ZOS_MattFiror wrote: »
Freeing up the dev team from needing to adhere to a strict annual cycle means we will be able to have teams launch content when it is ready throughout the year and not work to a date in June – this will let us focus on a greater variety of content spread over the year. This supports the new Seasons model, and will enable us to release content, updates, fixes, and systems in a more efficient manner.
Tommy_The_Gun wrote: »My guess it will be basically tiered season pass. Basic with ESO+ and additional behind another form of sub or payment, while Story DLC zone (most likely smaller than right now) will be at the end of they year. I don't think I like where this is going....Woah, I'm blown away by how cool all this is! I just wanna know if the "Seasons" are behind a paywall, or if they can be obtained for free within some time window when they're new? No other burning questions here.
edit: fixed a typo
Perhaps I'm just pessimistic but I fail to see the excitement in this announcement, let alone mentioning store products as something to look forward to in a game already heavy on overpriced microtransactions.
tsaescishoeshiner wrote: »Just to be clear, they announced "seasonal content" to replace one big Chapter per year, not "battlepasses" lol. People might be jumping to conclusions just to make themselves disappointed.
I know it'll be a test, but i hope that "Increasing the difficulty of standard overworld combat" will have options instead of being an increase for everyone.
SilverBride wrote: »If there are no chapters to purchase how are we going to fund this game? This is something players need to know before it goes live.
SilverBride wrote: »If there are no chapters to purchase how are we going to fund this game? This is something players need to know before it goes live.
Well, the content they release certainly won't be free.
I'm excited about needing to group up to do content other than vet trials and dungeons.
SilverBride wrote: »I have no concept of what seasonal content even is.
Alinhbo_Tyaka wrote: »My perspective is it is one of the things a game does as the company starts to gear down on new development.
- Increasing the difficulty of standard overworld combat
"We need to seriously address Cyrodiil performance. Our (ambitious) goal is to return it to the concurrency levels we supported in 2014. So, we will be experimenting with a Cyrodiil campaign where all classes will have PvP-specific (and more performant) skills that replace the standard player skills with the expectation that we can support more players per campaign."
I'm excited about needing to group up to do content other than vet trials and dungeons.
There is content like this already such as Bastion Nymics.
They aren’t popular and you can’t even get a group together with the group finder most of the time. I end up solo-ing them after waiting between half an hour to an hour with no one joining in my listing.