DenverRalphy wrote: »When someone links an achievement into chat, the preview shows the result from the perspective of the person looking at it no? If I didn't have the achievement and you do, and I link it, you'll see it as complete.
Before I did my very first Vdsr clear, I watched loads of mechanic videos that visually told me what to do (the first boss is the worst)
If ZOS could somehow make a system or a box come up that asks a player "you haven't been here before, would you like to see what to do on this boss" then is brought to the help section that has text and a video of what to look out for.
Probably would be a headache to implement, but I believe it would be beneficial, to newer and older players.
people can and do link fake links. i check them for fun, just to see if i can spot one. when someone links one with the exact same clear date as a previous linker, then i'll tell the trial leader. i suppose they could be friends and they cleared it on the same day, or it's a coincidence, but i tend to be sceptical.
i've also seen people link the link, but the link's greyed out because they haven't done it yet! how honest of them (stupid)
JiubLeRepenti wrote: »people can and do link fake links. i check them for fun, just to see if i can spot one. when someone links one with the exact same clear date as a previous linker, then i'll tell the trial leader. i suppose they could be friends and they cleared it on the same day, or it's a coincidence, but i tend to be sceptical.
i've also seen people link the link, but the link's greyed out because they haven't done it yet! how honest of them (stupid)
You can't always spot a fake achiev by the date.
It's very, VERY easy to get the code for an achiev through a method I'll certainly won't explain here. And from there, you can assign the date you want. This is how I passed certain trials years ago (and ofc I knew the mechs by heart).
Also, I almost got kicked from a vCL PUG because I had the achiev from the release date (June 3 2024). Everybody thought it was a fake but it wasn't. I passed it the very first day with a PUG, took us hours lol.
I would put that issue more on the group lead. When you are doing a pug group you really can’t ask for a parse, can’t control the gear your tanks/healers are running(outside of kicking and replacing until you get the right set up). Yes people should have some idea what they are doing before joining in a perfect world, but eso doesn’t do a great job explaining the differences in content and some people genuinely come in thinking it’s going to be like taking on a world boss or something like that. In the good pug groups I’ve run whoever is leading takes control and even more so when things seem like they are chaotic and falling apart. They assign roles and make sure people know what they are doing. And they also usually can tell quickly whether or not we are getting through and will end the run sooner rather than after 4-5 hours on the twins. If you want an organized run the only solution right now is to join a guild and try to at least build out most of your pug group with people you know(especially in the support roles) and roll the dice on DDs. I always go into a pug run with low expectations and try to use it as a test for where I’m at, can I tank and sustain with less synergies and support than normal, while still keeping everything under control, can I keep people alive that constantly stand in stupid when I’m healing, can you help make up for lower dps. If your assuming people are going to know/follow mechs in a pug run or be able to execute them in the right way you will be disappointed 99% of the time.
people who join link achieves. i know those aren't terribly meaningful, but everyone's linking one, or they get kicked. still, lots of players are clueless. they probably know some basics, but have never had to really deal with domes, reefs or bridges. so they don't know how to jump in and make a save. and so they're not very strong. anyhoo...