AdonisJorge wrote: »Arcanist made the game better and more accessible. The class struggles a lot in PvP — I’d say it’s the worst one — so seeing it perform well in PvE feels like justice
Major_Mangle wrote: »AdonisJorge wrote: »Arcanist made the game better and more accessible. The class struggles a lot in PvP — I’d say it’s the worst one — so seeing it perform well in PvE feels like justice
The simplistic approach of arcanist where the entire rotation is pressing 3 buttons (flail + flail + beam) to reach 100k+ dps was a net negative for the game. Most brain dead and boring gameplay in eso history I've ever played.
[snip]
AdonisJorge wrote: »Major_Mangle wrote: »AdonisJorge wrote: »Arcanist made the game better and more accessible. The class struggles a lot in PvP — I’d say it’s the worst one — so seeing it perform well in PvE feels like justice
The simplistic approach of arcanist where the entire rotation is pressing 3 buttons (flail + flail + beam) to reach 100k+ dps was a net negative for the game. Most brain dead and boring gameplay in eso history I've ever played.
[snip]
No, it has not. Nobody needs to use Arcanist, nobody needs to play one-bar, and nobody needs to be told how they must have fun with their character. If people are enjoying themselves using beam and flail, let them be. No pseudo ‘pro player’ (in a game that doesn’t even have any professional competitive tournaments) needs to tell anyone how to play, people should play the way they want and the way they like.
Major_Mangle wrote: »AdonisJorge wrote: »Major_Mangle wrote: »AdonisJorge wrote: »Arcanist made the game better and more accessible. The class struggles a lot in PvP — I’d say it’s the worst one — so seeing it perform well in PvE feels like justice
The simplistic approach of arcanist where the entire rotation is pressing 3 buttons (flail + flail + beam) to reach 100k+ dps was a net negative for the game. Most brain dead and boring gameplay in eso history I've ever played.
[snip]
No, it has not. Nobody needs to use Arcanist, nobody needs to play one-bar, and nobody needs to be told how they must have fun with their character. If people are enjoying themselves using beam and flail, let them be. No pseudo ‘pro player’ (in a game that doesn’t even have any professional competitive tournaments) needs to tell anyone how to play, people should play the way they want and the way they like.
"pLaY tHe WaY yOu WaNt" only works until you want to do endgame content like trifectas or similar content (which is the only relevant content to talk about when it comes to balance). When zos balance content after the latest meta (like arcanist was for the longest time) then you've little realistic choice. I've been there and done that and it's the main reason I started to loath endgame PvE. [snip]
Arcanist class (and subclassing too, while it's not destroyed by class reworks yet...) is super fun and enjoyable for me, so I would never agree that it ruins the game. I can play my main character as nightblade who has beam and change 3rd subclass line depending on my mood and needs, it is amazing!
The only thing I need is red recolor for Fatecarver, a new roleplay option
Now we got class masteries, but can only use them if we are pure. Doesn’t make sense we do not get access to 1 mastery if we have 2 of our class skill lines equipped. The original classes skill lines are not set up like the new ones (dps, healer & tank lines) so we may require 2 skill lines.
old_mufasa wrote: »By that logic then we need to get rid of the night blade because almost every hybrid build has the assassination tree line.
It doesn't matter what class it is there's always going to be the top skill going for DPS healing or tanking depending on what role you're doing. That's just the nature of the beast because you're never ever going to have perfect balance.
As far as for masteries there to reward pure classes itI would be interesting that you get one mastery if you run two of your primary class but even then that's going to cause more balance issues because you're going to have people running t that one skill line that's a must have for any given role.
Major_Mangle wrote: »AdonisJorge wrote: »Major_Mangle wrote: »AdonisJorge wrote: »Arcanist made the game better and more accessible. The class struggles a lot in PvP — I’d say it’s the worst one — so seeing it perform well in PvE feels like justice
The simplistic approach of arcanist where the entire rotation is pressing 3 buttons (flail + flail + beam) to reach 100k+ dps was a net negative for the game. Most brain dead and boring gameplay in eso history I've ever played.
[snip]
No, it has not. Nobody needs to use Arcanist, nobody needs to play one-bar, and nobody needs to be told how they must have fun with their character. If people are enjoying themselves using beam and flail, let them be. No pseudo ‘pro player’ (in a game that doesn’t even have any professional competitive tournaments) needs to tell anyone how to play, people should play the way they want and the way they like.
"pLaY tHe WaY yOu WaNt" only works until you want to do endgame content like trifectas or similar content (which is the only relevant content to talk about when it comes to balance). When zos balance content after the latest meta (like arcanist was for the longest time) then you've little realistic choice. I've been there and done that and it's the main reason I started to loath endgame PvE. [snip]
[edited for bashing & to remove quote]
Dax_Draconis wrote: »Arcanist class (and subclassing too, while it's not destroyed by class reworks yet...) is super fun and enjoyable for me, so I would never agree that it ruins the game. I can play my main character as nightblade who has beam and change 3rd subclass line depending on my mood and needs, it is amazing!
The only thing I need is red recolor for Fatecarver, a new roleplay option
After years of PvP "balancing" having pretty much ruined NB for PvE, my subclassed NB with the Arcanist beam is so much fun to play now. I haven't had this much fun with it since before One Tamriel happened.
When it comes to trifecta trials, it’s meta-or-gt** for DPS, sad but true. You just take your 'play da way ya want' nonsense elsewhere.
The rest of the content you can easily faceroll with any class.
Arcanist did not ruin the game. What made the game ALOT WORSE is subclassing. Worst idea ever. Subclassing is ruining the game.
beer781993 wrote: »Arc is bad atm. I mean you can clear everything but Necro, Blade, WW are the real Dps machines this patch.
Subclassing was a very dull experience, I am glad it's over. Playing beam/runeblades on 20 characters was depressing.