ZOS_JessicaFolsom wrote: »When Craglorn launches, we're keeping crafters in mind; your crafts will not become obsolete. We are expanding the crafting system with Craglorn so that you will be able to create Veteran Rank 11 and 12 gear.
ZOS_JessicaFolsom wrote: »When Craglorn launches, we're keeping crafters in mind; your crafts will not become obsolete. We are expanding the crafting system with Craglorn so that you will be able to create Veteran Rank 11 and 12 gear.
Does this mean those who don't go to this new "group only zone" can still craft the best gear?
Because for some people it's the FUN of the CHALLENGE of end-game content that matters, not just phat lewt boss drops for its e-peen value.why will people do end game content if they can just go there local crafter and get the best stuff made. It makes no sense to me, there needs to be a balance. I hope they keep that in mind.
ZOS_JessicaFolsom wrote: »When Craglorn launches, we're keeping crafters in mind; your crafts will not become obsolete. We are expanding the crafting system with Craglorn so that you will be able to create Veteran Rank 11 and 12 gear.
"You can earn the very best loot—special set pieces that only drop from the final bosses"
I was so excited when i read from Paul Sage that Crafting was going to be the best way for people to gain the very best gear.
My immediate reaction was "I find that hard to believe" but when playing the game I found that for the most part his statement was true you really could make the very best gear and the idea of crafting stations around the map that had special trait bonus was a wonderful idea.
However that has now all changed as always with the inclusion of Craglorn and high level content. http://elderscrollsonline.com/en/news/post/2014/04/23/creating-eso-trials
Reading this its clear to see they have moved to the standard model and gear grind fest to attain the best gear in game via high level content and his statement was only true given the slow roll out of that content. This quote said it all "You can earn the very best loot—special set pieces that only drop from the final bosses"
Im sure some people will be happy about this, I'm personally gutted as I was really looking forward to the game catering to a more player driven economy. Upgrading items for people is not crafting.
Ah well I will enjoy leveling and playing some of the content and then move on like every other MMO that falls into the same trap of catering to the wrong crowd for longevity, as they speed through content like it does not even exist.
A gutted fan!
EDIT: To be clear, I have no problem with PVE being a source for people getting the best gear my issue is with crafters not being able to do the same.
EDIT2: Also smercgames point is very valid in that without item decay and destruction of items, you can't have an effective player driven economy. Which is very true and something which should also be addressed and is really the main problem the more I think about it.
ZOS_JessicaFolsom wrote: »When Craglorn launches, we're keeping crafters in mind; your crafts will not become obsolete. We are expanding the crafting system with Craglorn so that you will be able to create Veteran Rank 11 and 12 gear.
Does this mean those who don't go to this new "group only zone" can still craft the best gear?
Seriously, please, either remove crafting completely so we can just grind in content, or make crafted gear at least comparable to drop gear so we can justify spending our precious skill points on crafting, heck I sacrificed Valaste for those points.
SadisticSavior wrote: »No Legendary gear will drop anywhere. if you want Legendary gear, you need a crafter. Simple as that.
So the best gear in the game will technically be crafted. If you don't deal with Crafters you will never get anything beyond Epic.
ZOS_JessicaFolsom wrote: »When Craglorn launches, we're keeping crafters in mind; your crafts will not become obsolete. We are expanding the crafting system with Craglorn so that you will be able to create Veteran Rank 11 and 12 gear.
This was one of my biggest concerns and in our guilds forums I said so months ago. I have never seen a games player economy even come close to comparable to EVE's.smercgames_ESO wrote: »Crafting was doomed as soon as they decided to not allow items to be destroyed. There is no economy if there is no demand for new items. Once you have the best equipment you are done and do not need to craft anything ever again.
The only exception to this is Alchemy since those items are consumed but weapons/armor/enchants are not. when items are not removed from the game there is no need for new items which means there is no need for a crafting system except something to do while you level and then it becomes worthless at the end unless you get specific bonuses later on for maxing them out in which case it still doesn't make an economy all it does it make you work for a specific buff.
So no matter what the "fix" is for still allowing you to craft the highest level stuff compared to dungeons, it doesn't matter because there will be an economy for it till everyone has it and then poof! crafting will be worthless again.
The only game with an actual economy I have played is EVE and that is because your ship blows up and you need to rebuild it from scratch. Every other MMO I have played crafting is complete garbage or it gives you some small crafter specific buff but like I said, thats just forcing you to do crafting work to get a buff.
So you were gutted from day 1.
ZOS_JessicaFolsom wrote: »When Craglorn launches, we're keeping crafters in mind; your crafts will not become obsolete. We are expanding the crafting system with Craglorn so that you will be able to create Veteran Rank 11 and 12 gear.
ZOS_JessicaFolsom wrote: »When Craglorn launches, we're keeping crafters in mind; your crafts will not become obsolete. We are expanding the crafting system with Craglorn so that you will be able to create Veteran Rank 11 and 12 gear.
Malediktus wrote: »I dont get why people find crafting important or enjoyable. You collect some cheap materials which are worth a mere 1000 gold per stack, click a button and profit.
Researching traits is also boring but easy. You just wait x hours/days of real life time without spending any effort.
There is no reason why something easy as that should provide the best gear ingame.
Yes, getting epic and legendary tempers is a bit harder, but I heared refining VR mats provides them even more regular than hirelings and again hirelings is just waiting and hoping for luck. No skill or whatsoever required again.
Doing endgame group content should provide the best gear, the crafted gear should just bridge you there and make the content playable.
Malediktus wrote: »You loose time if the raid fails which should happen frequently until it reached farm status. Plus the repair costs you even get from just getting exp (armor in this game degrades by receiving exp).
Crafting is low effort, every now and then you put a trait for research, deconstruct some useless items for xp, preferably with a partner to speed it up. At the end you buy a stack of 100 bars from the guild store for 600 gold. You can become max crafting level by never leaving the town and never fighting a monster for the skillpoints if you desire.
If minigames were attached to crafting or really anything that would require meaningful player input, then it would take effort. As it is now its just nothing more than a way to get cheap and easy equipment, which is fine. But playstyles which require meaningful player input like the upcoming trails should always reward the best stuff, either cosmetically outstanding or set and stat bonis really good
If you cant get exclusive items from these trails many people will only beat them once for the achievements and story and then call it done. Because crafting is just that easy at the moment.
Crafting is already obsolete at V5-10, the set gear that drops provides bonuses that blow all of the crafted gear out of the water.
<edit>
None of the crafted sets can even compare to getting 25% stamina regen for the entire party (Saviors set) or 100 extra hp for the entire party (Ebon set) or 8% reduction of magicka costs for the entire party (Worm cult set)
I have not tried the 7 and 8 trait required sets yet, because of the massive overhead in research ^_^ but from what i see and read, none of them compare to party wide set bonuses, And since most if not all of V10 content is group based If ZOS wants crafting to become useful endgame, they need to add some Party wide crafting set bonuses. They don't need to match the set drops, they just need to be NEAR the same level of usefulness.
Malediktus wrote: »Largest risk and effort should have the best rewards. Crafting is low effort and no risk unless you gamble with tempers. And dont tell me I hate crafting, I got all crafts minimum 20, but I dont expect it to make the best items in the long run.
SadisticSavior wrote: »I was so excited when i read from Paul Sage that Crafting was going to be the best way for people to gain the very best gear.
My immediate reaction was "I find that hard to believe" but when playing the game I found that for the most part his statement was true you really could make the very best gear and the idea of crafting stations around the map that had special trait bonus was a wonderful idea.
However that has now all changed as always with the inclusion of Craglorn and high level content. http://elderscrollsonline.com/en/news/post/2014/04/23/creating-eso-trials
LOL!
No Legendary gear will drop anywhere. if you want Legendary gear, you need a crafter. Simple as that.
So the best gear in the game will technically be crafted. If you don't deal with Crafters you will never get anything beyond Epic.