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PTS Update 47 - Feedback Thread for Classes & Abilities Changes

  • Turtle_Bot
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    ioResult wrote: »
    Putting Major Savagery on Grim Focus and its morphs - the same ability that everyone is now already using during subclassing for the Spectral Bow proc - has to be the most ridiculous thing you've ever done, ZOS.

    People aren't using it for the bow proc, they're using it for the passive 400 weapon/spell damage whilst they beam.

    It's technically getting used for both.

    PvE uses it passively for the free weapon/spell damage
    PvP uses it actively for the insane damage the proc deals (especially when accounting for 3 skill lines worth of DPS passives buffing it even further).
  • GloatingSwine
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    Turtle_Bot wrote: »
    ioResult wrote: »
    Putting Major Savagery on Grim Focus and its morphs - the same ability that everyone is now already using during subclassing for the Spectral Bow proc - has to be the most ridiculous thing you've ever done, ZOS.

    People aren't using it for the bow proc, they're using it for the passive 400 weapon/spell damage whilst they beam.

    It's technically getting used for both.

    PvE uses it passively for the free weapon/spell damage
    PvP uses it actively for the insane damage the proc deals (especially when accounting for 3 skill lines worth of DPS passives buffing it even further).

    Yeah, and PvP will probably continue to do so, especially now as you can get three shots in a row from full stacks on the version that only uses 4.
  • Morvan
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    There are better ways to deal with Grim Focus passivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.

    Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.
    Edited by Morvan on 15 July 2025 16:40
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • GloatingSwine
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    Morvan wrote: »
    There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.

    Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.

    People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.

    People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
  • Morvan
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    Morvan wrote: »
    There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.

    Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.

    People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.

    People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
    But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.

    I do agree that 400 is too much though, that's why I said "at the expense of a lower value."
    Edited by Morvan on 15 July 2025 16:43
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Tommy_The_Gun
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    ioResult wrote: »
    Putting Major Savagery on Grim Focus and its morphs - the same ability that everyone is now already using during subclassing for the Spectral Bow proc - has to be the most ridiculous thing you've ever done, ZOS.

    Can you explain why you're basically robbing stealthy Nightblades of an extra 12% crit chance while giving every other base class in the game that subclasses into Assassination a permanent 12% crit chance bonus?

    The entire theory and lore behind Shadowy Disguise was of course you get more crit chance because you're sneaking around in the shadows so you can set up your attacks carefully.

    But now, everyone in game gets it simply by having it on either bar?

    You break the game more & more each patch.

    No one wanted cloak to be a toggle and now no one wants everyone in game to get a spec bow plus now also permanent Major Savagery simply for slotting Grim Focus on either bar.

    Put down the compiler, you're drunk, ZOS.
    Personally, I am more worried about catalyst passive change (if it will go live). People already could get crit bonus elsewhere, so it was not unique to NBs. If something it will be easier now to get & we will see even more homogenised builds... which is bad.... And since it will be more popular - it is more likely to get nerfed.. which is also bad.

    As for the catalsyt - being able to start a fight with an ulti was something that NBs could do since day1. Sure, necro could do it to and it was nerfed (which imho was a mistake), but NB being an "assassin" class archetype made perfect sense to be able to slowly get ulti outside of combat so they could open a fight with it.

    If they won't be able to do that, then it even more kills diversity in builds & play-styles.

    In general ZOS kinda acts wierd here since we have sub-classing now. Every one can adjust their "toolkit" now & pick what they want. So it makes sense to make every class skill tree to stand out and have something interesting. But for whatever reason ZOS is doing the opposite. They just focus on 2 or 3 class skill trees & constantly alter them to be "go to" skill lines for every one. And of course - others are getting nerfed with no good reason to make choice easier.
    Edited by Tommy_The_Gun on 15 July 2025 17:53
  • xAlucardx92
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    The Dragon Knight Skills are too weak compared to other classes.

    Molten Whip even with the passiv "World in Ruin, 5% more Flame and Poison dmg" it has a lower base damage than Concealed Weapon or Puncturing Sweep.

    Molten Whip 2323 Flame Damage + World in Ruin (5%) 2.439
    Concealed Weapon 2556
    Puncturing Sweep 3x 919= 2757

    The same is with Deep Breath
    Deep Breath 2249 + World in Ruin (5%) 2361
    Deep Fissure 2591
    Daedric Curse 2904
    Blighted Blastbones 3600 Disease Damage

    So even in combination with the only good damage passive ability that the Dragon Knight has, the abilities are too weak.

    In comparison, the entire Skilllines are lacks something. In PVP nobody would take Ardent Flame when he could have Assassination, why should anyone take Earthen Heart or Draconic Power when he can have Storm Calling, Animal Companions or Restoring Light.

    The only nice thing that the Dk has, are Dragon Leap and Dragon Blood.
    Edited by xAlucardx92 on 15 July 2025 18:37
  • MurkyWetWolf198
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    Nerfs to over performing skill lines are fine.
    Just buff weak skill lines to compensate.
    Dark Magic needs love.
    Shadow needs love.
    Draconic Power needs love.

    Also, where are those damage dealing frost skills we were promised for Winter’s embrace?
  • YandereGirlfriend
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    ioResult wrote: »
    Putting Major Savagery on Grim Focus and its morphs - the same ability that everyone is now already using during subclassing for the Spectral Bow proc - has to be the most ridiculous thing you've ever done, ZOS.

    Can you explain why you're basically robbing stealthy Nightblades of an extra 12% crit chance while giving every other base class in the game that subclasses into Assassination a permanent 12% crit chance bonus?

    The entire theory and lore behind Shadowy Disguise was of course you get more crit chance because you're sneaking around in the shadows so you can set up your attacks carefully.

    But now, everyone in game gets it simply by having it on either bar?

    You break the game more & more each patch.

    No one wanted cloak to be a toggle and now no one wants everyone in game to get a spec bow plus now also permanent Major Savagery simply for slotting Grim Focus on either bar.

    Put down the compiler, you're drunk, ZOS.

    Prophecy on Cloak was a relatively recent change, dating back only two years or so. It's far from like an ancient pillar of the class. Cloak still provides the auto-Crit which is more what I think that you are speaking of.
  • YandereGirlfriend
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    ceruulean wrote: »
    Arcanist is the top class for both single target and aoe! The class that has 4 damage passives in one skill line, and a unique damage debuff! While other classes are hurting for even 2-3 damage passives! Wow, so much balance and diversity!

    https://youtu.be/abT0kVItrak?si=M5MvFcdWuGmTX3Nw

    BTW no banner on that build!

    Quite right. Those two lines are so broken it's crazy (Assassin and Herald).

    There's a reason for that graphic with the HM clears and it's like 99% those skill lines represented.
  • MincMincMinc
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    ceruulean wrote: »
    Arcanist is the top class for both single target and aoe! The class that has 4 damage passives in one skill line, and a unique damage debuff! While other classes are hurting for even 2-3 damage passives! Wow, so much balance and diversity!

    https://youtu.be/abT0kVItrak?si=M5MvFcdWuGmTX3Nw

    BTW no banner on that build!

    Quite right. Those two lines are so broken it's crazy (Assassin and Herald).

    There's a reason for that graphic with the HM clears and it's like 99% those skill lines represented.

    no no no, there's no way one class literally just giving you crit would ever be broken
    We should use the insightful and awesome buttons more
  • BasP
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    I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?

    Scorch
    Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.

    Dive
    I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.

    Savage Beast
    Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?
  • madmufffin
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    BasP wrote: »
    I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?

    Scorch
    Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.

    Dive
    I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.

    Savage Beast
    Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?

    Bird bleed needs to last longer, swarm needs a higher number value, and passives need to support bleed or crit chance to really make up for the inconvenience of some of the skills in PVE. Ulti gen and healing when skills end simply isn't valuable in a dps line, especially with the drawbacks of some of the skills.

    Thes passives just aren't enough in a min/max world, and that's from someone who has tried to bring Warden everywhere he can. v8f6eel9jmvn.png
  • BasP
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    madmufffin wrote: »
    Bird bleed needs to last longer, swarm needs a higher number value, and passives need to support bleed or crit chance to really make up for the inconvenience of some of the skills in PVE. Ulti gen and healing when skills end simply isn't valuable in a dps line, especially with the drawbacks of some of the skills.

    Thes passives just aren't enough in a min/max world, and that's from someone who has tried to bring Warden everywhere he can. v8f6eel9jmvn.png

    Not to mention that subclass setups with (for example) Aedric Spear, Assassination or Herald of the Tome have so much built in Critical Damage already that Advanced Species may be useless in optimized groups as well.
  • Zyaneth_Bal
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    BasP wrote: »
    I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?

    Scorch
    Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.

    Dive
    I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.

    Savage Beast
    Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?

    At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.
  • madmufffin
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    That's mayb
    BasP wrote: »
    I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?

    Scorch
    Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.

    Dive
    I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.

    Savage Beast
    Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?

    At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.

    There's plenty of ways to add noticeable buffs to the line without breaking it in pvp. Specifically if you were to make it oriented around something thematically appropriate like bleed.
  • Parasaurolophus
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    ceruulean wrote: »
    Arcanist is the top class for both single target and aoe! The class that has 4 damage passives in one skill line, and a unique damage debuff! While other classes are hurting for even 2-3 damage passives! Wow, so much balance and diversity!

    https://youtu.be/abT0kVItrak?si=M5MvFcdWuGmTX3Nw

    BTW no banner on that build!

    Now is piano with no flex slots...
    PC/EU
  • xAlucardx92
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    madmufffin wrote: »
    That's mayb
    BasP wrote: »
    I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?

    Scorch
    Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.

    Dive
    I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.

    Savage Beast
    Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?

    At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.

    There's plenty of ways to add noticeable buffs to the line without breaking it in pvp. Specifically if you were to make it oriented around something thematically appropriate like bleed.

    Yeah Buff the skillline, with one off the best delay dmg burst skill with mayor and minor breach, one off the best weapon Buff that gives you Ressources back and cleans you, and one off the best movment skill that buffs your dmg or a defence buff. Overall nice passive (flat 20% recovery buff).
  • ZhuJiuyin
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    We should have more passives like Sorc's Expert Mage: "Increases your Damage by X for each Sorc classes ability slotted." instead of "Gain X for slotting or activating one skill in a specific skill line" . This would reward pure classes and put some restrictions on subclassing, because if you subclass too many skill lines, your damage will be greater. We could even go a step further and make the passive ability significantly better if a certain threshold is reached, like "When you equip 5 or more Sorc classes abilities, gain X extra points of crit."
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • GloatingSwine
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    Morvan wrote: »
    Morvan wrote: »
    There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.

    Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.

    People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.

    People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
    But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.

    I do agree that 400 is too much though, that's why I said "at the expense of a lower value."

    I'm just not convinced that Nightblade is so weak it needs an extra source of weapon/spell damage at all. Especially not on Assassination, the skill line that everyone is still going to take as a subclass line.
  • Lebensf0rm
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    madmufffin wrote: »
    That's mayb
    BasP wrote: »
    I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?

    Scorch
    Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.

    Dive
    I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.

    Savage Beast
    Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?

    At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.

    There's plenty of ways to add noticeable buffs to the line without breaking it in pvp. Specifically if you were to make it oriented around something thematically appropriate like bleed.

    Yeah Buff the skillline, with one off the best delay dmg burst skill with mayor and minor breach, one off the best weapon Buff that gives you Ressources back and cleans you, and one off the best movment skill that buffs your dmg or a defence buff. Overall nice passive (flat 20% recovery buff).

    Yes, buff the skill line in ways that uplift it in PvE with little to disruption in PvP, just like Muffin said. Dive and Swarm are good skills in neither PvE nor PvP, which is bad; no class should have useless skills. Things like converting Scream Cliff Racer to frost damage, upping the damage on Swarm, and giving Animal Companion a bonus to bleed damage might open up new build opportunities in PvP, but they wouldn't make the line a must-pick.
  • madmufffin
    madmufffin
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    madmufffin wrote: »
    That's mayb
    BasP wrote: »
    I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?

    Scorch
    Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.

    Dive
    I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.

    Savage Beast
    Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?

    At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.

    There's plenty of ways to add noticeable buffs to the line without breaking it in pvp. Specifically if you were to make it oriented around something thematically appropriate like bleed.

    Yeah Buff the skillline, with one off the best delay dmg burst skill with mayor and minor breach, one off the best weapon Buff that gives you Ressources back and cleans you, and one off the best movment skill that buffs your dmg or a defence buff. Overall nice passive (flat 20% recovery buff).

    Making dive and swarm better will have next to no implications on PVP. Giving a passive that buffs bleed damage won't change anything in PVP since no one uses the skills that proc bleeding. It would be explicitly a PVE boost that helps with long engagements on single targets.
  • Tonturri
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    ZhuJiuyin wrote: »
    We should have more passives like Sorc's Expert Mage: "Increases your Damage by X for each Sorc classes ability slotted." instead of "Gain X for slotting or activating one skill in a specific skill line" . This would reward pure classes and put some restrictions on subclassing, because if you subclass too many skill lines, your damage will be greater. We could even go a step further and make the passive ability significantly better if a certain threshold is reached, like "When you equip 5 or more Sorc classes abilities, gain X extra points of crit."

    +1 to this. We have too many passives that are strong but generic, making them too broadly applicable.
  • YandereGirlfriend
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    Morvan wrote: »
    Morvan wrote: »
    There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.

    Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.

    People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.

    People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
    But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.

    I do agree that 400 is too much though, that's why I said "at the expense of a lower value."

    I'm just not convinced that Nightblade is so weak it needs an extra source of weapon/spell damage at all. Especially not on Assassination, the skill line that everyone is still going to take as a subclass line.

    It's because it isn't. Folk are just used to that line and singular ability being wildly OP and want to keep it that way. Sometimes nerfs are justified (but also usual wise caveats that other lines also need buffs because everyone is STILL going to be passively running Assass even after the Bowproc nerf as the passives are just that overloaded).
  • BasP
    BasP
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    BasP wrote: »
    I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?

    Scorch
    Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.

    Dive
    I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.

    Savage Beast
    Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?

    At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.

    Yeah, I did say that I realize that it's really good in PvP in my first paragraph and mentioned PvP twice afterwards. Should the fact that it's #1 in PvP prevent it from receiving changes that would improve the skill line in PvE though?

    Anyways, I believe ZOS could come up with ways to buff the skill line a bit for PvE that wouldn't have to impact PvP (e.g. by increasing the damage of skills/morphs that aren't used in PvP, or maybe by adding an uninspired 'Damage Done to Monsters' buff somewhere in its skills or passives).
    Edited by BasP on 16 July 2025 18:44
  • Radiate77
    Radiate77
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    Feedback for the future…

    I would like Sun Shield to be moved to Dawn’s Wrath, Backlash moved to Aedric Spear, and all skills that do Magic Damage while having Sun in their name to be converted to Flame Damage.

    What happens when you use a magnifying glass on a hot day? It magnifies the sun, setting things aflame. Dawn’s Wrath users are the magnifying glass.
    Edited by Radiate77 on 16 July 2025 20:37
  • CheenTheCat
    CheenTheCat
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    Even as a NB Main (not using beam) I don't mind the Grim Focus nerf too much, but I would love for ZoS to not only adress the overperforming skill lines (Beam nerf when?) but also the underperforming ones. Like please give the Shadow and Dark Magic Skill lines some love, they could really need it :c Is that too much to ask for?
  • Morvan
    Morvan
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    Morvan wrote: »
    Morvan wrote: »
    There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.

    Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.

    People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.

    People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
    But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.

    I do agree that 400 is too much though, that's why I said "at the expense of a lower value."

    I'm just not convinced that Nightblade is so weak it needs an extra source of weapon/spell damage at all. Especially not on Assassination, the skill line that everyone is still going to take as a subclass line.

    It's because it isn't. Folk are just used to that line and singular ability being wildly OP and want to keep it that way. Sometimes nerfs are justified (but also usual wise caveats that other lines also need buffs because everyone is STILL going to be passively running Assass even after the Bowproc nerf as the passives are just that overloaded).

    Most beam builds will likely swap Assassination for either Ardent Flame or Aedric Spear next patch if things go down this route, Assassination passivity isn't good enough to outperform other options if you're not using at least 3 skills from the kit, which beam builds can't do super well, but I could be wrong.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • YandereGirlfriend
    YandereGirlfriend
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    Morvan wrote: »
    Morvan wrote: »
    Morvan wrote: »
    There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.

    Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.

    People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.

    People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
    But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.

    I do agree that 400 is too much though, that's why I said "at the expense of a lower value."

    I'm just not convinced that Nightblade is so weak it needs an extra source of weapon/spell damage at all. Especially not on Assassination, the skill line that everyone is still going to take as a subclass line.

    It's because it isn't. Folk are just used to that line and singular ability being wildly OP and want to keep it that way. Sometimes nerfs are justified (but also usual wise caveats that other lines also need buffs because everyone is STILL going to be passively running Assass even after the Bowproc nerf as the passives are just that overloaded).

    Most beam builds will likely swap Assassination for either Ardent Flame or Aedric Spear next patch if things go down this route, Assassination passivity isn't good enough to outperform other options if you're not using at least 3 skills from the kit, which beam builds can't do super well, but I could be wrong.

    I'll believe it when I see it.

    But at least they'll be using actual abilities from those lines, I presume (for Molten stacks, etc.), which is already a healthier direction for gameplay.
  • madmufffin
    madmufffin
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    Morvan wrote: »
    Morvan wrote: »
    Morvan wrote: »
    There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.

    Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.

    People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.

    People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
    But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.

    I do agree that 400 is too much though, that's why I said "at the expense of a lower value."

    I'm just not convinced that Nightblade is so weak it needs an extra source of weapon/spell damage at all. Especially not on Assassination, the skill line that everyone is still going to take as a subclass line.

    It's because it isn't. Folk are just used to that line and singular ability being wildly OP and want to keep it that way. Sometimes nerfs are justified (but also usual wise caveats that other lines also need buffs because everyone is STILL going to be passively running Assass even after the Bowproc nerf as the passives are just that overloaded).

    Most beam builds will likely swap Assassination for either Ardent Flame or Aedric Spear next patch if things go down this route, Assassination passivity isn't good enough to outperform other options if you're not using at least 3 skills from the kit, which beam builds can't do super well, but I could be wrong.

    Excuse me? Assasination that gives you 10% crit damage, minor savagery, 7% crit chance while flanking, and 2.5% crit chance per skill from the line doesn't have good passives?
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