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The nightmare that is enchanting

  • Reevster
    Reevster
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    Ya I agree, too easy, then they are done in a month or 2 and every other players is trying to sell the same thing , nothing is "rare" or hard to make in these new MMO, not like the old days.....maybe they did make it hard for a reason...
    Delte wrote: »
    UnknownXV wrote: »
    I find it curious to read this sort of complaint. Years ago I was blessed to find a game most know now called Runescape. In it, leveling any skill to the maximum level would take months, sometimes years of dedication to achieve.

    This gave it meaning, it gave it value. It's a pain, but in a way that pain; that difficulty is all we have. It's the fuel that enables our social fires to persist for years and years instead of fizzling into but a few sparks in a matter of months.

    Same with the old EQ1 and DAoC it took weeks to gain a single level in both games on casual play.

    MMO's today are way to easy.

  • Kayvee
    Kayvee
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    Tiberius_ wrote: »
    I normally don't mind crafts that level slowly. However, the problem here is that while leveling, you only obtain potency runes that are applicable to your current character level, yet your enchanting capability lags so far behind that those runes are unusable.

    In the end, your stuck with a bunch of potency runes you can't use because your enchanting lvl is too low, and no way to level your enchanting because you can't craft any glyphs without potency runes.

    I think it's based upon which zone you're collecting in not necessarily your character's level. I went back to Bal Foyen and was able to pick up lower level potency runes.

    Also, it seems there is a *BIG* jump in XP when creating runes with higher aspect runes. That's how it seemed to me anyhow.

    Edited by Kayvee on 7 April 2014 18:02
    VR Dragonknight Mitigation Healer and Ardent Flame DPS
    Altmer for the Ebonheart Pact
    Wabbajack since Early Access
  • Malediktus
    Malediktus
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    Slow is good. Crafting skills have zero value if maxed easily. It should take serious dedication to make the best in slot items.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • alienbongs
    alienbongs
    Soul Shriven
    I hope they make more options for armor enchantments in the future. I think only being able to apply three types of glyphs to standard armor is far too little.
  • cazlonb16_ESO
    cazlonb16_ESO
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    The issue is not that leveling Enchanting is too hard or too easy in comparison to some prehistorical MMO, but that the various crafts in this game vary drastically in the effort required.

    Just loot every barrel and sack you see while questing and you'll easily max out Provisioning for the tier. The only problem is to find enough bag space to store the ingredients...With Enchanting otoh it's pretty much impossible to keep up with your character level even if you dedicate substantial time to hunting down ingredients and farming chests for glyphs to deconstruct.

    Blacksmithing, Clothier and Woodworker are somewhere in the middle, if you play two or more characters actively deconstructing stuff from all of them will get you there.
  • Phenomen
    Phenomen
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    Same here. I can create spidersilk (36+) cloth but can't enchant it with glyphs because I'm 2 potency levels behind (enchanting 14). Breaking and creating glyphs give me 0.5% of crafting level. So to get 14->15 I need to create and deconstruct 100+ glyphs, that's 300 runes for one level. How is that balanced?
    Edited by Phenomen on 8 April 2014 02:57
  • Yakidafi
    Yakidafi
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    Let me get this straight, the game has been officialy out since friday 4-5 days and you complain rhings are lvling to slow? Why am I not max level at this?

    Why will you play this game a month from now?
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Jadeviper1974
    Jadeviper1974
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    Laerian wrote: »
    Yes it seems bugged compared with the others; btw, the number of nodes in the Auridon area is ridiculously low compared with the "starting" islands. Yesterday I found 2-4 runes nodes in like 4 hours of questing and exploration.

    Not only that, the crafted glyphs worth 2-5 gold LOL. clearly nobody will make money with enchanting until endgame. It's like an expensive hobby.

    Same here and I have invested a skill point in being able to spot the runes better as well as the map addon to save the loc's where I found the runes and I still only find very few over hours of game time.

    Also I notice a big disparity in the types of runes found, the triangle like ones are far more common than the square and round ones. So I have another skill point in increasing my change of getting the round ones. I agree that it may be bugged.
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • Jadeviper1974
    Jadeviper1974
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    UnknownXV wrote: »
    I find it curious to read this sort of complaint. Years ago I was blessed to find a game most know now called Runescape. In it, leveling any skill to the maximum level would take months, sometimes years of dedication to achieve.

    This gave it meaning, it gave it value. It's a pain, but in a way that pain; that difficulty is all we have. It's the fuel that enables our social fires to persist for years and years instead of fizzling into but a few sparks in a matter of months.

    I have already chosen that pain in my life, its called Nursing. I don't need that pain from something I do for mindless entertainment and fun.
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • Jadeviper1974
    Jadeviper1974
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    Lvl 12, because lucky booshelves. Missing aspect runes, yey!
    Biggest downfall is that crafted gear from other professions is only half good without enchant (compared to drops or quest rewards).
    It would be nice if you could actually extract enchanted items for enchanting IP.

    Or even just remove the enchant so you can break the rune down. The way they have set up the enchant system I see it as some kind of charm or gem that you hang on something to give it an effect. Why not just let us take that bauble off and break it down?
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • Jadeviper1974
    Jadeviper1974
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    Laerian wrote: »
    Yes it seems bugged compared with the others; btw, the number of nodes in the Auridon area is ridiculously low compared with the "starting" islands. Yesterday I found 2-4 runes nodes in like 4 hours of questing and exploration.

    Not only that, the crafted glyphs worth 2-5 gold LOL. clearly nobody will make money with enchanting until endgame. It's like an expensive hobby.

    The number of nodes for runes seems to be considerably lower than the other professions. I run around for a half hour and I can have more flowers than FTD at Valentines day, but I have only found 2 runes.
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • Jadeviper1974
    Jadeviper1974
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    Yakidafi wrote: »
    Let me get this straight, the game has been officialy out since friday 4-5 days and you complain rhings are lvling to slow? Why am I not max level at this?

    Why will you play this game a month from now?

    Yes, I will be playing this game a month from now, however I sincerely hope you aren't. No one said anything about not being able to make max level quickly. What they did do is point out very rational and logical disparities between the enchanting profession and the other professions.
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • Cabot
    Cabot
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    I have noticed that they are pretty tricky with the placing of runes. As an example, I spotted a rune up against a rock outcropping, (quite typical) but it had a tree growing up on either side of the rune, so you could only see it if you were directly in front of it.

    Walking the shoreline of the starter islands will net you a lot, and be sure to check the outcroppings on their ocean side too, they love hiding them facing that direction.
  • Yakidafi
    Yakidafi
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    Yakidafi wrote: »
    Let me get this straight, the game has been officialy out since friday 4-5 days and you complain rhings are lvling to slow? Why am I not max level at this?

    Why will you play this game a month from now?

    Yes, I will be playing this game a month from now, however I sincerely hope you aren't. .

    ouch :'(

    I just read someone saying medium armour is broken too, have to kill higher level enemies to get the material and items to give the material.

    so enchanting and medium armour is broken, too hard to max out compared to the other crafts.
    wonder what is next..

    my opinion as you have an opinion is that they all lvl with you the same way.

    Moons and sands shall be your guide and path.
    PC EU/NA
  • Bishopric
    Bishopric
    The fact that this many people are complaining about it means that even if it is "working as intended" something is not right with the system and it probably needs changed. The vocal groups usually get what they want so let yourself be heard one way or the other. Personally, I agree with the OP, enchanting needs love.
  • daemonios
    daemonios
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    I'm not sure whether it's enchanting that needs love or other crafting skills that need nerfing :wink: For me the biggest problem is the absolute disproportion between enchanting and other crafts. I'm not against hard-to-level professions per se, since that would increase the challenge and the value of investing in one, but why is it that I can level provisioning without even trying, yet each glyph I make or break gives me a tiny IP boost? The only real experience is in discovering new effects, but there are only so many different runes...
  • Endek
    Endek
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    Not so much a nightmare for me, but I have found it slow compared to my experiences with Blacksmith and Woodworking, so I have given up on it for now and may come back to it...
  • Jitterbug
    Jitterbug
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    /signed

    and compared to provisioning it almost feels like a joke...
  • dumbo
    dumbo
    It certainly feels "off":
    - bookshelves >>>>>>>>>> trying to craft anything. At enchanting level 12, it feels like a lucky bookshelf is worth the equivalent of maybe 100-300? aspect runes.
    - aspect rune nodes don't seem to scale properly. In rivenspire the majority of aspect runes seemed to be 'Ta'.
    - heavy bags are often filled with "junk" gems.

    I can't imagine it was intended to work that way.
  • Krym
    Krym
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    dumbo wrote: »
    It certainly feels "off":
    - aspect rune nodes don't seem to scale properly. In rivenspire the majority of aspect runes seemed to be 'Ta'.
    - heavy bags are often filled with "junk" gems.

    I can't imagine it was intended to work that way.

    aspect runes control quality, and since they don't have a level requirement you can use them all the way up to 50. so getting a blue or purple is even more valuable in the long run than a blue or purple item you'll outlevel.
    Ta is the equivalent of a white item (=common or whatever the eso term is) and thus the one you find the most.

    as for junk, there aren't really any. well, maybe lower potency tiers, but the rest you can still use all the way to 50. they still give xp tho (or do you mean with gems the gems you need to craft traits?).


    tbh I don't mind that it's slow, every game so far had a craft that required more time and dedication.

  • LeaAaron
    LeaAaron
    Soul Shriven
    Enchanting is by far the profession which is the hardest to level. The nodes are rare as hell, and leveling is a pain. I tried all the other professions, and they are fun and rewarding, procisioning being the easiest. Enchantment needs a serious overhaul.
  • Chirru
    Chirru
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    Yes...Enchanting is broken, seriously broken.
    What is seriously broke is that the enchantments have an application level range
    like 1-10 or 1- 15, or even worse, 10-15. To my mind this makes no sense whatever.
    Would it not be enough to just increase the power of enchantments as one
    increases in level?
    Example: at level 1 the enchantment is 2% and at level 10 it is 8%
    and at level 50 the enchantment would be 30 or40%
    Why this cumbersome procedure.

    another suggestion
    armor and weapon smith have a slider to increase the armor and weapon rating, Why not have a slider for enchanting, like level 1-10 enchants need one rune each (as now) and level 10-20 enchants need 2 runes of each and 20-30 enchants need 3 runes of each

    As it is..the enchanting skill is convoluted, cumbersome, nonsensical, overly burdensome and top of it... Jewelry enchants are useless due to no bare jewelry being crafted or found in chests or looted from NPC's.

    So yes, the enchanting profession, as is, is completely messed up.
    okay...that was my rant... I do not expect the developers to address the issue this year...if ever.
    alas...i will go and by enchantments. Another credit sink. I will never get my in game horse that way... sigh.

  • dumbo
    dumbo
    aspect runes control quality, and since they don't have a level requirement you can use them all the way up to 50. so getting a blue or purple is even more valuable in the long run than a blue or purple item you'll outlevel.
    Ta is the equivalent of a white item (=common or whatever the eso term is) and thus the one you find the most.

    After crafting a bunch of items to reach level 12, I got the impression that most of the experience is scaled based on the aspect rune.

    Unlike other crafting professions, the aspect rune is tiered (which leads to the strange situation - I'm sitting on a bunch of purple runes that would grant a large amount of experience, but I can't use them o_O).
    as for junk, there aren't really any. well, maybe lower potency tiers, but the rest you can still use all the way to 50. they still give xp tho (or do you mean with gems the gems you need to craft traits?).
    In those bags I've been finding trait gems, common style gems (moonstone/bone etc) and the yellow 'virtually junk' runes.
  • Veakoth
    Veakoth
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    End game enchanting is broken for a few reason:
    1. You never get the aspect extraction passive or you will simply have thousands of Ta runes
    2.Potency runes are rare as hell once you hit higher levels and extraction gives to few of them.
    3. i'm currently sitting on 60+ of every essence rune (excluding endgame ones like "Lire")
    4. Legendary Kuta's are more common then the potency runes you require or for me and my friend they are i'm sitting on 65 atm

    Fyi my enchanting is at lvl 38 and it took 5 benefactors posting me glyphs by the truck load to get it there.
  • moonsugar66
    moonsugar66
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    Delte wrote: »

    Same with the old EQ1 and DAoC it took weeks to gain a single level in both games on casual play.

    MMO's today are way to easy.

    Having played DAoC, I'd like to point out that we didn't have to gather materials. Materials were supplied by vendors that you camped in front of while crafting. In this sense, this was very convenient as opposed to a game like ESO wherein you have to gather mats and store them. In DAoC, you could buy just enough mats to use at will.

    When you compare games, don't leave out important details.
  • Bhakura
    Bhakura
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    I can respect some people like crafts to be slow as heck. But in the end, it just is grinding till you drop dead and then grind some more untill you are stonecold, but hey dont quit now, more grinding awaits. And just by the time you think you are done, you have to grind even more.
    But alas im not one of those that like it this way. The entire experience of ESO isnt one of grinding, and enchanting just feels out of place. My main is now level 37 and blacksmithing and clothing are following my level, the items i can create and im not even focusing on it.
    Been at enchanting however since day one and its waaaaaaaaay behind.
    It just dont feel right. I can create spiffy set items, but cant enchant them, so its useless because enchanted gear is what you need or you are nowhere.
    Yes you can buy enchants, its gear that will get outleveled anyway, but i dont wanna buy crappy stuff from crappy merchants, i wanna craft woopass stuff.
    Yes yes, the woopass stuff requires work, well, theres work and theres slavery. Right now enchanting feels like working a mine under the lash of some mean overseers.
    That aint fun.
  • Eris
    Eris
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    I'm not really sure that it's really slower than crafting in other MMOs. I think what makes it seem slower is that you have to craft each item individually.

    It seems to me that most MMO crafting systems let you queue a number of items for construction at the same time so you can craft 99 items and go have lunch. You can't really do that here and it seems slower.

    I was surprised that you have to hit a key over and over again to craft each item. It doesn't bother me either way because I can just queue a movie and hit R over and over again, and I'm sure others have macros and scripts to do it for them, but it seems needlessly interactive.

    One thing I do like, about the crafting in general, is that my characters always have at least on-level gear, sometimes even green gear, that I've crafted for myself. The availability of resources (at least at the lower levels) seems to be really good.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • Cheatingdeath23
    Cheatingdeath23
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    Reyaxe wrote: »
    Well. You all have a fair point. My current problem is that I can't find any aspect runes to use. Got more than 200 runes in my bank but can't use them because I only got 2 yellow aspect runes and no white, green, etc. ones. And the follow up of this lack is that nobody wants to sell them to me because they need them themselves. Conclusion: No progress.

    I've found rune-rich places and go back and harvest daily. There are certain places that drop runes as fast as you can harvest them, practically, so I have 10+ of each type of rune.

    I share the complaint that it levels sooooooo slowly though. I basically don't enchant anymore except to make armor, so the Magicka/Stamina/Health runes are worth a ton to me.

    (I'll trade you some Aspect runes for some health/magicak/stamina runes, btw)
  • Dracovar
    Dracovar
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    Very much agree. Enchanting has to be broken. I've spent a huge amount of time purposely trying to level enchanting and only got it to lvl 8, and in the same time, with significantly less effort, my blacksmithing is lvl 18 and my wife got clothier to 20 and provisioning to 50! I think I'm going to just start saving the runes and glyphs I find until they get this sorted out. I spent hours yesterday finding runes and glyphs, and my wife sent me everything she found also, and with FULL inspiration gear, after creating all my glyphs and deconstructing all my glyphs along with all the dropped glyphs, I'm still lvl 8! Didn't even get a level. It's very disheartening. All that time and work for virtually no reward. Please fix this!
  • Bluntski
    Bluntski
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    Enchanting is 100% fine. My character is lv45 and I have lv40 blacksmithing and lv19 enchanting. All the runes I can make are appropriate for my gear level.
This discussion has been closed.