Catches_the_Sun wrote: »I have to agree with @Sproekoei on this. I am a level 50 Provisioner & 38 Blacksmith and ... This game forces you to make decisions as Sproekoei said.
LadyInTheWater wrote: »Sometimes I wonder how it is that I can be working on every crafting profession at the same time, with no "mule" alts holding anything, and I'm having no issues with my inventory space at all.
Either I'm doing something wrong, or everyone who's complaining about inventory space is doing something wrong.
I'd really love some enlightenment on this.
LadyInTheWater wrote: »Sometimes I wonder how it is that I can be working on every crafting profession at the same time, with no "mule" alts holding anything, and I'm having no issues with my inventory space at all.
Either I'm doing something wrong, or everyone who's complaining about inventory space is doing something wrong.
I'd really love some enlightenment on this.
Sproeikoei wrote: »There are a lot of things that can be said here but I believe you will stand your ground.
I have already stated my opinion on how I experience the game's inventory system and I hope it will give you some insight on how other people than yourself look at the game and games in general.
I would recommend making a poll thread on this matter.
LadyInTheWater wrote: »Sometimes I wonder how it is that I can be working on every crafting profession at the same time, with no "mule" alts holding anything, and I'm having no issues with my inventory space at all.
Either I'm doing something wrong, or everyone who's complaining about inventory space is doing something wrong.
I'd really love some enlightenment on this.
People just have to go to cities more frequently. The problem is that a lot of us simply do not want to. If I could stay a little longer exploring the world before having to go back to a city, I would be so happy...
At least my main is only leveling enchanting.
Money for banking....its obviously one of the money sinks. Your not being nickle-and-dimed. That statement implies that your being charged RL money as well for your storage needs. Its a money sink, the gold isn't for hoarding too, they need you to spend it to create gold flow in the game and give it value by not having oodles of it with nothing to spend it on. Nothing about it being a sub game means that you are required an easy inventory system. Addons will change a lot of that for you. Why does GW2 have such a super-user-friendly-collect-everything system? Because you buy it once, and then never hand them a dollar unless you play and use the cash shop, therefore, they need to entice you to stick around with 'super-easy-to-use-features' and guess what other game did that....WoW, and look where they are at now...In my day EverQuest was hard as ***. And WoW vanilla was hard too. Now its the game everyone heads to after Runescape in their MMO journey.I'll repeat that...this IS A SUBSCRIPTION game...I do not expect to be nickled and dimed in game with tight inventory issues that a F2P game handles better and with less expense/hassle.
Bushy808ub17_ESO wrote: »...Nothing about it being a sub game means that you are required an easy inventory system. ..
Future storage needs, I would like to see player housing come with the ability to store a lot more items, should/if that ever happen of course.
Sproeikoei wrote: »You feel like there is a reason to state that Guild Wars 2 is a f2p game (which it's not) and that this is a subscription based game. But it happens to be that it's completely irrelevant so let's leave that out for the moment.
Now, how I read your statement is that you would prefer a Guild Wars 2 clone over the Elder Scrolls' immersion, which practically (as all of us TES players have experienced) the full inventory is a part of: becoming over-encumbered, having to make priorities and choices over what you might need more over something else.
This allows you think and stay active in the game and not make it a boring grind of looting everything you can just for the sake of looting. (Like you would do on your first Morrowind experience) . Where you would pick up every plate and Kwama egg and what not, and not know that the amount of weight they bare generally doesn't weigh (pun not intended) up to the worth you can get out of it in gold.
It almost seems like, with lack of a better word, you're spoiled by the convenience of the options Guild Wars 2 offers.
But do bear in mind. This IS an Elder Scrolls game and it's intent was NOT to copy other games, only to become the pseudo-best of all the other MMOs out there. But to give Elder Scrolls fans the Online TES experience they've so longed for.
derpmonster wrote: »Sproeikoei wrote: »You feel like there is a reason to state that Guild Wars 2 is a f2p game (which it's not) and that this is a subscription based game. But it happens to be that it's completely irrelevant so let's leave that out for the moment.
Now, how I read your statement is that you would prefer a Guild Wars 2 clone over the Elder Scrolls' immersion, which practically (as all of us TES players have experienced) the full inventory is a part of: becoming over-encumbered, having to make priorities and choices over what you might need more over something else.
This allows you think and stay active in the game and not make it a boring grind of looting everything you can just for the sake of looting. (Like you would do on your first Morrowind experience) . Where you would pick up every plate and Kwama egg and what not, and not know that the amount of weight they bare generally doesn't weigh (pun not intended) up to the worth you can get out of it in gold.
It almost seems like, with lack of a better word, you're spoiled by the convenience of the options Guild Wars 2 offers.
But do bear in mind. This IS an Elder Scrolls game and it's intent was NOT to copy other games, only to become the pseudo-best of all the other MMOs out there. But to give Elder Scrolls fans the Online TES experience they've so longed for.
Do you actually believe that dealing with a full inventory every 20-30 minutes leads to immersion?
If so that is just mind blowing. To me that makes the game tedious, which is the exact opposite of fun.
And I'm proud to say that I'm spoiled by the convenience that I'm shown in GW2. Anet has shown that arbitrary restrictions in an mmo don't need to exist because reasons ???.
Sproeikoei wrote: »As I have stated before: there is no point in continuing this discussion. Even other people have made statements on how you could approach the situation but you seem to refuse it.
derpmonster wrote: »Sproeikoei wrote: »You feel like there is a reason to state that Guild Wars 2 is a f2p game (which it's not) and that this is a subscription based game. But it happens to be that it's completely irrelevant so let's leave that out for the moment.
Now, how I read your statement is that you would prefer a Guild Wars 2 clone over the Elder Scrolls' immersion, which practically (as all of us TES players have experienced) the full inventory is a part of: becoming over-encumbered, having to make priorities and choices over what you might need more over something else.
This allows you think and stay active in the game and not make it a boring grind of looting everything you can just for the sake of looting. (Like you would do on your first Morrowind experience) . Where you would pick up every plate and Kwama egg and what not, and not know that the amount of weight they bare generally doesn't weigh (pun not intended) up to the worth you can get out of it in gold.
It almost seems like, with lack of a better word, you're spoiled by the convenience of the options Guild Wars 2 offers.
But do bear in mind. This IS an Elder Scrolls game and it's intent was NOT to copy other games, only to become the pseudo-best of all the other MMOs out there. But to give Elder Scrolls fans the Online TES experience they've so longed for.
Do you actually believe that dealing with a full inventory every 20-30 minutes leads to immersion?
If so that is just mind blowing. To me that makes the game tedious, which is the exact opposite of fun.
And I'm proud to say that I'm spoiled by the convenience that I'm shown in GW2. Anet has shown that arbitrary restrictions in an mmo don't need to exist because reasons ???.
derpmonster wrote: »Sproeikoei wrote: »You feel like there is a reason to state that Guild Wars 2 is a f2p game (which it's not) and that this is a subscription based game. But it happens to be that it's completely irrelevant so let's leave that out for the moment.
Now, how I read your statement is that you would prefer a Guild Wars 2 clone over the Elder Scrolls' immersion, which practically (as all of us TES players have experienced) the full inventory is a part of: becoming over-encumbered, having to make priorities and choices over what you might need more over something else.
This allows you think and stay active in the game and not make it a boring grind of looting everything you can just for the sake of looting. (Like you would do on your first Morrowind experience) . Where you would pick up every plate and Kwama egg and what not, and not know that the amount of weight they bare generally doesn't weigh (pun not intended) up to the worth you can get out of it in gold.
It almost seems like, with lack of a better word, you're spoiled by the convenience of the options Guild Wars 2 offers.
But do bear in mind. This IS an Elder Scrolls game and it's intent was NOT to copy other games, only to become the pseudo-best of all the other MMOs out there. But to give Elder Scrolls fans the Online TES experience they've so longed for.
Do you actually believe that dealing with a full inventory every 20-30 minutes leads to immersion?
If so that is just mind blowing. To me that makes the game tedious, which is the exact opposite of fun.
And I'm proud to say that I'm spoiled by the convenience that I'm shown in GW2. Anet has shown that arbitrary restrictions in an mmo don't need to exist because reasons ???.
Sproeikoei wrote: »...derpmonster wrote: »Sproeikoei wrote: »You feel like there is a reason to state that Guild Wars 2 is a f2p game (which it's not) and that this is a subscription based game. But it happens to be that it's completely irrelevant so let's leave that out for the moment.
Now, how I read your statement is that you would prefer a Guild Wars 2 clone over the Elder Scrolls' immersion, which practically (as all of us TES players have experienced) the full inventory is a part of: becoming over-encumbered, having to make priorities and choices over what you might need more over something else.
This allows you think and stay active in the game and not make it a boring grind of looting everything you can just for the sake of looting. (Like you would do on your first Morrowind experience) . Where you would pick up every plate and Kwama egg and what not, and not know that the amount of weight they bare generally doesn't weigh (pun not intended) up to the worth you can get out of it in gold.
It almost seems like, with lack of a better word, you're spoiled by the convenience of the options Guild Wars 2 offers.
But do bear in mind. This IS an Elder Scrolls game and it's intent was NOT to copy other games, only to become the pseudo-best of all the other MMOs out there. But to give Elder Scrolls fans the Online TES experience they've so longed for.
Do you actually believe that dealing with a full inventory every 20-30 minutes leads to immersion?
If so that is just mind blowing. To me that makes the game tedious, which is the exact opposite of fun.
And I'm proud to say that I'm spoiled by the convenience that I'm shown in GW2. Anet has shown that arbitrary restrictions in an mmo don't need to exist because reasons ???.
I personally believe there is a certain maturity in accepting that which is provided to you and learning to deal with or work around it is one of the many aspects of gaming.
Sproeikoei wrote: »As I have stated before: there is no point in continuing this discussion. Even other people have made statements on how you could approach the situation but you seem to refuse it.
There are more people in the thread that disagree with your attempt to rationalize the poor implementation of inventory and material storage in this game. I can tell you from my guild of OVER 500 separate accounts (needs an overflow), I have not heard ONE PERSON praise or voice satisfaction with the current system...what I have heard is a lot of dissatisfaction and inconvenient work arounds (mules). Of course the inventory bugs haven't been useful either.
Yes, my experience educates me as to what works and what doesn't work in BASIC, CORE game systems, just as it has for others in this thread. What you fail to grasp is that a lot of people don't like having to hassle with constant inventory issues, FREQUENTLY. It is tedious, it is boring, it is a sign of poor design or arbitrary limitation.
"And what is good, Phaedrus, And what is not good—Need we ask anyone to tell us these things?"
I personally believe there is a certain weakness in character and lack of intelligence when you are a paying customer and are willing to line up like a lemming and except a substandard product, particularly when better products are out there for all to see. I snicker at the "Thank you sir, may I have another?" mentality. There is nothing mature about getting short changed and rationalizing being hosed.
LadyInTheWater wrote: »Sometimes I wonder how it is that I can be working on every crafting profession at the same time, with no "mule" alts holding anything, and I'm having no issues with my inventory space at all.
Either I'm doing something wrong, or everyone who's complaining about inventory space is doing something wrong.
I'd really love some enlightenment on this.
I would love some too, you must be a freak of nature in the MMO space. Or you must not do anything other than sit at crafting tables, where you are not actually going OUTSIDE of the town and adventuring to gather materials or collect other loot. Otherwise, what you describe IS IMPOSSIBLE. There is absolutely no way you are working ON EVERY CRAFTING PROFESSION and are not having space issues.
Sproeikoei wrote: »derpmonster wrote: »Sproeikoei wrote: »You feel like there is a reason to state that Guild Wars 2 is a f2p game (which it's not) and that this is a subscription based game. But it happens to be that it's completely irrelevant so let's leave that out for the moment.
Now, how I read your statement is that you would prefer a Guild Wars 2 clone over the Elder Scrolls' immersion, which practically (as all of us TES players have experienced) the full inventory is a part of: becoming over-encumbered, having to make priorities and choices over what you might need more over something else.
This allows you think and stay active in the game and not make it a boring grind of looting everything you can just for the sake of looting. (Like you would do on your first Morrowind experience) . Where you would pick up every plate and Kwama egg and what not, and not know that the amount of weight they bare generally doesn't weigh (pun not intended) up to the worth you can get out of it in gold.
It almost seems like, with lack of a better word, you're spoiled by the convenience of the options Guild Wars 2 offers.
But do bear in mind. This IS an Elder Scrolls game and it's intent was NOT to copy other games, only to become the pseudo-best of all the other MMOs out there. But to give Elder Scrolls fans the Online TES experience they've so longed for.
Do you actually believe that dealing with a full inventory every 20-30 minutes leads to immersion?
If so that is just mind blowing. To me that makes the game tedious, which is the exact opposite of fun.
And I'm proud to say that I'm spoiled by the convenience that I'm shown in GW2. Anet has shown that arbitrary restrictions in an mmo don't need to exist because reasons ???.
It is completely dependent on your own play-style whether you have to go to town every 20-30 minutes or not.
Again (this has been stated multiple times within this thread alone already) it's about making choices: If you loot every barrel you come across then yes your inventory will be full, if you want to keep everything you find then yes your bank will be full.
If you don't grasp the simple fact that when you make the choice of looting everything and that the consequence is that your inventory is going to be full, then maybe you just want a game where you can rush through to the endgame content and that's it. And to be really fair, crafting has already been made quite easy on us.
This is Elder Scrolls and an MMO and for some reason the MMO elitists tend to get really mad at minor things and the Elder Scrolls segment seems to dislike some stuff but accept it.
I personally believe there is a certain maturity in accepting that which is provided to you and learning to deal with or work around it is one of the many aspects of gaming.
derpmonster wrote: »[I'm fairly certain that Zenimax did not intend for people to have to 'make a choice' and that things are the way they are in this game because they are simply an immature mmo developer. There is more evidence for this theory than there is against it.
derpmonster wrote: »[I'm fairly certain that Zenimax did not intend for people to have to 'make a choice' and that things are the way they are in this game because they are simply an immature mmo developer. There is more evidence for this theory than there is against it.
In this you would be incorrect. Zenimax limited inventory slots to discourage but not prohibit people from mastering all crafts on a single character. They've said as much.
Personally, I'm fine with a smaller inventory and having the choice to master all crafts on one character. It beats being told that I can only master three on a single character.
derpmonster wrote: »
I'm fairly certain that Zenimax did not intend for people to have to 'make a choice' and that things are the way they are in this game because they are simply an immature mmo developer. There is more evidence for this theory than there is against it.
Inventory / Bank Space
Q: Since crafting materials take up space in our inventory…Would it be possible to implement crafting bags for strictly crafting materials?
A: Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn’t something I think we want to pursue at this time.
Q: Items for crafting take a lot of place. Will you implement an interface dedicated to crafting items like GW2 or Neverwinter ?
A: Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.
Q: I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?
A: I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”