Tommy_The_Gun wrote: »This set basically kinda converts all your Damge type into Olblivion DMG... single target, AOE, DOT... everythig.
So Lamp Knight is essentially useless against NPCs/mobs since they don't have resists iirc, yes?
This is the official feedback thread for the new item sets in Update 45. Please try out the new item sets and let us know what you think! Specific feedback that the team is looking for includes the following:
- Which of the new item sets did you try out, and what did you think of them?
- Did anything you received feel under or over-powered?
- Would you include any of the new item sets in any of your current builds?
- Do you have any general feedback?
So Lamp Knight is essentially useless against NPCs/mobs since they don't have resists iirc, yes?
EDIT: Oh wait it's a RotW set, don't mind me lol. Not that there aren't PvP sets that can be used for PvE, this just is one of the ones that really can't.
xylena_lazarow wrote: »The best new set would be Rushing Agony nerfed to only work against Monsters. Needs to be gone from PvP.
xylena_lazarow wrote: »The best new set would be Rushing Agony nerfed to only work against Monsters. Needs to be gone from PvP.
This. ZoS need to stop adding new sets when they let aren't well informed enough to balance current sets.
Tommy_The_Gun wrote: »Medium – Lamp Knight’s Art
2 – Adds 1096 Maximum Stamina
3 – Adds 1096 Maximum Stamina
4 – Adds 129 Weapon and Spell Damage
5 – Gain 100000 Offensive Penetration. Reduce your damage done by 46%.I mean... I have read it a couple of times, just to make sure I have not misread it. *counts zeros"...
...um... 1, 2, 3, 4, 5, ... yeah five.. so that is 100K Penetration...
Sure, you deal like 46% less damage... which is kinda less relevant since you can compensate with critical chance and critical dmg done... yeah...
This set basically kinda converts all your Damge type into Olblivion DMG... single target, AOE, DOT... everythig.
This set gives way too much opportunity cost. It is something that normally is reserved for a Mythic Item, not a 5 piece set. And even if you compare the final bonus of this set to Mythic items, a lot of Mythic items are actually weaker...
ESO_Nightingale wrote: »xylena_lazarow wrote: »The best new set would be Rushing Agony nerfed to only work against Monsters. Needs to be gone from PvP.
This. ZoS need to stop adding new sets when they let aren't well informed enough to balance current sets.
Nah they should keep adding sets but they need to do frequent tuning passes instead of 4 times a year.
Does the complexity or the effort required to earn a set factor into its power? For example, when comparing a crafted set to one that drops from a dungeon boss?
Nadav: The short answer is yes, crafted and overland sets tend to be less complex, but the best way to think about it is to consider the players who are seeking a set out. For example, both Overland and Trial sets are designed for PvE, but an Overland set is likely to be acquired by players who aren't going to do Trials.
Maybe they're looking for an easier experience, so they’d want something more passive, whereas because Trial players are highly specialized, the sets they can find can be a little bit more active in the way they operate.
That said, when it comes to sets like those found in Trials, we do try to mix it up and give some simpler Trial sets on top of complex ones. We want players to have that option and be an efficient Trial player at any level of experience.
I don't know if this warrants a new thread, because this set won't be changed anyway, but I think that Squall of Retribution monster set from Exiled Redoubt dungeon could have been a very fun set for "master of all elements" roleplay
Current implementation is boring and doesn't fit anything I've seen in this dungeon
Based on what's going on during the boss fight, this set could have the following effect:
"When you take damage, you surround yourself with elemental aura. This aura deals X frost, X flame, X lighting, X physical damage to nearby enemies each second for X seconds." Damage doesn't have to be big, but the visual effect would be amazing!
I just randomly got this idea yesterday, when I had Whorl of Depth water circle visual combined together with Flame Wall of Elements... This sight instantly made me think of this dungeon set, which could have the same elemental vibe.