Cooperharley wrote: »Those suggestions are solutions for now, but just create another issue involving inventory management.
I agree, raise the cap
Cooperharley wrote: »Those suggestions are solutions for now, but just create another issue involving inventory management.
I agree, raise the cap
Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.
It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.
@Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.
Parrot1986 wrote: »Cooperharley wrote: »Those suggestions are solutions for now, but just create another issue involving inventory management.
I agree, raise the cap
Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.
It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.
@Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.
The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.
Currently have 300+ items crafted as “storage” which feels pointless.
Parrot1986 wrote: »Cooperharley wrote: »Those suggestions are solutions for now, but just create another issue involving inventory management.
I agree, raise the cap
Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.
It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.
@Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.
The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.
Currently have 300+ items crafted as “storage” which feels pointless.
Having 300+ crafted items ready to go would put someone in a good place.
Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.
If you have 300 items stored that's like, 7,500 transmutes alone? You're not using them. Just delete them or turn them to nirncrux.
Nobody can hoard rubbish they never use like an MMO player.
Rogue_Coyote wrote: »As title says, please consider increasing the transmute limit beyond 1000. The campaign rewards are now dropping hundred pack stones, and rewards of worthy are giving 25.
Rogue_Coyote wrote: »As title says, please consider increasing the transmute limit beyond 1000. The campaign rewards are now dropping hundred pack stones, and rewards of worthy are giving 25.
ChuckyPayne wrote: »Rogue_Coyote wrote: »As title says, please consider increasing the transmute limit beyond 1000. The campaign rewards are now dropping hundred pack stones, and rewards of worthy are giving 25.
Or ZOS simple allow infinite transmute currency to us, not need ESO+ here. This is a buy to play game, with tons of DLCs. New players will pay lots of money because they want to play. Don't punish them and us who payed already lots of money for Chapters / DLCs / ESO+. ESO+ aleady has the real power nobody buy ESO+ because transmute crystal limit.
Necrotech_Master wrote: »Parrot1986 wrote: »Cooperharley wrote: »Those suggestions are solutions for now, but just create another issue involving inventory management.
I agree, raise the cap
Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.
It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.
@Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.
The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.
Currently have 300+ items crafted as “storage” which feels pointless.
Having 300+ crafted items ready to go would put someone in a good place.
Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.
the problem with transmutes is that you either need huge amounts of them, or never need them almost ever
it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)
getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon
in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to
even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes
cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes
so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux
so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage
the only other alternative measure i could think of would be allowing you to sell the transmute geodes
Necrotech_Master wrote: »Parrot1986 wrote: »Cooperharley wrote: »Those suggestions are solutions for now, but just create another issue involving inventory management.
I agree, raise the cap
Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.
It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.
@Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.
The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.
Currently have 300+ items crafted as “storage” which feels pointless.
Having 300+ crafted items ready to go would put someone in a good place.
Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.
the problem with transmutes is that you either need huge amounts of them, or never need them almost ever
it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)
getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon
in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to
even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes
cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes
so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux
so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage
the only other alternative measure i could think of would be allowing you to sell the transmute geodes
I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.
In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.
In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.
Necrotech_Master wrote: »Necrotech_Master wrote: »Parrot1986 wrote: »Cooperharley wrote: »Those suggestions are solutions for now, but just create another issue involving inventory management.
I agree, raise the cap
Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.
It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.
@Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.
The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.
Currently have 300+ items crafted as “storage” which feels pointless.
Having 300+ crafted items ready to go would put someone in a good place.
Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.
the problem with transmutes is that you either need huge amounts of them, or never need them almost ever
it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)
getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon
in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to
even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes
cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes
so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux
so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage
the only other alternative measure i could think of would be allowing you to sell the transmute geodes
I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.
In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.
In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.
its only designed for farming if people are actually using the transmutes though
if you dont use transmutes enough the cap is a stifle on running content
i understood that you were in favor of the suggestion, but the main basis of my suggestion was that the cap is just stifling activity, not supporting it
ideally transmutes should be uncapped like every other currency from the start and not tied to eso+, having uncapped with eso+ is kind of the middle ground in our current system and would give another reason to use the sub like the craft bag
Necrotech_Master wrote: »Necrotech_Master wrote: »Parrot1986 wrote: »Cooperharley wrote: »Those suggestions are solutions for now, but just create another issue involving inventory management.
I agree, raise the cap
Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.
It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.
@Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.
The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.
Currently have 300+ items crafted as “storage” which feels pointless.
Having 300+ crafted items ready to go would put someone in a good place.
Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.
the problem with transmutes is that you either need huge amounts of them, or never need them almost ever
it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)
getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon
in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to
even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes
cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes
so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux
so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage
the only other alternative measure i could think of would be allowing you to sell the transmute geodes
I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.
In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.
In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.
its only designed for farming if people are actually using the transmutes though
if you dont use transmutes enough the cap is a stifle on running content
i understood that you were in favor of the suggestion, but the main basis of my suggestion was that the cap is just stifling activity, not supporting it
ideally transmutes should be uncapped like every other currency from the start and not tied to eso+, having uncapped with eso+ is kind of the middle ground in our current system and would give another reason to use the sub like the craft bag
Yes, and no. Mostly no.
When Zenimax adds or changes the use of transmuting crystals, there would need to be a more significant incentive to farm the crystals. So, the cap favors ensuring that related activities have enough players to support them. It's probably mostly people queueing for random groups for the dungeon finder.
Of course, someone like myself could care less as I avoid the problems related to using the GF to find random people to run with. I do not need random people for such an activity.
I understand the individual's desire not to be bothered by it. I am merely pointing out Zenimax's reasoning for such a cap.
redlink1979 wrote: »Why do you even need to store so many at a time? What's the point? I'm not following, honestly.
Necrotech_Master wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »Parrot1986 wrote: »Cooperharley wrote: »Those suggestions are solutions for now, but just create another issue involving inventory management.
I agree, raise the cap
Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.
It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.
@Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.
The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.
Currently have 300+ items crafted as “storage” which feels pointless.
Having 300+ crafted items ready to go would put someone in a good place.
Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.
the problem with transmutes is that you either need huge amounts of them, or never need them almost ever
it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)
getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon
in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to
even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes
cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes
so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux
so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage
the only other alternative measure i could think of would be allowing you to sell the transmute geodes
I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.
In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.
In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.
its only designed for farming if people are actually using the transmutes though
if you dont use transmutes enough the cap is a stifle on running content
i understood that you were in favor of the suggestion, but the main basis of my suggestion was that the cap is just stifling activity, not supporting it
ideally transmutes should be uncapped like every other currency from the start and not tied to eso+, having uncapped with eso+ is kind of the middle ground in our current system and would give another reason to use the sub like the craft bag
Yes, and no. Mostly no.
When Zenimax adds or changes the use of transmuting crystals, there would need to be a more significant incentive to farm the crystals. So, the cap favors ensuring that related activities have enough players to support them. It's probably mostly people queueing for random groups for the dungeon finder.
Of course, someone like myself could care less as I avoid the problems related to using the GF to find random people to run with. I do not need random people for such an activity.
I understand the individual's desire not to be bothered by it. I am merely pointing out Zenimax's reasoning for such a cap.
theres no need to farm crystals when you are stockpiling geodes or recreated items, especially if your already capped
there would be more incentive if there was no cap, so you could open all your geodes right away instead of them taking up bag space, and you would also save storage space on keeping recreated items
sure when theres a big meta shift and everyones remaking like 5-10 sets, you are going to need the 1000+ transmutes and maybe more, but thats why people find alternative ways to get around the cap (unopened geodes and recreated items, recreated items are easier to work with because they can be banked at least)
my personal situation right now is im at 1000 transmutes, i have ~100-200 transmutes in unopened geodes, and ~500 transmutes in unused recreated items
because im already capped, i have no need or incentive to try to farm more, because then ill just lose more inventory space due to the spot being taken up by a geode or recreated item
however if the situation was there was no cap, i would actually feel more inclined to do more to earn transmutes to bank and stockpile them for future use, and promote testing more gear instead of treating it as a limited resource
Small as in +50%Or transmute weapons and armor into Nirnhoned for deconstruction and for a small chance of getting Nirncrux back.