Templars are fine, learn to play!
At vet level it becomes more difficult and less obvious, but by no means impossible or underpowered. I would rather believe that it is extremely overpowered up to vet level, and then becomes simply good.
Try experimenting with new skills and armor. Also, try paying more attention to the distance to target and crowd control. I learned to split/group mobs quite well using crowd control + charge, and using bonus aeo/5+range of puncturing sweep.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Pre vet sucks too. The only reason peeps are saying it doesn't it's because you'll started leveling yours while there were tons of other players around . Go solo those end bosses (Quest or open Dungeons) and come back here." quote]
Actually I agree completely.
I can solo world bosses in vet levels. If you want to solo nearly anything here's what you need:Pre vet sucks too. The only reason peeps are saying it doesn't it's because you'll started leveling yours while there were tons of other players around . Go solo those end bosses (Quest or open Dungeons) and come back here.
In Eastermach I can't solo Mammoth's and it was a pain in the arse to solo 1 freaking Troll.
I can solo world bosses in vet levels. If you want to solo nearly anything here's what you need:Pre vet sucks too. The only reason peeps are saying it doesn't it's because you'll started leveling yours while there were tons of other players around . Go solo those end bosses (Quest or open Dungeons) and come back here.
In Eastermach I can't solo Mammoth's and it was a pain in the arse to solo 1 freaking Troll.
Resto staff (important for regen)
Eclipse (makes any caster trivial)
Binding Javelin (Makes any melee trivial)
Rushed Ceremony/BoL/HtD (needed for CC immune mob)
You can face tank mammoth's regular attacks (avoid the big ones obviously). Quit blaming the class for your own issues.
stefan.spitzb16_ESO wrote: »And how are you managing 3 normal VR 5 Skeletons equipped with two handed weapons?
Or basically any 3 mobs at VR 5?
Templars are the worst class in the game. They are only good for healing.
All their skills are absolute trash when it comes to scaling damage wise after VR1.
Sun Shield is gutter trash because damage bubbles are gutter trash in this game.
Focus Rune is trash because you have to stand in that tiny circle to get the buff, in a game where you are forced to move around and dodge red zones.
Blinding Light is the lamest skill in game.
Backlash sounds wonderful on paper, until you learn that the maximum damage you can do with it is 933 with 1.5s cast time and 7+ second charge time.
All their damage spells have high mana cost and low damage.
stefan.spitzb16_ESO wrote: »I can solo world bosses in vet levels. If you want to solo nearly anything here's what you need:Pre vet sucks too. The only reason peeps are saying it doesn't it's because you'll started leveling yours while there were tons of other players around . Go solo those end bosses (Quest or open Dungeons) and come back here.
In Eastermach I can't solo Mammoth's and it was a pain in the arse to solo 1 freaking Troll.
Resto staff (important for regen)
Eclipse (makes any caster trivial)
Binding Javelin (Makes any melee trivial)
Rushed Ceremony/BoL/HtD (needed for CC immune mob)
You can face tank mammoth's regular attacks (avoid the big ones obviously). Quit blaming the class for your own issues.
And how are you managing 3 normal VR 5 Skeletons equipped with two handed weapons?
Or basically any 3 mobs at VR 5?
Impulse... just like everyone else really.
I combine it with volcanic rune to hold mobs together. I did up a quick video... couldn't be bothered to find 3 VR5 Skeletons but I assume 5 VR10 mobs will do? I normally use devouring swarm but for the video I used empowering sweep since I realize not everyone is a vamp.
steven.flemingub17_ESO wrote: »Impulse... just like everyone else really.
I combine it with volcanic rune to hold mobs together. I did up a quick video... couldn't be bothered to find 3 VR5 Skeletons but I assume 5 VR10 mobs will do? I normally use devouring swarm but for the video I used empowering sweep since I realize not everyone is a vamp.
That looks like a very fun aoe build and something I was trying to work toward on my new templar (only 32 atm). I've been losing hope though while leveling as it just seems I never have enough majikca and downtime is very long between fights. I finally got impulse but even spamming it the mobs just don't seem to die fast enough and I am always out of majicka at the end of the fight, or close to being dead from too many hits. Would you mind terribly posting which skills you have slotted (including morphs), and what your armor balance is?
and?sommazzatoreb14_ESO wrote: »No templar skills employed except the ult and the leech lol
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
"Drekor wrote:Impulse... just like everyone else really.
I combine it with volcanic rune to hold mobs together. I did up a quick video... couldn't be bothered to find 3 VR5 Skeletons but I assume 5 VR10 mobs will do? I normally use devouring swarm but for the video I used empowering sweep since I realize not everyone is a vamp.
http://youtu.be/9DXLJUL1zgc
That video displays the power of the Destro Staff Impulse spam build, but doesn't really show anything related to the Templar class. The only activated ability from a Templar skill line is being used outside of combat; a convenience tool to restore your health for the next pull. That's no more powerful than keeping a Resto Staff equipped in your second slot for healing between pulls. Actually, it's probably less powerful. Casting Regeneration on yourself would likely carry over into the next pull because of its long duration, and opening your pull with Siphon Spirit would assist with magicka regen, which the Templar lacks. It might even be worth your while to pre-buff with Combat Prayer if you're killing pulls in 8 seconds or less, on average.
The point is, none of this has anything to do with the Templar class. I could show you a powerful bow spec, but that wouldn't really say anything about the class using it. I could make a great video about cleaning up in Coldharbour using Evil Hunter, but that's not very relevant to the topic at hand.
Templars have issues. The biggest issue, I feel, is that we need some active magicka regen. That's not the only problem with the class, but it's the most easily identifiable and agreed upon issue at the moment. The developers over-nerfed our magicka resource management during the late stages of beta, and some of that functionality should be returned to us.
-Travail.
That video displays the power of the Destro Staff Impulse spam build, but doesn't really show anything related to the Templar class. The only activated ability from a Templar skill line is being used outside of combat; a convenience tool to restore your health for the next pull. That's no more powerful than keeping a Resto Staff equipped in your second slot for healing between pulls. Actually, it's probably less powerful. Casting Regeneration on yourself would likely carry over into the next pull because of its long duration, and opening your pull with Siphon Spirit would assist with magicka regen, which the Templar lacks. It might even be worth your while to pre-buff with Combat Prayer if you're killing pulls in 8 seconds or less, on average.
The point is, none of this has anything to do with the Templar class. I could show you a powerful bow spec, but that wouldn't really say anything about the class using it. I could make a great video about cleaning up in Coldharbour using Evil Hunter, but that's not very relevant to the topic at hand.
Templars have issues. The biggest issue, I feel, is that we need some active magicka regen. That's not the only problem with the class, but it's the most easily identifiable and agreed upon issue at the moment. The developers over-nerfed our magicka resource management during the late stages of beta, and some of that functionality should be returned to us.
-Travail.
That video displays the power of the Destro Staff Impulse spam build, but doesn't really show anything related to the Templar class. The only activated ability from a Templar skill line is being used outside of combat; a convenience tool to restore your health for the next pull. That's no more powerful than keeping a Resto Staff equipped in your second slot for healing between pulls. Actually, it's probably less powerful. Casting Regeneration on yourself would likely carry over into the next pull because of its long duration, and opening your pull with Siphon Spirit would assist with magicka regen, which the Templar lacks. It might even be worth your while to pre-buff with Combat Prayer if you're killing pulls in 8 seconds or less, on average.
The point is, none of this has anything to do with the Templar class. I could show you a powerful bow spec, but that wouldn't really say anything about the class using it. I could make a great video about cleaning up in Coldharbour using Evil Hunter, but that's not very relevant to the topic at hand.
We are the only class that doesn't have a way to manage magicka built into our class but then on the other hand nobody comes anywhere close to touching our healing power while we still maintain the durability and damage of other classes.Templars have issues. The biggest issue, I feel, is that we need some active magicka regen. That's not the only problem with the class, but it's the most easily identifiable and agreed upon issue at the moment. The developers over-nerfed our magicka resource management during the late stages of beta, and some of that functionality should be returned to us.
-Travail.