I'm a bit disappointed to see no mention of Grim Focus here.
The change is a pretty significant nerf for pure NB, because of how the class line is being used in subclassing.
I do agree that the ability should be active and not just a passive, and ironically, U46's change to allow it to stack to 10 was a major part of shifting this skill into a passive.
If reverting the 10-stack is not something you want to do, then perhaps another option is to grant X weapon/spell damage for Y number of seconds whenever the bow is fired.
Erickson9610 wrote: »I'm a little disappointed to see many of these changes reverted. I honestly thought they were all pretty solid changes.
Well, this is just confusing.
While the communication is great, stepping backwards is a horrible sign. When you make a change, and then revert it, it tells me you either have no vision or there’s not enough confidence in that vision… and that’s a horrible sign for the future.
In regards to banner, I hope you try to find a middle ground for it for a few reasons:
- In the subclass era, I think it's unfortunate arc remains meta as a base class purely on the basis of the class mastery script.
- banner is really tedious to coordinate for players who run in multiple cores and pug hms/tris. It's a common oversight that can result in players being singled out and having to deal with everyone waiting on them while they port out to change their banner config
- the visual spam of 6-8 players running it
- less build diversity compared the the pre-banner era because banner uses 2 slots -- which is a fair req because it offers so much
I think banner would be better if positioned as a support dd ability that makes sense for one or two players to run in an optimal group comp.
And as someone just mentioned in a discord, it's weird that you're considering adding ult gen to it in an update in which you've recognized ult gen as a balance issue to correct.
To hit reverse without any announced plans moving forward, does not inspire confidence.
Not to mention, this was done in the name of “feedback” yet I can point to hundreds of other threads with more thoughtful, well written feedback for much larger problems within the game that are left completely on ‘unread’ and not actioned upon for years, like any of your Werewolf threads.
Hello All,
We've seen a lot of your feedback about some of the class and ability changes that are currently on the PTS for Update 47. We hear your frustration and confusion about why some of these changes are being made, and we wanted to give you some additional context.
We also understand that having to continually update builds with every patch can be tiresome and can detract from the fun and enjoyment of playing the way you want, something that is a part of ESO's DNA. In considering the community’s feedback, we will be making the following changes starting in an upcoming week of the U47 PTS, sometime after PTS week 2.
- Since the release of U46, our aim has been to prevent excessive ultimate generation by limiting the newer sources that Subclassing introduced, but with a more targeted approach that doesn't hurt those who aren't Subclassing. An upcoming PTS update will address the feedback we've seen with the following adjustment:
- All class passives that were adjusted to a Major or Minor Heroism effect are now once again unique ultimate sources. However, the passive abilities that generated Minor Heroism during week 1 will now share a cooldown — so they cannot be stacked.
- We originally discussed this before the week 1 changes but feared the gameplay experience with these effects would result in confusing and jarring gameplay experiences (since passive cooldowns cannot be messaged clearly), but we've seen a lot of discussion that suggests we likely over-worried about that.
- We'll also be introducing a failsafe for the Arcanist's Class Mastery script with Banner Bearer — so it's not a complete loss of power. It will generate Ultimate if the effect did not generate a Crux.
- Finally, we'll be looking at our Sorcerer adjustments and reiterating and reverting some of the adjustments based on your feedback:
- Lightning Form will again grant Major Resolve instead of Minor Force to retain its unique damage/defensive hybrid effect.
- Bound Armor will again grant Minor Protection at base rather than Major Resolve. Additionally, the active effect of the abilities will now scale in duration with your Armor, rather than a flat amount.
- The max Magicka and Stamina increase from the ability and its morphs have been moved to Dark Magic, which will exist on the Blood Magic passive.
- Bound Armaments will have a higher chance of applying Sundered, so it reaches a closer power level to the Grim Focus morphs.
As we mentioned before the release of U46 and Subclassing, we will continue to work on tuning these abilities to achieve greater class balance. It's worth noting that the changes above are also subject to change, and we'll continue listening to your feedback before these go live. In the months ahead, we are going to continue to look at balancing and will make additional adjustments. For now, we hope these amended abilities are more in line with your expectations, and you continue to enjoy Subclassing.
Thank you, again, for all the thoughtful and constructive discourse around the U47 PTS changes. Your input is valuable and these adjustments are a direct result. Please continue to let us know how your experience is on the PTS — we're listening.
Erickson9610 wrote: »To hit reverse without any announced plans moving forward, does not inspire confidence.
I agree. I'm just glad that some of the changes are still slated to go through.Not to mention, this was done in the name of “feedback” yet I can point to hundreds of other threads with more thoughtful, well written feedback for much larger problems within the game that are left completely on ‘unread’ and not actioned upon for years, like any of your Werewolf threads.
It does bring into question which feedback is worthy of developer discussion and which feedback isn't.
Update 42 introduced Scribing, so that was the main focus of that PTS cycle. However, it also introduced a bunch of Werewolf balance changes. There were several threads pointing out issues with the Werewolf balance changes, yet all of that feedback was ignored while the Scribing feedback wasn't. Why is it the case that this feedback wasn't ignored, yet the Werewolf feedback from U42 was?
It sounds absolutely hypocritical for me to wish the U47 changes weren't reverted while the U42 changes were reverted, but I'd at least like a consistent level of developer discussion regarding balance changes each patch.
While this is good, we shouldn’t forget that they mostly only rolled back the changes they made and we have almost no changes so far. But there should be a bunch next week or so I’ve been told.Cooperharley wrote: »Dude what??
W ZOS this is awesome stuff, really!!!
This is what I’m talkin about!!
Appreciate the communication, but what is the reason behind nerfing Nightblades? Grim Focus is being nerfed hard because of the subclassing system and players running pure NBs get punished for it. Please reconsider the change to Grim Focus.
Appreciate the communication, but what is the reason behind nerfing Nightblades? Grim Focus is being nerfed hard because of the subclassing system and players running pure NBs get punished for it. Please reconsider the change to Grim Focus.
Appreciate the communication, but what is the reason behind nerfing Nightblades? Grim Focus is being nerfed hard because of the subclassing system and players running pure NBs get punished for it. Please reconsider the change to Grim Focus.
I can see why they did that. Assassination does rather stand out as the "you must have this skill line at all costs" as a DD. But in the reversions they've announced so far the balance hasn't been restored in other ways. An equivalent amount of power needs to be added back into the nightblade class, perhaps by moving that passive WD+SD to a different skill line or perhaps just by buffing the damage done by the actual active skills. In that regard I suspect the lesson to be drawn is that in the mix-and-match skill line situation that subclassing has brought the original classes, which mostly had 3 mixed skill lines, were much better conceptually than the more recent ones that very obviously have a tanking skill line, a healing skill line and a damage skill line.
Appreciate the communication, but what is the reason behind nerfing Nightblades? Grim Focus is being nerfed hard because of the subclassing system and players running pure NBs get punished for it. Please reconsider the change to Grim Focus.
I can see why they did that. Assassination does rather stand out as the "you must have this skill line at all costs" as a DD. But in the reversions they've announced so far the balance hasn't been restored in other ways. An equivalent amount of power needs to be added back into the nightblade class, perhaps by moving that passive WD+SD to a different skill line or perhaps just by buffing the damage done by the actual active skills. In that regard I suspect the lesson to be drawn is that in the mix-and-match skill line situation that subclassing has brought the original classes, which mostly had 3 mixed skill lines, were much better conceptually than the more recent ones that very obviously have a tanking skill line, a healing skill line and a damage skill line.
I’ve heard suggestions that if you keep your original skill lines you get some form of flat damage bonus, each subclass line that damage is nerfed…. Or the second you subclass 1 line the damage bonus is gone.