SirPuppingtonVonHat wrote: »I wouldn't despair quite yet.
ZOS's design goal with crafting and gear has never been "one way is best way;" they've always wanted things to be a mix of crafting and loot drops. The Craglorn special drops will be very good, but they will be epic/purple level gear at most, so to make them the best they can be you'll need a good crafter to upgrade them. We also don't know what special crafting stations there will be in Craglorn, so its within the realm of possibility that they will be competitive options. Paul Sage also said game systems will be updated in the State of the Game address with Craglorn.
Wait until the Craglorn test notes are made public (this will happen soon), and wait to hear what testers have to say about the area (I'll be one). Until, keep your fingers crossed.
I absolutely agree with this. Im only VR1, but I do have all of woodworking and clothing maxed out, and almost maxed out blacksmithing. I AM a crafter, heavily invested in fact, and the current system sickens me. Every day, from all of my hirelings on my alts and main, they bring me the highest level crafting materials in the game (because im 9/9 in those crafts) and the upgrade materials I need to make VR10 legendary gear when ive never even stepped foot beyond the first area in the VR1 zone. Thats where my point about casuals getting the best gear in the game just by logging in came from, because its absolutely true. Log in, get materials, done. 20 minutes a day. This was the downfall of GW2, because after you had your set of exotic gear made, there was no point in playing anymore, and this game is quickly following suit.Malediktus wrote: »Yes, and even from a lore standpoint crafting the best gear does not make sense. Mere mortals are not be able to craft items of the power of deadric artifacts or similar. And if its possible its only possible with unique materials which dont just lay around in the open field for everyone to grab. Think of stuff like magic dragon hides and bones or metal ore blessed by one of the gods.SexyVette07 wrote: »IMO, the absolute best gear SHOULD be dropped, what would be the point of raiding if there werent rewards? Whats with casuals and thinking they deserve the best gear possible just by logging into the game?? Crafted items are still great, but if you want the best stuff, go EARN it.
I swear the casual playstyle will be the downfall of all gaming...
Only if crafters have to go through hard challenges like these trials to earn special crafting ingredients I am ok with them being able to craft the absolute best items in the game.
I do hope its required to play Craglorn trials or at least buy the mats from players who play in craglorn trialsTheDarkKnight wrote: »All I hope is that I do not have to farm Craglorn to get the materials to make VR 11 and 12 items.
The reason I like ESO is that I prefer to play solo given my work load in real life. If I want to group I can. If I HAVE to group to get the materials then for me that is gated content.
fredarbonab14_ESO wrote: »Crafted gear will NEVER be on par with the best raid gear, and should not be. To think otherwise is silly. So to the OP: is this is a game breaker for you, as you suggested, ESO is not for you. Bye.
If you would had played a real MMO and not just WOTLK+ you wouldn't speak like that.
At Vanilla the best weapon was crafted and every serious pvp players had one of those
I don't understand why this system was changed, it worked perfectly fine and it did so at all the other MMO´s before that.
That stupid system where you have to grind a dungeon or raid every week for months, just so that you can buy the item at a vendor is silly and has absolutely nothing to do with deserving. Its a mindless grind, no skill but time required.IMO, the absolute best gear SHOULD be dropped, what would be the point of raiding if there werent rewards? Whats with casuals and thinking they deserve the best gear possible just by logging into the game?? Crafted items are still great, but if you want the best stuff, go EARN it.
I swear the casual playstyle will be the downfall of all gaming...
If you only raid to be superior towards others, then you don't understand the MMO franchise.
Its so sad that Blizzard manipulated so many gamers that they don't understand the sense of MMO´s.
Only raids need to drop good items, only premades are allowed to see content etc.
Its that Elitism and intolerant behavior that will be the death of online gaming.
People that only care about themselves, who only care about their own wealth and demand that others are not able to get loot or see the story. People who are upset about Casuals and want them to be removed.
Fact is, without Casuals games couldn't be developed. If someone thinks that his 10 bucks and those of his 10.000 friends are enough to make a game like TESO then you only prove that you know nothing about gaming.
Well, it would only make sense for Tamrielic bosses to have equal, but not superior, gear to what can be crafted. You're limited only by your access to master smiths / woodworkers / tailors, etc. You become a master, you're as good as THEIR masters.
The absolute best gear, of course, would be gifts of the Daedric Princes, but you know that'll come with a cost. They just don't GIVE things.
SunfireKnight86 wrote: »@Zos_JessicaFolsom, can we have details beyond that? Is that the only expansion to crafting? Being able to create on level gear? Will the trials and dungeons drop gear that is significantly better than crafted?
It's a bad idea to make the crafters have to play large group content to get materials that they need to make gear that isn't as good as what drops in the large group content. (If that is the direction its heading) It's bad design. It was bad in WoW, and its bad now. Hell, just funneling players down one path to get top quality gear is bad design.
Essentially what this will do is ensure that only people who play in large groups get the top 20% of gear. This will force PvP players- like myself- to run raids and PvE groups in order to keep competitive with PvP since there is no PvP reward gear and crafted gear will be sub-par. PvP players aren't the same as raiders. I, and a lot of my guildmates, can't stand running the same dungeons 20 times just to get gear to run the next dungeon 20 times to get the best gear. It's boring as ***. That's the entire reason I stopped playing WoW and TOR.
If you want to make group PvE rewards unique- feel free. Give them titles, achievements, skill points, and COMPARABLE sets that they can't get otherwise. Hell, make those sets have equal stats if you want. Don't lock 90% of the player base out from top quality gear in your game where the endgame funnels you to PvP by both story and design. You'll totally alienate crafters in the process.
If you do this I- and a lot of other players- are going to be out after a few months. I can't stand gated content, and it has no place in an Elder Scrolls game. If you make a WoW clone as far as content design why would anyone jump ship from WoW for more than a month or two? TOR made the same mistake. Everyone will just end up back there because that's what they've spent the most time in. That or they'll go back to games that ARE actually open world like EVE.
You want a solution? Make a trait or set that adds PvP damage that only crafters can make, and let the raiders have slightly better PvE gear. BOOM! You keep raiders happy, you keep PvP'rs happy, and you keep crafters happy. Everyone wins.
I can hear some people say, "But we don't want to design separate gear for PvP, PvE, and Crafters." By making 12 man trials drop gear you've already done that, you just haven't put the label on it. I understand you want to keep group players happy. Remember though Zeni, raiders only account for a very small % of your population. You aren't going to retain PvP players with only a single skill line that only 1 person can have at a time. (Especially with some of the super broken PvP builds out there right now.) And you certainly won't retain solo players with large group content.
This game isn't group oriented outside of PvP. It's a bad idea to go from 95% soloable PvE in the first 19 zones to only group content in the last, and make that last zone the only way to get top quality gear. Make more dungeons- fine. Add trials- cool. Make the world bosses and anchors super hard- awesome. Don't make the whole zone unplayable to solo PvE players. (Although that is off topic)
SexyVette07 wrote: »
To the few people who flamed my original post back on page 3, its funny to see you try to dictate how others play while telling others not to dictate how you play. Pure irony filled with the childish "I want it" attitude, with total disregard of logic. My statement was never about elitism, which is the common deflection argument. What I said was that you should have to EARN the best gear in the game. I dont know if you passed Reading Comprehension 101, but that statement in no way says that im better than you. What it DOES do is elude to the fact that trivializing content to the point where it only requires you to log in daily to get the best rewards will ultimately be the downfall of the game. See past your own childish needs and understand that your desire to have the best things right now with little to no effort is destroying MMO's. When people no longer have a reason to log in, they quit. When lots of people quit, the game dies or goes F2P. So while you tell others to not dictate how you play, your casual playstyle affects us all when the game is built too heavily around it.
On the other side of the coin, I hate the daily grind commonly found in MMO's. We can agree on that. Difference is that I believe you should earn the best stuff, even if its only 1% better, and RNG dictates whether or not you get the trait you want.
Malediktus wrote: »I dont understand why people who dont have time to play expect to have the same quality of stuff as people who play a lot / defeat the hardest challenges.
Malediktus wrote: »Actually no it doesnt screw people with less play time over. All content is playable with terrible gear, even broken armor. Viewing top end gear as content locked away from you is just plain wrong. In this game gear is more of a tool to have an easier time beating challenging content, but its in no way required. I would argue a very skilled player/group could beat the current VR10 content with white quality lvl 1 items.
ZOS_JessicaFolsom wrote: »When Craglorn launches, we're keeping crafters in mind; your crafts will not become obsolete. We are expanding the crafting system with Craglorn so that you will be able to create Veteran Rank 11 and 12 gear.
No this is just how most MMO's work. Back in SWG for example group content was only good to provide materials and shematics or the necessary location to craft something. No matter whether it was weapons, armor, buff-items... apart from materials and shematics, if it wasn't player-crafted, it wasn't worth using.This is where you put your best crafted gear on and test it out. Or would you just craft awesome gear and go farm more materials with it.
This is how MMO's work. Im sure they will have crafting related rewards in there too. If not in that zone then in future zones.