Yes it seems bugged compared with the others; btw, the number of nodes in the Auridon area is ridiculously low compared with the "starting" islands. Yesterday I found 2-4 runes nodes in like 4 hours of questing and exploration.
Not only that, the crafted glyphs worth 2-5 gold LOL. clearly nobody will make money with enchanting until endgame. It's like an expensive hobby.
I find it curious to read this sort of complaint. Years ago I was blessed to find a game most know now called Runescape. In it, leveling any skill to the maximum level would take months, sometimes years of dedication to achieve.
This gave it meaning, it gave it value. It's a pain, but in a way that pain; that difficulty is all we have. It's the fuel that enables our social fires to persist for years and years instead of fizzling into but a few sparks in a matter of months.
I find it curious to read this sort of complaint. Years ago I was blessed to find a game most know now called Runescape. In it, leveling any skill to the maximum level would take months, sometimes years of dedication to achieve.
This gave it meaning, it gave it value. It's a pain, but in a way that pain; that difficulty is all we have. It's the fuel that enables our social fires to persist for years and years instead of fizzling into but a few sparks in a matter of months.
Same with the old EQ1 and DAoC it took weeks to gain a single level in both games on casual play.
MMO's today are way to easy.
Same with the old EQ1 and DAoC it took weeks to gain a single level in both games on casual play.
MMO's today are way to easy.
I find it curious to read this sort of complaint. Years ago I was blessed to find a game most know now called Runescape. In it, leveling any skill to the maximum level would take months, sometimes years of dedication to achieve.
This gave it meaning, it gave it value. It's a pain, but in a way that pain; that difficulty is all we have. It's the fuel that enables our social fires to persist for years and years instead of fizzling into but a few sparks in a matter of months.
Same with the old EQ1 and DAoC it took weeks to gain a single level in both games on casual play.
MMO's today are way to easy.