I find it curious to read this sort of complaint. Years ago I was blessed to find a game most know now called Runescape. In it, leveling any skill to the maximum level would take months, sometimes years of dedication to achieve.
This gave it meaning, it gave it value. It's a pain, but in a way that pain; that difficulty is all we have. It's the fuel that enables our social fires to persist for years and years instead of fizzling into but a few sparks in a matter of months.
Same with the old EQ1 and DAoC it took weeks to gain a single level in both games on casual play.
MMO's today are way to easy.
I normally don't mind crafts that level slowly. However, the problem here is that while leveling, you only obtain potency runes that are applicable to your current character level, yet your enchanting capability lags so far behind that those runes are unusable.
In the end, your stuck with a bunch of potency runes you can't use because your enchanting lvl is too low, and no way to level your enchanting because you can't craft any glyphs without potency runes.
Yes it seems bugged compared with the others; btw, the number of nodes in the Auridon area is ridiculously low compared with the "starting" islands. Yesterday I found 2-4 runes nodes in like 4 hours of questing and exploration.
Not only that, the crafted glyphs worth 2-5 gold LOL. clearly nobody will make money with enchanting until endgame. It's like an expensive hobby.
I find it curious to read this sort of complaint. Years ago I was blessed to find a game most know now called Runescape. In it, leveling any skill to the maximum level would take months, sometimes years of dedication to achieve.
This gave it meaning, it gave it value. It's a pain, but in a way that pain; that difficulty is all we have. It's the fuel that enables our social fires to persist for years and years instead of fizzling into but a few sparks in a matter of months.
Destabilizator wrote: »Lvl 12, because lucky booshelves. Missing aspect runes, yey!
Biggest downfall is that crafted gear from other professions is only half good without enchant (compared to drops or quest rewards).
It would be nice if you could actually extract enchanted items for enchanting IP.
Yes it seems bugged compared with the others; btw, the number of nodes in the Auridon area is ridiculously low compared with the "starting" islands. Yesterday I found 2-4 runes nodes in like 4 hours of questing and exploration.
Not only that, the crafted glyphs worth 2-5 gold LOL. clearly nobody will make money with enchanting until endgame. It's like an expensive hobby.
Let me get this straight, the game has been officialy out since friday 4-5 days and you complain rhings are lvling to slow? Why am I not max level at this?
Why will you play this game a month from now?
Jadeviper1974 wrote: »Let me get this straight, the game has been officialy out since friday 4-5 days and you complain rhings are lvling to slow? Why am I not max level at this?
Why will you play this game a month from now?
Yes, I will be playing this game a month from now, however I sincerely hope you aren't. .
It certainly feels "off":
- aspect rune nodes don't seem to scale properly. In rivenspire the majority of aspect runes seemed to be 'Ta'.
- heavy bags are often filled with "junk" gems.
I can't imagine it was intended to work that way.
grayssonb16_ESO wrote: »aspect runes control quality, and since they don't have a level requirement you can use them all the way up to 50. so getting a blue or purple is even more valuable in the long run than a blue or purple item you'll outlevel.
Ta is the equivalent of a white item (=common or whatever the eso term is) and thus the one you find the most.
In those bags I've been finding trait gems, common style gems (moonstone/bone etc) and the yellow 'virtually junk' runes.grayssonb16_ESO wrote: »as for junk, there aren't really any. well, maybe lower potency tiers, but the rest you can still use all the way to 50. they still give xp tho (or do you mean with gems the gems you need to craft traits?).
Same with the old EQ1 and DAoC it took weeks to gain a single level in both games on casual play.
MMO's today are way to easy.
Well. You all have a fair point. My current problem is that I can't find any aspect runes to use. Got more than 200 runes in my bank but can't use them because I only got 2 yellow aspect runes and no white, green, etc. ones. And the follow up of this lack is that nobody wants to sell them to me because they need them themselves. Conclusion: No progress.