GloatingSwine wrote: »Putting Major Savagery on Grim Focus and its morphs - the same ability that everyone is now already using during subclassing for the Spectral Bow proc - has to be the most ridiculous thing you've ever done, ZOS.
People aren't using it for the bow proc, they're using it for the passive 400 weapon/spell damage whilst they beam.
Turtle_Bot wrote: »GloatingSwine wrote: »Putting Major Savagery on Grim Focus and its morphs - the same ability that everyone is now already using during subclassing for the Spectral Bow proc - has to be the most ridiculous thing you've ever done, ZOS.
People aren't using it for the bow proc, they're using it for the passive 400 weapon/spell damage whilst they beam.
It's technically getting used for both.
PvE uses it passively for the free weapon/spell damage
PvP uses it actively for the insane damage the proc deals (especially when accounting for 3 skill lines worth of DPS passives buffing it even further).
There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.
Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.
But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.GloatingSwine wrote: »There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.
Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.
People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.
People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
Personally, I am more worried about catalyst passive change (if it will go live). People already could get crit bonus elsewhere, so it was not unique to NBs. If something it will be easier now to get & we will see even more homogenised builds... which is bad.... And since it will be more popular - it is more likely to get nerfed.. which is also bad.Putting Major Savagery on Grim Focus and its morphs - the same ability that everyone is now already using during subclassing for the Spectral Bow proc - has to be the most ridiculous thing you've ever done, ZOS.
Can you explain why you're basically robbing stealthy Nightblades of an extra 12% crit chance while giving every other base class in the game that subclasses into Assassination a permanent 12% crit chance bonus?
The entire theory and lore behind Shadowy Disguise was of course you get more crit chance because you're sneaking around in the shadows so you can set up your attacks carefully.
But now, everyone in game gets it simply by having it on either bar?
You break the game more & more each patch.
No one wanted cloak to be a toggle and now no one wants everyone in game to get a spec bow plus now also permanent Major Savagery simply for slotting Grim Focus on either bar.
Put down the compiler, you're drunk, ZOS.
Putting Major Savagery on Grim Focus and its morphs - the same ability that everyone is now already using during subclassing for the Spectral Bow proc - has to be the most ridiculous thing you've ever done, ZOS.
Can you explain why you're basically robbing stealthy Nightblades of an extra 12% crit chance while giving every other base class in the game that subclasses into Assassination a permanent 12% crit chance bonus?
The entire theory and lore behind Shadowy Disguise was of course you get more crit chance because you're sneaking around in the shadows so you can set up your attacks carefully.
But now, everyone in game gets it simply by having it on either bar?
You break the game more & more each patch.
No one wanted cloak to be a toggle and now no one wants everyone in game to get a spec bow plus now also permanent Major Savagery simply for slotting Grim Focus on either bar.
Put down the compiler, you're drunk, ZOS.
Arcanist is the top class for both single target and aoe! The class that has 4 damage passives in one skill line, and a unique damage debuff! While other classes are hurting for even 2-3 damage passives! Wow, so much balance and diversity!https://youtu.be/abT0kVItrak?si=M5MvFcdWuGmTX3Nw
BTW no banner on that build!
YandereGirlfriend wrote: »Arcanist is the top class for both single target and aoe! The class that has 4 damage passives in one skill line, and a unique damage debuff! While other classes are hurting for even 2-3 damage passives! Wow, so much balance and diversity!https://youtu.be/abT0kVItrak?si=M5MvFcdWuGmTX3Nw
BTW no banner on that build!
Quite right. Those two lines are so broken it's crazy (Assassin and Herald).
There's a reason for that graphic with the HM clears and it's like 99% those skill lines represented.
I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?
Scorch
Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.
Dive
I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.
Savage Beast
Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?
madmufffin wrote: »Bird bleed needs to last longer, swarm needs a higher number value, and passives need to support bleed or crit chance to really make up for the inconvenience of some of the skills in PVE. Ulti gen and healing when skills end simply isn't valuable in a dps line, especially with the drawbacks of some of the skills.
Thes passives just aren't enough in a min/max world, and that's from someone who has tried to bring Warden everywhere he can.
I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?
Scorch
Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.
Dive
I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.
Savage Beast
Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?
Zyaneth_Bal wrote: »I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?
Scorch
Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.
Dive
I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.
Savage Beast
Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?
At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.
Arcanist is the top class for both single target and aoe! The class that has 4 damage passives in one skill line, and a unique damage debuff! While other classes are hurting for even 2-3 damage passives! Wow, so much balance and diversity!https://youtu.be/abT0kVItrak?si=M5MvFcdWuGmTX3Nw
BTW no banner on that build!
madmufffin wrote: »That's maybZyaneth_Bal wrote: »I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?
Scorch
Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.
Dive
I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.
Savage Beast
Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?
At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.
There's plenty of ways to add noticeable buffs to the line without breaking it in pvp. Specifically if you were to make it oriented around something thematically appropriate like bleed.
But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.GloatingSwine wrote: »There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.
Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.
People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.
People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
I do agree that 400 is too much though, that's why I said "at the expense of a lower value."
xAlucardx92 wrote: »madmufffin wrote: »That's maybZyaneth_Bal wrote: »I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?
Scorch
Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.
Dive
I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.
Savage Beast
Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?
At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.
There's plenty of ways to add noticeable buffs to the line without breaking it in pvp. Specifically if you were to make it oriented around something thematically appropriate like bleed.
Yeah Buff the skillline, with one off the best delay dmg burst skill with mayor and minor breach, one off the best weapon Buff that gives you Ressources back and cleans you, and one off the best movment skill that buffs your dmg or a defence buff. Overall nice passive (flat 20% recovery buff).
xAlucardx92 wrote: »madmufffin wrote: »That's maybZyaneth_Bal wrote: »I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?
Scorch
Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.
Dive
I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.
Savage Beast
Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?
At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.
There's plenty of ways to add noticeable buffs to the line without breaking it in pvp. Specifically if you were to make it oriented around something thematically appropriate like bleed.
Yeah Buff the skillline, with one off the best delay dmg burst skill with mayor and minor breach, one off the best weapon Buff that gives you Ressources back and cleans you, and one off the best movment skill that buffs your dmg or a defence buff. Overall nice passive (flat 20% recovery buff).
We should have more passives like Sorc's Expert Mage: "Increases your Damage by X for each Sorc classes ability slotted." instead of "Gain X for slotting or activating one skill in a specific skill line" . This would reward pure classes and put some restrictions on subclassing, because if you subclass too many skill lines, your damage will be greater. We could even go a step further and make the passive ability significantly better if a certain threshold is reached, like "When you equip 5 or more Sorc classes abilities, gain X extra points of crit."
GloatingSwine wrote: »But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.GloatingSwine wrote: »There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.
Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.
People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.
People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
I do agree that 400 is too much though, that's why I said "at the expense of a lower value."
I'm just not convinced that Nightblade is so weak it needs an extra source of weapon/spell damage at all. Especially not on Assassination, the skill line that everyone is still going to take as a subclass line.
Zyaneth_Bal wrote: »I briefly touched upon this in a previous post, but I felt like expanding on it some more since it pertains to my favorite class. Going by the chart with the overall Skill Lines Pickrate in end-game PvE that's been posted a couple of times on these forums, Animal Companions is the 4th least picked skill line. Only Draconic Power, Dark Magic and Shadow are used less at the moment. I realize that the skill line is really good in PvP, but could you please try to buff it for PvE?
Scorch
Deep Fissure for example is the commonly used morph of Scorch in PvP since it inflicts both Major and Minor Breach. Therefore, perhaps the damage of the Subterranean Assault morph's second hit could be increased or something? That would add some extra AoE damage to the Animal Companion skill line, which it could definitely use.
Dive
I believe Dive also isn't really great in PvP because of the slow projectile (please correct me if I'm wrong though), so perhaps some more power could be injected into the Animal Companion's spammable? Even with the Aerie's Cry Class Set that buffs Cutting Dive's damage by 10%, it's still not a great spammable for example. Adding some kind of mechanic that would incentivise using the skill more than once every 10 seconds (which is the duration of its DoT) would be nice in my humble opinion.
Savage Beast
Since passives that grant Ultimate will now share a cooldown, those aren't as useful in the subclassing meta anymore. Perhaps the Animal Companion's Savage Beast passive, and the same goes for similar passives such as Dawn's Wrath's Prism by the way, could get a (small) DPS buff along with the Ultimate generation?
At the same time you mustn’t forget that animal companions is the most picked skill line in pvp.
YandereGirlfriend wrote: »GloatingSwine wrote: »But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.GloatingSwine wrote: »There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.
Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.
People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.
People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
I do agree that 400 is too much though, that's why I said "at the expense of a lower value."
I'm just not convinced that Nightblade is so weak it needs an extra source of weapon/spell damage at all. Especially not on Assassination, the skill line that everyone is still going to take as a subclass line.
It's because it isn't. Folk are just used to that line and singular ability being wildly OP and want to keep it that way. Sometimes nerfs are justified (but also usual wise caveats that other lines also need buffs because everyone is STILL going to be passively running Assass even after the Bowproc nerf as the passives are just that overloaded).
YandereGirlfriend wrote: »GloatingSwine wrote: »But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.GloatingSwine wrote: »There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.
Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.
People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.
People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
I do agree that 400 is too much though, that's why I said "at the expense of a lower value."
I'm just not convinced that Nightblade is so weak it needs an extra source of weapon/spell damage at all. Especially not on Assassination, the skill line that everyone is still going to take as a subclass line.
It's because it isn't. Folk are just used to that line and singular ability being wildly OP and want to keep it that way. Sometimes nerfs are justified (but also usual wise caveats that other lines also need buffs because everyone is STILL going to be passively running Assass even after the Bowproc nerf as the passives are just that overloaded).
Most beam builds will likely swap Assassination for either Ardent Flame or Aedric Spear next patch if things go down this route, Assassination passivity isn't good enough to outperform other options if you're not using at least 3 skills from the kit, which beam builds can't do super well, but I could be wrong.
YandereGirlfriend wrote: »GloatingSwine wrote: »But that's exactly what I'm proposing, damage for casting it, you'd actually need to use it, it should definitely not give you free damage for just being slotted.GloatingSwine wrote: »There are better ways to deal with Grim Focus passitivity rather than just completely removing the Weapon/Spell damage, this will hit pure NBs the hardest.
Making so the damage is only granted after firing the bow would be a much better approach, even if at the expense of a lower value.
People keep saying this but no other class has 400 weapon/spell damage that it can just sit on forever on a class line that already has really good offensive passives.
People will slot and use Grim Focus now when they actually want to use Grim Focus. Imagine that, slotting a skill to actually cast it!
I do agree that 400 is too much though, that's why I said "at the expense of a lower value."
I'm just not convinced that Nightblade is so weak it needs an extra source of weapon/spell damage at all. Especially not on Assassination, the skill line that everyone is still going to take as a subclass line.
It's because it isn't. Folk are just used to that line and singular ability being wildly OP and want to keep it that way. Sometimes nerfs are justified (but also usual wise caveats that other lines also need buffs because everyone is STILL going to be passively running Assass even after the Bowproc nerf as the passives are just that overloaded).
Most beam builds will likely swap Assassination for either Ardent Flame or Aedric Spear next patch if things go down this route, Assassination passivity isn't good enough to outperform other options if you're not using at least 3 skills from the kit, which beam builds can't do super well, but I could be wrong.