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Will you be cancelling your subscription because of the issue of inventory management?

  • EliteZ
    EliteZ
    ✭✭✭
    No.
    Anyone who leaves a game because they are not able to store every single item in their inventory, should not be playing the game in the first place.

    For every person who does quit the game for this reason, one less QQ thread we will have to see on the forums.
  • Brennan
    Brennan
    ✭✭✭
    No.
    lol @‌Brennan

    Thanks for clarifying this. :D

    Dear LadyInTheWater,

    My pleasure!

    Love,

    Brennan

    XOXO

  • Marovec
    Marovec
    ✭✭✭
    No.
    Yeah, definitely leaning towards a bit of self-entitlement if this makes you unsub.

    "I must have everything perfect and exactly the way I want it, or I quit!"

    Yeah, go ahead and take your ball and go home...
  • Beryl
    Beryl
    ✭✭✭
    No.
    I will be canceling my subscription and inventory management is one of the reasons. Far from the only one though.
  • Brennan
    Brennan
    ✭✭✭
    No.
    Beryl wrote: »
    I will be canceling my subscription and inventory management is one of the reasons. Far from the only one though.

    Can I have your stuff?

  • Traisa
    Traisa
    ✭✭✭
    No.
    Not one person that voted "yes" commented, all the comments are from those who said "no". Lol
  • Brennan
    Brennan
    ✭✭✭
    No.
    Traisa wrote: »
    Not one person that voted "yes" commented, all the comments are from those who said "no". Lol

    Now now. Let's not read anything into that. With as many complaint threads that have graced these forums, I have no doubt that most of the people that are quitting have already said their peace. That just leaves one question that I still need them to answer:

    Can I have your stuff?

    :D
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No.
    Good grief no.
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    No.
    Traisa wrote: »
    Not one person that voted "yes" commented, all the comments are from those who said "no". Lol

    With any luck, it's because those people have quit already. Then maybe we can see constructive things on the crafting forums, instead of "gimme gimme" threads.

    @Brennan‌ If anyone gives you their stuff, you officially win at ESO. =p
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Brennan
    Brennan
    ✭✭✭
    No.
    @Brennan‌ If anyone gives you their stuff, you officially win at ESO. =p

    @LadyInTheWater‌ - I'll keep you posted. Maybe start a "Thank you for the stuff" thread.

    Or maybe a poll!

    If you quit, will you give your stuff to Brennan?

    Yes.
    No.

  • RomedyMC
    RomedyMC
    ✭✭✭
    No.
    Again with this. QQ

    For those of you TL;DR, Forums use too many first-person pronouns. Think outside of your own perception for a bit. (Tall task, I know.) ESO uses inventory as a means of removing currency from the economy. ESO has chosen to limit what a character can do to avoid the "Super-character".

    Edit: This was turning into a novel that few will read, so I just removed most of it. My main point is this: If you want to offer a constructive argument that a developer will listen to then you first must try to understand WHY the current system is in place.

    Too many people say, "I think..." or "From my perspective...". Inventory serves the vital function of keeping our stuff, but it serves a higher purpose in ESO that no one is really talking about.

    So, every MMO has, among others, 2 important needs:
    1.) A way to get currency into the economy.
    2.) A way to get currency out of the economy.

    If you don't understand why ESO must get gold out of the economy through inventory expansion, horses, repairs, etc, then please go make a thread entitled "Elder Scrolls Online Does Not Need a Gold Sink" and I will explain why it is crucial there.

    The developers have chosen inventory management as a major gold sink for ESO. They have also chosen to not allow a "super-character" through the allotment of skill points, so it should come as no surprise that they have restricted how many things you can hold on to.

    In time, you may find these "super characters" emerging as that player progresses through the zones, Cyrodil, and enemy territory to obtain skyshards.

    In time, you will stop holding onto crafting materials for "future use" as they will be plentiful through the guild auction houses.

    In time, you will not hoard all those green items so you can one day research their traits.

    Right now, though? You must prioritize. You must accept that you cannot do it all. Actually, you CAN do it all. But you have to put6 forth a little effort instead of just spend real world currency to avoid thinking in a game.

    regards,

    Romedy



    Edited by RomedyMC on 21 April 2014 20:07
  • Catches_the_Sun
    Catches_the_Sun
    ✭✭✭✭✭
    No.
    Not a chance. Inventory issues will only improve as I level up, gain more bag & bank space, while at the same time requiring fewer provisioning ingredients and complete my Blacksmith research.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • GLaDOS
    GLaDOS
    ✭✭✭
    No.
    Brennan wrote: »
    @Brennan‌ If anyone gives you their stuff, you officially win at ESO. =p

    @LadyInTheWater‌ - I'll keep you posted. Maybe start a "Thank you for the stuff" thread.

    Or maybe a poll!

    If you quit, will you give your stuff to Brennan?

    Yes.
    No.

    I would find this highly entertaining and look forward to maybe seeing it someday! :D

    In the highly unlikely event that I should ever walk away from the saucy wench called ESO whole stole my heart, I will give you all of my stuff.

    Even my prized collection of goat meat and bug parts. :P

    Still alive.
  • Brennan
    Brennan
    ✭✭✭
    No.
    RomedyMC wrote: »
    Again with this. QQ

    For those of you TL;DR, Forums use too many first-person pronouns. Think outside of your own perception for a bit. (Tall task, I know.) ESO uses inventory as a means of removing currency from the economy. ESO has chosen to limit what a character can do to avoid the "Super-character".

    Edit: This was turning into a novel that few will read, so I just removed most of it. My main point is this: If you want to offer a constructive argument that a developer will listen to then you first must try to understand WHY the current system is in place.

    Too many people say, "I think..." or "From my perspective...". Inventory serves the vital function of keeping our stuff, but it serves a higher purpose in ESO that no one is really talking about.

    So, every MMO has, among others, 2 important needs:
    1.) A way to get currency into the economy.
    2.) A way to get currency out of the economy.

    If you don't understand why ESO must get gold out of the economy through inventory expansion, horses, repairs, etc, then please go make a thread entitled "Elder Scrolls Online Does Not Need a Gold Sink" and I will explain why it is crucial there.

    The developers have chosen inventory management as a major gold sink for ESO. They have also chosen to not allow a "super-character" through the allotment of skill points, so it should come as no surprise that they have restricted how many things you can hold on to.

    In time, you may find these "super characters" emerging as that player progresses through the zones, Cyrodil, and enemy territory to obtain skyshards.

    In time, you will stop holding onto crafting materials for "future use" as they will be plentiful through the guild auction houses.

    In time, you will not hoard all those green items so you can one day research their traits.

    Right now, though? You must prioritize. You must accept that you cannot do it all. Actually, you CAN do it all. But you have to put6 forth a little effort instead of just spend real world currency to avoid thinking in a game.

    regards,

    Romedy



    Eve Online hired an actual economist to manage sinks and faucets in that game. Those of us that have played it long enough and were paying attention know precisely what sinks and faucets are and why they are an absolute fundamental in every MMO.

  • RomedyMC
    RomedyMC
    ✭✭✭
    No.
    Brennan wrote: »

    Eve Online hired an actual economist to manage sinks and faucets in that game. Those of us that have played it long enough and were paying attention know precisely what sinks and faucets are and why they are an absolute fundamental in every MMO.

    I've only dabbled with Eve but had quite a few friends that suddenly disappeared and reappeared months or years later due to Eve. Simply by knowing the terms "sinks" and "faucets" as they apply to economy management means that comment was not directed at you. =)

  • Brennan
    Brennan
    ✭✭✭
    No.
    RomedyMC wrote: »
    Brennan wrote: »

    Eve Online hired an actual economist to manage sinks and faucets in that game. Those of us that have played it long enough and were paying attention know precisely what sinks and faucets are and why they are an absolute fundamental in every MMO.

    I've only dabbled with Eve but had quite a few friends that suddenly disappeared and reappeared months or years later due to Eve. Simply by knowing the terms "sinks" and "faucets" as they apply to economy management means that comment was not directed at you. =)

    ;)

  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    No.
    No. It is, without a doubt, the single worst-designed aspect of the game I've encountered so far. But I doubt I'd quit over it.

    If I find myself quitting, it'll almost certainly be over the lousy customer service.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Brennan
    Brennan
    ✭✭✭
    No.
    No. It is, without a doubt, the single worst-designed aspect of the game I've encountered so far. But I doubt I'd quit over it.

    If I find myself quitting, I will give my stuff to Brennan.

    FTFY! :D

  • Beryl
    Beryl
    ✭✭✭
    No.
    Brennan wrote: »
    Beryl wrote: »
    I will be canceling my subscription and inventory management is one of the reasons. Far from the only one though.

    Can I have your stuff?

    @‌ Brennan
    I don't understand your comment/question.

    What was wrong with my answer? There are some game-related reasons why I am cancelling my subscription. Several aspects related to inventory are among those, but alone they would not be enough.
  • Brennan
    Brennan
    ✭✭✭
    No.
    Beryl wrote: »
    Brennan wrote: »
    Beryl wrote: »
    I will be canceling my subscription and inventory management is one of the reasons. Far from the only one though.

    Can I have your stuff?

    @‌ Brennan
    I don't understand your comment/question.

    What was wrong with my answer? There are some game-related reasons why I am cancelling my subscription. Several aspects related to inventory are among those, but alone they would not be enough.

    @Beryl‌ - if you're cancelling your subscription, for whatever reason, you aren't going to need any of your stuff. I would be happy to take it off your hands and make sure it gets put to good use! Think of me as your own personal "Caretaker of Stuff"! ;)

  • Beryl
    Beryl
    ✭✭✭
    No.
    Brennan wrote: »
    @Beryl‌ - if you're cancelling your subscription, for whatever reason, you aren't going to need any of your stuff. I would be happy to take it off your hands and make sure it gets put to good use! Think of me as your own personal "Caretaker of Stuff"! ;)
    I have enough friends who will take whatever I am ready to share. The rest I will keep for future. I do have some fate in this game and planning to have a look again in half a year or so, it is just at the moment I am not satisfied with this product.
  • RomedyMC
    RomedyMC
    ✭✭✭
    No.
    Beryl wrote: »
    I have enough friends who will take whatever I am ready to share. The rest I will keep for future. I do have some fate in this game and planning to have a look again in half a year or so, it is just at the moment I am not satisfied with this product.

    I've been looking for the appropriate place for people to actually list out the reasons why they are leaving. Not in a malicious, argumentative way but in a curious, help-me-see-from-your-perspective type of way.

    Obviously this cannot be done on an internet forum. :<

    That said, would you care to make a short list of what is driving you away? I have no intention of arguing with you, although I cannot say the same for others ... I'm curious to see from someone elses perspective. =)

    Edited by RomedyMC on 21 April 2014 21:47
  • Mailmann
    Mailmann
    ✭✭✭
    Inventory management definitely needs some improvement. Between stack size issues and not enough inventory space, I spend much more time than I would like on managing my inventory. I do not feel that this issue is enough to quit the game over, however it could be a contributing factor when one considers all the other issues with ESO. In any case, ZOS has made some rather important strides in fixing some of these issues and I hope that this trend continues.
  • Beryl
    Beryl
    ✭✭✭
    No.
    RomedyMC wrote: »
    That said, would you care to make a short list of what is driving you away? I ahve no inetntion of arguing with you, although I cannot say the same for tohers ... I'm curious to see from someone elses perspective. =)

    (Sorry in advance for a lengthy response. I tried to be as short as I can, and after rereading I see a lot of things I forgot to mention.)

    I can, yes. And I will probably not return to this topic because I also have no intention to discuss tastes/opinions/preferences :) Everything below is my personal opinion and it does not have to represent a view of any larger group of players.

    1) No alternative quest way for leveling alts. I love alts and I do not see a way to enjoy my alt-hobby here. With my main I will visit all three alliances anyway and see all major quest lines - it is needed for the skill points. My alts in any alliance would have to follow through exactly same adventures and on the second play through they feel boring. I heard all those voices and jokes, I watched all the rituals, I want to skip them and questing turns into mindless running from one pointed to another. I don't have enough freedom in the order of my adventures as I have in Oblivion/Skyrim, I don't have enough simplicity in quests as I have in other MMOs.

    3) Some widely discussed store/AH and inventory issues. I would love to see at least some of the following: larger store (not necessarily server wide, but more than 500 people), not related to a guild store, search function in the store, a possibility to lock items to avoid accidental selling/deconstructing, personal bank for every character to keep memorable items (I would agree to reduce the bag size for that), more tabs in the inventory so that I don't have 100 names listed in the materials section (preferably customisable tabs).

    3) Lack of many quality of life features: preview of items, chat bubbles, cosmetic features (at least predictable colours of crafted items), default chat channels which keep /whisper in a separate tab (it is easy to make, but too many people miss personal tells because they are lost in /zone blabbering), a cooking book with recipes available even when you are far from a campfire, combat information (buffs, debuffs, who killed me, is my dot still ticking), information about last log on of my friend or guild member, and so on. I know that there are addons covering many of these features, but it is not good enough for me. I want to be sure that other players who don't use addons can see the same things as I do. After all, it is not a solo game which we are free to change as we wish. In Oblivion/Skyrim I was fine with so many addons, in an MMO - no.

    4) Trivial to level crafting. I have a feeling that soon enough everyone will be maxed in every craft except enchanting and a month later in enchanting as well. Some crafts look slow at the start and all the talks about "You have to team up with someone and exchange your products" make you think that a solo crafter can't succeed. However, when you get to level 40+ and spend a bit of time just deconstructing everything you find - you max all crafts before you can use the items you craft. And you can do that all on one character if you wish. This full freedom is not good for crafting economy.

    5) Combat and group mechanics. I like to play support roles such as crowd control or healing. The first one does not exist in ESO, the second one it too boring. I healed all non-veteran dungeons and some of the veteran ones. I am deeply disappointed by the facts that I can't select a target for my next heal and that I have only a small number of healing skills (as templar with resto-staff and two bars full of skills I still find it boring and not various enough).

    6) Characters and aesthetics. Armour looks like tattoos on your body, heavy armour moves up and down when you talk, there is no volume or thickness in any material. Since I have to stare at my character so much, I can't ignore these details and they irritate me after some time.
  • Brennan
    Brennan
    ✭✭✭
    No.
    Beryl wrote: »
    RomedyMC wrote: »
    That said, would you care to make a short list of what is driving you away? I ahve no inetntion of arguing with you, although I cannot say the same for tohers ... I'm curious to see from someone elses perspective. =)

    (Sorry in advance for a lengthy response. I tried to be as short as I can, and after rereading I see a lot of things I forgot to mention.)

    I can, yes. And I will probably not return to this topic because I also have no intention to discuss tastes/opinions/preferences :) Everything below is my personal opinion and it does not have to represent a view of any larger group of players.

    1) No alternative quest way for leveling alts. I love alts and I do not see a way to enjoy my alt-hobby here. With my main I will visit all three alliances anyway and see all major quest lines - it is needed for the skill points. My alts in any alliance would have to follow through exactly same adventures and on the second play through they feel boring. I heard all those voices and jokes, I watched all the rituals, I want to skip them and questing turns into mindless running from one pointed to another. I don't have enough freedom in the order of my adventures as I have in Oblivion/Skyrim, I don't have enough simplicity in quests as I have in other MMOs.

    3) Some widely discussed store/AH and inventory issues. I would love to see at least some of the following: larger store (not necessarily server wide, but more than 500 people), not related to a guild store, search function in the store, a possibility to lock items to avoid accidental selling/deconstructing, personal bank for every character to keep memorable items (I would agree to reduce the bag size for that), more tabs in the inventory so that I don't have 100 names listed in the materials section (preferably customisable tabs).

    3) Lack of many quality of life features: preview of items, chat bubbles, cosmetic features (at least predictable colours of crafted items), default chat channels which keep /whisper in a separate tab (it is easy to make, but too many people miss personal tells because they are lost in /zone blabbering), a cooking book with recipes available even when you are far from a campfire, combat information (buffs, debuffs, who killed me, is my dot still ticking), information about last log on of my friend or guild member, and so on. I know that there are addons covering many of these features, but it is not good enough for me. I want to be sure that other players who don't use addons can see the same things as I do. After all, it is not a solo game which we are free to change as we wish. In Oblivion/Skyrim I was fine with so many addons, in an MMO - no.

    4) Trivial to level crafting. I have a feeling that soon enough everyone will be maxed in every craft except enchanting and a month later in enchanting as well. Some crafts look slow at the start and all the talks about "You have to team up with someone and exchange your products" make you think that a solo crafter can't succeed. However, when you get to level 40+ and spend a bit of time just deconstructing everything you find - you max all crafts before you can use the items you craft. And you can do that all on one character if you wish. This full freedom is not good for crafting economy.

    5) Combat and group mechanics. I like to play support roles such as crowd control or healing. The first one does not exist in ESO, the second one it too boring. I healed all non-veteran dungeons and some of the veteran ones. I am deeply disappointed by the facts that I can't select a target for my next heal and that I have only a small number of healing skills (as templar with resto-staff and two bars full of skills I still find it boring and not various enough).

    6) Characters and aesthetics. Armour looks like tattoos on your body, heavy armour moves up and down when you talk, there is no volume or thickness in any material. Since I have to stare at my character so much, I can't ignore these details and they irritate me after some time.

    @Beryl‌, that is the most honest and thorough feedback I think I've seen. I could attempt to address each one but I think most of what you're looking for is simply going to take time.

    There is no MMO that meets everyone's needs and expectations. We all need to kind of take the bad with the good. Unfortunately for you, it would seem ESO may be catering to everyone but you or at least that is your perception of your current situation.

    Honestly, if you're not enjoying yourself here walking away is not a bad thing. I don't say that to be mean or callous. I say it because there is no sense making yourself miserable because everyone else is enjoying a particular activity. I wish you the best of luck wherever you find your feet. Hopefully you come back after some time and some of your concerns may be addressed.

  • Charwyn
    Charwyn
    ✭✭
    No.
    No, why would I?

    And yes, this is Elder Scrolls. It always sucked at inventories. Deal with it.

    (I don't say it's a good thing, but seriously - deal with it).
  • jeagerb16_ESO
    No.
    Do have to say, what issue?, sure I've a bank full of mats to make stuff but it's hardly an issue since older things can be destroyed/sold very easily.
  • Phranq
    Phranq
    ✭✭✭
    No.
    14 people answered "Yes" but not one of them posted a comment... I would really like to hear from them... I have had my share of inventory woes.. especially with provisioning... but I made an alt storage toon, and I can cope..
  • Trainerdc
    Trainerdc
    ✭✭
    No.
    Yeah right Ill cancel because of inventory problems... Look go to a game like Wow and look at the bag space there. It is insane how mutch you can carry in this game, yet for some people this is so gamebreaking they want to quit the game? Kids these days...
    "You are far too hard on yourself, my dear, sweet, homicidally insane Pelagius. What would the people do without you? Dance? Sing? Smile? Grow old?"
    -Sheogorath
  • sevcik.miroslaveb17_ESO
    No.
    I must admit that buying imp. Edition was good idea. My horse gave me 21 more inventory slots already and each day I add more :-). So my 121 slots at this moment suffice. I can spend a lot of time out there and then go to town to deconstruct stuff and put mats into bank. Begging is hard, but it is only because people gather everything... Tip for start: don't craft, but sell everything (only do research of traits) anything else needs to be sold. For the money you make you will buy more bags really fast.

    Inventory is really not an issue in this game.
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