tsaescishoeshiner wrote: »That's rough. In my experience, groups that don't explain mechanics spend longer wiping and restarting over and over than the 1-2 minutes it would take to explain something and designate people to do certain roles. And of course, backups for when the the designated people inevitably stand in red lol.
tsaescishoeshiner wrote: »That's rough. In my experience, groups that don't explain mechanics spend longer wiping and restarting over and over than the 1-2 minutes it would take to explain something and designate people to do certain roles. And of course, backups for when the the designated people inevitably stand in red lol.
HatchetHaro wrote: »oh nooooooo, gotta do mechanics.
join a raiding guild or discord server.
katanagirl1 wrote: »Ugh, I am trying to get up the nerve to try a ndsr group finder run now that I don’t have a trials group. I would like to do it but will probably talk myself out of it. We were progging it on vet but months of getting almost through the twins fight and then having it fall apart was soul-wrenching.
katanagirl1 wrote: »Ugh, I am trying to get up the nerve to try a ndsr group finder run now that I don’t have a trials group. I would like to do it but will probably talk myself out of it. We were progging it on vet but months of getting almost through the twins fight and then having it fall apart was soul-wrenching.
just horrid. maybe 3-4 players use domes. everyone else is scared or just doesn't. all 12 players need to know domes, and reefs, and bridges. and all the other mechs. sheesh. pug life really bad with this trial
I would put that issue more on the group lead. When you are doing a pug group you really can’t ask for a parse, can’t control the gear your tanks/healers are running(outside of kicking and replacing until you get the right set up). Yes people should have some idea what they are doing before joining in a perfect world, but eso doesn’t do a great job explaining the differences in content and some people genuinely come in thinking it’s going to be like taking on a world boss or something like that. In the good pug groups I’ve run whoever is leading takes control and even more so when things seem like they are chaotic and falling apart. They assign roles and make sure people know what they are doing. And they also usually can tell quickly whether or not we are getting through and will end the run sooner rather than after 4-5 hours on the twins. If you want an organized run the only solution right now is to join a guild and try to at least build out most of your pug group with people you know(especially in the support roles) and roll the dice on DDs. I always go into a pug run with low expectations and try to use it as a test for where I’m at, can I tank and sustain with less synergies and support than normal, while still keeping everything under control, can I keep people alive that constantly stand in stupid when I’m healing, can you help make up for lower dps. If your assuming people are going to know/follow mechs in a pug run or be able to execute them in the right way you will be disappointed 99% of the time.
update: today's pug run was literally amazing. it did take a while to get into a steady group in the group finder (the number of groups that just dissolve even before the friggin trial starts is a laugh). but this group was like smooth butter. i was shocked. people volunteering for roles, people picking up slack in the reef boss. just simply butter.
warm, smooth, easily spreadable butter
I would put that issue more on the group lead. When you are doing a pug group you really can’t ask for a parse, can’t control the gear your tanks/healers are running(outside of kicking and replacing until you get the right set up). Yes people should have some idea what they are doing before joining in a perfect world, but eso doesn’t do a great job explaining the differences in content and some people genuinely come in thinking it’s going to be like taking on a world boss or something like that. In the good pug groups I’ve run whoever is leading takes control and even more so when things seem like they are chaotic and falling apart. They assign roles and make sure people know what they are doing. And they also usually can tell quickly whether or not we are getting through and will end the run sooner rather than after 4-5 hours on the twins. If you want an organized run the only solution right now is to join a guild and try to at least build out most of your pug group with people you know(especially in the support roles) and roll the dice on DDs. I always go into a pug run with low expectations and try to use it as a test for where I’m at, can I tank and sustain with less synergies and support than normal, while still keeping everything under control, can I keep people alive that constantly stand in stupid when I’m healing, can you help make up for lower dps. If your assuming people are going to know/follow mechs in a pug run or be able to execute them in the right way you will be disappointed 99% of the time.
people who join link achieves. i know those aren't terribly meaningful, but everyone's linking one, or they get kicked. still, lots of players are clueless. they probably know some basics, but have never had to really deal with domes, reefs or bridges. so they don't know how to jump in and make a save. and so they're not very strong. anyhoo...
DenverRalphy wrote: »I would put that issue more on the group lead. When you are doing a pug group you really can’t ask for a parse, can’t control the gear your tanks/healers are running(outside of kicking and replacing until you get the right set up). Yes people should have some idea what they are doing before joining in a perfect world, but eso doesn’t do a great job explaining the differences in content and some people genuinely come in thinking it’s going to be like taking on a world boss or something like that. In the good pug groups I’ve run whoever is leading takes control and even more so when things seem like they are chaotic and falling apart. They assign roles and make sure people know what they are doing. And they also usually can tell quickly whether or not we are getting through and will end the run sooner rather than after 4-5 hours on the twins. If you want an organized run the only solution right now is to join a guild and try to at least build out most of your pug group with people you know(especially in the support roles) and roll the dice on DDs. I always go into a pug run with low expectations and try to use it as a test for where I’m at, can I tank and sustain with less synergies and support than normal, while still keeping everything under control, can I keep people alive that constantly stand in stupid when I’m healing, can you help make up for lower dps. If your assuming people are going to know/follow mechs in a pug run or be able to execute them in the right way you will be disappointed 99% of the time.
people who join link achieves. i know those aren't terribly meaningful, but everyone's linking one, or they get kicked. still, lots of players are clueless. they probably know some basics, but have never had to really deal with domes, reefs or bridges. so they don't know how to jump in and make a save. and so they're not very strong. anyhoo...
When someone links an achievement into chat, the preview shows the result from the perspective of the person looking at it no? If I didn't have the achievement and you do, and I link it, you'll see it as complete.