ZOS_MattFiror wrote: »
- Visually improving base game zones with updated textures and art assets, starting with the "starter islands" - these should start rolling out in March 2025
This is really great to see. I remember a while back you said you guys didn't want to do this because of the "Redguard armor debacle" so I'm really glad to see you've changed your minds.
the what debacle?ZOS_MattFiror wrote: »
- Visually improving base game zones with updated textures and art assets, starting with the "starter islands" - these should start rolling out in March 2025
This is really great to see. I remember a while back you said you guys didn't want to do this because of the "Redguard armor debacle" so I'm really glad to see you've changed your minds.
the what debacle?
The original Redguard light chest was "tweaked" because of "too much boobs". Actually, I really would have preferred it to anything currently extant.
You know, I was here at launch and have absolutely no memory of this.
And there's no such thing as too much boobs.
I can't help but roll my eyes when I see some players stating that updating the UI, updating the older and completed zones with improved visuals and new content, adding a new Craglorn-style zone with increased overland difficulty generally, and laying out at last some concrete ideas for fixing the biggest problem in the game, namely Cyrodiil performance, are all clear indications that the game is going into maintenance mode! Really?
My first reaction personally was that the list of changes is actually a list of all the things that players have been asking for, so putting an end to the other regular complaint that the developers never listen to the playerbase.
I welcome pretty well all of it, subject to the following qualifications:-
1. Things like added UI features and increased overland difficulty need to be optional.
2. Announced intentions are one thing, delivery is another. I'm optimistic about the intentions, but let's see how the delivery pans out.
3. While I welcome the concept of experiments and listening to feedback etc, that requires a far greater degree of communication than we've seen hitherto. In particular, there needs to be far more effective two-way communication on the PTS forum.
4. I hope that the Seasons will offer a lot more than just a gimmicky name for yet another "Daily Golden Login Pursuits Endeavour Event" style content.
So in summary, it was a fascinating read, heralding a change in direction that promises a lot, but we'll see how well it is delivered and what the level of communication about it all is as it moves forward.
Returning to the original Wailing Prison tutorial area for all new players - this has already launched, but we will be regularly tweaking it to improve the experience
Increased overland difficulty
Suggestions
I probably am a bit more skeptical on the experiment piece (because almost nothing ever seems to be rolled back, ever, even if it didn't fix the intended problem)
SilverBride wrote: »I don't know how these seasons will work but I don't want to pay for content in a zone I already paid for previously. So I hope it's not like that.
ZOS_JessicaFolsom wrote: »Thank you for all the great questions so far, everyone. We are keeping a list to help inform what we need to answer and explain more later. And we will. One thing we do want to clarify today are the questions about seasonal content. Our plans are not to remove content such as quests, stories, and new areas like some other games do when a season is over.
SilverBride wrote: »I don't know how these seasons will work but I don't want to pay for content in a zone I already paid for previously. So I hope it's not like that.
That ship sailed long ago. We already have to buy DLC dungeons in existing zones, so there's precedent. If ESO seasons are going to be like seasons in other games, then expect to pay up.
So, we will be experimenting with a Cyrodiil campaign where all classes will have PvP-specific (and more performant) skills that replace the standard player skills with the expectation that we can support more players per campaign.
ZOS_JessicaFolsom wrote: »Thank you for all the great questions so far, everyone. We are keeping a list to help inform what we need to answer and explain more later. And we will. One thing we do want to clarify today are the questions about seasonal content. Our plans are not to remove content such as quests, stories, and new areas like some other games do when a season is over.
Returning to the original Wailing Prison tutorial area for all new players - this has already launched, but we will be regularly tweaking it to improve the experience
I know this is a weird thing to focus on, but I just came back after a couple of years on hiatus and I was pissed to be back in the Wailing Prison on my new character. All of the other tutorial zones were better. Primarily because all of them had an armory room right at the start, where I could pick whichever weapons I wanted to start leveling immediately. Futzing around in the Wailing Prison trying to get a feral shriven to drop a second 1h is torturous, and god alone knows how long it'll take me to find one in the starter zone after. My last alt had 2 hours under her before she found her first resto staff.Increased overland difficulty
This is a tough one. When I'm playing a character that can solo any DLC wb short of dragons and can clear out a Summerset geyser all by herself, it's hard to remember the first days on Tamriel. Wearing Night's Silence and Ashen Grip because that was the best I could craft (and sometimes finding a fifth piece of overland gear before out-leveling the first piece), having to start a fight with a one-scroll enemy from sneak for that big opening critical (or else I might get beat down), not knowing that max stam or max mag influenced my damage and instead speccing into an evenly-spread set of attribute pools.... it wasn't smooth and it wasn't pretty.
The gap between new players and old players isn't all about CP and gear, it's about knowledge. I didn't know Hundings or Julianos even existed for at least the first month. I didn't know weaving was a thing. I didn't know you could put enough points into alchemy passives to give potions 100% uptime. I hunted down all the skyshards using only the clues from the achievement window because I didn't know what a map add-on was. I didn't know why anyone would take 1 point of stamina or 1% more speed on a horse when they could get more inventory slots instead. And a thousand other things that make going through the overland on an alt a complete breeze now.
Then there are people like my dad, who just want to cruise around in a cool world and do quests, and who aren't interested in learning the systems (it took me over a year to convince him to carry and eat food, because it was "too complicated").
And then for me as I am now, I worry that "increased overland difficulty" will just mean making overland mobs have 2x the hp, like in Craglorn. They're not any more dangerous (outside of Group Areas), they just take longer to kill and might get a couple extra hits in.
JoeCapricorn wrote: »I'm a glass half full fellow. Or, at least right now, a glass 1/4th full but it is with a heavily peated Port Charlotte 10yo single malt.
I don't think this is nearly the "end" of ESO, not even close, but maybe a change in pace is just what the developers need in the background. They did unionize not too long ago, and perhaps a yearly Chapter schedule was introducing periods of crunch. A looser schedule could be all that Matt is referring to. And guess what? Happy developers make happy gameplay. I support that.
But there will come a day when ESO might face its sunset era. I hope not for a long time. But when that does come, I really hope in the interest of game preservation that it is somehow put in the hands of the community. That it doesn't just... vanish.
There's a very old MMO that is still going after 27 years, and though it has changed hands a few times, it's still online. I never played it, and I never got the chance to because my dad never wanted to pay a subscription fee. Back in 1997 that was unheard of! Ultima Online would have been my first MMO otherwise. It still enjoys thousands of concurrent players and I've seen videos of people talking about getting started in it - in 2024! I really hope the same for Elder Scrolls Online.
And I hope an in-person anniversary event on the East Coast of the United States is reconsidered because I was kinda hoping to go to that myself.
1: Just tweaking some numbers. And will have zero impact on gameplay, as players race through mobs anyways. The only people this will affect, is players like me, who kill everything. And that is not a positive effect when players run mob trains through my aoe's and it becomes more tedious due to 'hard' overland. All mobs should be able to stop players first, before they even touch overland difficulty(guard's grabs/stucks/pulls/dismounting/etc).GatheredMyst wrote: »I also really don't get people who are saying the game is going into Maintenance Mode. It's like they didn't read the letter. We were just promised:
1: A much requested change to overland content difficulty.
2: A redesign of the game's UI
3: An updated patcher
4: Expansions to key functionality
5: New art across the oldest content in the game.
6: New combat feel/animation/effects/audio work?
All of that is a *ton of work*, and we're still getting new zones, new stories, and new quests? I think what people who are screaming about this are *meaning* to say is that "I don't know when i'm going to get new content that *matters to me*, so the game must be dying."
Danel_Vadan wrote: »[Snip]
colossalvoids wrote: »Danel_Vadan wrote: »[Snip]
Funny how we all perceive it so differently, like some claiming maintenance mode begins and different subset of people saying it's an exit from the maintenance mode it was in for the last few years. Time will tell ultimately.
ZOS_JessicaFolsom wrote: »Thank you for all the great questions so far, everyone. We are keeping a list to help inform what we need to answer and explain more later. And we will. One thing we do want to clarify today are the questions about seasonal content. Our plans are not to remove content such as quests, stories, and new areas like some other games do when a season is over.
Seasonal, expiring currencies are also unwanted in my opinion.
I just read about them from someone else’s description of FO76 and they sound horrific. Highly FOMO and grindy.
Paying just to have the “privilege” of accessing that seasonal experience would be a nightmare.
colossalvoids wrote: »Danel_Vadan wrote: »Elder Scrolls Online: Maintenance
Funny how we all perceive it so differently, like some claiming maintenance mode begins and different subset of people saying it's an exit from the maintenance mode it was in for the last few years. Time will tell ultimately.
It’s “maintenance mode”.
They are going from big impressive chapter expansions (remember when they sold collector box sets?) to “bit sized content” (their words).
It’s “maintenance mode”.
colossalvoids wrote: »colossalvoids wrote: »Danel_Vadan wrote: »Elder Scrolls Online: Maintenance
Funny how we all perceive it so differently, like some claiming maintenance mode begins and different subset of people saying it's an exit from the maintenance mode it was in for the last few years. Time will tell ultimately.
It’s “maintenance mode”.
They are going from big impressive chapter expansions (remember when they sold collector box sets?) to “bit sized content” (their words).
It’s “maintenance mode”.
Last "impressive" chapter was like what, Elsweyr? They're cutting corners with each year that's obvious, but telling that this now is maintenance mode compared to even this year we're in it's disingenuous at best, we are in the mode for years already if quality decline is considered it, most of the year we're getting fed events, that's it. We're still getting some quantity (chapter) but the quality of it is not there, at all. So swapping things around might be a good thing there, we can't measure it without any details, they've even used word seasons without meaning usual gaming seasons, apparently.
Even by mentioning new guild quests and continuation of stories it gave me way more interest than any new landmass can bring at this point being so disappointing. Depends on a bite size, if that's an old q4, one slashed in half, in there, one quest, 20 quests? We have no idea yet.
If they have a season about crafting or something, will there be a premium golden pursuit line based on crafting goals?