DenverRalphy wrote: »When someone links an achievement into chat, the preview shows the result from the perspective of the person looking at it no? If I didn't have the achievement and you do, and I link it, you'll see it as complete.
Before I did my very first Vdsr clear, I watched loads of mechanic videos that visually told me what to do (the first boss is the worst)
If ZOS could somehow make a system or a box come up that asks a player "you haven't been here before, would you like to see what to do on this boss" then is brought to the help section that has text and a video of what to look out for.
Probably would be a headache to implement, but I believe it would be beneficial, to newer and older players.
people can and do link fake links. i check them for fun, just to see if i can spot one. when someone links one with the exact same clear date as a previous linker, then i'll tell the trial leader. i suppose they could be friends and they cleared it on the same day, or it's a coincidence, but i tend to be sceptical.
i've also seen people link the link, but the link's greyed out because they haven't done it yet! how honest of them (stupid)
JiubLeRepenti wrote: »people can and do link fake links. i check them for fun, just to see if i can spot one. when someone links one with the exact same clear date as a previous linker, then i'll tell the trial leader. i suppose they could be friends and they cleared it on the same day, or it's a coincidence, but i tend to be sceptical.
i've also seen people link the link, but the link's greyed out because they haven't done it yet! how honest of them (stupid)
You can't always spot a fake achiev by the date.
It's very, VERY easy to get the code for an achiev through a method I'll certainly won't explain here. And from there, you can assign the date you want. This is how I passed certain trials years ago (and ofc I knew the mechs by heart).
Also, I almost got kicked from a vCL PUG because I had the achiev from the release date (June 3 2024). Everybody thought it was a fake but it wasn't. I passed it the very first day with a PUG, took us hours lol.
I would put that issue more on the group lead. When you are doing a pug group you really can’t ask for a parse, can’t control the gear your tanks/healers are running(outside of kicking and replacing until you get the right set up). Yes people should have some idea what they are doing before joining in a perfect world, but eso doesn’t do a great job explaining the differences in content and some people genuinely come in thinking it’s going to be like taking on a world boss or something like that. In the good pug groups I’ve run whoever is leading takes control and even more so when things seem like they are chaotic and falling apart. They assign roles and make sure people know what they are doing. And they also usually can tell quickly whether or not we are getting through and will end the run sooner rather than after 4-5 hours on the twins. If you want an organized run the only solution right now is to join a guild and try to at least build out most of your pug group with people you know(especially in the support roles) and roll the dice on DDs. I always go into a pug run with low expectations and try to use it as a test for where I’m at, can I tank and sustain with less synergies and support than normal, while still keeping everything under control, can I keep people alive that constantly stand in stupid when I’m healing, can you help make up for lower dps. If your assuming people are going to know/follow mechs in a pug run or be able to execute them in the right way you will be disappointed 99% of the time.
people who join link achieves. i know those aren't terribly meaningful, but everyone's linking one, or they get kicked. still, lots of players are clueless. they probably know some basics, but have never had to really deal with domes, reefs or bridges. so they don't know how to jump in and make a save. and so they're not very strong. anyhoo...
Before I did my very first Vdsr clear, I watched loads of mechanic videos that visually told me what to do (the first boss is the worst)
If ZOS could somehow make a system or a box come up that asks a player "you haven't been here before, would you like to see what to do on this boss" then is brought to the help section that has text and a video of what to look out for.
Probably would be a headache to implement, but I believe it would be beneficial, to newer and older players.
In some ways, mechanics are solid— like you can’t have the bubbles ram into each other. But how mechanics are dealt with is community-based and changes over time. Many strategies that are common now are probably things ZOS never even thought of.
katanagirl1 wrote: »Ugh, I am trying to get up the nerve to try a ndsr group finder run now that I don’t have a trials group. I would like to do it but will probably talk myself out of it. We were progging it on vet but months of getting almost through the twins fight and then having it fall apart was soul-wrenching.
nDSR is not in the same ballpark as vet. You will be fine
katanagirl1 wrote: »Doing it with randoms is a little intimidating, but I don’t have a choice now. I saw a couple runs listed in group finder today but they filled before I could get in.
katanagirl1 wrote: »Yeah, I have done it many times but with a group I ran with for years. Doing it with randoms is a little intimidating, but I don’t have a choice now. I saw a couple runs listed in group finder today but they filled before I could get in.
katanagirl1 wrote: »Doing it with randoms is a little intimidating, but I don’t have a choice now. I saw a couple runs listed in group finder today but they filled before I could get in.
Reading this late at night..... thought you'd said
Saw a couple of nuns in group finder today
DSR getting weirder and weirder
just horrid. maybe 3-4 players use domes. everyone else is scared or just doesn't. all 12 players need to know domes, and reefs, and bridges. and all the other mechs. sheesh. pug life really bad with this trial
alpha_synuclein wrote: »That's what you get if you allow to ignore vast majority of mechs in normal. The garden of bad habits.
tgsprehe_ESO wrote: »alpha_synuclein wrote: »That's what you get if you allow to ignore vast majority of mechs in normal. The garden of bad habits.
This. I wish normal trials didn't let groups skate by without mechanics so much. I'd love to get some practice on normal, but the opportunity just isn't there. Not having a guild for vet trials, I PUG in GF with a friend, and we can do most content. But even knowing the mechanics in theory, vDSR did not go well for us.
katanagirl1 wrote: »Doing it with randoms is a little intimidating, but I don’t have a choice now. I saw a couple runs listed in group finder today but they filled before I could get in.
T-t-the nuns were filled before she could get in.Reading this late at night..... thought you'd said
Saw a couple of nuns in group finder today
vDSR is less of a PuG killer than vMoL or vLC.
One thing that a lot of PuGers overlook - voice chat. Even experienced groups struggle without quick communication, especially when something starts to go wrong, and quick action can avert disaster; because the trials have been designed that way, but ZOS in their infinite wisdom decided not to have built-in voice chat.
Blood_again wrote: »vDSR is less of a PuG killer than vMoL or vLC.
It is controversial.
vLC is more about keeping things in order. But it is way more forgiving to a single mistake like missing the mechanic or carpeting somewhere in bushes.
vMoL requires good positioning on 2 of 3 bosses. Also it is unforgiving for runners, which I found harder.
While vDSR is easier for runners, it requires runners on 2 bosses. Also good positioning is required on all 3 bosses.
More than that, 2 of 3 vDSR bosses allow bombing the group by a single reckless player. I found it a real PUG bender.
Single headless chicken on vMoL twins or Xoryn is not so devastating.
Among all 9 bosses the vDSR twins are the champions in variety of critical roles required in one encounter, if you ask me.
Also combination of "interrupt=proper dome", "dome conflict" and "dome cooldown" moments makes a recovery on them extremely hard, even with voice chat coordination. One wrong dome in a wrong place may block a possible saving.
I can't remember any other encounter so critical to some types of a single mistake.
Blood_again wrote: »