frogthroat wrote: »That kind of addon would have a great bullying potential. Block the fake tanks.
Block bad players in general, sadly the ignore list is tiny and it doesn't prevent you from match making with them again in the future. At least you can make creative notes for the LOL's, "doesn't know how to break free and stands in stupid, smoothest of the smooth, droop shoulders, 10% of the group dps, can't figure out what a taunt is".
Making players you have blocked not match make would be the greatest QOL addition of the games lifetime to me. Most other MMOs did it and still had a functional matchmaking, surely a AAA company can do it with this much money and talent pool.Renato90085 wrote: »Next patch maybe will more fake tank
Hopefully not in vet, but who knows maybe subclassing will make tanking more fun and people will actually want to do it, but I doubt it.
Cooperharley wrote: »Truthfully, as someone that loves playing support specs in any game, tanks in ESO are completely dull and at the whim of the rest of the group. Tanks in wow actually do damage and you can continue to play that playstyle comfortably throughout the entire game. It is mindblowingly boring to play a tank in overland and via questing because ZOS made tanks and healers simply buff bots for the DPS and if you have 2 players who are playing blindfolded and with their toes, it makes for a miserable experience. Sub-classing doesn't fix that.
Cooperharley wrote: »I would be more in favor of an accolades system similar to the forums where you can simply say if you "liked" or "disliked" playing with this player based on performance, teamwork, attitude, etc., but without comments to avoid toxicity.
That way if a player was heavily disliked due to group-unfriendly practices for instance or was toxic, you'd know immediately upon entering a group with them.
frogthroat wrote: »Next patch it is possible to get to resistance cap with 2 heavy, 5 medium. Combined with scribing abilities where you can stack 3 effects in one skill and I am sure we will start to see hybrid DD-tanks more and more.
mdjessup4906 wrote: »The worst thing is how hard the damn orbs are to see with all the pipes and junk in the way. Shame too because apart from that it's one of my fav dungeons.
MidniteOwl1913 wrote: »Staying was a waste of time.
MidniteOwl1913 wrote: »ANother downside to fakes, when they load into DLC they often just leave. That makes the dungeon much harder for the rest of us. It happened to me last night 3 times. We never got a replacement tank before the end of the dungeon. In two cases we were not able to finish without the tank. After a few wipes everyone left.
This topic keeps coming up. The people who fake, defend it. It benefits them and that's all they care about. From my point of view it never ok to lie and queue for a role you have no intention of preforming. Even in the cases where it works out, queueing for random you had no idea that it would. But I don't think anyone's opinion will be changed. Cheaters gonna cheat. I should know better than try to get by without a tank, so that much is on me. I should have just left. Staying was a waste of time.
Making players you have blocked not match make would be the greatest QOL addition of the games lifetime to me.
joshisanonymous wrote: »Even normal dungeons are often ruined by this. I've had to leave normal runs because someone queue'd as a tank and then exploded on trash mobs, just assuming that it's normal so they can literally be a glass cannon and queue as a tank and it'll be no problem.Making players you have blocked not match make would be the greatest QOL addition of the games lifetime to me.
I'm surprised it doesn't work that way. I hadn't even thought about blocking fake tanks, but that's a great idea.
joshisanonymous wrote: »Even normal dungeons are often ruined by this. I've had to leave normal runs because someone queue'd as a tank and then exploded on trash mobs, just assuming that it's normal so they can literally be a glass cannon and queue as a tank and it'll be no problem.Making players you have blocked not match make would be the greatest QOL addition of the games lifetime to me.
I'm surprised it doesn't work that way. I hadn't even thought about blocking fake tanks, but that's a great idea.
joshisanonymous wrote: »Even normal dungeons are often ruined by this. I've had to leave normal runs because someone queue'd as a tank and then exploded on trash mobs, just assuming that it's normal so they can literally be a glass cannon and queue as a tank and it'll be no problem.Making players you have blocked not match make would be the greatest QOL addition of the games lifetime to me.
I'm surprised it doesn't work that way. I hadn't even thought about blocking fake tanks, but that's a great idea.
Use the addon Toxic Players and have it display ignore notes, it will show cross swords to you ignored players and the note as to why you ignored them. It will save you frustration to just leave the group when you encounter them, but it would be nice to just avoid them all together as to not catch others in the crossfire.
Use the addon Toxic Players and have it display ignore notes, it will show cross swords to you ignored players and the note as to why you ignored them. It will save you frustration to just leave the group when you encounter them, but it would be nice to just avoid them all together as to not catch others in the crossfire.
Reginald_leBlem wrote: »If everyone who complained about fake tanks and healers made a tank or healer to queue on, this problem would simply cease to exist.
cuddles_with_wroble wrote: »A lot of people here assume that every real tank you get is more useful than a dps with a taunt but if you actually pay attention to what your tanks are wearing and casting you’ll quickly realize that 90% of tanks aren’t buffing you in any meaningful way aside from maybe a warhorn every now and then but even that is rare in my exp
And that’s not even to mention that tanks buffs are no where near as strong in a 4 man as they are in a 12 man where you have every single buff in the game, a good dps with a taunt will add more damage to the avg group than a tank with BIS sets will bcs avg players don’t do good damage. Most people I get in my randoms are doing sub 30k dps so really no amount of buffs is gonna help that tragedy
Most of the time it is just as fast to just solo the dungeon but then I only get 1 drop instead of a potential 4 chances at a drop I want
ImmortalCX wrote: »Normally if there were tank buffs and i'm making 35-40% damage, that would NORMALLY mean the other DPS is god tier and we burn through stuff. BUT, because the ttk is literally twice as long, that means the tank didn't bring buffs, AND they are also trying to do damage.
I think their attitude is something along the lines "I'm the tank, and I'm hitting 20-30% damage, these dps are lame", when the reality is that if he was serving his role properly, grouping adds and providing buffs, the fights would all go faster. Its a combination of ego and stupidity on part of the tanks. Bad tanking will absolutely lower the damage done by DPS.
Tank wearing heavy hybrid tank/dps gear and pointing finger at dps who are running for their lives, self healing, running out of resources. Dunning Kreuger.
lol, "fake tank" you mean someone without a taunt.
If youre not clearning dungeons because you dont have someone to hold aggro so you can stand still, you need to make a group.
I "fake tank" all the time and never have an issue even in Vet dungeons. Its a skill issue. Roll, stop standing in red. Only time youd need a tank is for trials, or maybe an arena, but even the arena can be soloed.
lol, "fake tank" you mean someone without a taunt.
If youre not clearning dungeons because you dont have someone to hold aggro so you can stand still, you need to make a group.
I "fake tank" all the time and never have an issue even in Vet dungeons. Its a skill issue. Roll, stop standing in red. Only time youd need a tank is for trials, or maybe an arena, but even the arena can be soloed.
joshisanonymous wrote: »Even normal dungeons are often ruined by this. I've had to leave normal runs because someone queue'd as a tank and then exploded on trash mobs, just assuming that it's normal so they can literally be a glass cannon and queue as a tank and it'll be no problem.Making players you have blocked not match make would be the greatest QOL addition of the games lifetime to me.
I'm surprised it doesn't work that way. I hadn't even thought about blocking fake tanks, but that's a great idea.
This could be the simplest solution to the problem, because it would address the underlying reason people queue for roles they can't fulfill. If blocking a person prevented group finder from grouping you with them, their queue times would go up. But also, for the people who genuinely don't mind/don't care, they would get paired only with like-minded people. The cost of indiscriminately blocking people without giving them a chance would me that your own queue times would go up. Seems like a win all around, especially since so many new players assume that blocking works this way already.
Should we consider 20k dps dd in vet dlc dungeon fake dd?
When you get 2 of those, fake healer with high dps feels like a blessing.
Even worse when you really tank. Those triggerhappy dd's attack anything and think you are their taunt bot with to low dps slowing them down...