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Game DESPERATELY needs a common crafting materials storage bank, GW2 style.

  • Evelyn_Nightingale
    Evelyn_Nightingale
    ✭✭✭
    This video kind of pertains to this thread.

    https://www.youtube.com/watch?v=Vcx6UbMCtfI
    Ebonheart Pact :: Nord Dragon Knight :: Blacksmith
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    No, you just need to learn to play better. Stop trying to turn this into a failed GW2 clone. After all, GW2 was a failure for many reasons.
    Edited by Ragnar_Lodbrok on 17 April 2014 16:03
  • Brennan
    Brennan
    ✭✭✭
    This video kind of pertains to this thread.

    LMAO! Funny and relevant Evelyn!

    Edited by Brennan on 17 April 2014 16:10
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    Dyvim wrote: »
    I would love some too, you must be a freak of nature in the MMO space. Or you must not do anything other than sit at crafting tables, where you are not actually going OUTSIDE of the town and adventuring to gather materials or collect other loot. Otherwise, what you describe IS IMPOSSIBLE. There is absolutely no way you are working ON EVERY CRAFTING PROFESSION and are not having space issues.

    Okay, I think I figured out what the issue is...

    I think you and I have very different definitions of "working" on every crafting profession.

    So, I have 120 spaces, between inventory and bank. I keep only 1 stack of metal, 1 stack of hide, and one stack of cloth, at most, at any given point in time (and occasionally their unrefined counterparts). I also don't "hoard" enchanting materials. I have maybe 2 types of potency and maybe 2-3 types of aspect runes at any given time. I only keep the flame (for my weapon) and magicka (for my armor) essence runes at the moment. The other essence runes that I gather, I just craft/extract with them until they're gone. Or I sell them. I only keep the provisioning materials that I use for the foods I prefer (which is usually some type of grape, and maybe 1-2 other types). I don't often run around and "farm" provisioning materials. On the odd chance that I do, I craft with them right away and then sell the leftover mats that I don't use.

    I also don't keep any of the racial mats (such as obsidian or moonstones). I can easily get those off the vendor when I need them, and if I happen to loot some (or get some from deconstruction) I either use them right away or destroy them.

    I usually don't find more than 4-5 different types of alchemy reagents at a time, while I'm adventuring out in the world. I usually craft with these right away, too, since there's no reason (for me) to hold onto them. I haven't really found any potions that I like to use yet. I rarely keep them in my bank, since I use them and then vendor the product I make right away.

    I also only hold onto Emerald, Carnelian, and Sardonyx for the crafting gems. I like the spell resistance/armor bonus, and I like crafting "Training" weapons as well. Other than those, I sell the rest (or craft with them and throw them on the guild store, so other people can use them for research).

    So, I have about 18-21 slots total out of those 120 that I use for crafting. Everything else gets either used right away, sold, or vendored.

    While I'm out adventuring, exploring, or doing quests, I tend to always head back to town when my personal inventory gets full (as we all do). While I'm in town, I get everything sorted out again, and head back out. The only thing I really keep in my inventory while I'm adventuring are lockpicks, a buff food, and some weird item I picked up from a quest that makes me glow (I have no idea what it's used for).

    I can imagine, though, that if I were to farm non-stop and hold onto absolutely everything (even things I don't need for the tier I'm crafting in), then I'd probably have space issues.

    If I looted items and held onto them, because I wanted to spam trade instead of just posting them on the guild store, I'd probably end up having space issues.

    If I spent all day running around the city opening desks and such, trying to farm Motifs to sell in trade chat, just to make a quick buck, I'd probably have space issues.

    If I sold stuff at really high, unreasonable prices on the guild store, people might not buy them, I'd run out of store posting space, and I'd probably have space issues.

    If I held onto all the trait gems, on the odd chance I'd want to put something different on my weapons/armor (which I probably wouldn't currently), then I'd probably have space issues.

    Considering that all those things that would cause me to have space issues are things that other people are most likely doing, I can draw two conclusions on that assumption:

    1) All the things causing people to have space issues are completely avoidable, and they're choosing to have problems because they want to hoard things.

    2) Because I don't hold onto everything like a pack rat, I'm most likely a freak of nature in the MMO space.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Finagill
    Finagill
    Heck, I would be happy if they allowed unlimited stack sizes in the bank. I build up a lot of resources and then burn them all at once. Some times I want to explore and other times I want to craft. When I want to explore I want to be able to toss all of my crafting materials in the bank and leave the city with virtually nothing in my personal inventory. It seems like I'm always running into inventory space issues and would love to see a change made.
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    No, you just need to learn to play better. Stop trying to turn this into a failed GW2 clone. After all, GW2 was a failure for many reasons.

    By your childish logic, it's already a failed GW2 clone, because they both have heal spells.
    Edited by Drachenfier on 17 April 2014 16:56
  • Cascade_V
    Cascade_V
    ✭✭
    Brennan wrote: »
    The reason people want more inventory and bank space is so they have more room to hoard crap they don't need. Increase to 120 and people will want 150. It comes down to whether you're asking, "Why should I get rid of this?" instead of asking, "Why should I keep this?"
    151.

    So you know exactly what we should and should not keep. Let me play my own style...isn't that how this game was advertised?

    I don't get fangirls like you...it makes no difference to you in one bit if my bank is 10 or 10000, but you choose to oppose what a lot of people are listing as "tedious" related activities that they would like addressed but somehow in your "sarcastic and condescending" attitude, you feel you're better and your word is final.
  • Appren
    Appren
    ✭✭
    Cascade_V wrote: »
    Brennan wrote: »
    The reason people want more inventory and bank space is so they have more room to hoard crap they don't need. Increase to 120 and people will want 150. It comes down to whether you're asking, "Why should I get rid of this?" instead of asking, "Why should I keep this?"
    151.

    So you know exactly what we should and should not keep. Let me play my own style...isn't that how this game was advertised?

    I don't get fangirls like you...it makes no difference to you in one bit if my bank is 10 or 10000, but you choose to oppose what a lot of people are listing as "tedious" related activities that they would like addressed but somehow in your "sarcastic and condescending" attitude, you feel you're better and your word is final.

    Exactly. Whenever someone suggest an improvement to the game, they get attacked by furious fanbois/girls, nothing new there.
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    Dyvim wrote: »
    The crafting in ESO can be a very strong component of satisfying game play...but it has issues, and one of the main ones is the INCREDIBLE annoyance of finding all these interesting materials, scores upon scores of them, and constantly having clogged inventory.

    There are crafting areas I would like to have fun with, like alchemy, but frankly don't have the space or the desire anymore to battle the constant inventory problems.

    What makes the situation even more annoying is that perfect solutions for this problem exist, which, given the massive nature of the crafting material catalogue in ESO, should have been EASILY foreseen by the devs. Sorry for the GW2 comparison, but that game in many ways is a paragon of enlightened quality of life features for players (e.g.,dye system)...and the shared, account wide, very large capacity crafting material storage is a prime example of this...in a non-subscription, F2P game.

    I'll repeat that...this IS A SUBSCRIPTION game...I do not expect to be nickled and dimed in game with tight inventory issues that a F2P game handles better and with less expense/hassle. Again, the common bank is nice....but is COMPLETELY inadequate for crafting OR even just for basic storage, considering it is shared across all alts. At a minimum, EACH ALT should have there own 60 slot TAB, and all the tabs should be accessible to all the toons on the account. Again, the common bank is nice, BUT, the more alts I have, the tighter bank storage becomes...this is nuts.

    I'll say it again...THIS IS A SUBSCRIPTION game. I should not have these kind of inventory or crafting material storage hassles. The game and crafting has great potential, but when you have people creating alts simply to have mules to store things in their backpacks, because the system is so unworkable without such inelegant "work arounds", that should be another obvious indicator that there is a problem. I am really tired of harvesting alchemical components, or enchanting components, only to have to delete them later because space has again become a critical issue.

    I am excited about this game and hope to be playing for a long time...but am puzzled by issues like this that are just inexcusable. You make a system that encourages players to take up multiple crafting professions...create a complex crafting system with MANY tiers and near COUNTLESS components, then you have one of the tightest, most annoying inventory systems in a subscription (or even F2P game, where extra expense or hassle for decent inventory space is common) game I have ever seen. Please address this issue.

    In other words...you desperately need something changed.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    Cascade_V wrote: »
    So you know exactly what we should and should not keep. Let me play my own style...isn't that how this game was advertised?

    The level of hypocrisy is astounding on these boards. Although, my comment is not directed at you specifically, Cascade.

    "Play my own style" - It's good in theory, yeah. And it helps support the arguments for people who want more bag space.

    But take people like me, for example;

    I suck at combat. I mean, really bad. It's amazing, the number of creative and imaginative ways I find myself dying. Sure, I could post and "agree" on a million threads saying how the game would be better with auto-targeting. Or the game is broken because I want to enjoy combat, not "rolling on the ground". Or any other witty ways of saying "I want fantasy combat, not Dance Dance Revolution!". The default interrupt should be just my melee attack. AoE spells should be blockable with my shield. But the truth is, if I want to cope with that part of the game, I either need to learn how to use these combat controls, or avoid combat, or play something else.

    The end result, no matter the issue, is this:

    The game is designed this way. The people who designed it have college degrees, and worked hard over the years playtesting and tweaking the game. These people are gamers, too. They have whole departments, such as Quality Assurance, to make sure that the game meets the intended design.

    Granted, bugs slip through the cracks. But all these threads aren't talking about bugs. They're not talking about glitches that should be fixed. They're talking about changing the game's design.

    And your inventory/bank is just like combat; Sometimes you need to adapt to a new game, rather than try to change it to fit your idea of what you want.

    I suck at Modern Warfare and other first-person shooters. But I'm not about to go on their forums saying that I should be allowed to auto-target headshots with my sniper rifle in multiplayer, and how many more people would play the game if they fixed it. It's not the type of game they wanted to design. I can either play it, or not. I can either learn to adapt, or not.

    As cliché as it sounds; If you don't like it, don't play it.

    I sure as heck don't play Modern Warfare. I'm sure a lot of people don't. And I'm pretty sure no one at Infinity Ward is losing any sleep over it.

    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Brennan
    Brennan
    ✭✭✭
    Cascade_V wrote: »
    Brennan wrote: »
    The reason people want more inventory and bank space is so they have more room to hoard crap they don't need. Increase to 120 and people will want 150. It comes down to whether you're asking, "Why should I get rid of this?" instead of asking, "Why should I keep this?"
    151.

    So you know exactly what we should and should not keep. Let me play my own style...isn't that how this game was advertised?

    I don't get fangirls like you...it makes no difference to you in one bit if my bank is 10 or 10000, but you choose to oppose what a lot of people are listing as "tedious" related activities that they would like addressed but somehow in your "sarcastic and condescending" attitude, you feel you're better and your word is final.

    Make whatever choices you want but don't come to the forum bitching about the consequences of your choice unless you want your failures in mitigating the consequences pointed out in front of all these nice people.

    This is not a developer feedback forum. This is a Discussion Forum. In a Discussion Forum you are free to state your opinion just as much as I am free to disagree with your opinion.

    The fact that the game is the way it is and you flat out refuse to adapt to it says much more about you than it does about me.

  • derpmonster
    derpmonster
    ✭✭
    I think some people in this thread don't get the point of a forum that's made for feedback.

    No, really guys. We should all just blindly praise Zenimax, talk about how the game is so amazing in every way and never give criticism so the game never becomes better!

    That's a wrap folks, ESO has reached it's prime the very day it was released and will never evolve hence forth. We're done here.
    Edited by derpmonster on 17 April 2014 18:37
  • Brennan
    Brennan
    ✭✭✭
    I think some people in this thread don't get the point of a forum that's made for feedback.

    No, really guys. We should all just blindly praise Zenimax, talk about how the game is so amazing in every way and never give criticism so the game never becomes better!

    This is not a feedback forum. It's a discussion forum.

    If you want to give feedback, log on to the game, press F1, and click the icon to Provide Feedback.



  • derpmonster
    derpmonster
    ✭✭
    The master has spoken.

    Regardless, this is a thread giving feedback.
    Edited by derpmonster on 17 April 2014 18:42
  • Cascade_V
    Cascade_V
    ✭✭
    Brennan wrote: »
    Make whatever choices you want but don't come to the forum bitching about the consequences of your choice unless you want your failures in mitigating the consequences pointed out in front of all these nice people.

    This is not a developer feedback forum. This is a Discussion Forum. In a Discussion Forum you are free to state your opinion just as much as I am free to disagree with your opinion.

    The fact that the game is the way it is and you flat out refuse to adapt to it says much more about you than it does about me.

    Ah, that is exactly why I am here...venting these frustrations and fangirls like you object.

    I have sumbitted feeback, actually through the account services options. I've exchanged emails and was told they are looking into it. I leave it at that but I can still come here and post this.

    You are correct, I'm a changer. I change my enviroment to make my life better. I do it for my job, my wife and my family...I also do it for my hobbies.
    Brennan wrote: »
    Sure I'm an ass.
  • Brennan
    Brennan
    ✭✭✭
    Cascade_V wrote: »
    Brennan wrote: »
    Make whatever choices you want but don't come to the forum bitching about the consequences of your choice unless you want your failures in mitigating the consequences pointed out in front of all these nice people.

    This is not a developer feedback forum. This is a Discussion Forum. In a Discussion Forum you are free to state your opinion just as much as I am free to disagree with your opinion.

    The fact that the game is the way it is and you flat out refuse to adapt to it says much more about you than it does about me.

    Ah, that is exactly why I am here...venting these frustrations and fangirls like you object.

    I don't object to your frustrations, I disagree with your rationalization that this is a design flaw and needs to be fixed. I don't think it's broke.
    Cascade_V wrote: »
    I have sumbitted feeback, actually through the account services options. I've exchanged emails and was told they are looking into it. I leave it at that but I can still come here and post this.

    Good for you. And never stop posting but because this is a discussion forum you should probably prepare yourself for people who don't share your opinion.
    Cascade_V wrote: »
    You are correct, I'm a changer. I change my enviroment to make my life better. I do it for my job, my wife and my family...I also do it for my hobbies.

    What you do with your job, your wife, and your family is none of my concern. The fact that you see this as your hobby completely ignores the fact that it's our hobby. That is just a blantant display of selfish self-enttitlement. It's not a single player game. The change you propose effects everyone who enjoys the game. And your rationalization for it is that managing your inventory, in spite of any advice given and options available to you, is just too damned difficult.

  • DarkWombat
    DarkWombat
    ✭✭✭✭
    DrJawaPhD wrote: »
    I played Guild Wars 2 for a while - it sucks

    Guild Wars 2 may be a lot of things to a lot of people but it most certainly does not suck. What a generic, clueless statement.

  • derpmonster
    derpmonster
    ✭✭
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Krym
    Krym
    ✭✭✭
    Cascade_V wrote: »
    So you know exactly what we should and should not keep. Let me play my own style...isn't that how this game was advertised?

    I don't get fangirls like you...it makes no difference to you in one bit if my bank is 10 or 10000, but you choose to oppose what a lot of people are listing as "tedious" related activities that they would like addressed but somehow in your "sarcastic and condescending" attitude, you feel you're better and your word is final.

    ... and then there's THIS argument again.

    hey, I want more than 5 skills ZENIMAX CHANGE THIS AT ONCE PEOPLE ARE QUITTING OVER THIS AND YOU SAID I COULD PLAY LIKE I WANT!!!

    followed by the fanboi ad hominem. protip: read a bit about game design.

    there is plenty of storage space in the game, people are just not getting it fast enough for their liking.
  • derpmonster
    derpmonster
    ✭✭
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.

    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    It's amazing to me how you can read one thing and get something completely different out of it that I never said.

    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether? Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.
    Edited by derpmonster on 17 April 2014 19:57
  • Demli
    Demli
    I never have inventory problems. 80 bank, 80 inventory, bank is usually near cap and bag is 15/80 every time I leave town.

    If you could save all your mats you would never sell anything. It's vital to the economy to limit what you're able to store. Keep stuff that you actually need, if you level alts at some point, it should be pretty easy to get the ore or leather you need in less than an hour, or just buy the mats from someone. Style and trait gems work at all tiers, so that's not an issue.

    "You want it all, but you can't have it" - Faith No More
  • Cascade_V
    Cascade_V
    ✭✭

    ... and then there's THIS argument again.

    hey, I want more than 5 skills ZENIMAX CHANGE THIS AT ONCE PEOPLE ARE QUITTING OVER THIS AND YOU SAID I COULD PLAY LIKE I WANT!!!

    followed by the fanboi ad hominem. protip: read a bit about game design.

    Yes, AGAIN the fangirl defends herself by "that's the way the game is...like it or leave it...."

    I'm the customer here...

    Again, it has no impact on you how many slots I have for storage.

    There is not plenty of storage in game...as evident by the numbers of complaints on the forums and the help threads.
    Brennan wrote: »
    Sure I'm an ass.
  • Brennan
    Brennan
    ✭✭✭
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.

    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    It's amazing to me how you can read one thing and get something completely different out of it that I never said.

    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether? Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.

    Your job and your life are yours.

    This game is ours.

    It's something we share. So please stop being selfish. If you find the inventory management tedious and unfun then there is nothing stopping you from unsubbing to find a game that has a fun inventory management system. Though the idea of any inventory management being "fun" seems unlikely to me.

    If you're paying $15.00/month for something so tedious that your only outlet is complaining about it, I would say you're wasting your $15.00. I don't want you to leave. I would like you to stay. But if you're not having fun and you find part of this game tedious, it would be unfair and irresponsible of me to beg you to stay in the face of such a horrendous thing.

    Good luck!

  • derpmonster
    derpmonster
    ✭✭
    Brennan wrote: »
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.

    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    It's amazing to me how you can read one thing and get something completely different out of it that I never said.

    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether? Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.

    Your job and your life are yours.

    This game is ours.

    It's something we share. So please stop being selfish. If you find the inventory management tedious and unfun then there is nothing stopping you from unsubbing to find a game that has a fun inventory management system. Though the idea of any inventory management being "fun" seems unlikely to me.

    If you're paying $15.00/month for something so tedious that your only outlet is complaining about it, I would say you're wasting your $15.00. I don't want you to leave. I would like you to stay. But if you're not having fun and you find part of this game tedious, it would be unfair and irresponsible of me to beg you to stay in the face of such a horrendous thing.

    Good luck!

    Your problem is reading comprehension too. I'll fix that for you with one simple question.

    Where did I ever say I was not having fun with the game?

    You must be confused because the only thing I have said is that I don't like the inventory management this game has currently. I'm sorry that is so upsetting for you.

    https://yourlogicalfallacyis.com/strawman
    Edited by derpmonster on 17 April 2014 20:12
  • Brennan
    Brennan
    ✭✭✭
    Brennan wrote: »
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.

    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    It's amazing to me how you can read one thing and get something completely different out of it that I never said.

    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether? Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.

    Your job and your life are yours.

    This game is ours.

    It's something we share. So please stop being selfish. If you find the inventory management tedious and unfun then there is nothing stopping you from unsubbing to find a game that has a fun inventory management system. Though the idea of any inventory management being "fun" seems unlikely to me.

    If you're paying $15.00/month for something so tedious that your only outlet is complaining about it, I would say you're wasting your $15.00. I don't want you to leave. I would like you to stay. But if you're not having fun and you find part of this game tedious, it would be unfair and irresponsible of me to beg you to stay in the face of such a horrendous thing.

    Good luck!

    Your problem is reading comprehension too. I'll fix that for you with one simple question.

    Where did I ever say I was not having fun with the game?

    You must be confused because the only thing I have said is that I don't like the inventory management this game has currently. I'm sorry that is so upsetting for you.
    Things I have said:
    That inventory management is tedious and unfun.

    Sorry it's not fun for you. I hear there are other games that have fun inventory.
  • Dyvim
    Dyvim
    ✭✭✭
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.

    He isn't the only one that claims it is tedious. It is tedious, for MANY PEOPLE, that is a fact. Any person with any hint of reasonableness would stipulate that after viewing these forums. Or listening to guildies in game.

    Also, I do very much appreciate your posts. You must realize, however, that you laid out a VERY specific playstyle, where you, wittingly or not, jump through ALOT of hoops to accommodate - YES, YOU MUST ACCOMMODATE - the deficiency or lack of capability or disability of this games inventory system. Many players, LONG TIME MMO players, have no such desire to have to change their playstyle over something so basic, and so quintessentially a QoL issue as inventory management. Surely you must be able to realize this...it should come as no surprise to you, just as it shouldn't come as a surprise to anyone that some people like to craft, some people don't, some people like to pvp, some don't.

    Look at all the allowances or adjustments you rattled off...only keep one stack of whatever...don't keep x, don't keep y, etc., etc., all those things lock you, YES LOCK YOU, into a VERY specific way of playing. I can break it in an instant. Easily. How about someone that wants to run a gathering alt??? Say they like the class they picked for that alt and get hooked on it, and their other toons, the crafter toons, stay at a lower level while they are leveling the gatherer toon. Boom, your concept disintegrates and is unworkable. Having a gatherer alt is a completely legitimate approach - a person that dumps skill points into finding mats, not using them, for other alts or for other guildies, etc. This game makes that a problem. Why? SOLELY because of an arbitrary design approach to add friction...which I will bet my left shoe will change. Here is another way to break your hoop jumping. At level 10, you receive an email to encourage you to go to Cyrodiil. Guess what, the crafting mats there are going to be of a higher level. Should I just ignore them all, and not gather any of them??? By the concept of operation you lay out, I would have to...while many players would think it stupid to pass them by when you will need them in the future, and you have access to them NOW. The joint crafting mat bank we have seen work so well in other games caters to more playstyles, harms none of them, and makes for a game that adapts to more playstules instead of shoe horning players into the kind of hoop jumping playstyle you so well elaborated on...

    Where your argument completely and totally collapses is when you reference a game like Modern Warfare, of BF4, or whatever. Those games are MUCH MUCH more narrow than an MMO. By design. Also, by design MMOs usually seek to appeal to MULTIPLE play styles as a pure matter of economics. I am sure the developers of this game would claim that they have sought to appeal to a number of playstyles. Also, MMOs, being broader games, have more components to them. As such, there is room for more disagreement or discontent with the way some of those components, especially logistical or QoL related components function. Especially when almost every single MMO has tackled them and some clearly have done it better or with more player centric approaches than others. ESO DOES NOT HAVE A PLAYER CENTRIC approach in this area. They instead chose to use it to introduce "friction". NO ONE should be surprised that such a choice is being met with RESISTANCE by many players, pun intended. Anyone that ignores the basic truth that MMOs change over time, and frequently those changes revolve around QoL issues is clueless.


    Essentially the fanboi element that is trumpeting the missing virtue of the current system has chosen to fall back on a L2P argument. That argument is always dubious, at best, when applied to an area of PLAYSTYLE. This is clearly a QoL area, a playstyle area, and as such anyone that makes the L2P argument is either a witless troll, aka Brennan, or someone whose playstyle has not been impacted, or they don't feel strongly about the impact, as I would say you do. Basically you are saying people should adapt their playstyle to suit the game, instead of the other way around. In something like combat, I might agree...but in something like inventory, a QoL issue, you could not be more mistaken. Oh yeah, and I am still laughing at your "the devs have college degrees" statement. So do I...several of them. In no way is that ANY kind of an insulator from not making royal screw ups or miscalculations.




    Edited by Dyvim on 17 April 2014 20:15
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
    ✭✭✭
    Dyvim wrote: »
    Also, I do very much appreciate your posts. You must realize, however, that you laid out a VERY specific playstyle, where you, wittingly or not, jump through ALOT of hoops to accommodate - YES, YOU MUST ACCOMMODATE - the deficiency or lack of capability or disability of this games inventory system.

    We ALL must accommodate. Because of the nature of the inventory. Some of us have. Some of us have adapted. Some of us have evolved. Some of us are accommodating.

    You don't feel as though you should have to.

    My question to you is why you don't feel that you should have to adapt. Why do you feel you are above evolving?

    Is it because you were spoiled by GW2? It certainly shows in your OP.

    And as far as my witless trolling. Try to remember at what point my trolling began, twit. Here's a hint: It was the moment you questioned the character and intelligence of anyone who did not agree with you.
    Edited by Brennan on 17 April 2014 20:19
  • derpmonster
    derpmonster
    ✭✭
    Brennan wrote: »
    Brennan wrote: »
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.

    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    It's amazing to me how you can read one thing and get something completely different out of it that I never said.

    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether? Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.

    Your job and your life are yours.

    This game is ours.

    It's something we share. So please stop being selfish. If you find the inventory management tedious and unfun then there is nothing stopping you from unsubbing to find a game that has a fun inventory management system. Though the idea of any inventory management being "fun" seems unlikely to me.

    If you're paying $15.00/month for something so tedious that your only outlet is complaining about it, I would say you're wasting your $15.00. I don't want you to leave. I would like you to stay. But if you're not having fun and you find part of this game tedious, it would be unfair and irresponsible of me to beg you to stay in the face of such a horrendous thing.

    Good luck!

    Your problem is reading comprehension too. I'll fix that for you with one simple question.

    Where did I ever say I was not having fun with the game?

    You must be confused because the only thing I have said is that I don't like the inventory management this game has currently. I'm sorry that is so upsetting for you.
    Things I have said:
    That inventory management is tedious and unfun.

    Sorry it's not fun for you. I hear there are other games that have fun inventory.

    So you guys really are of the opinion that people who don't like one small (yet important) part of this game we should give no feedback on the subject and just stop playing altogether?

    Because in your mind, if discussion on the subject is made then that means it's going to be added to the game without delay? Or something?

    I have a suggestion for you. If you don't like seeing people talk about things they don't like in this game and the subsequent suggestions to fix said issues you should maybe stay off the forums.

    Edited by derpmonster on 17 April 2014 20:19
  • Dyvim
    Dyvim
    ✭✭✭
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.
    No, you just need to learn to play better. Stop trying to turn this into a failed GW2 clone. After all, GW2 was a failure for many reasons.

    By your childish logic, it's already a failed GW2 clone, because they both have heal spells.

    The witless fanboi trolls have uttered fail that cannot be easily measured in this thread. Not just lodbrok, but Brennan. This game passed the threshold for gw2 clone LONG AGO on simply its weapon usage and weapon swapping mechanics, alone. I could care less. What I care about is the quality of the mechanics, and how they work with other parts of the game...not necessarily where a given idea or mechanic may have come from or appeared before...such clone arguments are puerile, just like the nubs that utter them.
    Edited by Dyvim on 17 April 2014 20:23
    Angels are bright still, though the brightest fell... -S.
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