I don't think making it a repeatable thing is a good idea, it's way too easy to complete as it is and would be an easily abused band-aid over a real problem. I think they just need to do an overhaul of xp rewards in pvp. Slightly buff character kill xp to something minor, but somewhat noticeable, and greatly increase xp for taking keeps. moderate xp for taking farms/mines/mills. BUT add in xp for seiging walls and gates successfully (again, moderate maybe). XP for a successful defense too.
Also, i think the quest should scale with your level.
Remove the quest and give us much more exp from pvp kills.
Why should we have to speak with an npc to get xp from kills in the first place?
Remove the quest and give us much more exp from pvp kills.
Why should we have to speak with an npc to get xp from kills in the first place?
Ramanadjinn wrote: »Instead of granting 10k XP for 100 kills i'd rather just see 100Xp per kill all the time.
That way my XP gains aren't done when my daily is done.
And there is no point to a repeatable quest imo. They can just grant those rewards on the spot and its the same thing but without the hassle of running back to the sign post every 10 minutes.
Mordenkaiser wrote: »Boils down to wintrading.
@Cydone
I think there is some merit to keeping folks who want to pvp on the fields so the can pvp. Not running back to base every 20 kills.
What they could do is also give a bit of gold with every kill as well as a bit more for the defending or taking of objectives. To promote a situation where we are not just trading make a buff so when you defend you get increased exp and gold the longer you defend.
@RamanadjinnRamanadjinn wrote: »Instead of granting 10k XP for 100 kills i'd rather just see 100Xp per kill all the time.
That way my XP gains aren't done when my daily is done.
And there is no point to a repeatable quest imo. They can just grant those rewards on the spot and its the same thing but without the hassle of running back to the sign post every 10 minutes.
That's pretty low in comparison to what can be had via PvE. 100 xp per kill would also mean that 20 kills would ONLY net 2k xp. And they would never add in a flat rate for everyone. You can see this by looking at how they scale xp for npc kills in PvE. So, the most likely option for them would be to add in a value for each level or 5 levels. This would make it extremely tedious to level up in pvp.
And my idea WOULDN'T be a daily and therefore your XP gains would only end when you wanted them to.
Ramanadjinn wrote: »
@RamanadjinnRamanadjinn wrote: »Instead of granting 10k XP for 100 kills i'd rather just see 100Xp per kill all the time.
That way my XP gains aren't done when my daily is done.
And there is no point to a repeatable quest imo. They can just grant those rewards on the spot and its the same thing but without the hassle of running back to the sign post every 10 minutes.
That's pretty low in comparison to what can be had via PvE. 100 xp per kill would also mean that 20 kills would ONLY net 2k xp. And they would never add in a flat rate for everyone. You can see this by looking at how they scale xp for npc kills in PvE. So, the most likely option for them would be to add in a value for each level or 5 levels. This would make it extremely tedious to level up in pvp.
And my idea WOULDN'T be a daily and therefore your XP gains would only end when you wanted them to.
It was just an example. ya the value is low at 100 per kill.
You have a point above about gold.
And in the end I would probably resub even if they made it so I could get XP gains through a repeatable quest. A quest is more annoying than Xp per kill, but less annoying than sitting at level 20 all week.
I don't think making it a repeatable thing is a good idea, it's way too easy to complete as it is and would be an easily abused band-aid over a real problem. I think they just need to do an overhaul of xp rewards in pvp. Slightly buff character kill xp to something minor, but somewhat noticeable, and greatly increase xp for taking keeps. moderate xp for taking farms/mines/mills. BUT add in xp for seiging walls and gates successfully (again, moderate maybe). XP for a successful defense too.
Making it repeatable, while nice, would be far too easily abused and just lead to more grinding while ultimately ignoring the problem.
Ker.Rakb16_ESO wrote: »Mordenkaiser wrote: »Boils down to wintrading.
How do you think people are grinding AP right now?
Mordenkaiser wrote: »Ker.Rakb16_ESO wrote: »Mordenkaiser wrote: »Boils down to wintrading.
How do you think people are grinding AP right now?
Exactly why the repeatable PVP quest had to go,
Mordenkaiser wrote: »Ker.Rakb16_ESO wrote: »Mordenkaiser wrote: »Boils down to wintrading.
How do you think people are grinding AP right now?
Exactly why the repeatable PVP quest had to go,
That makes no sense whatsoever, considering this is STILL going on. So, the quest wasn't the reason, nor the problem behind this. And the quest only gave 1k AP. Hell, I would be for it granting less, as long as I got my XP/gold and was repeatable. Like take my idea. Instead of the AP the way it is, have it like this: 500-1000-1500-2000-2500.
It's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
I can't take anyone serious who thinks thatis PvP...
- get quest
- kill 20 people (be in a raid that kills 20 people)
- suicide
- turn in quest
- goto step one
This is NOT PvP. It's insulting IMO.
It kills ALL arguments that you shouldn't need to quest. It's arguing you want free xp to compete.
Mordenkaiser wrote: »Mordenkaiser wrote: »Ker.Rakb16_ESO wrote: »Mordenkaiser wrote: »Boils down to wintrading.
How do you think people are grinding AP right now?
Exactly why the repeatable PVP quest had to go,
That makes no sense whatsoever, considering this is STILL going on. So, the quest wasn't the reason, nor the problem behind this. And the quest only gave 1k AP. Hell, I would be for it granting less, as long as I got my XP/gold and was repeatable. Like take my idea. Instead of the AP the way it is, have it like this: 500-1000-1500-2000-2500.
The quest also gave XP, and gives VP, AP does very little in the grand scheme of things imo, but by making the quest not repeatable they prevented the exploitive behavior. They cannot stop people from chosing how and when to kill each other, but they CAN stop them from abusing something they put in related to that activity without a massive fallout.
To clairfy, it is harm reduction, I may have not been very clear, the reason the PVP quest had to become a daily is because people were also farming gold/XP as well as AP through the exploitative actions you highlighted.
Oh no.. just like PVE.. except PVE you actually get stuff worthwhile..Mordenkaiser wrote: »The quest also gave XP, and gives VP, AP does very little in the grand scheme of things imo, but by making the quest not repeatable they prevented the exploitive behavior. They cannot stop people from chosing how and when to kill each other, but they CAN stop them from abusing something they put in related to that activity without a massive fallout.
To clairfy, it is harm reduction, I may have not been very clear, the reason the PVP quest had to become a daily is because people were also farming gold/XP as well as AP through the exploitative actions you highlighted.
@Cydone
Don't worry about that LadyChaos.
She comes into the PVP forums and just complains about everything and everyone who tries to help make Cyradiil a better place, she has no intention of being supportive of PVP in any thread ever.
I don't even think she read your OP, as you can tell by her reply.. it basically doesn't make sense as a valid argument to what you actually said.
You can find her talking up PVE and helping newbies in PVE stuff in other forums alot.
The last time we had a dialogue, she left after i explained the questions she asked, or more along the lines of "i asked her to explain her complaint, then i had to explain to her what she was complaining about"
Not sure she even knew what she was arguing about, or.., she had nothing to argue about after that, she just left.
But here she is again.. talking the same stuff.
It's best to just ignore her, she posts for no real reason, talks for the sake of talking i think.
It's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.
I can't take anyone serious who thinks thatis PvP...
- get quest
- kill 20 people (be in a raid that kills 20 people)
- suicide
- turn in quest
- goto step one
This is NOT PvP. It's insulting IMO.
It kills ALL arguments that you shouldn't need to quest. It's arguing you want free xp to compete.
Ragnar_Lodbrok wrote: »PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.