So when the players and commenters chased Rich away from streaming, I'm still sad.
The tail should not wag the dog IMHO
Rogue_Coyote wrote: »Just a thought, but it is possible this was Brian's first real "live" pvp gameplay experience? Being Lead whatever doesn't mean he is a player at all, he may be the most qualified on paper, simple as that.
So when the players and commenters chased Rich away from streaming, I'm still sad.
The tail should not wag the dog IMHO
I disagree with this. We (the PvP community) did not chase Rich away. I'll definitely agree that some people made way more of a stink about the comments his wife made than should have been made, but the decision to stop streaming was likely not Rich's. You have control of your actions and if, when faced with adversity, you shy away and call it quits, that's on you, no one else.
That moment was honestly pretty pivotal for the public perception of the relationship between ZOS and its playerbase. PvPers were upset (and for good reason) and a comment was made, not even by Rich, that showed a complete lack of empathy for their frustrations. Also, here we are years later, and what's changed? Has balance been fixed? Has lag been fixed? Has cyro been touched?
Had ZOS acknowledged the community and their frustrations and actually made steps to correct them, Rich might still be streaming and highlighting the game. The PvPers would flock around him. Just like Brian, Rich was not a great PvPer and no one cared about it because no one expected him to be. His stream was a net positive and I hope that he and the higher ups choose to bring it back.
I loved that stream, despite my frustrations with PvP. I was subbed. I'd love to have Rich back streaming again.
I'm very eager to read the replies from @ZOS_Kevin and @ZOS_JessicaFolsom (and hopefully a statement from @ZOS_BrianWheeler or even @ZOS_MattFiror, as well) about this thread, now that the holiday is over.
I hope your vacation was enjoyable and I hope the extra time to aggregate player feedback in this thread was constructive. Should we expect a reply this week or will there be more time with internal discussions before addressing the concerns shared within this thread?
Thanks y'all!
ZOS_JessicaFolsom wrote: »
Hi @Aldoss! Thank you and thanks for the ping. I've been fighting the inbox boss all day today, catching up. Kevin is out this week, enjoying a much sunnier locale than Maryland. We're all very jealous.
We're putting together our thoughts on some steps we'd like to take to improve overall communication, especially the cadence consistency. And much of that is taking into consideration the recommendations here. We'd like to share that soon (it its own thread) to get everyone's input.
For this thread, we've all been reading it and taking the feedback to heart. There are things we can improve for future streams, for sure, and opportunities to utilize members of the dev team.
Are there specific questions you have regarding Update 44 and battlegrounds for which we could help get you answers?
ZOS_JessicaFolsom wrote: »I'm very eager to read the replies from @ZOS_Kevin and @ZOS_JessicaFolsom (and hopefully a statement from @ZOS_BrianWheeler or even @ZOS_MattFiror, as well) about this thread, now that the holiday is over.
I hope your vacation was enjoyable and I hope the extra time to aggregate player feedback in this thread was constructive. Should we expect a reply this week or will there be more time with internal discussions before addressing the concerns shared within this thread?
Thanks y'all!
Hi @Aldoss! Thank you and thanks for the ping. I've been fighting the inbox boss all day today, catching up. Kevin is out this week, enjoying a much sunnier locale than Maryland. We're all very jealous.
We're putting together our thoughts on some steps we'd like to take to improve overall communication, especially the cadence consistency. And much of that is taking into consideration the recommendations here. We'd like to share that soon (it its own thread) to get everyone's input.
For this thread, we've all been reading it and taking the feedback to heart. There are things we can improve for future streams, for sure, and opportunities to utilize members of the dev team.
Are there specific questions you have regarding Update 44 and battlegrounds for which we could help get you answers?
ZOS_JessicaFolsom wrote: »I'm very eager to read the replies from @ZOS_Kevin and @ZOS_JessicaFolsom (and hopefully a statement from @ZOS_BrianWheeler or even @ZOS_MattFiror, as well) about this thread, now that the holiday is over.
I hope your vacation was enjoyable and I hope the extra time to aggregate player feedback in this thread was constructive. Should we expect a reply this week or will there be more time with internal discussions before addressing the concerns shared within this thread?
Thanks y'all!
Hi @Aldoss! Thank you and thanks for the ping. I've been fighting the inbox boss all day today, catching up. Kevin is out this week, enjoying a much sunnier locale than Maryland. We're all very jealous.
We're putting together our thoughts on some steps we'd like to take to improve overall communication, especially the cadence consistency. And much of that is taking into consideration the recommendations here. We'd like to share that soon (it its own thread) to get everyone's input.
For this thread, we've all been reading it and taking the feedback to heart. There are things we can improve for future streams, for sure, and opportunities to utilize members of the dev team.
Are there specific questions you have regarding Update 44 and battlegrounds for which we could help get you answers?
ZOS_JessicaFolsom wrote: »I'm very eager to read the replies from @ZOS_Kevin and @ZOS_JessicaFolsom (and hopefully a statement from @ZOS_BrianWheeler or even @ZOS_MattFiror, as well) about this thread, now that the holiday is over.
I hope your vacation was enjoyable and I hope the extra time to aggregate player feedback in this thread was constructive. Should we expect a reply this week or will there be more time with internal discussions before addressing the concerns shared within this thread?
Thanks y'all!
Hi @Aldoss! Thank you and thanks for the ping. I've been fighting the inbox boss all day today, catching up. Kevin is out this week, enjoying a much sunnier locale than Maryland. We're all very jealous.
We're putting together our thoughts on some steps we'd like to take to improve overall communication, especially the cadence consistency. And much of that is taking into consideration the recommendations here. We'd like to share that soon (it its own thread) to get everyone's input.
For this thread, we've all been reading it and taking the feedback to heart. There are things we can improve for future streams, for sure, and opportunities to utilize members of the dev team.
Are there specific questions you have regarding Update 44 and battlegrounds for which we could help get you answers?
I think what I fundamentally cannot understand is this: Why does Zos keep implementing changes that the player base obviously doesn't want?
I know that some changes are necessary and they need to be implemented anyway, but this happens a lot of times in ESO,
For example: Almost nobody that I know playing PVP(other than the big groups I guess) likes the azureblight nerf. None. I am pretty sure that most of the community simply hates this change, and we have seen so many threads and comments about it here that one would have to be blind not to see them.
Moreover, there are some issues that definitely need fixing but nothing(as far as I can see, correct me if I'm wrong) is done about them: healing. Does Zos not really think that healing is extremely powerful in this game, and healing sources are so abundant, to the point where PVP, PVE and the whole game suffer? I don't get it.
I am a mainly PVE player and there are lots of changes that the community hated but were implemented and not touched again.. And as a templar main, I'm still offended by the fact that jabs were changed, nobody likes them, and zos doesn't even bother giving us an explanation as to why such a nerf was necessary: almost no templar player likes how jab functions now, but nothing is being done to make the players, who pay money so that their favorite product may continue, just happy, or happier.
I know this is a PVP thread, but since you are reading this topic I wanted to give out my opinion on this issue, hope you notice it and try to understand doing stuff that the playerbase wants, or reverting the changes that the playerbase hates, will do nothing but improve this game and all of us will be happy.
ZOS_JessicaFolsom wrote: »We're putting together our thoughts on some steps we'd like to take to improve overall communication, especially the cadence consistency. And much of that is taking into consideration the recommendations here. We'd like to share that soon (it its own thread) to get everyone's input.
ZOS_JessicaFolsom wrote: »For this thread, we've all been reading it and taking the feedback to heart. There are things we can improve for future streams, for sure, and opportunities to utilize members of the dev team.
ZOS_JessicaFolsom wrote: »Are there specific questions you have regarding Update 44 and battlegrounds for which we could help get you answers?
ZOS_JessicaFolsom wrote: »I'm very eager to read the replies from @ZOS_Kevin and @ZOS_JessicaFolsom (and hopefully a statement from @ZOS_BrianWheeler or even @ZOS_MattFiror, as well) about this thread, now that the holiday is over.
I hope your vacation was enjoyable and I hope the extra time to aggregate player feedback in this thread was constructive. Should we expect a reply this week or will there be more time with internal discussions before addressing the concerns shared within this thread?
Thanks y'all!
Hi @Aldoss! Thank you and thanks for the ping. I've been fighting the inbox boss all day today, catching up. Kevin is out this week, enjoying a much sunnier locale than Maryland. We're all very jealous.
We're putting together our thoughts on some steps we'd like to take to improve overall communication, especially the cadence consistency. And much of that is taking into consideration the recommendations here. We'd like to share that soon (it its own thread) to get everyone's input.
For this thread, we've all been reading it and taking the feedback to heart. There are things we can improve for future streams, for sure, and opportunities to utilize members of the dev team.
Are there specific questions you have regarding Update 44 and battlegrounds for which we could help get you answers?
Thanks for the update @ZOS_JessicaFolsom. I really do appreciate it.ZOS_JessicaFolsom wrote: »We're putting together our thoughts on some steps we'd like to take to improve overall communication, especially the cadence consistency. And much of that is taking into consideration the recommendations here. We'd like to share that soon (it its own thread) to get everyone's input.
I'm hopeful for this post. There are actions made in the past that I've been present for that stick out for me as pivotal, just like the response to Rich's stream was, as was the lie about the Q&A from U35. I think that this currently feels like one of those moments to me.
I really want to see you succeed and I really want a reason to open my wallet again.ZOS_JessicaFolsom wrote: »For this thread, we've all been reading it and taking the feedback to heart. There are things we can improve for future streams, for sure, and opportunities to utilize members of the dev team.
This slightly worries me a bit because I've read every reply on this topic thus far, and the main takeaway I'm getting is not that there was anything wrong with the stream, but that there was a problem with the implication.
Just like no one expected Rich to be a great pvper, I don't think there are any (reasonable) players here that were expecting that from Brian. The difference lies in the fact that the stream was marketed as a highlight of the PvP system and the system was 1. broken, and 2. the ZOS employee running the stream didn't succeed in displaying confidence in the systems that he directs.
If PvP were in a good state, and the BGs weren't broken, that stream would have been fine. Sure, there would still be the few players that want to chirp about "omg the lead combat dev didn't remember what Rush of Agony was KEKW", but it wouldn't matter because combat was fine.
The problem is that combat is very much not fine and it hasn't been fine for years. The only insight we're ever given is through dev comment spoilers during PTS rounds which is frankly just insulting.ZOS_JessicaFolsom wrote: »Are there specific questions you have regarding Update 44 and battlegrounds for which we could help get you answers?
Yes. Thank you for asking. If I had to condense the massive list of current issues with PvP and ESO into my 5 top questions:
1. Why was the decision made to combine PvE and PvP combat designs into one role after Wrobel left and do you think that this decision has had a positive or negative effect on the current balance of combat?
2. How many developers are on staff that are dedicated to correcting of combat balance?
3. What metrics (if any) does ZOS currently have defined to quantify their success of combat balance?
4. Follow up, do you (ZOS) currently have a roadmap in place to attain the defined metrics?
5. How does ZOS intend to learn from this incident and what will you be implementing to ensure that a thread like this never gets created again?
All of these questions I hope are clearly understood to be regarding the direction of combat and not individual issues such as: "why hasn't Polar Wind been adjusted in <x number> patches, despite being the most overused and broken healing skill currently in the PvP meta?"
None of those questions would happen (on a grand scale) if there were robust answers to my 5 top questions.
I appreciate this reply. Please forgive my skepticism when I'm told "soon" by the same people who told me that a Q&A would happen "soon", only for it to get ignored and forgotten about. I'm really hoping to see some change here.
Thank you.
This slightly worries me a bit because I've read every reply on this topic thus far, and the main takeaway I'm getting is not that there was anything wrong with the stream, but that there was a problem with the implication.
ZOS_JessicaFolsom wrote: »Hi @Aldoss! Thank you and thanks for the ping. I've been fighting the inbox boss all day today, catching up. Kevin is out this week, enjoying a much sunnier locale than Maryland. We're all very jealous.
We're putting together our thoughts on some steps we'd like to take to improve overall communication, especially the cadence consistency. And much of that is taking into consideration the recommendations here. We'd like to share that soon (it its own thread) to get everyone's input.
For this thread, we've all been reading it and taking the feedback to heart. There are things we can improve for future streams, for sure, and opportunities to utilize members of the dev team.
Are there specific questions you have regarding Update 44 and battlegrounds for which we could help get you answers?
ZOS_JessicaFolsom wrote: »Hey all, adding onto what Kevin posted earlier in this thread we'd like to address a few pieces of feedback we’ve seen about yesterday’s stream and more broadly touch on some of our communication philosophies.
First and foremost, thank you to everyone who has maintained constructiveness in this discussion thread. We’ve always said that constructive critical feedback is welcome and valuable, and we do mean it. As many of you who have been around awhile know, we also typically do not allow discussions about specific developers or the dev team. We prefer discussions focus on the game, as discussions about individual devs or the team often turn personal in a bad way. That said, we appreciate the efforts by most in this discussion to remain constructive and will leave it open so long as that continues. We do still encourage focusing commentary on the game, though, and not individual devs.
On the topic of our developers, we’ve seen through the years commentary around expectations of developer skill levels, especially with the more competitive PVP and PVE content. It's not expected that a developer has god-tier skill at the game. We have a wide range of skills and interests on the team, just like within our community. We range from progression pushers to casual players and everything in between, and that allows us to account for all player types - not just the god-tier ones.
This goes for knowledge about the game, too. ESO is a huge game with a lot of remember and track. We don't expect perfect encyclopedic recall of every piece a developer has ever worked on. Spacing on a name of an ability while running a stream or taking part in an interview doesn't mean that developer doesn't know the game or skills. It means they’re human.
On the topic of communication, we want to be able to talk with you all more, get out there and play with game with you more, do more livestreams, etc. When a developer puts themselves out there and is met with unrealistic expectations and general personal attacks, it makes them not want to do any of those things again. So please, if you want more communication from us, keep in mind to be respectful and constructive. It’s okay to be frustrated, disappointed, unhappy with something, etc. and we only ask that you communicate that to us without bashing our developers in the process. Anecdotally, we also want players of all skill levels to feel welcome to try out things like PVP Battlegrounds, Cyrodiil, dungeons, and trials, and feel okay with not necessarily being top-tier at it. It's always disappointing to see gatekeeping commentary and behavior – that’s not in the spirit of our community.
On the topic of some of the issues and concerns you all have called out, we are looking into why there are still some queuing issues like the ones you saw us encounter yesterday during the stream. We are aware of them and are digging into whether they’re due to people disconnecting, people declining the invite, or if something else is going on. We are also working on improving our MMR logic so that it provides a better experience and more balanced matches.
This was long, so if you read it all, thank you. 😊 The team here does care, very much, and we want to get out there and interact with you more. Please remember there are hardworking individuals behind the names, and a little kindness can go a long way.
ZOS_JessicaFolsom wrote: »Hey all, adding onto what Kevin posted earlier in this thread we'd like to address a few pieces of feedback we’ve seen about yesterday’s stream and more broadly touch on some of our communication philosophies.
ZOS_JessicaFolsom wrote: »Hey all, adding onto what Kevin posted earlier in this thread we'd like to address a few pieces of feedback we’ve seen about yesterday’s stream and more broadly touch on some of our communication philosophies.
@ZOS_JessicaFolsom this was a response posted in the comments of Nefas' YouTube video regarding this BG stream topic, which perhaps can be taken as constructive criticism:
If ZOS had a PR expert on staff they'd have made a whole event not just out of the stream but done a build up to it. They could have made it, "Hey, our lead combat dev is going into BGs live. ESOFam! What classes do you want to see him running? What should his build be? What skills should he be running?" The forums would have LIT UP with suggestions and PvP theorycrafting for him. This way the ESO PvP community gets engaged with ZOS and the entire ESO community can LEARN from the PvP experts as to why they make the choices they make in their builds. They should have done this on the forums at the beginning of the PTS cycle (and advertised it in game) so that by the time there's only 2 weeks left until the new patch drops, Brian knows what he's running and has two weeks to practice with it. Same with Sypher. Then BG day comes and Brian is running what the PvP community thinks he should be running and he can joke on stream about only having a couple of weeks to try it out, thanking the ESO PvP community for all their help with his build. THIS is how you put on a PR-friendly live event that fosters community engagement.
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
So when the players and commenters chased Rich away from streaming, I'm still sad.
The tail should not wag the dog IMHO
I disagree with this. We (the PvP community) did not chase Rich away. I'll definitely agree that some people made way more of a stink about the comments his wife made than should have been made, but the decision to stop streaming was likely not Rich's. You have control of your actions and if, when faced with adversity, you shy away and call it quits, that's on you, no one else.
That moment was honestly pretty pivotal for the public perception of the relationship between ZOS and its playerbase. PvPers were upset (and for good reason) and a comment was made, not even by Rich, that showed a complete lack of empathy for their frustrations. Also, here we are years later, and what's changed? Has balance been fixed? Has lag been fixed? Has cyro been touched?
Had ZOS acknowledged the community and their frustrations and actually made steps to correct them, Rich might still be streaming and highlighting the game. The PvPers would flock around him. Just like Brian, Rich was not a great PvPer and no one cared about it because no one expected him to be. His stream was a net positive and I hope that he and the higher ups choose to bring it back.
I loved that stream, despite my frustrations with PvP. I was subbed. I'd love to have Rich back streaming again.