When graven deep was the pledge, I ran it like 6 times on vet through the dungeon finder and only had 2 successful runs. The other 4 runs failed because the tank died to mechanics and let the boss loose. A couple of tanks from those failed runs did mention they were new and wanted to learn mechanics to get better at tanking. I would agree with you that the dungeon finder is absolutely not where they should be if they want to learn tanking, especially in a vet dungeon they've never been in before while being sub 600 CP. I'd wager the response to your question is that they don't want to commit to a guild and want to use randos for their learning purposes since it's easier to do, no strings attached.
block potential in-game for sounding/smelling like a fake heal and tank supporter, and repeating the same thing for too many years
When graven deep was the pledge, I ran it like 6 times on vet through the dungeon finder and only had 2 successful runs. The other 4 runs failed because the tank died to mechanics and let the boss loose. A couple of tanks from those failed runs did mention they were new and wanted to learn mechanics to get better at tanking. I would agree with you that the dungeon finder is absolutely not where they should be if they want to learn tanking, especially in a vet dungeon they've never been in before while being sub 600 CP. I'd wager the response to your question is that they don't want to commit to a guild and want to use randos for their learning purposes since it's easier to do, no strings attached.
Graven deep is one that can go okay until the last boss, I kind of avoid running that one now unless the tank is 1500+ and seems to know what they are doing.
I've filled in for guild mates that were stuck on the last boss a couple times on vet, I'm rusty but it doesn't seem overly difficult unless the dps is really low and no one wants to back the healer up on orbs for soulsplit.
I also notice that in the newer dungeons people haven't figured out the heal absorbs, making it a lot harder on the healer. Addons make it seem kind of a trivial to me, I think it gives a pinkish dodge bar for those.block potential in-game for sounding/smelling like a fake heal and tank supporter, and repeating the same thing for too many years
*shrug* seems irrelevant to me. I do tank, heal, and dps in hybrid roles quote often, not so much tanking in vet. I haven't seen many issues unless people are expecting to do pug hardmodes, which doesn't interest me to begin with most of the time for newer dlcs. So have at it, if doing 30-40% of the damage and keeping the group alive is a travesty.
block list dont git rid only silences, and your silly bait is not going to interest me vets again, meaning if i block you with eso having such a low playerbase its almost certain if you que and i doo i wouuld have to put up with you again anyway or take a needless cooldown for leaving group
block list dont git rid only silences, and your silly bait is not going to interest me vets again, meaning if i block you with eso having such a low playerbase its almost certain if you que and i doo i wouuld have to put up with you again anyway or take a needless cooldown for leaving group
I'm not baiting anyone, you seem to be the combative one calling names and such. I could care less, I don't bother to tell people I ignore most of the time. I do the same, a simple /gl is much more enjoyable then enduring the not fun.
If the player can hold agro without dying, they are tanking. If the player can roll hots and spot heal to keep the group alive, they are healing.
Again, it amazes me how some players have such rigid standards for tanks and healers, yet none for dps.
If the player can hold agro without dying, they are tanking. If the player can roll hots and spot heal to keep the group alive, they are healing.
Again, it amazes me how some players have such rigid standards for tanks and healers, yet none for dps.
it amazes me you cant talk about what some groups really turn into
Again, it amazes me how some players have such rigid standards for tanks and healers, yet none for dps.
If the player can hold agro without dying, they are tanking. If the player can roll hots and spot heal to keep the group alive, they are healing.
Again, it amazes me how some players have such rigid standards for tanks and healers, yet none for dps.
it amazes me you cant talk about what some groups really turn into
I have no idea what you mean by that. Please elaborate!
Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
I've been with this game for a very long time and have participated as Tank role exclusively for most of that time.
My experience has been that I think because of (we'll call it) 'staffing issues' in this game, we can't always get the type of group that we want. This is kin to saying, the traditional group isn't always a luxury, and, in many instances, it really doesn't have to be get thru the content. That said, a Traditional group requires Traditional roles, gear and the attitude/mindset/maturity to boot. This is something learned over time, and it is not fair to have such a lofty expectation that everyone can produce this or even should. People come into their own when they are ready, or when the situation brings this out in them but either way you can't code to force this. Without making this post too long and wordy, in many instances it doesn't take overwhelming 'commitment' to a role to get thru the run, it takes people dedicated to completing the run itself and not necessarily the role. In other words, they have to want it, they have to want to be there and want to win.
I see these posts from time to time about fake this and that, but there is such a thing as faking it until you make it and so I think given the design of the game it would be a bad idea to start forcing things and start forcing players to play a certain way. Forcing people like me to be a tank who can't do damage for instance, would be over the line, I think the decisions made by our groups are no one else's business as long as it's within the boundaries of TOS and we're not running exploits. I'm not trying to be mean -however- sometimes group problems are better off left up to the group itself and so I can't help if I'm forced to comply with what others demand, and them not even being there but we're forced to play by their rules?
That said, I'm sorrowful for those souls out there who are having trouble with other players, yet many times to get thru ... I want to say probably most veteran content; we usually ran into trouble and found ways to deal with it and win the day without punishing everyone. Punishing everyone for the mistakes of a few is just as wrong as people being deceptive about their talents. This brings us to things like holding people accountable (collectively), as well as brainstorming, sometimes moving talent around between roles. Rarely one might have to go leave and one of their guildies would step up instead. Many times, I know personally that I carried multitudes of scrubs thru all kinds of content (just because I'm a nice guy and all).
You see, we all chose to deal with our problems, ourselves, and this enabled us to get thru most runs ok, it wasn't perfect, but we did it, because that's all we had was that night and that opportunity. However, to close this out, I will say this, leadership is all about solving problems. You can have your filter to kill everyone's talent, or you can be a leader and learn to deal with things, however this requires a more mature mindset because this means that sometimes you have to take responsibility for someone else. It is a selfless personality that makes a better leader than someone armed with a fist full of iron ready to meet out wrath for experiencing an issue that could have been solved by showing a little humility and perseverance - even if - it wasn't yo fault.
ImmortalCX wrote: »Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
I've been with this game for a very long time and have participated as Tank role exclusively for most of that time.
My experience has been that I think because of (we'll call it) 'staffing issues' in this game, we can't always get the type of group that we want. This is kin to saying, the traditional group isn't always a luxury, and, in many instances, it really doesn't have to be get thru the content. That said, a Traditional group requires Traditional roles, gear and the attitude/mindset/maturity to boot. This is something learned over time, and it is not fair to have such a lofty expectation that everyone can produce this or even should. People come into their own when they are ready, or when the situation brings this out in them but either way you can't code to force this. Without making this post too long and wordy, in many instances it doesn't take overwhelming 'commitment' to a role to get thru the run, it takes people dedicated to completing the run itself and not necessarily the role. In other words, they have to want it, they have to want to be there and want to win.
I see these posts from time to time about fake this and that, but there is such a thing as faking it until you make it and so I think given the design of the game it would be a bad idea to start forcing things and start forcing players to play a certain way. Forcing people like me to be a tank who can't do damage for instance, would be over the line, I think the decisions made by our groups are no one else's business as long as it's within the boundaries of TOS and we're not running exploits. I'm not trying to be mean -however- sometimes group problems are better off left up to the group itself and so I can't help if I'm forced to comply with what others demand, and them not even being there but we're forced to play by their rules?
That said, I'm sorrowful for those souls out there who are having trouble with other players, yet many times to get thru ... I want to say probably most veteran content; we usually ran into trouble and found ways to deal with it and win the day without punishing everyone. Punishing everyone for the mistakes of a few is just as wrong as people being deceptive about their talents. This brings us to things like holding people accountable (collectively), as well as brainstorming, sometimes moving talent around between roles. Rarely one might have to go leave and one of their guildies would step up instead. Many times, I know personally that I carried multitudes of scrubs thru all kinds of content (just because I'm a nice guy and all).
You see, we all chose to deal with our problems, ourselves, and this enabled us to get thru most runs ok, it wasn't perfect, but we did it, because that's all we had was that night and that opportunity. However, to close this out, I will say this, leadership is all about solving problems. You can have your filter to kill everyone's talent, or you can be a leader and learn to deal with things, however this requires a more mature mindset because this means that sometimes you have to take responsibility for someone else. It is a selfless personality that makes a better leader than someone armed with a fist full of iron ready to meet out wrath for experiencing an issue that could have been solved by showing a little humility and perseverance - even if - it wasn't yo fault.
If you tank all the time, you dont know what its like.
I wait for 30 plus min as a dps to play, the tank is a dps who slotted a taunt. He doesnt keep aggro, he doesnt buff.
The boss health bar is barely moving without tank buffs even though the fake tank is also a dps. Which means you have to deal with twice as many mechanics, and in the mean time, running for your life. The fake tank is doing more dps because the real dps have to keep rezzing each other. And the healer is overworked keeping the tank up and cant spare as many heals. ( i suspect these pairings are usually guildies who dgaf about the dps. If a dps quits another will pop in a min so they down nt care.)
Its an incredibly selfish and toxic playstyle. They are treating the dps who just waited 30 minutes like we are NPCs.
ImmortalCX wrote: »Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
I've been with this game for a very long time and have participated as Tank role exclusively for most of that time.
My experience has been that I think because of (we'll call it) 'staffing issues' in this game, we can't always get the type of group that we want. This is kin to saying, the traditional group isn't always a luxury, and, in many instances, it really doesn't have to be get thru the content. That said, a Traditional group requires Traditional roles, gear and the attitude/mindset/maturity to boot. This is something learned over time, and it is not fair to have such a lofty expectation that everyone can produce this or even should. People come into their own when they are ready, or when the situation brings this out in them but either way you can't code to force this. Without making this post too long and wordy, in many instances it doesn't take overwhelming 'commitment' to a role to get thru the run, it takes people dedicated to completing the run itself and not necessarily the role. In other words, they have to want it, they have to want to be there and want to win.
I see these posts from time to time about fake this and that, but there is such a thing as faking it until you make it and so I think given the design of the game it would be a bad idea to start forcing things and start forcing players to play a certain way. Forcing people like me to be a tank who can't do damage for instance, would be over the line, I think the decisions made by our groups are no one else's business as long as it's within the boundaries of TOS and we're not running exploits. I'm not trying to be mean -however- sometimes group problems are better off left up to the group itself and so I can't help if I'm forced to comply with what others demand, and them not even being there but we're forced to play by their rules?
That said, I'm sorrowful for those souls out there who are having trouble with other players, yet many times to get thru ... I want to say probably most veteran content; we usually ran into trouble and found ways to deal with it and win the day without punishing everyone. Punishing everyone for the mistakes of a few is just as wrong as people being deceptive about their talents. This brings us to things like holding people accountable (collectively), as well as brainstorming, sometimes moving talent around between roles. Rarely one might have to go leave and one of their guildies would step up instead. Many times, I know personally that I carried multitudes of scrubs thru all kinds of content (just because I'm a nice guy and all).
You see, we all chose to deal with our problems, ourselves, and this enabled us to get thru most runs ok, it wasn't perfect, but we did it, because that's all we had was that night and that opportunity. However, to close this out, I will say this, leadership is all about solving problems. You can have your filter to kill everyone's talent, or you can be a leader and learn to deal with things, however this requires a more mature mindset because this means that sometimes you have to take responsibility for someone else. It is a selfless personality that makes a better leader than someone armed with a fist full of iron ready to meet out wrath for experiencing an issue that could have been solved by showing a little humility and perseverance - even if - it wasn't yo fault.
If you tank all the time, you dont know what its like.
I wait for 30 plus min as a dps to play, the tank is a dps who slotted a taunt. He doesnt keep aggro, he doesnt buff.
The boss health bar is barely moving without tank buffs even though the fake tank is also a dps. Which means you have to deal with twice as many mechanics, and in the mean time, running for your life. The fake tank is doing more dps because the real dps have to keep rezzing each other. And the healer is overworked keeping the tank up and cant spare as many heals. ( i suspect these pairings are usually guildies who dgaf about the dps. If a dps quits another will pop in a min so they down nt care.)
Its an incredibly selfish and toxic playstyle. They are treating the dps who just waited 30 minutes like we are NPCs.
Hi ImmortalCX, thank you for your response.
Like I said, I understand there are people out there misrepresenting themselves. I can empathize with your situation as well but as I alluded to in my post, there are times when we all are dealt a rough hand. Being a Tank, does not make you immune to role complications within your group. In this particular instance, you are grieved due to someone else abusing the Tank role. In my particular instance, I've had people abuse the DPS role and more so, the Healer role.
My first encounter with a fake healer was down in the Blood Forge dungeon with the giant minotaur who is standing on the island there. I kept wondering why our heals was so bad and come to find out the Argonian Healer we had was just wasting time. Yes. She didn't care she just wanted to ride thru the place on our backs. We dropped her like a flat tire and made it thru the run relatively quickly afterwards.
And that's my point, I guess. It's a message based on experience in dealing with things like this, it's a point made that's sharp but not edgy. It's an enterprise like no other, neither limited by the mistakes of others nor derailed because of the abuse of a couple. It's probably not what people want to hear, but if it's possible I just think it's better to keep your options open. That is the advantage of helming a Tank role though.
I mean nothing sideways when I say this, however DPS come and go frequently but a good tank is not expendable (generally speaking). And that was one thing I did right was turned Tanking, in its various forms into a science and dropped the DPS approach. Though you may not agree with it, the cost of doing business as a Tank right now is at an all-time low. Being a Tank is the center of the game now; other group roles are more replaceable.
Perhaps more of you out there might try Tanking? If nothing else, it would be a change of pace, and you would be learning something new. Think of it as an adaptation.
ImmortalCX wrote: »Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
I've been with this game for a very long time and have participated as Tank role exclusively for most of that time.
My experience has been that I think because of (we'll call it) 'staffing issues' in this game, we can't always get the type of group that we want. This is kin to saying, the traditional group isn't always a luxury, and, in many instances, it really doesn't have to be get thru the content. That said, a Traditional group requires Traditional roles, gear and the attitude/mindset/maturity to boot. This is something learned over time, and it is not fair to have such a lofty expectation that everyone can produce this or even should. People come into their own when they are ready, or when the situation brings this out in them but either way you can't code to force this. Without making this post too long and wordy, in many instances it doesn't take overwhelming 'commitment' to a role to get thru the run, it takes people dedicated to completing the run itself and not necessarily the role. In other words, they have to want it, they have to want to be there and want to win.
I see these posts from time to time about fake this and that, but there is such a thing as faking it until you make it and so I think given the design of the game it would be a bad idea to start forcing things and start forcing players to play a certain way. Forcing people like me to be a tank who can't do damage for instance, would be over the line, I think the decisions made by our groups are no one else's business as long as it's within the boundaries of TOS and we're not running exploits. I'm not trying to be mean -however- sometimes group problems are better off left up to the group itself and so I can't help if I'm forced to comply with what others demand, and them not even being there but we're forced to play by their rules?
That said, I'm sorrowful for those souls out there who are having trouble with other players, yet many times to get thru ... I want to say probably most veteran content; we usually ran into trouble and found ways to deal with it and win the day without punishing everyone. Punishing everyone for the mistakes of a few is just as wrong as people being deceptive about their talents. This brings us to things like holding people accountable (collectively), as well as brainstorming, sometimes moving talent around between roles. Rarely one might have to go leave and one of their guildies would step up instead. Many times, I know personally that I carried multitudes of scrubs thru all kinds of content (just because I'm a nice guy and all).
You see, we all chose to deal with our problems, ourselves, and this enabled us to get thru most runs ok, it wasn't perfect, but we did it, because that's all we had was that night and that opportunity. However, to close this out, I will say this, leadership is all about solving problems. You can have your filter to kill everyone's talent, or you can be a leader and learn to deal with things, however this requires a more mature mindset because this means that sometimes you have to take responsibility for someone else. It is a selfless personality that makes a better leader than someone armed with a fist full of iron ready to meet out wrath for experiencing an issue that could have been solved by showing a little humility and perseverance - even if - it wasn't yo fault.
If you tank all the time, you dont know what its like.
I wait for 30 plus min as a dps to play, the tank is a dps who slotted a taunt. He doesnt keep aggro, he doesnt buff.
The boss health bar is barely moving without tank buffs even though the fake tank is also a dps. Which means you have to deal with twice as many mechanics, and in the mean time, running for your life. The fake tank is doing more dps because the real dps have to keep rezzing each other. And the healer is overworked keeping the tank up and cant spare as many heals. ( i suspect these pairings are usually guildies who dgaf about the dps. If a dps quits another will pop in a min so they down nt care.)
Its an incredibly selfish and toxic playstyle. They are treating the dps who just waited 30 minutes like we are NPCs.
Hi ImmortalCX, thank you for your response.
Like I said, I understand there are people out there misrepresenting themselves. I can empathize with your situation as well but as I alluded to in my post, there are times when we all are dealt a rough hand. Being a Tank, does not make you immune to role complications within your group. In this particular instance, you are grieved due to someone else abusing the Tank role. In my particular instance, I've had people abuse the DPS role and more so, the Healer role.
My first encounter with a fake healer was down in the Blood Forge dungeon with the giant minotaur who is standing on the island there. I kept wondering why our heals was so bad and come to find out the Argonian Healer we had was just wasting time. Yes. She didn't care she just wanted to ride thru the place on our backs. We dropped her like a flat tire and made it thru the run relatively quickly afterwards.
And that's my point, I guess. It's a message based on experience in dealing with things like this, it's a point made that's sharp but not edgy. It's an enterprise like no other, neither limited by the mistakes of others nor derailed because of the abuse of a couple. It's probably not what people want to hear, but if it's possible I just think it's better to keep your options open. That is the advantage of helming a Tank role though.
I mean nothing sideways when I say this, however DPS come and go frequently but a good tank is not expendable (generally speaking). And that was one thing I did right was turned Tanking, in its various forms into a science and dropped the DPS approach. Though you may not agree with it, the cost of doing business as a Tank right now is at an all-time low. Being a Tank is the center of the game now; other group roles are more replaceable.
Perhaps more of you out there might try Tanking? If nothing else, it would be a change of pace, and you would be learning something new. Think of it as an adaptation.
well conidering how easy your group made it through and how much you thoroughly enjoyed kicking your healer from the squad nobody can fault you for the way you play, for me i would have thought before kicking as a last resort saved for the despicable and wanted to go on regardless in the past
ImmortalCX wrote: »Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
I've been with this game for a very long time and have participated as Tank role exclusively for most of that time.
My experience has been that I think because of (we'll call it) 'staffing issues' in this game, we can't always get the type of group that we want. This is kin to saying, the traditional group isn't always a luxury, and, in many instances, it really doesn't have to be get thru the content. That said, a Traditional group requires Traditional roles, gear and the attitude/mindset/maturity to boot. This is something learned over time, and it is not fair to have such a lofty expectation that everyone can produce this or even should. People come into their own when they are ready, or when the situation brings this out in them but either way you can't code to force this. Without making this post too long and wordy, in many instances it doesn't take overwhelming 'commitment' to a role to get thru the run, it takes people dedicated to completing the run itself and not necessarily the role. In other words, they have to want it, they have to want to be there and want to win.
I see these posts from time to time about fake this and that, but there is such a thing as faking it until you make it and so I think given the design of the game it would be a bad idea to start forcing things and start forcing players to play a certain way. Forcing people like me to be a tank who can't do damage for instance, would be over the line, I think the decisions made by our groups are no one else's business as long as it's within the boundaries of TOS and we're not running exploits. I'm not trying to be mean -however- sometimes group problems are better off left up to the group itself and so I can't help if I'm forced to comply with what others demand, and them not even being there but we're forced to play by their rules?
That said, I'm sorrowful for those souls out there who are having trouble with other players, yet many times to get thru ... I want to say probably most veteran content; we usually ran into trouble and found ways to deal with it and win the day without punishing everyone. Punishing everyone for the mistakes of a few is just as wrong as people being deceptive about their talents. This brings us to things like holding people accountable (collectively), as well as brainstorming, sometimes moving talent around between roles. Rarely one might have to go leave and one of their guildies would step up instead. Many times, I know personally that I carried multitudes of scrubs thru all kinds of content (just because I'm a nice guy and all).
You see, we all chose to deal with our problems, ourselves, and this enabled us to get thru most runs ok, it wasn't perfect, but we did it, because that's all we had was that night and that opportunity. However, to close this out, I will say this, leadership is all about solving problems. You can have your filter to kill everyone's talent, or you can be a leader and learn to deal with things, however this requires a more mature mindset because this means that sometimes you have to take responsibility for someone else. It is a selfless personality that makes a better leader than someone armed with a fist full of iron ready to meet out wrath for experiencing an issue that could have been solved by showing a little humility and perseverance - even if - it wasn't yo fault.
If you tank all the time, you dont know what its like.
I wait for 30 plus min as a dps to play, the tank is a dps who slotted a taunt. He doesnt keep aggro, he doesnt buff.
The boss health bar is barely moving without tank buffs even though the fake tank is also a dps. Which means you have to deal with twice as many mechanics, and in the mean time, running for your life. The fake tank is doing more dps because the real dps have to keep rezzing each other. And the healer is overworked keeping the tank up and cant spare as many heals. ( i suspect these pairings are usually guildies who dgaf about the dps. If a dps quits another will pop in a min so they down nt care.)
Its an incredibly selfish and toxic playstyle. They are treating the dps who just waited 30 minutes like we are NPCs.
Hi ImmortalCX, thank you for your response.
Like I said, I understand there are people out there misrepresenting themselves. I can empathize with your situation as well but as I alluded to in my post, there are times when we all are dealt a rough hand. Being a Tank, does not make you immune to role complications within your group. In this particular instance, you are grieved due to someone else abusing the Tank role. In my particular instance, I've had people abuse the DPS role and more so, the Healer role.
My first encounter with a fake healer was down in the Blood Forge dungeon with the giant minotaur who is standing on the island there. I kept wondering why our heals was so bad and come to find out the Argonian Healer we had was just wasting time. Yes. She didn't care she just wanted to ride thru the place on our backs. We dropped her like a flat tire and made it thru the run relatively quickly afterwards.
And that's my point, I guess. It's a message based on experience in dealing with things like this, it's a point made that's sharp but not edgy. It's an enterprise like no other, neither limited by the mistakes of others nor derailed because of the abuse of a couple. It's probably not what people want to hear, but if it's possible I just think it's better to keep your options open. That is the advantage of helming a Tank role though.
I mean nothing sideways when I say this, however DPS come and go frequently but a good tank is not expendable (generally speaking). And that was one thing I did right was turned Tanking, in its various forms into a science and dropped the DPS approach. Though you may not agree with it, the cost of doing business as a Tank right now is at an all-time low. Being a Tank is the center of the game now; other group roles are more replaceable.
Perhaps more of you out there might try Tanking? If nothing else, it would be a change of pace, and you would be learning something new. Think of it as an adaptation.
well conidering how easy your group made it through and how much you thoroughly enjoyed kicking your healer from the squad nobody can fault you for the way you play, for me i would have thought before kicking as a last resort saved for the despicable and wanted to go on regardless in the past
Just a sec. Please show me where I indicated that any of us enjoyed kicking her? If anything, we suffered because she didn't care. I know the post was kind of lengthy, but details are everything. Furthermore, that boss is one of the last bosses in the dungeon so a thoughtful person could easily understand that if she was not doing her job then the group suffered up until that point. Again, a thoughtful person could understand that the reason she was booted is because we could not get past that boss. Do you see what I am saying here? She was booted because she left us with no choice other than to quit. It was to remove her, or everyone had to give up. And that's not fair.
This is why I run tank exclusively these days, so I have some control over things because while I am not perfect, 99% of the time I am fair about things. There's such a term in battlefield medicine called Triage. Sometimes everyone won't make it and you have to decide who is more likely to survive and who is not. Maturity is sorely lacking in society as a whole. And it is a mistake to keep expecting authorities to fix every problem when you yourself have the power to fix that issue, even if its not nice. Being a leader is scarcely an easy thing. In this scenario, she was the problem, she brought the problem, and it was my job to sort it out.
And I do not apologize to anyone for it. Next time come prepared, next time let us know sooner if you need help or if there is a skill issue so we can possibly adjust. It is not fair to blame me or my group for what someone else failed to do and the contempt that they showed for us and the time given that could not be so easily replaced..
ImmortalCX wrote: »Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
I've been with this game for a very long time and have participated as Tank role exclusively for most of that time.
My experience has been that I think because of (we'll call it) 'staffing issues' in this game, we can't always get the type of group that we want. This is kin to saying, the traditional group isn't always a luxury, and, in many instances, it really doesn't have to be get thru the content. That said, a Traditional group requires Traditional roles, gear and the attitude/mindset/maturity to boot. This is something learned over time, and it is not fair to have such a lofty expectation that everyone can produce this or even should. People come into their own when they are ready, or when the situation brings this out in them but either way you can't code to force this. Without making this post too long and wordy, in many instances it doesn't take overwhelming 'commitment' to a role to get thru the run, it takes people dedicated to completing the run itself and not necessarily the role. In other words, they have to want it, they have to want to be there and want to win.
I see these posts from time to time about fake this and that, but there is such a thing as faking it until you make it and so I think given the design of the game it would be a bad idea to start forcing things and start forcing players to play a certain way. Forcing people like me to be a tank who can't do damage for instance, would be over the line, I think the decisions made by our groups are no one else's business as long as it's within the boundaries of TOS and we're not running exploits. I'm not trying to be mean -however- sometimes group problems are better off left up to the group itself and so I can't help if I'm forced to comply with what others demand, and them not even being there but we're forced to play by their rules?
That said, I'm sorrowful for those souls out there who are having trouble with other players, yet many times to get thru ... I want to say probably most veteran content; we usually ran into trouble and found ways to deal with it and win the day without punishing everyone. Punishing everyone for the mistakes of a few is just as wrong as people being deceptive about their talents. This brings us to things like holding people accountable (collectively), as well as brainstorming, sometimes moving talent around between roles. Rarely one might have to go leave and one of their guildies would step up instead. Many times, I know personally that I carried multitudes of scrubs thru all kinds of content (just because I'm a nice guy and all).
You see, we all chose to deal with our problems, ourselves, and this enabled us to get thru most runs ok, it wasn't perfect, but we did it, because that's all we had was that night and that opportunity. However, to close this out, I will say this, leadership is all about solving problems. You can have your filter to kill everyone's talent, or you can be a leader and learn to deal with things, however this requires a more mature mindset because this means that sometimes you have to take responsibility for someone else. It is a selfless personality that makes a better leader than someone armed with a fist full of iron ready to meet out wrath for experiencing an issue that could have been solved by showing a little humility and perseverance - even if - it wasn't yo fault.
If you tank all the time, you dont know what its like.
I wait for 30 plus min as a dps to play, the tank is a dps who slotted a taunt. He doesnt keep aggro, he doesnt buff.
The boss health bar is barely moving without tank buffs even though the fake tank is also a dps. Which means you have to deal with twice as many mechanics, and in the mean time, running for your life. The fake tank is doing more dps because the real dps have to keep rezzing each other. And the healer is overworked keeping the tank up and cant spare as many heals. ( i suspect these pairings are usually guildies who dgaf about the dps. If a dps quits another will pop in a min so they down nt care.)
Its an incredibly selfish and toxic playstyle. They are treating the dps who just waited 30 minutes like we are NPCs.
Hi ImmortalCX, thank you for your response.
Like I said, I understand there are people out there misrepresenting themselves. I can empathize with your situation as well but as I alluded to in my post, there are times when we all are dealt a rough hand. Being a Tank, does not make you immune to role complications within your group. In this particular instance, you are grieved due to someone else abusing the Tank role. In my particular instance, I've had people abuse the DPS role and more so, the Healer role.
My first encounter with a fake healer was down in the Blood Forge dungeon with the giant minotaur who is standing on the island there. I kept wondering why our heals was so bad and come to find out the Argonian Healer we had was just wasting time. Yes. She didn't care she just wanted to ride thru the place on our backs. We dropped her like a flat tire and made it thru the run relatively quickly afterwards.
And that's my point, I guess. It's a message based on experience in dealing with things like this, it's a point made that's sharp but not edgy. It's an enterprise like no other, neither limited by the mistakes of others nor derailed because of the abuse of a couple. It's probably not what people want to hear, but if it's possible I just think it's better to keep your options open. That is the advantage of helming a Tank role though.
I mean nothing sideways when I say this, however DPS come and go frequently but a good tank is not expendable (generally speaking). And that was one thing I did right was turned Tanking, in its various forms into a science and dropped the DPS approach. Though you may not agree with it, the cost of doing business as a Tank right now is at an all-time low. Being a Tank is the center of the game now; other group roles are more replaceable.
Perhaps more of you out there might try Tanking? If nothing else, it would be a change of pace, and you would be learning something new. Think of it as an adaptation.
well conidering how easy your group made it through and how much you thoroughly enjoyed kicking your healer from the squad nobody can fault you for the way you play, for me i would have thought before kicking as a last resort saved for the despicable and wanted to go on regardless in the past
Just a sec. Please show me where I indicated that any of us enjoyed kicking her? If anything, we suffered because she didn't care. I know the post was kind of lengthy, but details are everything. Furthermore, that boss is one of the last bosses in the dungeon so a thoughtful person could easily understand that if she was not doing her job then the group suffered up until that point. Again, a thoughtful person could understand that the reason she was booted is because we could not get past that boss. Do you see what I am saying here? She was booted because she left us with no choice other than to quit. It was to remove her, or everyone had to give up. And that's not fair.
This is why I run tank exclusively these days, so I have some control over things because while I am not perfect, 99% of the time I am fair about things. There's such a term in battlefield medicine called Triage. Sometimes everyone won't make it and you have to decide who is more likely to survive and who is not. Maturity is sorely lacking in society as a whole. And it is a mistake to keep expecting authorities to fix every problem when you yourself have the power to fix that issue, even if its not nice. Being a leader is scarcely an easy thing. In this scenario, she was the problem, she brought the problem, and it was my job to sort it out.
And I do not apologize to anyone for it. Next time come prepared, next time let us know sooner if you need help or if there is a skill issue so we can possibly adjust. It is not fair to blame me or my group for what someone else failed to do and the contempt that they showed for us and the time given that could not be so easily replaced..
after dropping your healer like you say as 'a flat tire', may i ask in this specific instance if you needed to replace the healer to succeed or you got a clear with 3 ?
ImmortalCX wrote: »Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
I've been with this game for a very long time and have participated as Tank role exclusively for most of that time.
My experience has been that I think because of (we'll call it) 'staffing issues' in this game, we can't always get the type of group that we want. This is kin to saying, the traditional group isn't always a luxury, and, in many instances, it really doesn't have to be get thru the content. That said, a Traditional group requires Traditional roles, gear and the attitude/mindset/maturity to boot. This is something learned over time, and it is not fair to have such a lofty expectation that everyone can produce this or even should. People come into their own when they are ready, or when the situation brings this out in them but either way you can't code to force this. Without making this post too long and wordy, in many instances it doesn't take overwhelming 'commitment' to a role to get thru the run, it takes people dedicated to completing the run itself and not necessarily the role. In other words, they have to want it, they have to want to be there and want to win.
I see these posts from time to time about fake this and that, but there is such a thing as faking it until you make it and so I think given the design of the game it would be a bad idea to start forcing things and start forcing players to play a certain way. Forcing people like me to be a tank who can't do damage for instance, would be over the line, I think the decisions made by our groups are no one else's business as long as it's within the boundaries of TOS and we're not running exploits. I'm not trying to be mean -however- sometimes group problems are better off left up to the group itself and so I can't help if I'm forced to comply with what others demand, and them not even being there but we're forced to play by their rules?
That said, I'm sorrowful for those souls out there who are having trouble with other players, yet many times to get thru ... I want to say probably most veteran content; we usually ran into trouble and found ways to deal with it and win the day without punishing everyone. Punishing everyone for the mistakes of a few is just as wrong as people being deceptive about their talents. This brings us to things like holding people accountable (collectively), as well as brainstorming, sometimes moving talent around between roles. Rarely one might have to go leave and one of their guildies would step up instead. Many times, I know personally that I carried multitudes of scrubs thru all kinds of content (just because I'm a nice guy and all).
You see, we all chose to deal with our problems, ourselves, and this enabled us to get thru most runs ok, it wasn't perfect, but we did it, because that's all we had was that night and that opportunity. However, to close this out, I will say this, leadership is all about solving problems. You can have your filter to kill everyone's talent, or you can be a leader and learn to deal with things, however this requires a more mature mindset because this means that sometimes you have to take responsibility for someone else. It is a selfless personality that makes a better leader than someone armed with a fist full of iron ready to meet out wrath for experiencing an issue that could have been solved by showing a little humility and perseverance - even if - it wasn't yo fault.
If you tank all the time, you dont know what its like.
I wait for 30 plus min as a dps to play, the tank is a dps who slotted a taunt. He doesnt keep aggro, he doesnt buff.
The boss health bar is barely moving without tank buffs even though the fake tank is also a dps. Which means you have to deal with twice as many mechanics, and in the mean time, running for your life. The fake tank is doing more dps because the real dps have to keep rezzing each other. And the healer is overworked keeping the tank up and cant spare as many heals. ( i suspect these pairings are usually guildies who dgaf about the dps. If a dps quits another will pop in a min so they down nt care.)
Its an incredibly selfish and toxic playstyle. They are treating the dps who just waited 30 minutes like we are NPCs.
Hi ImmortalCX, thank you for your response.
Like I said, I understand there are people out there misrepresenting themselves. I can empathize with your situation as well but as I alluded to in my post, there are times when we all are dealt a rough hand. Being a Tank, does not make you immune to role complications within your group. In this particular instance, you are grieved due to someone else abusing the Tank role. In my particular instance, I've had people abuse the DPS role and more so, the Healer role.
My first encounter with a fake healer was down in the Blood Forge dungeon with the giant minotaur who is standing on the island there. I kept wondering why our heals was so bad and come to find out the Argonian Healer we had was just wasting time. Yes. She didn't care she just wanted to ride thru the place on our backs. We dropped her like a flat tire and made it thru the run relatively quickly afterwards.
And that's my point, I guess. It's a message based on experience in dealing with things like this, it's a point made that's sharp but not edgy. It's an enterprise like no other, neither limited by the mistakes of others nor derailed because of the abuse of a couple. It's probably not what people want to hear, but if it's possible I just think it's better to keep your options open. That is the advantage of helming a Tank role though.
I mean nothing sideways when I say this, however DPS come and go frequently but a good tank is not expendable (generally speaking). And that was one thing I did right was turned Tanking, in its various forms into a science and dropped the DPS approach. Though you may not agree with it, the cost of doing business as a Tank right now is at an all-time low. Being a Tank is the center of the game now; other group roles are more replaceable.
Perhaps more of you out there might try Tanking? If nothing else, it would be a change of pace, and you would be learning something new. Think of it as an adaptation.
well conidering how easy your group made it through and how much you thoroughly enjoyed kicking your healer from the squad nobody can fault you for the way you play, for me i would have thought before kicking as a last resort saved for the despicable and wanted to go on regardless in the past
Just a sec. Please show me where I indicated that any of us enjoyed kicking her? If anything, we suffered because she didn't care. I know the post was kind of lengthy, but details are everything. Furthermore, that boss is one of the last bosses in the dungeon so a thoughtful person could easily understand that if she was not doing her job then the group suffered up until that point. Again, a thoughtful person could understand that the reason she was booted is because we could not get past that boss. Do you see what I am saying here? She was booted because she left us with no choice other than to quit. It was to remove her, or everyone had to give up. And that's not fair.
This is why I run tank exclusively these days, so I have some control over things because while I am not perfect, 99% of the time I am fair about things. There's such a term in battlefield medicine called Triage. Sometimes everyone won't make it and you have to decide who is more likely to survive and who is not. Maturity is sorely lacking in society as a whole. And it is a mistake to keep expecting authorities to fix every problem when you yourself have the power to fix that issue, even if its not nice. Being a leader is scarcely an easy thing. In this scenario, she was the problem, she brought the problem, and it was my job to sort it out.
And I do not apologize to anyone for it. Next time come prepared, next time let us know sooner if you need help or if there is a skill issue so we can possibly adjust. It is not fair to blame me or my group for what someone else failed to do and the contempt that they showed for us and the time given that could not be so easily replaced..
after dropping your healer like you say as 'a flat tire', may i ask in this specific instance if you needed to replace the healer to succeed or you got a clear with 3 ?
A flat tire might not be the best analogy because you could inflate it and make it useful again.
We actually had to wait on another healer. Sometimes yeah if the DPS was good enough we got by on 3. Its happened more than a couple times. But that time the DPS wasn't bad but they were not staying alive, I was eating enormous amounts of damage and so we had to replace the healer.
One of the reasons for her getting dropped was she had this resto staff and was ... sitting there light attacking the boss. Seriously. I'm sitting there just drowning in fire and she's over there light attacking the boss with a resto staff. No heals. Just messing around. If you would like to continue trying to defend these actions, feel free but this is where I stand on that matter and those with me agreed. Our new healer did well, and we were out of there after another 30 minutes.
ImmortalCX wrote: »Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
I've been with this game for a very long time and have participated as Tank role exclusively for most of that time.
My experience has been that I think because of (we'll call it) 'staffing issues' in this game, we can't always get the type of group that we want. This is kin to saying, the traditional group isn't always a luxury, and, in many instances, it really doesn't have to be get thru the content. That said, a Traditional group requires Traditional roles, gear and the attitude/mindset/maturity to boot. This is something learned over time, and it is not fair to have such a lofty expectation that everyone can produce this or even should. People come into their own when they are ready, or when the situation brings this out in them but either way you can't code to force this. Without making this post too long and wordy, in many instances it doesn't take overwhelming 'commitment' to a role to get thru the run, it takes people dedicated to completing the run itself and not necessarily the role. In other words, they have to want it, they have to want to be there and want to win.
I see these posts from time to time about fake this and that, but there is such a thing as faking it until you make it and so I think given the design of the game it would be a bad idea to start forcing things and start forcing players to play a certain way. Forcing people like me to be a tank who can't do damage for instance, would be over the line, I think the decisions made by our groups are no one else's business as long as it's within the boundaries of TOS and we're not running exploits. I'm not trying to be mean -however- sometimes group problems are better off left up to the group itself and so I can't help if I'm forced to comply with what others demand, and them not even being there but we're forced to play by their rules?
That said, I'm sorrowful for those souls out there who are having trouble with other players, yet many times to get thru ... I want to say probably most veteran content; we usually ran into trouble and found ways to deal with it and win the day without punishing everyone. Punishing everyone for the mistakes of a few is just as wrong as people being deceptive about their talents. This brings us to things like holding people accountable (collectively), as well as brainstorming, sometimes moving talent around between roles. Rarely one might have to go leave and one of their guildies would step up instead. Many times, I know personally that I carried multitudes of scrubs thru all kinds of content (just because I'm a nice guy and all).
You see, we all chose to deal with our problems, ourselves, and this enabled us to get thru most runs ok, it wasn't perfect, but we did it, because that's all we had was that night and that opportunity. However, to close this out, I will say this, leadership is all about solving problems. You can have your filter to kill everyone's talent, or you can be a leader and learn to deal with things, however this requires a more mature mindset because this means that sometimes you have to take responsibility for someone else. It is a selfless personality that makes a better leader than someone armed with a fist full of iron ready to meet out wrath for experiencing an issue that could have been solved by showing a little humility and perseverance - even if - it wasn't yo fault.
If you tank all the time, you dont know what its like.
I wait for 30 plus min as a dps to play, the tank is a dps who slotted a taunt. He doesnt keep aggro, he doesnt buff.
The boss health bar is barely moving without tank buffs even though the fake tank is also a dps. Which means you have to deal with twice as many mechanics, and in the mean time, running for your life. The fake tank is doing more dps because the real dps have to keep rezzing each other. And the healer is overworked keeping the tank up and cant spare as many heals. ( i suspect these pairings are usually guildies who dgaf about the dps. If a dps quits another will pop in a min so they down nt care.)
Its an incredibly selfish and toxic playstyle. They are treating the dps who just waited 30 minutes like we are NPCs.
Hi ImmortalCX, thank you for your response.
Like I said, I understand there are people out there misrepresenting themselves. I can empathize with your situation as well but as I alluded to in my post, there are times when we all are dealt a rough hand. Being a Tank, does not make you immune to role complications within your group. In this particular instance, you are grieved due to someone else abusing the Tank role. In my particular instance, I've had people abuse the DPS role and more so, the Healer role.
My first encounter with a fake healer was down in the Blood Forge dungeon with the giant minotaur who is standing on the island there. I kept wondering why our heals was so bad and come to find out the Argonian Healer we had was just wasting time. Yes. She didn't care she just wanted to ride thru the place on our backs. We dropped her like a flat tire and made it thru the run relatively quickly afterwards.
And that's my point, I guess. It's a message based on experience in dealing with things like this, it's a point made that's sharp but not edgy. It's an enterprise like no other, neither limited by the mistakes of others nor derailed because of the abuse of a couple. It's probably not what people want to hear, but if it's possible I just think it's better to keep your options open. That is the advantage of helming a Tank role though.
I mean nothing sideways when I say this, however DPS come and go frequently but a good tank is not expendable (generally speaking). And that was one thing I did right was turned Tanking, in its various forms into a science and dropped the DPS approach. Though you may not agree with it, the cost of doing business as a Tank right now is at an all-time low. Being a Tank is the center of the game now; other group roles are more replaceable.
Perhaps more of you out there might try Tanking? If nothing else, it would be a change of pace, and you would be learning something new. Think of it as an adaptation.
frogthroat wrote: »Not really. Although this is an MMO and as an action game this is not the most difficult, you have to remember many players - a large number of players do not come from other MMO games, but from The Elder Scrolls single player games.Fake tanking is a thing in this game because the game is really easy. Nothing really punishes someone with damage...especially since a lot of the content can be steam rolled with so much dps.
Me included.
And for a huge number of players this is a challenging game. The build system is incredibly complicated and overwhelming for new players and even to some who have played for years. If you come from an MMO background, some difficult action game background (like a veteran Fromsoftware enjoyers), or put the time and effort to learn all the confusing things in this game, then it becomes easy.
This is a game where there are players who have played MMO all their lives. And there are players who enjoy the scenery in Skyrim. And everything between. This game is not easy for everyone. I, personally, want more people in veteran content. We don't get those Skyrim questers to put the effort to become better veteran players if we fake tank and then blame everyone else for a wipe.This kind of fake tanking/healing I don't mind. I sometimes do that too. And make sure I do it on a character I have a build for the role I queue for. And I always write in the chat in the beginning of the dungeon. "hi, I am on a dd build but can switch to a healer build if anyone wants." 9/10 times everyone is ok with my fake role. 1/10 times I switch to the correct role.DestroyerPewnack wrote: »I always queue as a fake tank/fake healer, but I have actual tank/healer setups that I can quickly swap to with the armory NPC, if needed for specific encounters.
Reason for that is that I find tanking/healing to be boring, but I also don't want to wait an hour in queue.
ImmortalCX wrote: »ImmortalCX wrote: »Him(OP) sitting out the queue makes him a victim, not the problem. The problem is players skipping the line when they should not be able to! OP has already demonstrated they were willing to sit out the 20 min queue, only to be a victim of someone else skipping the line. Causing a bad experience for the OP or another 20 min queue.cuddles_with_wroble wrote: »The dps que is 20 min bcs everyone and their mom plays a dps, if you want lower que times than maybe you should take one for the team and learn to tank instead of complaining about other people skipping the que
This(fake role/speedrunner) should just simply not be possible to do! Stop making excuses for these types of players, they do not care about the community or other player's time at all. And should not be playing an MMO.
I've been with this game for a very long time and have participated as Tank role exclusively for most of that time.
My experience has been that I think because of (we'll call it) 'staffing issues' in this game, we can't always get the type of group that we want. This is kin to saying, the traditional group isn't always a luxury, and, in many instances, it really doesn't have to be get thru the content. That said, a Traditional group requires Traditional roles, gear and the attitude/mindset/maturity to boot. This is something learned over time, and it is not fair to have such a lofty expectation that everyone can produce this or even should. People come into their own when they are ready, or when the situation brings this out in them but either way you can't code to force this. Without making this post too long and wordy, in many instances it doesn't take overwhelming 'commitment' to a role to get thru the run, it takes people dedicated to completing the run itself and not necessarily the role. In other words, they have to want it, they have to want to be there and want to win.
I see these posts from time to time about fake this and that, but there is such a thing as faking it until you make it and so I think given the design of the game it would be a bad idea to start forcing things and start forcing players to play a certain way. Forcing people like me to be a tank who can't do damage for instance, would be over the line, I think the decisions made by our groups are no one else's business as long as it's within the boundaries of TOS and we're not running exploits. I'm not trying to be mean -however- sometimes group problems are better off left up to the group itself and so I can't help if I'm forced to comply with what others demand, and them not even being there but we're forced to play by their rules?
That said, I'm sorrowful for those souls out there who are having trouble with other players, yet many times to get thru ... I want to say probably most veteran content; we usually ran into trouble and found ways to deal with it and win the day without punishing everyone. Punishing everyone for the mistakes of a few is just as wrong as people being deceptive about their talents. This brings us to things like holding people accountable (collectively), as well as brainstorming, sometimes moving talent around between roles. Rarely one might have to go leave and one of their guildies would step up instead. Many times, I know personally that I carried multitudes of scrubs thru all kinds of content (just because I'm a nice guy and all).
You see, we all chose to deal with our problems, ourselves, and this enabled us to get thru most runs ok, it wasn't perfect, but we did it, because that's all we had was that night and that opportunity. However, to close this out, I will say this, leadership is all about solving problems. You can have your filter to kill everyone's talent, or you can be a leader and learn to deal with things, however this requires a more mature mindset because this means that sometimes you have to take responsibility for someone else. It is a selfless personality that makes a better leader than someone armed with a fist full of iron ready to meet out wrath for experiencing an issue that could have been solved by showing a little humility and perseverance - even if - it wasn't yo fault.
If you tank all the time, you dont know what its like.
I wait for 30 plus min as a dps to play, the tank is a dps who slotted a taunt. He doesnt keep aggro, he doesnt buff.
The boss health bar is barely moving without tank buffs even though the fake tank is also a dps. Which means you have to deal with twice as many mechanics, and in the mean time, running for your life. The fake tank is doing more dps because the real dps have to keep rezzing each other. And the healer is overworked keeping the tank up and cant spare as many heals. ( i suspect these pairings are usually guildies who dgaf about the dps. If a dps quits another will pop in a min so they down nt care.)
Its an incredibly selfish and toxic playstyle. They are treating the dps who just waited 30 minutes like we are NPCs.
Hi ImmortalCX, thank you for your response.
Like I said, I understand there are people out there misrepresenting themselves. I can empathize with your situation as well but as I alluded to in my post, there are times when we all are dealt a rough hand. Being a Tank, does not make you immune to role complications within your group. In this particular instance, you are grieved due to someone else abusing the Tank role. In my particular instance, I've had people abuse the DPS role and more so, the Healer role.
My first encounter with a fake healer was down in the Blood Forge dungeon with the giant minotaur who is standing on the island there. I kept wondering why our heals was so bad and come to find out the Argonian Healer we had was just wasting time. Yes. She didn't care she just wanted to ride thru the place on our backs. We dropped her like a flat tire and made it thru the run relatively quickly afterwards.
And that's my point, I guess. It's a message based on experience in dealing with things like this, it's a point made that's sharp but not edgy. It's an enterprise like no other, neither limited by the mistakes of others nor derailed because of the abuse of a couple. It's probably not what people want to hear, but if it's possible I just think it's better to keep your options open. That is the advantage of helming a Tank role though.
I mean nothing sideways when I say this, however DPS come and go frequently but a good tank is not expendable (generally speaking). And that was one thing I did right was turned Tanking, in its various forms into a science and dropped the DPS approach. Though you may not agree with it, the cost of doing business as a Tank right now is at an all-time low. Being a Tank is the center of the game now; other group roles are more replaceable.
Perhaps more of you out there might try Tanking? If nothing else, it would be a change of pace, and you would be learning something new. Think of it as an adaptation.
The difference is, you are a tank and didn't have to wait 30 minutes.
ImmortalCX wrote: »The difference is, you are a tank and didn't have to wait 30 minutes.
Actually, yeah. Although I am not a very good tank I have tanked Maarselok, Moongrave, even Exiled Redoubt hard modes, but vGD is still surprising even in non-HM. It can go easily, or it can disintegrate with one mistake.Graven deep is one that can go okay until the last boss, I kind of avoid running that one now unless the tank is 1500+ and seems to know what they are doing.
I do tank, heal, and dps in hybrid roles quite often, not so much tanking in vet (though I can solo most base vet hardmodes).