SilverIce58 wrote: »SilverIce58 wrote: »Also, people throw off skills all the time regardless of if people are dueling or not anyway, so what would you do about those people? Ban any skills from going off in town limits?
I would. It's just stupid.
Sorry you have to play a game with tons of people girl, that's what's going to happen in an online video game, because that sort of thing is human. People are going to be nuisances, and all you can do sometimes is just ignore it or quit. Like I'm sorry, but coddling people all the time is not healthy either.
SilverBride wrote: »I started this poll and I did not suggest kicking players out of town. I suggested limiting a disruptive action that involves other players that do not want to be hit with their skills just a few feet over to just outside the town limits.
The amount of pushback to just moving a few feet in order to keep things pleasant for everyone is really disheartening.
spartaxoxo wrote: »SilverBride wrote: »I started this poll and I did not suggest kicking players out of town. I suggested limiting a disruptive action that involves other players that do not want to be hit with their skills just a few feet over to just outside the town limits.
The amount of pushback to just moving a few feet in order to keep things pleasant for everyone is really disheartening.
Disabling dueling kicks the duelists out of the town while dueling. It might not be the intent but that's the effect of such a policy. They'd have to duel outside of the town.
It's not pleasant for the duelists to not be able to find opponents easily. So, it wouldn't be pleasant for everyone. I think your idea might go over better with some tweaks that take the duelists needs into consideration too.
For example, instead of "not in town" which is a very wide area, btw, it could be "not near crafting stations and banks." This way people could still duel near the wayshrine, to the side of the undaunted enclaves, etc.
It would be much less disruptive for you while still allowing duelists the freedom they need to duel in areas where people congregate.
Something like that could let both sides feel better about things.
I would love to see Hammerdeath Arena in Stormhaven become the place for duels, but sadly no one ever goes there.
I usually play at times when there are very few players online and I always have to jump from one main city wayshrine to the other spamming "Duel Endeavor" - still I can waste half an hour and not find a player.
Removing duels from cities would make annoying the whole process, unless there would be a designated area, like Hammerdeath Arena, but it seems unlikely that it would work after 10 years...
spartaxoxo wrote: »I would love to see Hammerdeath Arena in Stormhaven become the place for duels, but sadly no one ever goes there.
I usually play at times when there are very few players online and I always have to jump from one main city wayshrine to the other spamming "Duel Endeavor" - still I can waste half an hour and not find a player.
Removing duels from cities would make annoying the whole process, unless there would be a designated area, like Hammerdeath Arena, but it seems unlikely that it would work after 10 years...
I wish they properly incentivized using Hammerdeath arena. It would solve a lot of this issue.
Place a wayshrine there and give people fun, dueling related, stuff for dueling there. For example, win 10 games in the Hammer Death Arena awards you a costume for free. Win 25 games there and you get a replica duel flag. Win 50 duels there and you get a sick mount. Win 100 duels there and you get a placeable furnishing that creates a duel arena in your house.
Necrotech_Master wrote: »they have an achievement for dueling in the one area of arteum, as far as i know people just go there duel 5 times for that achievement (sometimes just trading wins) and then never go back there because its just a hassle
SilverBride wrote: »I don't know why the Guards allow such activity in a town anyway.
This is the killer for me. It's a total immersion breaker for guards to be wandering around and CONSISTENTLY chase me down when I nick stuff.
Not that I ever nick stuff
But people swinging weapons about wildly at each other and firing spells off willy nilly? A major danger to innocent residents.
Yeah, that's ok.
spartaxoxo wrote: »Necrotech_Master wrote: »they have an achievement for dueling in the one area of arteum, as far as i know people just go there duel 5 times for that achievement (sometimes just trading wins) and then never go back there because its just a hassle
True but afaik there also isn't anything actually interesting rewarded from that achievement. It's fairly short. So, there is not really a reason to stick around.
A very good reward predicated on sticking around for a long amount of time is more likely to get people to congregate there if they want to duel.
Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »they have an achievement for dueling in the one area of arteum, as far as i know people just go there duel 5 times for that achievement (sometimes just trading wins) and then never go back there because its just a hassle
True but afaik there also isn't anything actually interesting rewarded from that achievement. It's fairly short. So, there is not really a reason to stick around.
A very good reward predicated on sticking around for a long amount of time is more likely to get people to congregate there if they want to duel.
well even with 100 duels, its still easy to be cheesed, i mean i did that with the current 100 duels achievement and my 2nd account
so win 100 duels is hardly a lengthy endeavor or something that people would be enticed to stick around in a location for, especially after they finished the achievement
if someone was trying to do it legitimately, it would take forever unless they were excellent at dueling, or like you said it if it actually drew people to one location
if you attached rewards to it, it would actually be something non-pvpers would then likely complain about
spartaxoxo wrote: »Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »they have an achievement for dueling in the one area of arteum, as far as i know people just go there duel 5 times for that achievement (sometimes just trading wins) and then never go back there because its just a hassle
True but afaik there also isn't anything actually interesting rewarded from that achievement. It's fairly short. So, there is not really a reason to stick around.
A very good reward predicated on sticking around for a long amount of time is more likely to get people to congregate there if they want to duel.
well even with 100 duels, its still easy to be cheesed, i mean i did that with the current 100 duels achievement and my 2nd account
so win 100 duels is hardly a lengthy endeavor or something that people would be enticed to stick around in a location for, especially after they finished the achievement
if someone was trying to do it legitimately, it would take forever unless they were excellent at dueling, or like you said it if it actually drew people to one location
if you attached rewards to it, it would actually be something non-pvpers would then likely complain about
Well, 100 is just an example. It could be a larger number. Just so long as it's not so large it creates the opposite problem of being disheartening and unachievable.
There are certainly some Non-PvPers do complain about any rewards PvP players get. But, I don't think that's a legitimate basis for denying PvPers rewards. All the different types of players should be treated equally. I would never earn it but idc because it's only fair. Dueling has been largely untouched since it launched all the way back in Update 12. And that has not only left it feeling unrewarding and made the population pretty small but it's also forced those players into high traffic areas just to find each other. This is annoying to some players who don't even duel.
Giving them a few achievements and some nice rewards seems like a small thing that can have a positive impact on both other players and duelists.
Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »they have an achievement for dueling in the one area of arteum, as far as i know people just go there duel 5 times for that achievement (sometimes just trading wins) and then never go back there because its just a hassle
True but afaik there also isn't anything actually interesting rewarded from that achievement. It's fairly short. So, there is not really a reason to stick around.
A very good reward predicated on sticking around for a long amount of time is more likely to get people to congregate there if they want to duel.
well even with 100 duels, its still easy to be cheesed, i mean i did that with the current 100 duels achievement and my 2nd account
so win 100 duels is hardly a lengthy endeavor or something that people would be enticed to stick around in a location for, especially after they finished the achievement
if someone was trying to do it legitimately, it would take forever unless they were excellent at dueling, or like you said it if it actually drew people to one location
if you attached rewards to it, it would actually be something non-pvpers would then likely complain about
Well, 100 is just an example. It could be a larger number. Just so long as it's not so large it creates the opposite problem of being disheartening and unachievable.
There are certainly some Non-PvPers do complain about any rewards PvP players get. But, I don't think that's a legitimate basis for denying PvPers rewards. All the different types of players should be treated equally. I would never earn it but idc because it's only fair. Dueling has been largely untouched since it launched all the way back in Update 12. And that has not only left it feeling unrewarding and made the population pretty small but it's also forced those players into high traffic areas just to find each other. This is annoying to some players who don't even duel.
Giving them a few achievements and some nice rewards seems like a small thing that can have a positive impact on both other players and duelists.
yeah im not saying they cant have rewards, but trying to incentivize basically segregating them to a specific location wont work
reading what most pvpers actually want is a kind of BG-like queue for duels, this would both instance it (removing a lot of dueling from the open world), and allow the duelers to easily find other duelers, people who are interested in watching the duels could queue in as "spectators" for the dueling arena and just spawn in the stands with all abilities disabled
spartaxoxo wrote: »Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »they have an achievement for dueling in the one area of arteum, as far as i know people just go there duel 5 times for that achievement (sometimes just trading wins) and then never go back there because its just a hassle
True but afaik there also isn't anything actually interesting rewarded from that achievement. It's fairly short. So, there is not really a reason to stick around.
A very good reward predicated on sticking around for a long amount of time is more likely to get people to congregate there if they want to duel.
well even with 100 duels, its still easy to be cheesed, i mean i did that with the current 100 duels achievement and my 2nd account
so win 100 duels is hardly a lengthy endeavor or something that people would be enticed to stick around in a location for, especially after they finished the achievement
if someone was trying to do it legitimately, it would take forever unless they were excellent at dueling, or like you said it if it actually drew people to one location
if you attached rewards to it, it would actually be something non-pvpers would then likely complain about
Well, 100 is just an example. It could be a larger number. Just so long as it's not so large it creates the opposite problem of being disheartening and unachievable.
There are certainly some Non-PvPers do complain about any rewards PvP players get. But, I don't think that's a legitimate basis for denying PvPers rewards. All the different types of players should be treated equally. I would never earn it but idc because it's only fair. Dueling has been largely untouched since it launched all the way back in Update 12. And that has not only left it feeling unrewarding and made the population pretty small but it's also forced those players into high traffic areas just to find each other. This is annoying to some players who don't even duel.
Giving them a few achievements and some nice rewards seems like a small thing that can have a positive impact on both other players and duelists.
yeah im not saying they cant have rewards, but trying to incentivize basically segregating them to a specific location wont work
reading what most pvpers actually want is a kind of BG-like queue for duels, this would both instance it (removing a lot of dueling from the open world), and allow the duelers to easily find other duelers, people who are interested in watching the duels could queue in as "spectators" for the dueling arena and just spawn in the stands with all abilities disabled
That could work too. I wonder if they have enough players to justify a separate queue though. If they do, more power to them. I'm sure what would be more fun.
Necrotech_Master wrote: »reading what most pvpers actually want is a kind of BG-like queue for duels, this would both instance it (removing a lot of dueling from the open world), and allow the duelers to easily find other duelers, people who are interested in watching the duels could queue in as "spectators" for the dueling arena and just spawn in the stands with all abilities disabled
SilverBride wrote: »SilverBride wrote: »I don't know why the Guards allow such activity in a town anyway.
This is the killer for me. It's a total immersion breaker for guards to be wandering around and CONSISTENTLY chase me down when I nick stuff.
Not that I ever nick stuff
But people swinging weapons about wildly at each other and firing spells off willy nilly? A major danger to innocent residents.
Yeah, that's ok.
And the spells they fire off are hitting innocent citizens.
SilverBride wrote: »SilverBride wrote: »I don't know why the Guards allow such activity in a town anyway.
This is the killer for me. It's a total immersion breaker for guards to be wandering around and CONSISTENTLY chase me down when I nick stuff.
Not that I ever nick stuff
But people swinging weapons about wildly at each other and firing spells off willy nilly? A major danger to innocent residents.
Yeah, that's ok.
And the spells they fire off are hitting innocent citizens.
If they hit innocent citizens, then they will get a bounty, and the guards will interfere.
Duels around the cities do not disturb me. I turn on duel invites only if I am dueling a friend, so random invites do not happen. It's not a big deal, IMO.
Because then they'll be inconvenienced, and we can't have that. Best that all the duelers just be tossed out of cities, not like there's an insane amount of them to begin with but.... hey~ here we are anyway.Renato90085 wrote: »why not just port in your house