Little wall of text:
In current state, when you are fully specced in a sword/shield line:
-You have better dmg with one bash (which takes about ~1 sec or less), than with fully charged (bow etc.) attack (~2 sec).
-Because you are constantly blocking, all offensive abilities with defensive mechanisms (like scatter shot) don't work. Furthermore using one will be propably interrupted, and cause mini-stun on you.
-My attacks are gimped because you are constantly blocking.
-Even if you start to block (with bow/2h/dual), your stamina will be eaten on blocking-only long before shield-spam user run out from his .
-You can't runaway from it, because nearly every shield user have at least one gap closing ability (charge or grab).
So against shield bash:
-you can't run
-you can't sustain
-you can't fight back
-opponent have full defensive potential
And for people, who are saying PvP shouldn't be around 1v1:
I saw shield bashers eating 3 and even more people with this "tactic". More than once or twice, in fact it's more common than the other way. Heck, the only situation when shield basher is eaten, where when he is big outnumbered (1vs4+), or other person has ininitiation bonus (from stealth) and eat him before he reacts and turns face to him to spam till victory.
In fact, whenever i see shield vs anybody: It's safe to assume shield will prevail in like 9 out of 10.
=====
What is problem?
We have too many benefits for no risk, and low cost. Shield bash:
-low cost in stamina
-quick to execute
-quick to repeat
-big damage
-reducing incoming damage (because of blocking stance)
-resisting most incoming cc effects (because of blocking stance).
As far as i understand, this skill is designed mainly as interrupting ability with some damage tied to it. Now it's main role is pure DPS.
How to fix it?
-rising cost im stamina.
With higher cost, user can execute less attacks. Problem with this approach is that, if the cost will be set too high, benefits from interrupting will be too small.
-rising execution time.
With increased "cast time", user can execute less attacks. Problem with this approach is that, we limiting amount of reaction time for interrupting.
-adding post-execution time.
With added delay, user can bash less times. Problem with this approach is bit complex: if we render user unable to attack, gains from interrupting are gimped. Adding any sort of CD will be wrong from "anti-cd" design point-of-view. spammability can be fixed also with little knock-back, so tank will waste some time to close that gap, and not stuned target will have window to act.
-cutting damage
With less damage, spam will deal...less overall damage(Cpt. Obvious!). It's one of safest way to cure problem with shield spamming. I think if regular bash will deal less/equal damage to quick attack (with stamina cost), and with interrupting bash high-damage left, situation will be fixed, without rendering whole mechanic useless/OP.
And stop acting like 1button kill is fine.
Besides that OP sounds like he was one of those *** rogues in wow that sit in stealth all day long on wsg and burn other players only when off cooldowns...
I mean nothing has a cooldown. It's 5 button whack a mole. Which brings me to my point. I think the only part about your entire 2.5sec zerg super-kill is that it can be done with 5 other abilities on the bar.
"Deadly bash" skill should be nerfed/redesigned.
2.2k damage bursts for 2-3seconds,with almost no stamina cost.It deals more damage in PvP than 2h sword,DW or bow.
If you meet shielded enemy 1v1 you can run,or being shieldspammed to the death.You can't stun/share/immobilize bash spamming enemy,because he's holding block,and ALL he need to do,to kill you is spamming shieldbash (300,500crits vr1 dk/templar).
That ability should be nerfed/redesigned ASAP.
I asked couple(16persons to be honest) of veteran PvP/Sologankers , (including fame PvP'ers like Kesil),and they completly agree with it.(most of them says its is a kind of bad joke,or "it will be nerfed sooner than bolt escape")
Press RMB to win or interesting PvP?
Increasing shield bash GCD(global coolodwn) would be a good solution.So u cannot spam anyone to death for 2sec charge stun.
"Deadly bash" skill should be nerfed/redesigned.
2.2k damage bursts for 2-3seconds,with almost no stamina cost.It deals more damage in PvP than 2h sword,DW or bow.
If you meet shielded enemy 1v1 you can run,or being shieldspammed to the death.You ca
Increasing shield bash GCD(global coolodwn) would be a good solution.So u cannot spam anyone to death for 2sec charge stun.
Ragnar_Lodbrok wrote: »
You don't get you are the ONLY one in this thread arguing for a nerf.
Jim_McMasterub17_ESO wrote: »"Time to speak about balance, shield bash spam..."
*facepalm*
Are you serious?
Suggesting nerfs to powers you & everyone else has had less than two weeks to learn & implement tactics for or against?
...I knew this would happen, I knew as soon as people hit 10 & were in PvP mode they'd want to start altering every fraking power in the game to match their particular playstyle.
Shield Bash is NOT OP
I'll explain
1. The stamina drain is heavy and leaves you unable to attack if you run out
2. Simply CC bre....
http://www.youtube.com/watch?v=RPoKHYhigII
1) this guy is lvl 30 fighting lvl 28 weak quest mobsShield Bash is NOT OP
I'll explain
1. The stamina drain is heavy and leaves you unable to attack if you run out
2. Simply CC bre....
Yeah no stamina cost,is "heavy".
Let me show u again an example of "HUGE HEAVY AS MOON STAMINA COST".http://www.youtube.com/watch?v=RPoKHYhigII
Pls stop posing urself like selfish noobs,who cares only about pwning ppls with one buttons.
Peopls like you are killing MMO's since 2009.
at VR1 your screwed. This is a TWINK BUILD ONLY.
at VR1 your screwed. This is a TWINK BUILD ONLY.
I just *** facepalmed here.
Sounds like me and other,adecvate peoples in that thread who agrees with me,is just playing on twinks,and against twinks only.
You dont even know what you are talking about,and i am 100% sure you are another kid who can play only with spamming shield bash and proudly call it "TACTIC".
See that kind of rage,against simple guessing to "redesign" and "investigate",proves u are cant do anything in this game instead of pressing shieldbashes to the win.
Go away.
Ragnar_Lodbrok wrote: »Prospero_ESO wrote: »What you need to understand is, this isn't OP at all. It is what One handed and shield was meant to do.
Dude, i have seen people attacking from stealth with shield bash one shotting people, this is one of the most ridiculous skills together with bolt escape. There is no question that the offensive part of the skill has to be adjusted.
And leave sword and shield the weakest weapon in the game? You do realize it has crap for attacks?
Besides that OP sounds like he was one of those *** rogues in wow that sit in stealth all day long on wsg and burn other players only when off cooldowns...
Nope,i was actually one of the top arena players,but u can enjoy ur dreams about how skillful spambasher you are.
I mean nothing has a cooldown. It's 5 button whack a mole. Which brings me to my point. I think the only part about your entire 2.5sec zerg super-kill is that it can be done with 5 other abilities on the bar.
Nope it cant.Only with spambashing.
And again,only spambash abusers,defending their imbalance style of the game,in this thread.
Elmojito1000eb17_ESO wrote: »Ragnar_Lodbrok wrote: »Its called tactics, get behind him flank him etc. If your pissed because your getting stomped 1 v 1.......
I have 3 characters that use shields.
One of them has no skill points invested in any active skills, all into passive.
It is very powerful indeed, i do not even use my weapon at all with this character.
I am not saying, it needs a nerf, but for you to say "tactics" is just silly.
You can charge into the enemy, and keep bashing and deal huge damage.
It needs to be investigated is what i am supporting, it does more damage than a two handed character of mine with all attributes into stamina.
I don't think this is correct I use a dps calculator(Warlegend HUD Addon) and the two hander is about x1.6 more effective than shield bashing. As per damage per second....which is about right.
No need to nerf the only offense move tanks/one handers have.
Also if it is nerfed as said above, low slash and puncture need their damages boosted(dramatically) and stamina requirements lowered(somewhat)
No other class can spam anything forever. if anything the only thing you managed to prove with this post is siphoning being too goodshield bash stamina cost on lvl50 with stamina reduction jewellery and deadly bash passive is about 40-50, as NB with 1800 stamina and siphoning attacks on, u can spam shield bash infinite:
stamina:1800
bash cost:~ 40-50 stamina
siphoning attack : 10% chance to restore 15% stamina with every bash
1800*0.15*0.1= 27 stamina return per shield bash
stamina regen: 80 per 2sec = 40 per sec = 20 per 0.5sec
shield bash attack speed: 0.5s
27 +20= 47 stamina per shield bash.
Every time u use shield bash u get back 47 stamina, if your shield bash would cost 47 stamina, its free high damage ability.
As redguart u have another stamina reduction, so i dont see problem getting 50 stamina back with every shield bash, after all u can use endless shield bash spaming, what is bigger dps then infinite shield bash spam???