Can We Please Have More Transmute Storage?

  • Nharimlur_Finor
    Nharimlur_Finor
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    Why do you even need to store so many at a time? What's the point? I'm not following, honestly.

    Yup.
  • Necrotech_Master
    Necrotech_Master
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Parrot1986 wrote: »
    Amottica wrote: »
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

    The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.

    Currently have 300+ items crafted as “storage” which feels pointless.

    Having 300+ crafted items ready to go would put someone in a good place.

    Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.

    the problem with transmutes is that you either need huge amounts of them, or never need them almost ever

    it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)

    getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon

    in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to

    even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes

    cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes

    so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux

    so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage

    the only other alternative measure i could think of would be allowing you to sell the transmute geodes

    I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.

    In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.

    In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.

    its only designed for farming if people are actually using the transmutes though

    if you dont use transmutes enough the cap is a stifle on running content

    i understood that you were in favor of the suggestion, but the main basis of my suggestion was that the cap is just stifling activity, not supporting it

    ideally transmutes should be uncapped like every other currency from the start and not tied to eso+, having uncapped with eso+ is kind of the middle ground in our current system and would give another reason to use the sub like the craft bag

    Yes, and no. Mostly no.

    When Zenimax adds or changes the use of transmuting crystals, there would need to be a more significant incentive to farm the crystals. So, the cap favors ensuring that related activities have enough players to support them. It's probably mostly people queueing for random groups for the dungeon finder.

    Of course, someone like myself could care less as I avoid the problems related to using the GF to find random people to run with. I do not need random people for such an activity.

    I understand the individual's desire not to be bothered by it. I am merely pointing out Zenimax's reasoning for such a cap.

    theres no need to farm crystals when you are stockpiling geodes or recreated items, especially if your already capped

    there would be more incentive if there was no cap, so you could open all your geodes right away instead of them taking up bag space, and you would also save storage space on keeping recreated items

    sure when theres a big meta shift and everyones remaking like 5-10 sets, you are going to need the 1000+ transmutes and maybe more, but thats why people find alternative ways to get around the cap (unopened geodes and recreated items, recreated items are easier to work with because they can be banked at least)

    my personal situation right now is im at 1000 transmutes, i have ~100-200 transmutes in unopened geodes, and ~500 transmutes in unused recreated items

    because im already capped, i have no need or incentive to try to farm more, because then ill just lose more inventory space due to the spot being taken up by a geode or recreated item

    however if the situation was there was no cap, i would actually feel more inclined to do more to earn transmutes to bank and stockpile them for future use, and promote testing more gear instead of treating it as a limited resource

    I play ESO and am capped at Crystals. I know exactly how this works, but thanks for the explanation. In fact, I have never said that while capped and having a stockpile of the containers they come in, there is still a need to farm. There is only a need to farm more when more is needed, which is the point of the cap.

    It's an interesting point, though, since if there was no cap, a player would eventually reach a point where they would never have to farm crystals again, making a point of being capped moot. I know this due to how many keys I have from doing dungeons. So yea.

    In that, I have merely pointed out why Zenimax has the cap. Besides, I couldn't care less as I think this is unimportant. When I want more, I farm more, as intended. It's as simple as that.

    i mainly dont farm undaunted keys because i dont have that much to buy with them, not because i have too many, i dont think its quite the same as transmutes

    undaunted keys while uncapped, there is also not much worth buying with them, wholly different reason i dont farm the currency

    like i mentioned earlier, most people either never need transmutes almost ever, or when they do, they need more than 1000 at a time

    gear recreation even with full collection is still not that cheap, its 125 transmutes for a 5 piece set, 1000 transmutes is only good for 8 new sets, which i assume most people will end up doing for at least 1 character if there is a massive meta gear shift, or if they have a lot of characters they are trying to gear up initially

    you "need" gear to make a character functional, to use the undaunted keys as a comparison, you only "need" them until you have all the monster shoulders collected, the other stuff you can get for them is cosmetics (style pages, or skill styles)

    the only reason i believe zos implemented a cap with transmutes initially was it was both an eso+ incentive and they wanted to likely limit being able to transmute items

    now that we have the full gear collection and recreation system, the cap is far too limiting even when eso+ gets it "doubled" which is honestly hardly even a bonus with how low the base is
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

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  • KromedeTheCorrupt
    KromedeTheCorrupt
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    Game has a lot of useless caps that are a hinder too many people and some don’t even use them or need them. Seems like another artificial feature just for the sake of it. Idc either way I have too many and usually never fall under 600 but it’s still useless imo.
  • peacenote
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    now that we have the full gear collection and recreation system, the cap is far too limiting even when eso+ gets it "doubled" which is honestly hardly even a bonus with how low the base is

    I agree. Things are just so so different now. When you consider not only stickerbook and the recreation system, but also the curated drops, it's clear that ZOS has been doing things to try and keep players from saving items. It's likely tied to their comments about wanting to try and increase our storage without increasing our storage (by changing how things stack and otherwise behave in inventory).

    ZOS's own meta model drives the uneven use of transmutes, as players make new gear on a cycle, when updates come out and combat is changed.

    The transmute cap is now in direct conflict with everything else they've done, because players are storing geodes and weapons to deconstruct, in an attempt to be ready to re-gear their characters when the patch hits. Nobody wants to farm transmutes after it hits and be the last person to try the new shiny build/gear/whatever. Therefore, they should lean into it and remove the cap, which would then free up inventory for these types of players, who will no longer need inventory slots to save up transmutes in anticipation of patches.

    Yes, there will be some players who spend a ton of time in game and will end up with a massive amount of transmutes, such that it becomes a meaningless reward... just like they have a massive amount of gold. But for the rest of us we will now have an ongoing incentive to play content to get transmutes so we can plan ahead.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • AllenaNightWood
    AllenaNightWood
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    easy solution let us put geodes in our banks or chest storage
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