Maverick827 wrote: »They said that PTS patch notes aren't final, bit I'd bet there's no amount of logic and reasoning that we could supply for them to either retract this or offer other means for 1H/Shield to actually kill mobs in a reasonable amount of time (maybe buff the damage/stamina ratio of Puncture or Low Slash?).
Pretty sad that all it took was literally two or three people complaining on their forums for them to jump the gun like this. They espoused the "play how you want" mantra, but I guess the fine print was "until we nerf it."
I guess I need to pick up a Destruction Staff now.
Or maybe they're just PvE players sick of getting nerfed because of PvP in every damn MMO. Doubly so because they clearly don't mind making abilities that only do things against monsters as not to imbalance PvP. Except this time, because screw shield users, right?ikilled007b16_ESO wrote: »Lots of people who clearly have never played PvP or have not played it recently seem to be chiming up in this post. At least 85% of players in PvP are now using a shield precisely to do what you see in the videos. The only thing that could make Shield Bashing any more powerful would be if when you spammed it, it also summoned Tie-Fighters to strafe the enemy with lasers. Anyone who says this is not OP is either simply ignorant or using it to crush enemies with.
Maverick827 wrote: »Or maybe they're just PvE players sick of getting nerfed because of PvP in every damn MMO. Doubly so because they clearly don't mind making abilities that only do things against monsters as not to imbalance PvP. Except this time, because screw shield users, right?ikilled007b16_ESO wrote: »Lots of people who clearly have never played PvP or have not played it recently seem to be chiming up in this post. At least 85% of players in PvP are now using a shield precisely to do what you see in the videos. The only thing that could make Shield Bashing any more powerful would be if when you spammed it, it also summoned Tie-Fighters to strafe the enemy with lasers. Anyone who says this is not OP is either simply ignorant or using it to crush enemies with.
Tanks are already marginalized enough in PvE. There's already such a small reason to go 1H/Shield, after this narrow-sighted nerf, there will.be none. You get a better taunt from Undaunted anyway.
Maverick827 wrote: »Another problem is that you're expecting us to take your figure of "most people who PvP are using shileds now" as gospel, when you have every reason in the world to lie about it. PvE players, however, have no such motive to lie about our experiences and positions because we're not playing the competitive part of the game.
Shield Bash is the only thing that makes 1H/Shield viable in PvE. Nothing in the patch notes indicates that they plan on compensating for its loss in any way. Their typical lack of communication makes us unsure if they even know this problem.
PvPers are always going to complain about and threaten to quit over something. If they're not going to compensate PvE nerfs because of PvP nerfs, we need to fight said PvP nerfs.
The problem with this is all the damn melee skills are horrible . you take it away and those that play heavy type tank chr'swont be able to kill things effciently and effectively in VR PVE content. im fine with them nerfing it if they fix Melee in general its F ing horrible. Melee skills are pretty horrible but i do understand in PVP shield charge stun and bashing you to death is no fun. but there are several classes and skill combos that are just as over powered"Deadly bash" skill should be nerfed/redesigned.
2.2k damage bursts for 2-3seconds,with almost no stamina cost.It deals more damage in PvP than 2h sword,DW or bow.
If you meet shielded enemy 1v1 you can run,or being shieldspammed to the death.You can't stun/share/immobilize bash spamming enemy,because he's holding block,and ALL he need to do,to kill you is spamming shieldbash (300,500crits vr1 dk/templar).
That ability should be nerfed/redesigned ASAP.
I asked couple(16persons to be honest) of veteran PvP/Sologankers , (including fame PvP'ers like Kesil),and they completly agree with it.(most of them says its is a kind of bad joke,or "it will be nerfed sooner than bolt escape")
Press RMB to win or interesting PvP?
Increasing shield bash GCD(global coolodwn) would be a good solution.So u cannot spam anyone to death for 2sec charge stun.
Update:Update:feniks31_ESO wrote: »Bash is the best single-target melee dps ability in this game at the moment. You just need 3x Glyph of Bashing. Even Veiled Strike(nb) with capped magicka hits not that hard.
http://s12.postimg.org/qzuquvsvx/12973626433376092160_2014_04_19_00002.jpghttp://www.youtube.com/watch?v=1jzKJi_aCBghttp://www.youtube.com/watch?v=X_BaTpZNpLY
Its absloutely useless in PVE and tanks in general across the board are in bad shape in end game. the dynamics in VR dungeons its almost better to not have a heavy armored SNS player .Ragnar_Lodbrok wrote: »Prospero_ESO wrote: »What you need to understand is, this isn't OP at all. It is what One handed and shield was meant to do.
Dude, i have seen people attacking from stealth with shield bash one shotting people, this is one of the most ridiculous skills together with bolt escape. There is no question that the offensive part of the skill has to be adjusted.
And leave sword and shield the weakest weapon in the game? You do realize it has crap for attacks?
DPS can already tank vet dungeons, why can't tanks DPS?beravinprb19_ESO wrote: »People fail to understand that a tank should not be doing competitive damage... What is the point of having a DPS if the tank can do that as well? As a 2H DPS, watching a 1H/S pull off competitive damage by spamming one ability over and over again is almost insulting. Throw in the fact that they are also blocking, and wow... How did that get past beta? I have fought this a number of times in PvP, and it renders a lot of melee builds quite useless.
Maverick827 wrote: »DPS can already tank vet dungeons, why can't tanks DPS?beravinprb19_ESO wrote: »People fail to understand that a tank should not be doing competitive damage... What is the point of having a DPS if the tank can do that as well? As a 2H DPS, watching a 1H/S pull off competitive damage by spamming one ability over and over again is almost insulting. Throw in the fact that they are also blocking, and wow... How did that get past beta? I have fought this a number of times in PvP, and it renders a lot of melee builds quite useless.
Sword and Shield also doesn't mean the character automatically is a tank. If that's what Zenimax intends, then they need to make tanks required, otherwise the entire skill line is pretty unnecessary, no?
Maverick827 wrote: »DPS can already tank vet dungeons, why can't tanks DPS?beravinprb19_ESO wrote: »People fail to understand that a tank should not be doing competitive damage... What is the point of having a DPS if the tank can do that as well? As a 2H DPS, watching a 1H/S pull off competitive damage by spamming one ability over and over again is almost insulting. Throw in the fact that they are also blocking, and wow... How did that get past beta? I have fought this a number of times in PvP, and it renders a lot of melee builds quite useless.
Sword and Shield also doesn't mean the character automatically is a tank. If that's what Zenimax intends, then they need to make tanks required, otherwise the entire skill line is pretty unnecessary, no?
DPS don't tank vet dungeons unless they're exploiting a mechanic or bug with boss AI. Drop that ***.
The fact that its one hand / shields only source of real damage is a different balance issue. A lot of weapons are rather lacking as far as damage is concerned, and most players roll with class abilities instead. That said, its a bad idea to give an excellent defensive weapon a lot of damage too, as everyone will just end up using it. At least, that's how I see it...Maverick827 wrote: »Shield Bash as an interrupt will be fine, but it's Shield Bash as a damage source - the only thing that makes the 1H/Shield line viable at all - that people are worried about.
-Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
Maverick827 wrote: »Too bad they're nerfing it even more:-Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.