sommazzatoreb14_ESO wrote: »No link...?
This is how I grade the classes:
Dragonknight: A+
Sorcerer: A
Templar: B+
Nightblade: D-
Templar is not an easy class to figure out and there are a whole lot more wrong ways to build them then right ways. But when someone gets it right it's really a thing if beauty. Personally I've just started leveling an alt Templar and already I'm seeing quite a few ways to get trapped in a bad build. It actually feels like to build properly I need to pick one skill and build everything else around using it optimally. Not having a whole lot of counters, and no armor boosting active abilities, is certainly going to take some getting used to, but the things I've seen in the past are reassuring that I'll end up with a solid build.
Simply put be specific when building your Templar, there's some really good stuff I'm seeing. It could always be worse, you could have rolled a Nightblade.
cj.linkb14_ESO wrote: »I don't see how you guys think Templars are underpowered. I have some amazing burst damage on mine with still plenty of survivability. For me, leveling a templar has been quite enjoyable.
This is how I grade the classes:
Dragonknight: A+
Sorcerer: A
Templar: B+
Nightblade: D-
It could always be worse, you could have rolled a Nightblade.
visionlyricsub17_ESO wrote: »This is how I grade the classes:
Dragonknight: A+
Sorcerer: A
Templar: B+
Nightblade: D-
It could always be worse, you could have rolled a Nightblade.
Serious question here this is regarding pve right? Because NB rocks in pvp ROCKS!!!!!! Templar class does well all around in pvp and pve. I play a NB and my buddy is a templar healer. We mostly pvp but we also have no issues in the vet dungeons so far. He's a great healer so I'd have to advise the OP to recheck his build that's where the issue most likely is (or skill level as the VR content finally provides a small challenge).
@sommazzatoreb14_ESO
I'm finding mana regen a lot less useful than reduced mana cost, personally. Biting Jabs does great aoe damage, but it is mana intensive. That (and AoE CC) is definitely our weakness. We have to spend more stat points on mana to keep up damage. That's a give and take though. We are definitely not horribly underpowered.
I know the boss you are talking about, though I am AD so did him at VR3. He is a tough fight for any class (solo anyway). Our mana regen definitely hurts us on that. Biting jabs isn't as good a solo sustained damage. We do have other tools. Personally, bow and kiting was the trick for me.
EDIT: In reference to your first post, I do think blinding light is a bit underwhelming.
sommazzatoreb14_ESO wrote: »My self and a few friends have made Templar. We enjoyed these character up until level 50. Since then we are having a hard time soloing any trash mobs, I personally have to dodge 3 man trash mobs or I'll get killed.
A.) the heals are useless compared to the Resto staff tree. B.) Skills like Puncturing strikes sucks considering you unlock it at level 1 and everyone uses it all the way through V10 spamming the crap out of it. Basically, the Templar doesn't progress at all. Blinding Light? What a joke, Dual Wield line has a better skill that is similar as a fourth tier. All this to say, this is a terrible class that needs to be remolded. My Veteran Rank 4 Templar is going to sit on the shelf until this is fixed. I feel like ZOS went for too much freedom combined with too much structure in the wrong way and wound up with the cons of both worlds. I love this game and will just have to reroll another char I guess, but this is really disappointing. If any of you have suggestions plz pm me, I'd love to hear them
rlconeb14_ESO wrote: »Templar is one of the easiest (not only) classes that can play all three major roles well even swapping mid fight to save the day in some instances. In dungeons I generally end up having to trash tank everything while beating on the boss as a dps. Soloing bosses well the only time I've gotten into trouble is when I miss a block, interrupt or dodge/move out the way. However, don't expect to be top st dps either being that we can swap roles so easily in a group.
As for abilities try biting jabs over puncturing, used properly at low health it can be a devastating ability while still have decent aoe radius, especially with burning light fully unlocked. Spamming biting jabs before low health is just a waste of magicka. Reflective light, I generally have no problems with it splitting correctly (however like all classes currently abilities do bug at times) and it is also a very nice abil both pve and pvp. Proper weapon use and utilizing both stamina and magicka can wield plenty of dps. Healing well I do like some of the restoration staff heals better but if your going dps you have two heals almost practically free. (repentance not the best I will admit as it bugs quite frequently but decent for taking out large amounts of trash)
The main problems I see on temp is the lack off cc, easily solved though using guild lines, for one example volcanic runes. Another issue is abilities not working properly which is something that every class I have played faces currently. Last but my least favorite, the buffs that we have if playing heal or support are pretty much useless with the low soft and hard caps. However, I do agree with you completely on blinding light and the post mentioning the god mode Templar being nothing more than a rant.
Are you talking about VR Rivenspire and Alikr? Because I totally blew threw content in both zones easily in the regular version with my templar tank.sommazzatoreb14_ESO wrote: »Wait till you get to the Alki'r Desert or Rivenspire lol. Just trust me.
Are you talking about VR Rivenspire and Alikr? Because I totally blew threw content in both zones easily in the regular version with my templar tank.sommazzatoreb14_ESO wrote: »Wait till you get to the Alki'r Desert or Rivenspire lol. Just trust me.