It's not "your" genre. Never was, never will be. You "pro" PvPers are a very small minority of the playerbase. So from ZOS' point of view, which is the only one that really matters as far as this game is concerned, it is your kind who is "nonfactor".
You could all leave tomorrow, and nobody would even notice it. Actually, with that kind of attitude, the game might even improve a little. If all the casuals left, the game would be belly up within a month.
And for the love of god, don't drag poor Einstein into this.
1) Well, you're not standard anymore. You're obsolete. And nobody cares. You're out, the new crowd is in. Way of the world. By the way, I was gaming when MMOs were called MUDs, how about you?
2) Friend, I do have a life, a job and a family, really doubtful I'd draw my inspiration from PvP "pros". Also, as it happens, I do coding for a living, so it is kinda hard for me to be jealous of someone who learned how to press <10 keys on their keyboard. I press them all the time too, but in much more complex combinations, you know.
And don't know about others, but I stopped hating on random internet strangers a long time ago. That's stressful, don't need it.
2.5) If developers only had immature "hardcore" PvPers to sell their games to, the industry would be quickly relocated back to their parents' garages.
3) Oh come on now, you'll get this thread locked, and it's so much fun.
1) Well, you're not standard anymore. You're obsolete. And nobody cares. You're out, the new crowd is in. Way of the world. By the way, I was gaming when MMOs were called MUDs, how about you?
2) Friend, I do have a life, a job and a family, really doubtful I'd draw my inspiration from PvP "pros". Also, as it happens, I do coding for a living, so it is kinda hard for me to be jealous of someone who learned how to press <10 keys on their keyboard. I press them all the time too, but in much more complex combinations, you know.
And don't know about others, but I stopped hating on random internet strangers a long time ago. That's stressful, don't need it.
2.5) If developers only had immature "hardcore" PvPers to sell their games to, the industry would be quickly relocated back to their parents' garages.
3) Oh come on now, you'll get this thread locked, and it's so much fun.
1) and u call me ignorant. game, set and match right here. kkthxbye u wont be missed.
2) so much denial hahah. if what u say was even the slightest bit true this thread wouldnt even exist. btw im a coder too (well atleast uni said i am, not working with that boring crap anymore tho(sys administration > code monkeys)) so im good at gaming and coding. damn i must be amazing. im however not sure how this is relevant.
also ur hating right now, son.
2.5) would still be better off than what it is right now lol. atleast it would still be worth playing the few games there are.
3) dont care, pointless discussion anyways. you kids will never get to the point where your´re good enough to understand.
1) Well, you're not standard anymore. You're obsolete. And nobody cares. You're out, the new crowd is in. Way of the world. By the way, I was gaming when MMOs were called MUDs, how about you?
2) Friend, I do have a life, a job and a family, really doubtful I'd draw my inspiration from PvP "pros". Also, as it happens, I do coding for a living, so it is kinda hard for me to be jealous of someone who learned how to press <10 keys on their keyboard. I press them all the time too, but in much more complex combinations, you know.
And don't know about others, but I stopped hating on random internet strangers a long time ago. That's stressful, don't need it.
2.5) If developers only had immature "hardcore" PvPers to sell their games to, the industry would be quickly relocated back to their parents' garages.
3) Oh come on now, you'll get this thread locked, and it's so much fun.
1) and u call me ignorant. game, set and match right here. kkthxbye u wont be missed.
2) so much denial hahah. if what u say was even the slightest bit true this thread wouldnt even exist. btw im a coder too (well atleast uni said i am, not working with that boring crap anymore tho(sys administration > code monkeys)) so im good at gaming and coding. damn i must be amazing. im however not sure how this is relevant.
also ur hating right now, son.
2.5) would still be better off than what it is right now lol. atleast it would still be worth playing the few games there are.
3) dont care, pointless discussion anyways. you kids will never get to the point where your´re good enough to understand.
So, whats your motives for even posting on this forum? All I have seen you do is rant on every post, you have no respect for anyone and you don't care about anything but your own restricted playstyle. Do you have a personal crusade or something to try to put down every single player you "deem casual"? Is your only motive for posting to complain about how this game isn't hardcore enough and how casuals ruin everything? Is this your personality in real life or are you just being a *** in here because you are anonymous? Trash talking everyone you meet that doesn't follow your personal standards? Making assumptions based on no real evidence? You know what they say when you make assumptions?
No, I'm not a zergling, I left GW2 due to how mind numbing boring the combat became not even roaming/scouting satisfied me anymore due to abuse of FOTM builds, I'm also one of the vocal voices against AoE caps on this forum because of how it decreases skill ceiling, how turtle wars is completely unfun. Maybe you should think before you assume something and offend someone, it just makes you look dumb.
Btw, this thread only started because GrandAlliance wears a tinfoil hat.
Your entire post is a huge digression, but let's indulge it.
You cannot design a mass PvP game that is zerg-proof. Can't be done. If you allow players to combine their numbers in any way, they will do it until the point of saturation. They will literally crash the server if allowed. They will do it even if they know what's going to happen.
Then you mention hard AoE CC - well, now you made a game where everyone is perma-stunned all the time because each zerg brought 20 guys for each CC type. At least you can roll out of talons.
"Real" interrupts? So the player who fires the first shot wins. Nice design there. It would work especially well with class specific stealth. You know what stealth allows you to do? Fire the first shot. And now you have given that exclusively to one class.
Please don't be a game designer.
Plus, *everything* you mentioned has been tried in one game or another and everything failed. Because players love to stack. The other side has three guys? We'll bring five. Now they saw that and brought another ten. So we call our side to bring another twenty.
And soon we have a blob fight.
Remove objectives and make skirmishing the primary goal in Cyrodiil? You think that people won't zerg together and just blob it out in the open field?
The only thing I can think of is to introduce an element of chaos to reduce the effectiveness of zergs. Meaning AoE skills are extremely expensive and situational and 90% of the skills are single-target only. Eve Online has something like that, but the problem in that game is the extremely advanced targetting and fleet coordination system, which allows huge fleets to stay organized.
Remove that and zergs start to be counter productive. Introduce friendly fire on top of that and zergs become self-destructive. FF would solve the AoE problem as well - you could even have extremely powerful AoE spells - but people would think twice before casting Fire Storm or Huge Fireball if it meant they could accidentally wipe a dozen of their own guys.
And the reason the above will never happen? Money. As I said, "old school" PvPers are an obsolete minority. They don't pay the bills. They don't make the game run. They are a niche crowd and AAA titles never cater to niche crowds because they can't afford it.
And *none* of the above is any justification to treat other players like trash that's taking up space in "your" genre. Your genre is history.
Haha, that's your argument? "Ur stoopid"? Come on, I expect more creativity from my trolls, you have to try harder!
Haha, that's your argument? "Ur stoopid"? Come on, I expect more creativity from my trolls, you have to try harder!
ive explained what is wrong with the game. u didnt understand/didnt want to understand/lack the intellect to understand. u can pick one. i have no intentions talking to a brick wall and therefor im done talking to you.
TheGrandAlliance wrote: »Just to clarify for everone: This Thread is about "elite" guilds who disrespect non-elite guilds. This results in almost all of them so my engagement is broad. However it is in theory possible for "elite" guilds to respect "the casuals" and thus not all "elite guilds" are evil.
...However from observation on EU side (which historically is always "edgeier") at least 95% of elite guilds violate what I stated in the OP.
I am not an elite. I can/do (like at launch) play like one... it isn't I am not skilled. However I refuse to call myself one or claim to be "elite" irregardless of my skill. I desire to have all players, playing together and not just "elite vs casual" situations.
Cyrodil was not supposed to be an "elite" zone. It was (as described by developers) to be a zone that mixed PvP, PvE from a early lvl. However with the power that vet (esp VR10) ranks have it has forced this "balance" to be destroyed. "Casuals" cannot PvE or engage in "lesser" PvP for the resulting /flame they will get for "occuping space". This either forces them onto "dead" servers or to leave all together.
It is clear that this game isn't DAoC. Therefore the "elites" who are trying to continue to push the game development in this direction will never win. Eventually most of them will leave out of /ragequit actions. Where will this leave PvP for "the rest of us"?
Better. All we have to do is wait.