Sounds to me like Rythmic got butt hurt at some stage an...
....have fun using it at lvl 28 or whatever, at VR1 your screwed. This is a TWINK BUILD ONLY.
xsorusb14_ESO wrote: »
I wish people would stop defending this.
We all want the game to be better but defending your little op toy contradicts that.
A shield ability that does more damage than a weapon ability (while blocking), interrupts and does not require a skill slot: give it one month and everyone will be running around bashing.
Or fix it now, ffs, before it becomes the elder shields.
http://forums.elderscrollsonline.com/discussion/74975/deadly-bash-extremely-op#latest.
feniks31_ESO wrote: »Bash is the best single-target melee dps ability in this game at the moment. You just need 3x Glyph of Bashing. Even Veiled Strike(nb) with capped magicka hits not that hard.
http://s12.postimg.org/qzuquvsvx/12973626433376092160_2014_04_19_00002.jpg
Brasseurfb16_ESO wrote: »I can only give you one good advice,
Use skills that blind your target and if your foe is a 1 trick pony he will just waste his stamina while you deplete his because he needs to blocks to actualy bash.
Great video Rythmic, your build is weak in comparison to a lot of dk builds
lvl 35 = 6 hits where fire breathe did 1/3 the damage
lvl 15 = 4 hits
lvl 28, 25, 33 and a lvl 10(lol) your build still appears weak, most vets could kill them faster than that, in fact my mates dk took down 3 other vet 10's nearly 5, 2 of which were using your build
He also got a Vet 1 with no attributes in health and another lowbie lvl 38 he couldn't kill cause he ran out of stamina
You keep linking all these videos with useless information, i didn't once see him fight someone higher level than himself and i havent once seen where this supposed 2k per bash hit is and where is this infinite stamina i keep hearing about.
This build is *** and will be thrown out when people start using it again either competent players or people their own level.
Also i didn't once see someone break out of CC then block so you've once again failed to state your point.
How could you possibly think a vr2 killing lowbies would classify as endgame pvp
Actually 4:27 of your video Rythmic where your Shield bash hero fights a lvl 13! who DOES block, watch it and learn, this is how easy it is to counter
Leticron2881 wrote: »Most of Shield Bash Damage's problems comes from being able to attack for a seizable amount of damage, while blocking.
What's the "Rapid Stroke Passive" from?feniks31_ESO wrote: »Bash is the best single-target melee dps ability in this game at the moment. You just need 3x Glyph of Bashing. Even Veiled Strike(nb) with capped magicka hits not that hard.
http://s12.postimg.org/qzuquvsvx/12973626433376092160_2014_04_19_00002.jpg
Brasseurfb16_ESO wrote: »I can only give you one good advice,
Use skills that blind your target and if your foe is a 1 trick pony he will just waste his stamina while you deplete his because he needs to blocks to actualy bash.
U mean skills like sparks from DW? Isn't the issue that bash actually also blocks such effects? I mean i can block snares and other kinds of status effects in PvE, so i assume this also works in PvP?
Did u actually try sparks or other "blind" skills against a bash spamer or just "assume"?
Because its a decent source of damage for tanks in pve.Standard PVP QQ, sadly it's now started in this game too as it was inevitably going to.
Those who are here for the PVE and detest PVP will now see their beloved characters changed beyond recognition when ZOS try and attempt to pander to them and alter/nerf skills which are perfectly fine in the PVE world.
This will fail, as in all other MMOs in history which had PVP failed to achieve 'balance' and stem the QQ. In this ultimately futile attempt PVEers will be collateral damage as they are in WOW, Rift, GW2 (ESPECIALLY GW2), etc.
/sad
I cannot see how obviously broken 1button shieldbash spam which affects only PVP,will break PvE.All i ask and propose in that thread is redesign/fix so it still will helps with holding aggro,but will cut PvP 1button spam burst.
PS.And im gonna bet,ANY MMO will fail,if it will have 1 buttonspam kills in PvP,which can be countered only by "not PvP against players who use broken mechanics".
And this just made me lol -- so humble -- you remind me of a friend I have.xodaNoreshb16_ESO wrote: »But that is just me, I could be wrong, it has happened. Once. O_o
I use shield bash in PvP and I disagree with the OP. It currently does about 200-250 dmg for me (VR1) in PvP. With jewelry enchant to lower its cost I can unload about 15 of them, theoretically 3250 damage. This damage is further reduced by armor and requires the person to stand completely still for 10 seconds or so.
It's strong 1v1, especially against someone with low health. Now here's why it's not overpowered:
1) It's totally blockable. Block reduces its damage by 50%.
2) It's mitigated by armour. You can't shield bash spam someone in heavy armour to death, even if you debuff them first. What's more, you'll be left with 0 stamina to block with afterwards if you try.
3) It's totally irrelevant in group vs. group, as it only does damage to one target.
4) If you block while bashing, anyone attacking you will drain your stamina quite fast. In group PvP you go from full stamina to 0 in about 5 seconds just blocking.
5) Battlefield mobility (speed buff while blocking) does not work. You can simply walk away from someone spamming shield bash with block on. If they don't block, you can stun, knockdown etc. instead.
6) Shield bash spam consumes so much stamina you'll be a sitting duck after. CC break is so expensive it's not doable anymore after bashing some. Also, if someone opens on you and you need to CC break, shield bashing them to death is not possible anymore due to low stamina. Even with veteran stamina pot you can only regain about 400 stamina, enough to survive with block a couple of seconds.
Anyway there's just a few reasons I've encountered in PvP on why shield bash is not that overpowered. The people I can spam to death are those who are below lvl50 and thus have crap for armour in Cyrodiil due to way the scaling works (or doesn't, in this case, was funny having my 1700 armor buff giving 0 in Cyrodiil at low lvl...). With the armour penetration buff granted to all and pierce armour I can effectively make those people have 0 armour. Anyone VR1 or above has their normal stats (ie. their armour buffs work and so on) and thus they are nowhere near as easy to kill.
I use shield bash in PvP and I disagree with the OP. It currently does about 200-250 dmg for me (VR1) in PvP. With jewelry enchant to lower its cost I can unload about 15 of them, theoretically 3250 damage. This damage is further reduced by armor and requires the person to stand completely still for 10 seconds or so.
It's strong 1v1, especially against someone with low health. Now here's why it's not overpowered:
1) It's totally blockable. Block reduces its damage by 50%.
2) It's mitigated by armour. You can't shield bash spam someone in heavy armour to death, even if you debuff them first. What's more, you'll be left with 0 stamina to block with afterwards if you try.
3) It's totally irrelevant in group vs. group, as it only does damage to one target.
4) If you block while bashing, anyone attacking you will drain your stamina quite fast. In group PvP you go from full stamina to 0 in about 5 seconds just blocking.
5) Battlefield mobility (speed buff while blocking) does not work. You can simply walk away from someone spamming shield bash with block on. If they don't block, you can stun, knockdown etc. instead.
6) Shield bash spam consumes so much stamina you'll be a sitting duck after. CC break is so expensive it's not doable anymore after bashing some. Also, if someone opens on you and you need to CC break, shield bashing them to death is not possible anymore due to low stamina. Even with veteran stamina pot you can only regain about 400 stamina, enough to survive with block a couple of seconds.
Anyway there's just a few reasons I've encountered in PvP on why shield bash is not that overpowered. The people I can spam to death are those who are below lvl50 and thus have crap for armour in Cyrodiil due to way the scaling works (or doesn't, in this case, was funny having my 1700 armor buff giving 0 in Cyrodiil at low lvl...). With the armour penetration buff granted to all and pierce armour I can effectively make those people have 0 armour. Anyone VR1 or above has their normal stats (ie. their armour buffs work and so on) and thus they are nowhere near as easy to kill.