialty PvP gear just by being invited to any mindless zerg and doing nothing if you chose, at a much slower pace of course than those that do it well. In PvE you must farm and either create it yourself or interact with others to get it made for you... which involves traversing many zones not just 1 to get said materials. It is not the same risk vrs reward balance. You lose nothing in PvP when you die except time, and are not required to go to any specific location except what you desire. I'm not saying PvE is better, it's just not the same and the game was created more than just 1/10 of the game in mind.
my comments were not that YOU were exploiting, it was that the quest WAS heavily exploited, and the fact that they made it daily seems to defend that position. I think you feedback is thought out but I don't agree with it..
to all three:
attacking me for disagreeing doesn't make it any more agreeable.
1) Since it wasn't taken out in the 6mos or so of the closed beta OR the 3 open beta's, I believe it does have some bearing. And what XP exploit are you referring to?? Cause, in my experience with the quest in it's repeatable form was that it gave a certain amount of XP depending on what level you were/are when you turned it in. Like at lvl 15 I was getting like 1.5k xp, or something like that. IF it were still repeatable, at VR4(where I am now), it would give 4.3k xp. How is it an exploit??
2) AGAIN, please explain to me how it was an exploit when it operating the same as doing ANY pve quest.
3) I agree that the cost of doing PvE is higher, but I'm not asking for an equal amount of gold given for leveling up in PvP, just something greater than the laughable amount you get now. In PvP, you are pretty much forced to get a Horse. If you didn't get the IE, you're looking at at LEAST 17k gold. Then, potions, then armor(cause the cost of the AP armor is pretty high, without there being more avenues to gain AP), then enchantments. These are ALL very costly when taking into account that this thread is about leveling up in PvP, when the ability to earn gold is GREATLY reduced.
Also, you don't have to spend gold in order to travel in PvE. Being at a Wayshrine and traveling costs NO gold. Even when traveling to different zones, so that point of yours is moot. And I can create a suit of armor and weapons via PvE MUCH faster than I could ever hope to earn a set in PvP. Not the 5 piece sets, but just regular armor. Simply by just putting 3 points into the node passive so everything I need(ore, wood and cloth) just pops right up as I go by. NOTHING like that is available to someone that just wants to level in PvP.
1) you seem to just ask the same question even though it was answered not only in my reply but others replies... for more clarification it is the REPEATABLE part that made it exploitable, not the amount of xp/AP etc. It doesn't matter if its 100 or 100k, the fact that you can rinse repeat it so quickly over and over made it more xp than actually playing the game in ANY manner. @Kewljag_66_ESO gave a nice reply I think that explains it also above.
2) I, and others, already answered it.. a couple times... you just don't like the answer. I'm sorry.
3) I can see this point of view on a NEED for a horse, but PvE has the same NEED, as you HAVE to go from one required location to another not of your choosing to quest. Glad we mutually see the economy problem of monetary risk vs reward though...
There are quests in Cyrodiil... that give the same opportunities that and ONE zone in PvE gives as far as quest/xp progression. But the people who want this returned don't want to quest, but they want a quest to xp... see where I say this negates the point? They want THIS quest because it's exploitable, spammable, easier than leveling by normal play-flow, which is why it was changed in the first place.
Ok, so your main point is that the fact that something is repeatable and, in your eyes, relatively easy to complete....it is therefore an exploit?? Do I understand you correctly?? If not, well f**k it lol.
If I do, do you then view the ppl AoE grinding NPC's to gain lvl 50 in 20hours as being an exploit as well?? Cause IF you don't, then your argument has no bearing or weight in this conversation.
ESO CHANGED the quest, not me IDK why you hate me and my kin for it lol. I just agree with it, heavily. An exploit is taking advantage of bugs, AND game-play not otherwise intended.. They didn't take the quest out they changed it to how they intended it to work, because the excessive AP/XP results were unintended.
I never said I hated anyone. And, could you please answer the question I asked?? Instead of dodging it?? The second part of my last reply is what I would like your opinion/answer on.