So what? Look at sorcerers teleporting lightning fast no one can catch them
I think 7 second immunity too root is too long. There definitely needs to be immunity after breaking root but I feel something around 4 seconds would be more reasonable. Root is not as powerful as stun.
I think 7 second immunity too root is too long. There definitely needs to be immunity after breaking root but I feel something around 4 seconds would be more reasonable. Root is not as powerful as stun.
scy22b14_ESO wrote: »I think 7 second immunity too root is too long. There definitely needs to be immunity after breaking root but I feel something around 4 seconds would be more reasonable. Root is not as powerful as stun.
Have you ever had someone root you, then strafe around to your back? If you are a healer, I can see how roots aren't quite as powerful as a stun, but if you're anyone else, they're every bit as powerful.
You can't ranged attack someone who isn't in your view, nor can you melee attack them. You can't vanish out of them, as you'll be stuck in place. You can't roll out of them, as they'll simply reapply it.
Other than healing and bolt escaping, what are you supposed to do against chain immobilization? In this sense, they're every bit as strong as any stun. There's simply no excuse they should be treated any differently.
Harbingers wrote: »I lol'd when I read this, give it up nord.
Also, it's classified as a root as I'm sure you've been told by now.
scy22b14_ESO wrote: »I think 7 second immunity too root is too long. There definitely needs to be immunity after breaking root but I feel something around 4 seconds would be more reasonable. Root is not as powerful as stun.
Have you ever had someone root you, then strafe around to your back? If you are a healer, I can see how roots aren't quite as powerful as a stun, but if you're anyone else, they're every bit as powerful.
You can't ranged attack someone who isn't in your view, nor can you melee attack them. You can't vanish out of them, as you'll be stuck in place. You can't roll out of them, as they'll simply reapply it.
Other than healing and bolt escaping, what are you supposed to do against chain immobilization? In this sense, they're every bit as strong as any stun. There's simply no excuse they should be treated any differently.
Yes I have been in those scenarios. You are correct in that SOME scenarios root can be just as deadly as a stun. However, I've also been in scenarios where I was rooted by a far away target but I was still been able to fight back with my ranged abilities. I've also been in scenarios where I've been rooted and was able to use active mitigation abilities/self heals/potions to survive the encounter. These scenarios are not possible with stun. There is still a big difference in power between the two forms of cc. Again I said there should be immunity to root, just not the same duration as stun, so chain immobilize still wouldn't be possible.
scy22b14_ESO wrote: »Anecdotal. Individual experience may vary. I can't recall a situation where I had to sit through an entire stun. Does that mean stuns aren't strong enough? No, it means that every single class/build in the game can counter them. As it stands now, there is no counter whatsoever to root/immobilization spam unless you belong to a very select group of people.
Stuns are balanced under the current CC mechanics. Roots are not.
scy22b14_ESO wrote: »Anecdotal. Individual experience may vary. I can't recall a situation where I had to sit through an entire stun. Does that mean stuns aren't strong enough? No, it means that every single class/build in the game can counter them. As it stands now, there is no counter whatsoever to root/immobilization spam unless you belong to a very select group of people.
Stuns are balanced under the current CC mechanics. Roots are not.
I didn't say roots are balanced in current design. I'm very much in the camp that root needs immunity after it is broken/ends. I'm just saying if all other things are equal, root is not as powerful as a stun. Therefore I feel the duration of root immunity should be shorter.
scy22b14_ESO wrote: »The CC immunity needs to be longer than the duration of the CC itself. Having a 4 second immunity for a 4 second CC is flawed game design. If you reduce the immunity on talons, then you need to reduce the duration as well. There's a reason you're immune for 7 seconds when breaking out of a 4 second stun. Roots should be treated to the same restrictions.
Its time to talk about Dark Talons. This skill is without a doubt the most broken ability in the game. It is, perhaps, the most broken ability in the history of MMOs.
Alandauron wrote: »Harbingers wrote: »I lol'd when I read this, give it up nord.
Also, it's classified as a root as I'm sure you've been told by now.
Sad to see you of all people chiming in to support this. You should be ashamed
I ll tell u a little secret , u can t.Harbingers wrote: »Alandauron wrote: »Harbingers wrote: »I lol'd when I read this, give it up nord.
Also, it's classified as a root as I'm sure you've been told by now.
Sad to see you of all people chiming in to support this. You should be ashamed
I have witnessed the nerf of DK's every major and most of the minors patches for the past year. Enough is enough, it's not OP.
I'll let you in on a little secret, dodge roll away from DK, not towards them. ;p
davidetombab16_ESO wrote: »I ll tell u a little secret , u can t.Harbingers wrote: »Alandauron wrote: »Harbingers wrote: »I lol'd when I read this, give it up nord.
Also, it's classified as a root as I'm sure you've been told by now.
Sad to see you of all people chiming in to support this. You should be ashamed
I have witnessed the nerf of DK's every major and most of the minors patches for the past year. Enough is enough, it's not OP.
I'll let you in on a little secret, dodge roll away from DK, not towards them. ;p
Harbingers wrote: »Good thing they just buffed Dark Talons!
Harbingers wrote: »Good thing they just buffed Dark Talons!
Ya my jaw literally dropped. It was more of a fix to things not working properly than a buff though.
dnotecmb16_ESO wrote: »I don't like nerfing things, so I'll simply ask if we can make Encase as good as Dark Talons.
Thanks.
captain_awesome wrote: »Yeah, this sort of OP *** makes me completely uninterested in pvp.
It needs a giant nerf.
Ragnar_Lodbrok wrote: »Another nerf x thread. Please just L2P
Against unavoidable ability? Right.
I play DK myself, and I am in agreement with OP. A immobilize skill that ignores all counter functions is way too powerful, not to mention it costs next to nothing.
captain_awesome wrote: »Yeah, this sort of OP *** makes me completely uninterested in pvp.
25 people on 1 guy and he doesn't die. Cant be CC'd and kills 13 of us.
Bullcrap.
It needs a giant nerf, pvp is dead for me until this shiat is fixed.