We are the only class that doesn't have a way to manage magicka built into our class but then on the other hand nobody comes anywhere close to touching our healing power while we still maintain the durability and damage of other classes.
We are the only class that doesn't have a way to manage magicka built into our class but then on the other hand nobody comes anywhere close to touching our healing power while we still maintain the durability and damage of other classes.
What are the DKs built in magicka management skills?
We are the only class that doesn't have a way to manage magicka built into our class but then on the other hand nobody comes anywhere close to touching our healing power while we still maintain the durability and damage of other classes.
What are the DKs built in magicka management skills?
We are the only class that doesn't have a way to manage magicka built into our class but then on the other hand nobody comes anywhere close to touching our healing power while we still maintain the durability and damage of other classes.
What are the DKs built in magicka management skills?
Battle Roar and Sea of Flames
Rushed Ceremony/Honor the dead: instant heal a low health ally. when the target is low health, it is nearly free and crits fairly often for a huge amaount of health
Provided you aren't trying to constantly run it and just turn it on right near the end yea it's good. You can also combine it with elemental drain for more good times.We are the only class that doesn't have a way to manage magicka built into our class but then on the other hand nobody comes anywhere close to touching our healing power while we still maintain the durability and damage of other classes.
What are the DKs built in magicka management skills?
Battle Roar and Sea of Flames
I haven't had the chance to try sea of flames, is the return that good compared to the magicka cost per second?
Cheatingdeath23 wrote: »Interesting. I'm a level 25 Templar and haven't had problems so far, but I also have no points in the Aedric Spear line. Might need to modify that, I guess.
chrisub17_ESO104 wrote: »V1 templar. I have a V6 DK also so I know what the higher level content is like. I use blazing shield, then solar barrage + empowering sweep then follow up with biting jabs and solar barrage + empowering sweep again. Maybe another biting jabs after that or just shield bash whatever is leftover.
That's for groups of 4+. 2-3 I usually leave out blazing shield it's not necessary and the shield lasts too long.
I also slot inner light, and use the thief stone.
7 light armor. Sword/shield. Trinkets are all magicka cost reduction. I really do not see any advantage to 5 heavy armor. I think the light armor passives are much better.
kylemelhuishb16_ESO wrote: »Nightblade B+?
https://www.youtube.com/watch?v=nl2m_6dC-ew
It seems to me that all the classes are A+ and E- depending on who's building...
I have had no problems with my Templar although to be fair I have built as a PVP ranged/healer, but still...
sommazzatoreb14_ESO wrote: »My self and a few friends have made Templar. We enjoyed these character up until level 50. Since then we are having a hard time soloing any trash mobs, I personally have to dodge 3 man trash mobs or I'll get killed.
A.) the heals are useless compared to the Resto staff tree. B.) Skills like Puncturing strikes sucks considering you unlock it at level 1 and everyone uses it all the way through V10 spamming the crap out of it. Basically, the Templar doesn't progress at all. Blinding Light? What a joke, Dual Wield line has a better skill that is similar as a fourth tier. All this to say, this is a terrible class that needs to be remolded. My Veteran Rank 4 Templar is going to sit on the shelf until this is fixed. I feel like ZOS went for too much freedom combined with too much structure in the wrong way and wound up with the cons of both worlds. I love this game and will just have to reroll another char I guess, but this is really disappointing. If any of you have suggestions plz pm me, I'd love to hear them
sommazzatoreb14_ESO wrote: »My self and a few friends have made Templar. We enjoyed these character up until level 50. Since then we are having a hard time soloing any trash mobs, I personally have to dodge 3 man trash mobs or I'll get killed.
A.) the heals are useless compared to the Resto staff tree. B.) Skills like Puncturing strikes sucks considering you unlock it at level 1 and everyone uses it all the way through V10 spamming the crap out of it. Basically, the Templar doesn't progress at all. Blinding Light? What a joke, Dual Wield line has a better skill that is similar as a fourth tier. All this to say, this is a terrible class that needs to be remolded. My Veteran Rank 4 Templar is going to sit on the shelf until this is fixed. I feel like ZOS went for too much freedom combined with too much structure in the wrong way and wound up with the cons of both worlds. I love this game and will just have to reroll another char I guess, but this is really disappointing. If any of you have suggestions plz pm me, I'd love to hear them
Oh dear... you never played a dual weapon Night Blade. If you had you would think the Templar overpowered.