Make the kill 20 quest repeatable....again

Cydone
Cydone
✭✭✭✭
I've outlined this thought in a couple of other posts, which have been met with some agreements, but I think it's getting lost in the shuffle. So, would you like to see the Kill 20 players quest reverted back to being repeatable?? Or have something like what I've outlined below:

I STILL don't think that it SHOULD be a daily. It should be reverted back to being a repeated quest, with a slight tweak. And here it is:

The current kill 20 quest, for me at VR4, gives 4.3k xp, 1000 AP and like 302 gold, change it to a quest that continues up to 100 kills, but is repeatable.

Kill 20 Players: 4.3k Xp, 1000 AP, 302 gold
Kill 40 Players: 6.3k XP, 1500 AP, 402 gold
Kill 60 Players: 8.3k XP, 2000 AP, 502 gold
Kill 80 Players: 10.3k XP, 2500 AP, 602 gold
Kill 100 Players: 12.3k XP, 3000 AP, 702 gold

Each time you complete a tier of the quest, you get either a notification or mail, where you would receive your tier reward. And, you wouldn't have to accept the current tiers reward in order to continue progression towards the next tiers reward. Then, once you've completed all 5 tiers, simply get the quest again at ANY allied controlled keeps Quarter Master. No need to travel all the way back to the South High Rock Gate in order to get it.

I believe having SOMETHING like that, perhaps not exactly like I've drawn out, would encourage more players to come to the pvp zone. Not to mention offering rewards similar to that of PvE, as well as offering an alternative for leveling your character(s). I think that this is something they need to put in, as a repeatable quest, in order to give balance between rewards in PvP and PvE.
Edited by Cydone on 24 April 2014 23:51

Make the kill 20 quest repeatable....again 120 votes

Yes, I would like to see this happen
27%
Medwinvizionblind_ESOEnrique_Cantillo_ESOfrwinters_ESOSyndyPerphectionmstout7419b14_ESOTheMourningSageRevan457b14_ESOZaldorasGhenradaniel.wynnb16_ESOmcatchlovb16_ESOShadowWolf613herbisaurusub17_ESOrodneymintercub18_ESOLoves_guarsMinackSt.MichaelJexTex 33 votes
Yes, but do something like you've outlined in your post
26%
AlomarDigeratiKanchoeVezVesirtonyglissonb14_ESOSurfingJesusKer.Rakb16_ESORamzaBehoulveAshTaldumboholmen_89b16_ESOayriennub17_ESOcisadanepajsuxrwb17_ESOHodoriusThatHappyCatVeakothCydoneSureshawtberavinprb19_ESO 32 votes
No, it is fine as a daily
27%
dahl.lucas_ESOAriaSananabjoshisanonymousmoXroxMalediktusjensb16_ESO15SerondilElendorKingslayerleelucasrb16_ESOFennecRapscallion74EMacedo72ub17_ESOArreyanneSkilletLadyChaosErisAlisyraHunding 33 votes
No, but increase the rewards for it, while remaining a daily
18%
Kewljag_66_ESOtrooperrabbit_ESOkrees28b14_ESOscy22b14_ESOKamosabemg_78b16_ESOeolithicb16_ESOkoettyZolyokUnyEliteZqwertyburnsb16_ESODjursnerb16_ESObreeze.ryderb16_ESOdeathcoyrwb17_ESOUnounplamillusionub17_ESOQenthalZrakieCatches_the_Sun 22 votes
  • Minack
    Minack
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    Yes, I would like to see this happen
    Please let me level VR in Cyrodiil so I don't have to waste any more time in ESO's shallow, boring quests.
  • Digerati
    Digerati
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    I wouldn't mind if the quests remained utter garbage if they added XP for player kills. All of this would require them to create a reliable system for proximity and activity checks to avoid people earning XP while AFK.
  • Ramanadjinn
    Ramanadjinn
    ✭✭
    No, it is fine as a daily
    Instead of granting 10k XP for 100 kills i'd rather just see 100Xp per kill all the time.

    That way my XP gains aren't done when my daily is done.

    And there is no point to a repeatable quest imo. They can just grant those rewards on the spot and its the same thing but without the hassle of running back to the sign post every 10 minutes.
  • Mordenkaiser
    Mordenkaiser
    ✭✭
    No, it is fine as a daily
    Boils down to wintrading.
    "Serve me in death, and let Sithis be your shepherd"
  • Gisgo
    Gisgo
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    Remove the quest and give us much more exp from pvp kills.

    Why should we have to speak with an npc to get xp from kills in the first place?
  • skitznub17_ESO
    skitznub17_ESO
    Soul Shriven
    No
  • Varivox9
    Varivox9
    ✭✭✭
    No, it is fine as a daily
    I don't think making it a repeatable thing is a good idea, it's way too easy to complete as it is and would be an easily abused band-aid over a real problem. I think they just need to do an overhaul of xp rewards in pvp. Slightly buff character kill xp to something minor, but somewhat noticeable, and greatly increase xp for taking keeps. moderate xp for taking farms/mines/mills. BUT add in xp for seiging walls and gates successfully (again, moderate maybe). XP for a successful defense too.

    Making it repeatable, while nice, would be far too easily abused and just lead to more grinding while ultimately ignoring the problem.
  • Gisgo
    Gisgo
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    Varivox9 wrote: »
    I don't think making it a repeatable thing is a good idea, it's way too easy to complete as it is and would be an easily abused band-aid over a real problem. I think they just need to do an overhaul of xp rewards in pvp. Slightly buff character kill xp to something minor, but somewhat noticeable, and greatly increase xp for taking keeps. moderate xp for taking farms/mines/mills. BUT add in xp for seiging walls and gates successfully (again, moderate maybe). XP for a successful defense too.

    Not to flame you but that is a TERRIBAD idea. It leads to armies avoiding each other to go for easy, undefended objectives.
    Already happens in games with a similar gameplay (ps2 and ghostcapping).

    XP should come exclusively from kills.
    The keep game should reward you in a different way (as it does already) with emperorship, stores and supply lines.

    Edited by Gisgo on 25 April 2014 04:26
  • awkwarrd
    awkwarrd
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    Yes, but do something like you've outlined in your post
    Also, i think the quest should scale with your level.
  • Cydone
    Cydone
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    Yes, but do something like you've outlined in your post
    awkwarrd wrote: »
    Also, i think the quest should scale with your level.

    That is pretty much what I meant when I said that,"For me, as a VR4, the quest gives 4.3k xp." I didn't intend it to come off as a lvl 10 would come in and get 4.3k xp for the 20 kills, cause they don't right now.
    Edited by Cydone on 25 April 2014 11:09
  • Medwin
    Medwin
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    Yes, I would like to see this happen
    Gisgo wrote: »
    Remove the quest and give us much more exp from pvp kills.

    Why should we have to speak with an npc to get xp from kills in the first place?

    I voted but we should listen to this person, leveling is fun and pvp is fun. Bring back leveling through PvP.

    Please read through and comment on my incredibly comprehensive Vampire guide. :)
    Officer at Cross Guild check us out, we are a large DC guild that does PvP, RP, and PvE. We have things for just about anyone.
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  • Cydone
    Cydone
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    Yes, but do something like you've outlined in your post
    Gisgo wrote: »

    Remove the quest and give us much more exp from pvp kills.

    Why should we have to speak with an npc to get xp from kills in the first place?

    Not to flame you, but we are looking for a way to reward ppl for participating in PvP. Where a straight XP value for each kill would be nice, the lack of gold becomes a problem. Most want something that's equally rewarding when compared to PvE. Where you get XP, gold, gear and sometimes skill points. You have the xp part covered....but that still leaves a HUGE gap in equality for those that want to JUST PvP.

    And offer similar gear that the pve quests grant you. Cause sometimes it's pretty good! Plus, objectives/goals drive ppl. The quest, in the way I have proposed, also acts as sort of a kill tracker as well. Also it gives ppl a reason to come to the pvp zone, beyond the JUST the pvp, it would be an alternative way to level a character.

    And, finally, to your point about NPC's and why should we have to speak to one to get xp for kills.....then why should we have to talk to an NPC in order to get siege equipment?? In almost every MMO out that offers quests within the PvP zone, an NPC is the gate in which you have to go through to get it. It stops mass farming of kills by players, if there were to be a straight XP value. Where you can still have "fight clubs" with my idea, the would continually have to stop what they are doing and grab the quest again once they reached the plateau of the mission.

    @Ramanadjinn‌
    Instead of granting 10k XP for 100 kills i'd rather just see 100Xp per kill all the time.

    That way my XP gains aren't done when my daily is done.

    And there is no point to a repeatable quest imo. They can just grant those rewards on the spot and its the same thing but without the hassle of running back to the sign post every 10 minutes.

    That's pretty low in comparison to what can be had via PvE. 100 xp per kill would also mean that 20 kills would ONLY net 2k xp. And they would never add in a flat rate for everyone. You can see this by looking at how they scale xp for npc kills in PvE. So, the most likely option for them would be to add in a value for each level or 5 levels. This would make it extremely tedious to level up in pvp.
    And my idea WOULDN'T be a daily and therefore your XP gains would only end when you wanted them to.
    Edited by Cydone on 25 April 2014 11:38
  • Ker.Rakb16_ESO
    Ker.Rakb16_ESO
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    Yes, but do something like you've outlined in your post
    Boils down to wintrading.

    How do you think people are grinding AP right now?
  • Medwin
    Medwin
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    Yes, I would like to see this happen
    @Cydone‌
    I think there is some merit to keeping folks who want to pvp on the fields so the can pvp. Not running back to base every 20 kills.

    What they could do is also give a bit of gold with every kill as well as a bit more for the defending or taking of objectives. To promote a situation where we are not just trading make a buff so when you defend you get increased exp and gold the longer you defend.
    Please read through and comment on my incredibly comprehensive Vampire guide. :)
    Officer at Cross Guild check us out, we are a large DC guild that does PvP, RP, and PvE. We have things for just about anyone.
    RP Characters: Anora, Redguard -- Mira Medwin, Dunmer -- Pia Patricia Potts, Breton
  • Cydone
    Cydone
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    Yes, but do something like you've outlined in your post
    Medwin wrote: »
    @Cydone‌
    I think there is some merit to keeping folks who want to pvp on the fields so the can pvp. Not running back to base every 20 kills.

    What they could do is also give a bit of gold with every kill as well as a bit more for the defending or taking of objectives. To promote a situation where we are not just trading make a buff so when you defend you get increased exp and gold the longer you defend.

    This could lead to gold farming. The last thing I would want to see is a bunch of ppl named asdhfasdhfashdfhlaskdjh grinding gold in some far off corner in the pvp zone.
  • Ramanadjinn
    Ramanadjinn
    ✭✭
    No, it is fine as a daily
    Cydone wrote: »

    @Ramanadjinn‌
    Instead of granting 10k XP for 100 kills i'd rather just see 100Xp per kill all the time.

    That way my XP gains aren't done when my daily is done.

    And there is no point to a repeatable quest imo. They can just grant those rewards on the spot and its the same thing but without the hassle of running back to the sign post every 10 minutes.

    That's pretty low in comparison to what can be had via PvE. 100 xp per kill would also mean that 20 kills would ONLY net 2k xp. And they would never add in a flat rate for everyone. You can see this by looking at how they scale xp for npc kills in PvE. So, the most likely option for them would be to add in a value for each level or 5 levels. This would make it extremely tedious to level up in pvp.
    And my idea WOULDN'T be a daily and therefore your XP gains would only end when you wanted them to.

    It was just an example. ya the value is low at 100 per kill.

    You have a point above about gold.

    And in the end I would probably resub even if they made it so I could get XP gains through a repeatable quest. A quest is more annoying than Xp per kill, but less annoying than sitting at level 20 all week.


  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    Cydone wrote: »

    @Ramanadjinn‌
    Instead of granting 10k XP for 100 kills i'd rather just see 100Xp per kill all the time.

    That way my XP gains aren't done when my daily is done.

    And there is no point to a repeatable quest imo. They can just grant those rewards on the spot and its the same thing but without the hassle of running back to the sign post every 10 minutes.

    That's pretty low in comparison to what can be had via PvE. 100 xp per kill would also mean that 20 kills would ONLY net 2k xp. And they would never add in a flat rate for everyone. You can see this by looking at how they scale xp for npc kills in PvE. So, the most likely option for them would be to add in a value for each level or 5 levels. This would make it extremely tedious to level up in pvp.
    And my idea WOULDN'T be a daily and therefore your XP gains would only end when you wanted them to.

    It was just an example. ya the value is low at 100 per kill.

    You have a point above about gold.

    And in the end I would probably resub even if they made it so I could get XP gains through a repeatable quest. A quest is more annoying than Xp per kill, but less annoying than sitting at level 20 all week.


    Agreed. I have already unsubbed. I just can't justify paying for what the game currently is right now. Especially the disparity in PvP rewards in comparison to PvE. If they add in something for PvP like my idea, I would most definitely resub to the game. But, as it stands right now, PvE is getting all the love and I HATE PvE.
    Edited by Cydone on 25 April 2014 12:38
  • Cydone
    Cydone
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    Yes, but do something like you've outlined in your post
    Varivox9 wrote: »
    I don't think making it a repeatable thing is a good idea, it's way too easy to complete as it is and would be an easily abused band-aid over a real problem. I think they just need to do an overhaul of xp rewards in pvp. Slightly buff character kill xp to something minor, but somewhat noticeable, and greatly increase xp for taking keeps. moderate xp for taking farms/mines/mills. BUT add in xp for seiging walls and gates successfully (again, moderate maybe). XP for a successful defense too.

    Making it repeatable, while nice, would be far too easily abused and just lead to more grinding while ultimately ignoring the problem.

    In other words, just like PvE?
  • Mordenkaiser
    Mordenkaiser
    ✭✭
    No, it is fine as a daily
    Boils down to wintrading.

    How do you think people are grinding AP right now?

    Exactly why the repeatable PVP quest had to go,

    "Serve me in death, and let Sithis be your shepherd"
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    Boils down to wintrading.

    How do you think people are grinding AP right now?

    Exactly why the repeatable PVP quest had to go,

    That makes no sense whatsoever, considering this is STILL going on. So, the quest wasn't the reason, nor the problem behind this. And the quest only gave 1k AP. Hell, I would be for it granting less, as long as I got my XP/gold and was repeatable. Like take my idea. Instead of the AP the way it is, have it like this: 500-1000-1500-2000-2500.
    Edited by Cydone on 25 April 2014 13:28
  • LadyChaos
    LadyChaos
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    No, it is fine as a daily
    It's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.

    I can't take anyone serious who thinks that
    1. get quest
    2. kill 20 people (be in a raid that kills 20 people)
    3. suicide
    4. turn in quest
    5. goto step one
    is PvP...
    This is NOT PvP. It's insulting IMO.
    It kills ALL arguments that you shouldn't need to quest. It's arguing you want free xp to compete.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
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  • Mordenkaiser
    Mordenkaiser
    ✭✭
    No, it is fine as a daily
    Cydone wrote: »
    Boils down to wintrading.

    How do you think people are grinding AP right now?

    Exactly why the repeatable PVP quest had to go,

    That makes no sense whatsoever, considering this is STILL going on. So, the quest wasn't the reason, nor the problem behind this. And the quest only gave 1k AP. Hell, I would be for it granting less, as long as I got my XP/gold and was repeatable. Like take my idea. Instead of the AP the way it is, have it like this: 500-1000-1500-2000-2500.

    The quest also gave XP, and gives VP, AP does very little in the grand scheme of things imo, but by making the quest not repeatable they prevented the exploitive behavior. They cannot stop people from chosing how and when to kill each other, but they CAN stop them from abusing something they put in related to that activity without a massive fallout.

    To clairfy, it is harm reduction, I may have not been very clear, the reason the PVP quest had to become a daily is because people were also farming gold/XP as well as AP through the exploitative actions you highlighted.
    "Serve me in death, and let Sithis be your shepherd"
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    LadyChaos wrote: »
    It's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.

    I can't take anyone serious who thinks that
    1. get quest
    2. kill 20 people (be in a raid that kills 20 people)
    3. suicide
    4. turn in quest
    5. goto step one
    is PvP...
    This is NOT PvP. It's insulting IMO.
    It kills ALL arguments that you shouldn't need to quest. It's arguing you want free xp to compete.

    1) It wasn't an exploit as this was in the ALL 3 open beta's and the closed beta for some time. People cried about it cause they were gaining AP fast, not levels. Anyone that says they used to repeatable kill 20 quest to get to lvl 50 in 20 hours is LYING. There is no possible way for that to happen.

    2) If you actually read my post, which it's pretty obvious you didn't, I outlined an option that wouldn't involve ppl suiciding to warp back to the High Rock Gate. They could get it at any keep their alliance controlled. And it would go past 20 kills, up to 100, pretty much making sure more ppl stayed in PvP for a longer time period.

    3) Tell me how having what I drew out in my post is anything different than running quest after quest in PvE in order to gain levels?? Because it's not any different. PvE you do pretty much the same thing over and over again. Kill npc A, click on item B, turn quest in.

    And in your definition of "exploit" the ppl AoE grinding to 50 in 20 hours are exploiting as well, right?? It's really not an exploit, just grinding NPC's in a different way instead of taking part in the boring PvE content. And the even more suicide inducing VR content.
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    Cydone wrote: »
    Boils down to wintrading.

    How do you think people are grinding AP right now?

    Exactly why the repeatable PVP quest had to go,

    That makes no sense whatsoever, considering this is STILL going on. So, the quest wasn't the reason, nor the problem behind this. And the quest only gave 1k AP. Hell, I would be for it granting less, as long as I got my XP/gold and was repeatable. Like take my idea. Instead of the AP the way it is, have it like this: 500-1000-1500-2000-2500.

    The quest also gave XP, and gives VP, AP does very little in the grand scheme of things imo, but by making the quest not repeatable they prevented the exploitive behavior. They cannot stop people from chosing how and when to kill each other, but they CAN stop them from abusing something they put in related to that activity without a massive fallout.

    To clairfy, it is harm reduction, I may have not been very clear, the reason the PVP quest had to become a daily is because people were also farming gold/XP as well as AP through the exploitative actions you highlighted.

    How is it an exploit?? People are doing this en mass right now by AoE grinding NPC's. You don't see them getting banned or the ability to grind npc's in that fashion being removed. So, how is it fair to then remove something that was similar, though LESS rewarding than AoE grinding, make any bit of sense?
  • awkwarrd
    awkwarrd
    ✭✭✭
    Yes, but do something like you've outlined in your post
    The quest also gave XP, and gives VP, AP does very little in the grand scheme of things imo, but by making the quest not repeatable they prevented the exploitive behavior. They cannot stop people from chosing how and when to kill each other, but they CAN stop them from abusing something they put in related to that activity without a massive fallout.

    To clairfy, it is harm reduction, I may have not been very clear, the reason the PVP quest had to become a daily is because people were also farming gold/XP as well as AP through the exploitative actions you highlighted.
    Oh no.. just like PVE.. except PVE you actually get stuff worthwhile..
    The Quest was NOT giving out Soulgems and Potions and Foodbuffs and Crafting Mats.. and.. well.. everything you can get from PVE..

    Then i don't see how it was "exploitative"..
    I can understand people thought "too good to be true"
    But really, we have all found out that Cyradiil is just one big racing track that goes nowhere very slowly, and the progression is snail speed.
    You get to vr10 by PVE, then you can PVP and enjoy it without having to care, and those that hit vr10 can come onto these forums and post things like "nah Cyradiil exp is awesome"
  • awkwarrd
    awkwarrd
    ✭✭✭
    Yes, but do something like you've outlined in your post
    @Cydone
    Don't worry about that LadyChaos.
    She comes into the PVP forums and just complains about everything and everyone who tries to help make Cyradiil a better place, she has no intention of being supportive of PVP in any thread ever.
    I don't even think she read your OP, as you can tell by her reply.. it basically doesn't make sense as a valid argument to what you actually said.

    You can find her talking up PVE and helping newbies in PVE stuff in other forums alot.
    The last time we had a dialogue, she left after i explained the questions she asked, or more along the lines of "i asked her to explain her complaint, then i had to explain to her what she was complaining about"
    Not sure she even knew what she was arguing about, or.., she had nothing to argue about after that, she just left.
    But here she is again.. talking the same stuff.
    It's best to just ignore her, she posts for no real reason, talks for the sake of talking i think.
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    awkwarrd wrote: »
    @Cydone
    Don't worry about that LadyChaos.
    She comes into the PVP forums and just complains about everything and everyone who tries to help make Cyradiil a better place, she has no intention of being supportive of PVP in any thread ever.
    I don't even think she read your OP, as you can tell by her reply.. it basically doesn't make sense as a valid argument to what you actually said.

    You can find her talking up PVE and helping newbies in PVE stuff in other forums alot.
    The last time we had a dialogue, she left after i explained the questions she asked, or more along the lines of "i asked her to explain her complaint, then i had to explain to her what she was complaining about"
    Not sure she even knew what she was arguing about, or.., she had nothing to argue about after that, she just left.
    But here she is again.. talking the same stuff.
    It's best to just ignore her, she posts for no real reason, talks for the sake of talking i think.

    Yeah seems to be the gist of it.
  • Minack
    Minack
    ✭✭✭
    Yes, I would like to see this happen
    LadyChaos wrote: »
    It's one thing to lobby for more xp, but to lobby to return an exploited quest is far fetched IMO.

    I can't take anyone serious who thinks that
    1. get quest
    2. kill 20 people (be in a raid that kills 20 people)
    3. suicide
    4. turn in quest
    5. goto step one
    is PvP...
    This is NOT PvP. It's insulting IMO.
    It kills ALL arguments that you shouldn't need to quest. It's arguing you want free xp to compete.

    What's insulting is that you think you're somehow qualified to even be a part of this discussion. Run along back to the PvE threads, I think there is some lvl 15 who needs help killing wolves. TIA
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    No, it is fine as a daily
    PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.
  • Cydone
    Cydone
    ✭✭✭✭
    Yes, but do something like you've outlined in your post
    PvP is not meant as an alternative to leveling through pve. PvP is an endgame mechanic.

    Really?? Then why are lvl 10's allowed in the pvp zone?
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