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Vampire Ultimate "Bat Swarm" is literally out of control.

bg22
bg22
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Just a few moments ago, I was running around Cyrodiil, participating in a few sieges, when we came across a V10 Vampire... He literally just cast his ultimate and walked through the crowd of 20-30 ppl and basically insta-killed them (Including myself at V2). You can't be serious, can you?
  • beravinprb19_ESO
    beravinprb19_ESO
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    Yeah, I've done that a few times myself. People complain about DK Standard (and they have a point, don't get me wrong) but Devouring Swarm is where its at. And hey, if you feel even slightly threatened, Mist Form costs barely anything at stage 4 Vampirism...
    Edited by beravinprb19_ESO on 23 April 2014 04:22
  • Nijjion
    Nijjion
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    I've never understood the complaining about DK's standard can't you just roll out of it and then it's useless. Hardly see much QQ about sorcs overload and the range and damage that does compared to standard is much more effective at killing.

    I expect them anyway to change a few skills on vampire and hopefully buff WW a bit also.
    Edited by Nijjion on 23 April 2014 09:31
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Ghenra
    Ghenra
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    There are 4 or 5 skills totally out of control, or Zenimax balance this *** now or nobody will buy another month of this game for nerds.
  • Reavan
    Reavan
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    Dk banner, dk root, bash spam, pulsar, bat swarm and a few more need nerfed to ground.
    Mist form needs its movement boost removed and to be targetable while misting and No healing even hots.

    Vamparisims cost reduction needs removed.
    Add fire damage scaling from 0% while fed up to 70% om stage 4 with bonus to stam and magika costs (20% MORE)
    As it stands the hp recovery people dont care about losing and the massive boost to cost reduction is too op and i am a vamp my self.
  • neocomab16_ESO
    neocomab16_ESO
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    well then increase sta and magicka costs and remove the skill line completely. :D because it has nothing appealing anymore. more fire dmg plus more ressource costs for all my spells? and I get what in return? 2 spells? yeah ...no.
  • Azarul
    Azarul
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    Nijjion wrote: »
    I've never understood the complaining about DK's standard can't you just roll out of it and then it's useless. Hardly see much QQ about sorcs overload and the range and damage that does compared to standard is much more effective at killing.

    I expect them anyway to change a few skills on vampire and hopefully buff WW a bit also.

    I would like to know this also about the DK banner. You just move out of the circle. How is this one so OP?

  • cjtignub17_ESO
    cjtignub17_ESO
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    Vampire is crap atm. The ulti inly hits 200 dmg a tick its pretty weak compared to meteor or standard. U shoukd run with pvp healers who heal. 2 healing springs whicj stack will outheal that.

    Vamp is terrible atm its bugged as all hell.

    Vamp bug 1
    Mist form doesnt work supposed to do dmg every .5 seconds but instead more like 1.5 sec.

    Vamp bug 2
    If u zone ur vampire cost reduction resets to stage 1 even though ur at stage four.

    Vamp bug 3
    All passives like dmg mitigation and run while sneak bug out and stop working if u die and wont work again until relog

    Getting sick of all these crying threads about people who dont know how to play.

    Its amazing that for each class there are abilities that people r crying for nerf. Seems pretty balanced to me.

    Protip: u can use the same mechanics and abilities against these people! Like standard. Bolt escape. Negate magic. Supernova. Fighter ulti. Talons. Whip. Pulsar and all the other crap that is supposesly OP.

    Stop crying and learn to play the game please guys this is getting frustrating reading nerf nerf nerf threads about a diff ability EVERY SINGLE DAY
    Edited by cjtignub17_ESO on 23 April 2014 13:50
  • Chryos
    Chryos
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    Learn how to fight a vampire would be my suggestion. If you are out of position, over extend yourself or fail to react in time to a vampire, there will be penalities. You can stop vampires, if you learn how.
    If I am going to quote someone, it's going to be me.
  • cjtignub17_ESO
    cjtignub17_ESO
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    We killed that vamp dk that was in the youtube video yesterday with 3 people. Its unbelievable the entire zerg in that video couldnt kill him he must have had pocket healers.

    We just dropped nagate magic on him and rooted\killed and he was vamp emperor so I duno what all the fuss is about. If u spread out his vamp ulti wont heal him if he even can get it off.
    Edited by cjtignub17_ESO on 23 April 2014 13:54
  • Chryos
    Chryos
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    Here's a hint for fighting vampires: stay spread out, dont zerg rush one in a tight group. Use ranged.. Lack of tactics is peoples main problem for why they lose in pvp. Read up on RL military tactics, it applies in this game. Alot of RL military play this game, that is why they are kicking your butts. Teamwork, coordination with group and with other guilds, rehearsals, communication with a headset. This is what you need to have in this games pvp.
    If I am going to quote someone, it's going to be me.
  • bg22
    bg22
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    Lol So this one ability that requires an entire playstyle (while no other ability does) isn't OP?

    Got it: if you're a ranged caster, you're safe. Haha gtfo.

    Play the way you want? Guess that means either play a vampire or ranged caster, or be worthless.
  • cjtignub17_ESO
    cjtignub17_ESO
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    bg22 wrote: »
    Lol So this one ability that requires an entire playstyle (while no other ability does) isn't OP?

    Got it: if you're a ranged caster, you're safe. Haha gtfo.

    Play the way you want? Guess that means either play a vampire or ranged caster, or be worthless.

    Dude ur missing the entire point. Melee is fine against this build. The ulti only does 200 dmg a sec. Same as pulsar. U have healers they should be healing ur melees this is VERY OUTHEALABLE.

    2 healing springs (which stack) heal for 200 a sec aoe. Mutagen on top pf that will ensure u take no dmg from this ability.

    Also use negate magic or standard. I get its frustratung learning a new game and I understand that u are new to pvp but think a lil before posting please.
  • Neferath
    Neferath
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    Honestly i don't get it. Every single time someone realises that he has to adapt and perhaps change some sills he used to use the whole time the answer is "nerf them i can't kill them right the way i killed all others".

    Stop this whining and ranting about op skills once and for all. I don't care if it's the bolt escape, dk standard, bat swarm or whatsoever other skill you want to get nerfed. Just do the community a great favor and learn to play before you rant and whine. There is literally nothing in this game that you can't counter.
  • bg22
    bg22
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    I just read all the vamp abilities. You're kidding me right? Passives that decrease incoming damage by 50%? Run while sneaking? Stam and Magicka recovery increase by 5%? Then the active mist form? Negate ALL damage by 75%? Hahahahaha This is a joke right?

    Now that I see the ridiculous *** the devs have for vampires, I'm honestly considering leaving the game. And that's *** to say bc up until this, this has literally been my favorite game of all time.

    Let's talk ab JUST one passive- Undeath: negate damage up to 50% when health drops below 30%. This (if I had it as a VR2) would basically give me an additional 600hp if you broke down the numbers.
    - Then stack that on the active that negates 75% damage from all souces (for how long, I'm unsure) but even for 5-6 seconds it would equate to roughly 1000hp being added to my health. In total with just one passive, and one active that's a buffer of 1600hp. Where else in ANY skill line can you gain numbers like that on top of your class abilities?

    You can't. This is *** ridiculous.
    Edited by bg22 on 23 April 2014 14:32
  • bg22
    bg22
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    I'd be willing to bet all the little kids posting ab "it's so not OP" are in fact vampires, who "pvp" with no less than 3-4 full groups and pretend they know how to pvp.
  • cjtignub17_ESO
    cjtignub17_ESO
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    @bg22: U do realize all the vampire passives are currently bugged and do not work such as Undeath....

    Again the fact that you had to even read the list of passives and you don't have the majority of skills memorized at this time just tells me u are new to the game and don't fully understand the mechanics. Please just stop posting until you learn a bit more about the game.

    Again I get it can be frustrating but thats what playing a new MMO is about it takes time to learn a new game and how to counter certain builds. I remember when I went to TSW it took me about a solid month of PVPing before I really became competent at it and learned to beat most of the builds that people cried were "OP".

    The game is actually well balanced every ability has its weakness its very rock paper scissors based. Making changes now when balancing has been going on for over a year will massivly ruin the game.

    One of the biggest issues ur probably facing is that I'd assume your a sub VR1 fighting a VR5+. You have a massive advantage with levels in this game, better armor, enchants, more skills = more passives, higher alliance rank for those Alliance skill passives (which rock). Better set bonuses.

    Again don't cry for nerf when you dont' fully understand what your asking them to nerf. Vampire is rather weak atm a Fire Mage DK is still prob the best build in game and would wtfpwn any vamp any day of the week. Throw emperor on him and u got someone that could wipe an entire zerg single handedly.
    - But even there an organized group of 5-6 people could kill an emp fire mage DK.

    Protip
    Another thing is to use Wyykdds outfitter (spelt that wrong) It allows you to set up a bunch of different armor+skill builds so you can quickly swap between battles. So if you see a vamp coming click one button and boom you are in ur full light aromor resis set with abilities such as weakness to elements (to really F up their fire resis) and Fire + Fighters guild attcks and negate magic ultimate.

    This is a strategy game 1 build will not work for every situation.
    Edited by cjtignub17_ESO on 23 April 2014 14:50
  • 7788b14_ESO
    7788b14_ESO
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    Dear devs, I'm rock and I think paper is op, please nerf paper. Scissors is fine by the way...
    Edited by 7788b14_ESO on 23 April 2014 15:00
  • 7788b14_ESO
    7788b14_ESO
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    Neferath wrote: »
    Honestly i don't get it. Every single time someone realises that he has to adapt and perhaps change some sills he used to use the whole time the answer is "nerf them i can't kill them right the way i killed all others".

    Stop this whining and ranting about op skills once and for all. I don't care if it's the bolt escape, dk standard, bat swarm or whatsoever other skill you want to get nerfed. Just do the community a great favor and learn to play before you rant and whine. There is literally nothing in this game that you can't counter.

    Why nerf a good game to hell? Once the nerf bat comes out it usually rolls through all the classes, leaving us with endless skills adjustments which are expensive in his game and endless rotations of class rebalancing.
    Edited by 7788b14_ESO on 23 April 2014 15:00
  • Bunk
    Bunk
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    Neferath wrote: »
    Honestly i don't get it. Every single time someone realises that he has to adapt and perhaps change some sills he used to use the whole time the answer is "nerf them i can't kill them right the way i killed all others".

    Stop this whining and ranting about op skills once and for all. I don't care if it's the bolt escape, dk standard, bat swarm or whatsoever other skill you want to get nerfed. Just do the community a great favor and learn to play before you rant and whine. There is literally nothing in this game that you can't counter.

    Why nerf a good game to hell? Once the nerf bat comes out it usually rolls through all the classes, leaving us with endless skills adjustments which are expensive in his game and endless rotations of class rebalancing.
    hehehehe

    nerf bat
    idiot
  • bg22
    bg22
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    @bg22: U do realize all the vampire passives are currently bugged and do not work such as Undeath....

    Again the fact that you had to even read the list of passives and you don't have the majority of skills memorized at this time just tells me u are new to the game and don't fully understand the mechanics. Please just stop posting until you learn a bit more about the game.

    Again I get it can be frustrating but thats what playing a new MMO is about it takes time to learn a new game and how to counter certain builds. I remember when I went to TSW it took me about a solid month of PVPing before I really became competent at it and learned to beat most of the builds that people cried were "OP".

    The game is actually well balanced every ability has its weakness its very rock paper scissors based. Making changes now when balancing has been going on for over a year will massivly ruin the game.

    One of the biggest issues ur probably facing is that I'd assume your a sub VR1 fighting a VR5+. You have a massive advantage with levels in this game, better armor, enchants, more skills = more passives, higher alliance rank for those Alliance skill passives (which rock). Better set bonuses.

    Again don't cry for nerf when you dont' fully understand what your asking them to nerf. Vampire is rather weak atm a Fire Mage DK is still prob the best build in game and would wtfpwn any vamp any day of the week. Throw emperor on him and u got someone that could wipe an entire zerg single handedly.
    - But even there an organized group of 5-6 people could kill an emp fire mage DK.

    Protip
    Another thing is to use Wyykdds outfitter (spelt that wrong) It allows you to set up a bunch of different armor+skill builds so you can quickly swap between battles. So if you see a vamp coming click one button and boom you are in ur full light aromor resis set with abilities such as weakness to elements (to really F up their fire resis) and Fire + Fighters guild attcks and negate magic ultimate.

    This is a strategy game 1 build will not work for every situation.

    No, I'm V2. And a game where you have to use a addon to swap sets of armor just to fight one specific thing, is broken. You don't see anyone having to swap armor to fight Templars or Nightblade builds, do you?

    The way you explain it and try to justify it is one sided. If I basically HAVE to swap gear for a vampire, but no other class, there's clearly an issue.

    You say vamp passives are broke? Is that bc you're a vampire and still losing? They better buff those passives then, we can't have Edward here losing.
    Edited by bg22 on 23 April 2014 19:28
  • bg22
    bg22
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    Dear devs, I'm rock and I think paper is op, please nerf paper. Scissors is fine by the way...

    You're missing it with your "original" analogy, in this case rock beats paper and scissors... At the same time.

    Nice try tho, move along and enjoy your ignorant bliss.
  • cjtignub17_ESO
    cjtignub17_ESO
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    bg22 wrote: »
    The way you explain it and try to justify it is one sided. If I basically HAVE to swap gear for a vampire, but no other class, there's clearly an issue.

    You say vamp passives are broke? Is that bc you're a vampire and still losing? They better buff those passives then, we can't have Edward here losing.

    The only reason you need to swap to fight vamps and werewolves is because they are susceptible to certain skills/abilities. In exchange for that they are given certain advantages. Theres a pro and a con.

    When fighting them you should exploit their con (fire or poison weakness or fighters guild) and thus swap in order to exploit this weakness.


    I personally do swap if I get in a small group situation vs a NB or a templar.

    I run pretty much 8 builds:
    1.) Big group AOE dps
    2.) Big group AOE heals
    3.) 1v1 vs NB
    4.) 1v1 vs templar
    5.) Fighters guild +fire dmg + survivability for fighting vamp/ww
    - I don't have any poision abilities or i'd swap that skill and make a sep for WW
    6.) Small group gank high survival
    7.) Small group gank dps focused
    8.) Scroll running
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    classes are never meant to be balanced. the class system is a rock paper scissors, and its that way in more fantasy rpg. if you build yoru character right, you can take out one type of character, but youll still be vulnerable to another. get over it. seriously every time i come to the forums its "vampire this, nerf that, dk hit me with a wuffle ball bat"

    edit: rock paper scissors is a general anology, there are far more than three ways to build a character. some will beat others, others will bet the some.
    Edited by bloodenragedb14_ESO on 23 April 2014 21:12
  • Zershar_Vemod
    Zershar_Vemod
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    Neferath wrote: »
    Honestly i don't get it. Every single time someone realises that he has to adapt and perhaps change some sills he used to use the whole time the answer is "nerf them i can't kill them right the way i killed all others".

    Stop this whining and ranting about op skills once and for all. I don't care if it's the bolt escape, dk standard, bat swarm or whatsoever other skill you want to get nerfed. Just do the community a great favor and learn to play before you rant and whine. There is literally nothing in this game that you can't counter.

    THIS
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • eisenheitb16_ESO
    What people don't understand, and I don't mean OP at all, is that sometimes, people want to learn HOW to fight against.
    L2P is fine, as long as you CAN learn.
    Here, you die. And that is all.
    As a VR2 healer, I just got out of a fight like one hour and a half ago.
    We were 40, and we were wiped. We ran into the fort, there was a vampire.
    Emperor + Vampire actually (named Pryda as people said, I don't know much about that).
    The front line dropped on the floor, while we were pre-healing (5 healers).

    You all can tell "You can outheal it !", or "Learn to play against a vampire !".
    If you don't have time to play and fight because you're dead in litteraly 2 seconds, you don't learn anything.

    Now, you can all turtle into "Vamp is fine".
    But judging from the number of players which became a vampire in PvP, the number of Mist Form I see, and the number of Bat Swarm I try to heal against...
    No, Vampire is not fine.
  • monkeymystic
    monkeymystic
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    Bat swarm is what needs a nerf, NOT a AoE cap that hurts everything else.

    They nerfed inhale (lol?), which isnt even a great skill, and kept bat swarm untouched. What is zenimax thinking?

    They need to start seeing that general aoe is not the problem, bat swarm and pulsar spam is. And they need to nerf escape bolt.

    LOOK AT THE REAL PROBLEMS.
  • Valei
    Valei
    Soul Shriven
    Bat swarm needs to be nerfed. Banner needs to be toned down. Root is fine. Mistform needs to be nerfed along with sorc teleport.
  • Mange
    Mange
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    Bat swarm is what needs a nerf, NOT a AoE cap that hurts everything else.

    They nerfed inhale (lol?), which isnt even a great skill, and kept bat swarm untouched. What is zenimax thinking?

    They need to start seeing that general aoe is not the problem, bat swarm and pulsar spam is. And they need to nerf escape bolt.

    LOOK AT THE REAL PROBLEMS.

    Should have stopped at bat form, you lost me when you said pulsar needs a nerf then followed up with bolt escape. I don't use pulsar for the record, good aoe mediocre damage.
  • Semel
    Semel
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    pulsar

    lol you want to nerf PBAOE(!) ability with a short range and a mediocre damage( 210-240 per hit) that puts a caster in grave danger of being aggro-magnet and gettign gangraped to death?

    What a moronic idea.

  • Kypho
    Kypho
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    Semel wrote: »
    pulsar

    lol you want to nerf PBAOE(!) ability with a short range and a mediocre damage( 210-240 per hit) that puts a caster in grave danger of being aggro-magnet and gettign gangraped to death?

    What a moronic idea.

    mediocre :D
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