Joy_Division wrote: »I'm not sure the "shuffling power experiment" will work out as intended.
If a good/strong class line has some of its power shuffled to a weak/unpopular line, the result will be two average lines. Each line is competing against 20 other alternatives. We've already ditched class identity with sub-classing. Why would I hand onto a nerfed/shuffled line rather than just replacing it with something stronger?
YandereGirlfriend wrote: »Joy_Division wrote: »I'm not sure the "shuffling power experiment" will work out as intended.
If a good/strong class line has some of its power shuffled to a weak/unpopular line, the result will be two average lines. Each line is competing against 20 other alternatives. We've already ditched class identity with sub-classing. Why would I hand onto a nerfed/shuffled line rather than just replacing it with something stronger?
Indeed. Shuffling power only works if there was sufficient power in a class to begin with. Which definitely is not the case currently.
So i did some sorc testng on PTS. Forgive the long post.
Firstly, "pure" sorc with crystal frags vs bound armaments
Frags parse
bound arms parse
build. I literally just swapped bound arms and frags.
Bound arms does basically the same damage, but it gets +5k dps from sundered procs. You can't see it, but the frags sundered proc was 800dps.
You can also see the blood magic uptime, the higher max magicka and how little that matters.
Blood magic
There is no reason for this passive to require activation. 10% max resource is nice, but it's hardly super powerful. I don't know why it needs to be conditional.
Secondly dropping dark magic entirely for aedric spear.
I want to note, I didn't slot or use any skills from aedric spear. This is exactly the same build, just trading out dark magic for aedric spear.
Finally, going all in on "pure" mag sorc
This is easily the highest dps I've managed on a straight up mag sorc build. Granted i've done it with a stam spammable, but i'm sure the same numbers would be achiveable with frags as spammable, i just hate the 0.8s cast time.
I'm not going to lie, I feel like this build is the best example of how class balance *should* work with subclassing. Every skill line you take out costs you something.
Arcanist and necromancer are the worst examples.
An Arcanist dps has literally no reason to keep Soldier of Apocrypha or Curative Runeforms. In fact, if they do keep them, they are doing it wrong.
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
MincMincMinc wrote: »
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
Bingo, the some classes were designed to be clear and easy to learn with a clear damage, tank, heals line. Now they would have to be rebalanced such that each line offers the trinity on its own to convey a playstyle. Otherwise there is nothing stopping us from slotting 3x highly efficient damage lines like Animal, Assassin, Aedric spear
As for the more original base classes they need to be altered to have stand alone skill lines that can operate on their own. Stormcalling as a good example having raw responsive damage, healing while aggressive, and tankiness from mobility which pairs well with the responsive damage. Dark magic is the bad example, where it gets damage from frags, but the general playstyle of a frags magsorc normally needs mages wrath, curse, and ward to function. Daedric summoning also falls flat on damage, The damage morphs of pets could be reworked to pair up better or if ward/curse got traded with encase/mines, A skill like encase on petsorc could be used as a temporary pet buff or pet attack skill.
madmufffin wrote: »MincMincMinc wrote: »
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
Bingo, the some classes were designed to be clear and easy to learn with a clear damage, tank, heals line. Now they would have to be rebalanced such that each line offers the trinity on its own to convey a playstyle. Otherwise there is nothing stopping us from slotting 3x highly efficient damage lines like Animal, Assassin, Aedric spear
As for the more original base classes they need to be altered to have stand alone skill lines that can operate on their own. Stormcalling as a good example having raw responsive damage, healing while aggressive, and tankiness from mobility which pairs well with the responsive damage. Dark magic is the bad example, where it gets damage from frags, but the general playstyle of a frags magsorc normally needs mages wrath, curse, and ward to function. Daedric summoning also falls flat on damage, The damage morphs of pets could be reworked to pair up better or if ward/curse got traded with encase/mines, A skill like encase on petsorc could be used as a temporary pet buff or pet attack skill.
I mean it feels like a uniquely sorc issue at this point tbh. Nightblade and Dragonknight are both pretty much segmented between DPS/Tank/Heal(Utility) and Templar has a very obvious heal line with two strong DPS lines (one of which is kinda tank oriented). Sorc is just a jumble of junk spread across 3 lines that is usable but worse than other classes in every facet.
tomofhyrule wrote: »madmufffin wrote: »MincMincMinc wrote: »
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
Bingo, the some classes were designed to be clear and easy to learn with a clear damage, tank, heals line. Now they would have to be rebalanced such that each line offers the trinity on its own to convey a playstyle. Otherwise there is nothing stopping us from slotting 3x highly efficient damage lines like Animal, Assassin, Aedric spear
As for the more original base classes they need to be altered to have stand alone skill lines that can operate on their own. Stormcalling as a good example having raw responsive damage, healing while aggressive, and tankiness from mobility which pairs well with the responsive damage. Dark magic is the bad example, where it gets damage from frags, but the general playstyle of a frags magsorc normally needs mages wrath, curse, and ward to function. Daedric summoning also falls flat on damage, The damage morphs of pets could be reworked to pair up better or if ward/curse got traded with encase/mines, A skill like encase on petsorc could be used as a temporary pet buff or pet attack skill.
I mean it feels like a uniquely sorc issue at this point tbh. Nightblade and Dragonknight are both pretty much segmented between DPS/Tank/Heal(Utility) and Templar has a very obvious heal line with two strong DPS lines (one of which is kinda tank oriented). Sorc is just a jumble of junk spread across 3 lines that is usable but worse than other classes in every facet.
Uhh... what?
Ardent Flame: DPS ultimate, 3 DPS skills, 1 tank CC that can morph into a DPS gap closer, and 1 DPS skill that morphs into a heal. 3 DPS passives and 1 passive that increases damage and sustain.
Draconic Power: DPS ultimate, 2 tank skills, 1 CC that has a damage and a tank morph, 1 self heal, 1 DPS skill. 3 tank passives and then 1 generic health recovery passive
Earthen Heart: Tank ultimate, 1 DPS skill that has a healing morph, 1 healing skill that has a DPS morph, 1 CC, and 2 group buffs. 2 sustain passives, 1 group buff passive, 1 duration extender passive that affects all three roles.
All of the basegame Classes have necessary skills spread across all three lines. Even if a line has a few things that seem like "this is the DPS line with some other stuff mixed in" like Ardent Flame, that still isn't as clear-cut as something like Herald of the Tome. A DK of any role would have to give up skills they'd use to Subclass. The only basegame Class lines that are obviously designed for one role and one role only are NB's Assassination and Templar's Restoring Light (and you can even make an argument against Restoring Light since Ritual has a DPS morph and there are some self-only buffs in there).
Also does seem interesting that the "tank" line for DK (you know, the one with the DPS ultimate) is outclassed in every way by other tank lines from other Classes, so the tank meta pretty much says "you need DK's healing line (assuming we can call it a healing line)"
Grim Focus - if this goes live then there's no reason to use this skill. A spammable will give you more damage and you can get major savagery from many, many other sources. Just because you don't like how it's being used by non-NBs, you're ruining a unique, class-defining skill. There are plenty of ways to change this to achieve your ends without killing it. DO BETTER
YandereGirlfriend wrote: »Grim Focus - if this goes live then there's no reason to use this skill. A spammable will give you more damage and you can get major savagery from many, many other sources. Just because you don't like how it's being used by non-NBs, you're ruining a unique, class-defining skill. There are plenty of ways to change this to achieve your ends without killing it. DO BETTER
Smashing X to doubt this claim. The Bowproc is tuned like an ultimate not a spammable.
Since Grim Focus was mentioned, I thought I'd quickly try a parse with Assassination instead of Dark Magic on my aforementioned pet Sorc setup as well.
Lo and behold, Merciless Resolve hit a lot harder than Crystal Fragments did in my parses.
Truth be told, Grim Focus isn't at the top of my list of skills that need buffs.
Since Grim Focus was mentioned, I thought I'd quickly try a parse with Assassination instead of Dark Magic on my aforementioned pet Sorc setup as well.
Lo and behold, Merciless Resolve hit a lot harder than Crystal Fragments did in my parses.
Truth be told, Grim Focus isn't at the top of my list of skills that need buffs.
swallow soul on that list?
CheenTheCat wrote: »Agreed, but can we please move the loss in w/s damage to Shadow? Pure NBs have never been quite good enough in PvE, why harm them further?
Flame Skull: Resolved the issue where corpses generated from this ability and its morphs could not be replaced, causing you to quickly reach the summon limit and be unable to activate other summon abilities.
Grim Focus - if this goes live then there's no reason to use this skill. A spammable will give you more damage and you can get major savagery from many, many other sources. Just because you don't like how it's being used by non-NBs, you're ruining a unique, class-defining skill. There are plenty of ways to change this to achieve your ends without killing it. DO BETTER
YandereGirlfriend wrote: »Grim Focus - if this goes live then there's no reason to use this skill. A spammable will give you more damage and you can get major savagery from many, many other sources. Just because you don't like how it's being used by non-NBs, you're ruining a unique, class-defining skill. There are plenty of ways to change this to achieve your ends without killing it. DO BETTER
Smashing X to doubt this claim. The Bowproc is tuned like an ultimate not a spammable.
Nag1saKaw0ru wrote: »YandereGirlfriend wrote: »Grim Focus - if this goes live then there's no reason to use this skill. A spammable will give you more damage and you can get major savagery from many, many other sources. Just because you don't like how it's being used by non-NBs, you're ruining a unique, class-defining skill. There are plenty of ways to change this to achieve your ends without killing it. DO BETTER
Smashing X to doubt this claim. The Bowproc is tuned like an ultimate not a spammable.
If you hate subclassed characters using Grim Focus it doesn't mean pure NBs have to be nerfed. It's about Weapon freaking Damage. Which hurts non-"endgame" players way more than the 1% running trials.
YandereGirlfriend wrote: »Nag1saKaw0ru wrote: »YandereGirlfriend wrote: »Grim Focus - if this goes live then there's no reason to use this skill. A spammable will give you more damage and you can get major savagery from many, many other sources. Just because you don't like how it's being used by non-NBs, you're ruining a unique, class-defining skill. There are plenty of ways to change this to achieve your ends without killing it. DO BETTER
Smashing X to doubt this claim. The Bowproc is tuned like an ultimate not a spammable.
If you hate subclassed characters using Grim Focus it doesn't mean pure NBs have to be nerfed. It's about Weapon freaking Damage. Which hurts non-"endgame" players way more than the 1% running trials.
No, it was a crazy and undeserved giga-buff when it happened. Way, way before subclassing was a thing. It is good that it is going away.
The "power" just needs to be reinvested into Shadow so that pure NBs aren't penalized (as Shadow is a dogwater tree and needs all the help that it can get).