I thought to myself 'the devs' even before I had the chance to read the options. It was the easiest way to offer a 'new' system without actually working on something new.
Ishtarknows wrote: »Biased poll.
It assumes that subclassing is only for one group of players which is not the case. It's for anyone who wants to engage with it. There should be an option for "everyone" or allow us to pick more than one. Also it's missing the obligatory "other" option
I voted for Devs. One one of my friends brought up a good point to me. When ZOS made the original 4 classes they were going for tank, mag dps, stam dps healer. Once they started including other classes they did the play how you want style and gave them kits for tanking, healing and dpsing. Unfortunately it meant they had to balance the older classes and due to ZOS having more and more trouble balancing and newer classes being able to outperform older classes (Looks at Arcanist which is top class rn). It's really to help out poorer classes that can't perform like the newer classes. DK healer for instance can heal better now if you want to do DK healing
LonePirate wrote: »Subclassing was for ZOS. It was the easiest way for them to implement a big new feature in the game with a minimal amount of effort. Some simple UI changes, a few database changes and some minor back-end plumbing modifications were all that was needed to activate it. At least they put in some actual effort and creativity into last year's big new feature, Scribing. Given the skeleton crew working on the game nowadays, I guess we need to start lowering our expectations when it comes to content.
I’m strongly in the belief that it was meant for people who want class change tokens because zos cant figure out how to code class changes.
Cooperharley wrote: »...
I genuinely think the devs want to give the players more ways to play the game, but a lot of times, things that they think will give you more options ultimately homogenize the game for a lot of players ...
I’m strongly in the belief that it was meant for people who want class change tokens because zos cant figure out how to code class changes.
Zodiarkslayer wrote: »Cooperharley wrote: »...
I genuinely think the devs want to give the players more ways to play the game, but a lot of times, things that they think will give you more options ultimately homogenize the game for a lot of players ...
That homogenization is the result of players mindlessly following the META and not having enough conviction and self esteem to stand against it.
And that is not ZOS's responsibility.
META is always the least fun and least rewarding way to play any game.
Why any player would follow the META and then complain that they aren't having fun, is beyond me.
Cooperharley wrote: »Zodiarkslayer wrote: »Cooperharley wrote: »...
I genuinely think the devs want to give the players more ways to play the game, but a lot of times, things that they think will give you more options ultimately homogenize the game for a lot of players ...
That homogenization is the result of players mindlessly following the META and not having enough conviction and self esteem to stand against it.
And that is not ZOS's responsibility.
META is always the least fun and least rewarding way to play any game.
Why any player would follow the META and then complain that they aren't having fun, is beyond me.
Think about it like this:
People that follow the META generally just want to do as much damage as possible (or do the best they can tanking or healing). Earlier in ESO's life cycle, you had meta setups for stamina sorcerer, magicka sorcerer, stamina DK, magicka DK, etc. There wasn't this dual wield/2H or dual wield/destro staff combo on EVERY single META. After hybridization, it moved towards that. Then you bring in subclassing, and now everyone that does damage generally, if you want to do the best you can (different for everyone obviously based on disabilities, time spent in the game, desires, etc), you're going to *generally* run herald of the tome/assassination/aedric spear (or dawns wrath).
That's just an MMO mindset. Bigger number = more dopamine for lots of people and that's all it is.
IF you like being unique and not following the META, that's fantastic, but saying "it's your own fault for following the META" is not really fair IMO. It can be said the same for not. When people complain about werewolf, you could say "it's your own fault for playing werewolf." Doesn't make sense ya know? There's better ways to implement things and balance things and we definitely did NOT achieve that and this is coming from someone that has a meta setup, but loves the off-meta stuff more. I just have a meta setup for super hard content.
Ultimately, the implementation of a new combat system falls on ZOS, so if a new system feels bad, that's not on the player for following the META IMO.
old_scopie1945 wrote: »Ishtarknows wrote: »Biased poll.
It assumes that subclassing is only for one group of players which is not the case. It's for anyone who wants to engage with it. There should be an option for "everyone" or allow us to pick more than one. Also it's missing the obligatory "other" option
I suspect that it is more intended to be sarcastic rather than biased (which of course it is, as intended, I suspect). I must admit I had a little chuckle at it, thought there is an element of truth in it.
MISTFORMBZZZ wrote: »
MISTFORMBZZZ wrote: »