Dark magic line getting up to 10% resources is actually very nice both for the line and pure sorcs.
Also happy with the 10% extra block mitigation on aegis.
There are 3 class cleancing skills:
Extended Ritual
Cost: 4860 Magicka
Target: Area
Duration: 30 seconds
Radius: 12 meters
Effect
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 844 Health every 2 seconds for 30 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
Betty Netch
Target: Self
Duration: 22 seconds
Effect
Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 22 seconds. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds.
Hexproof
Cost: 1670 Health
Target: Self
Effect
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
One of them is the BESt, because cleanse 5 harmfull effects,has grerat aoe heal and buffed by healing passives, only one minus - its expencive. Second one has zero cost, and 2 good buffs, but his cleance not so strong,
And third, worst cleance skill, dispels only 4 and by healths cost. So i asking dear @ZOS team, could you pleas add some attention on Hexproof skill, bcs right now its wrost cleanse class skill in the game. There is no one want to pick this if you could pick templar's or warden's cleanse.
Yudo wrote: »
Dark magic line getting up to 10% resources is actually very nice both for the line and pure sorcs.
Also happy with the 10% extra block mitigation on aegis.
LukosCreyden wrote: »Dark Magic giving 10% more resources "but only sometimes" is kinda weak.
MincMincMinc wrote: »LukosCreyden wrote: »Dark Magic giving 10% more resources "but only sometimes" is kinda weak.
Right, you can get the boost to your shields when you dont need it. Damage wise it ends up equating to a ~220wd passive if you have 30k mag
SkaraMinoc wrote: »Not sure if someone already mentioned it in this thread, but Dark Deal only lasts 10 seconds while Dark Conversion lasts 20 seconds. They should be the same.
They should also heal for the same amount.
Why not just keep the 8% max magicka on Bound Aegis?
Why not just keep the 8% max magicka on Bound Aegis?
they are trying to move away from passive buffs from backbar'ing skills.
basically relentless focus needed a nerf and they decided that it should be a philosophy and if nightblades are getting a nerf then sorc also needs a nerf.
I continue to agree with the developer comment:Our original goal of limiting passive Crux generation remains, as we’ve seen the significant power gains and simplification of an already simple gameplay experience from having too much of it.
instead of direct nerfs, moving power from one skill line to another is a fantastic idea and is definitely how sub classing should be balanced. in fact i'd go so far as to say putting buffs on "weak" skill lines like dark magic is a great way to bring up the power of "pure" classes to match the power available with subclassing.
I've been pushing for the master assassin crit flanking bonus to be moved to shadow, specifically dark veil.
all the skill "duration" increase passives should just be removed and the skills duration increased OR they should be changed to something more beneficial overall like dot duration increased.
MashmalloMan wrote: »instead of direct nerfs, moving power from one skill line to another is a fantastic idea and is definitely how sub classing should be balanced. in fact i'd go so far as to say putting buffs on "weak" skill lines like dark magic is a great way to bring up the power of "pure" classes to match the power available with subclassing.
I've been pushing for the master assassin crit flanking bonus to be moved to shadow, specifically dark veil.
all the skill "duration" increase passives should just be removed and the skills duration increased OR they should be changed to something more beneficial overall like dot duration increased.
I don't really agree HOW they did it for Sorc, but the general direction if applied to all classes could definitely help with the subclass vs pure class issue, but it kinda needs to be done relatively at the same time or you just end up leaving 1 class behind in this weird state where they can't engage with subclassing properly.
In NB's case this patch:
- Flanking passive is fine where it is imo, but should require a NB skill to be slotted the same way Necro requires one for their 20% below 33% HP.
- The lost 300-400 w/s damage should be moved to Shadow and Siphoning.
- Eg. Shadow - Shadow Barrier = Provides Major Resolve and +200 w/s damage for 12s or figure out something completely new for Dark Veil since all these +2s duration passives should be reworked anyway.
- Eg. Siphoning - Soul Siphoner = Increases healing and damage done by 2% instead of just healing done by 3% per slotted.
frostbreeze wrote: »Hello,sorc main for 10+ years here mainly pvper.
The max mag passive to dark magic cant work the way it is now.If I invest in max magica i expect it to be reliably buffed not randomly and incosistently with 10 sec duration.That is ridiculus.
Most appropriate would be: while having a dark magic ability slotted gain 10% max mag/stam like the siphoning passive Or as mentioned previously added to exploitation with a 20 second duration WITHOUT needing you to be max health.That is ridiculus and you wont have it when u need it the most ,e.g. when ure being damaged.
Max sorc went from god tier to bottom tier cause u nerfed max magica passives.We dont need heal on ward that was overkill and will be abused by the max hp meta you created by releasing monomyth.
Please reconsider this max mag change.As it stands its a huge nerf for pure sorc AND doenst make dark magic any more attractive for subclassing