Can We Please Have More Transmute Storage?

Rogue_Coyote
Rogue_Coyote
Soul Shriven
As title says, please consider increasing the transmute limit beyond 1000. The campaign rewards are now dropping hundred pack stones, and rewards of worthy are giving 25.
Edited by Rogue_Coyote on 5 November 2024 17:12
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Craft items worth 25 transmutes and store them, so you can decon them when you need to.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Maitsukas
    Maitsukas
    ✭✭✭✭✭
    Or transmute weapons and armor into Nirnhoned for deconstruction and for a small chance of getting Nirncrux back.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Cooperharley
    Cooperharley
    ✭✭✭
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap
  • Buffy121
    Buffy121
    ✭✭✭
    Yes I agree. Raise the cap. There is no reason for there to be a cap at all except as a questionable benefit for ESO subscribers. I say this as a ESO subscriber.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    my personal opinion is that to incentivize eso+ it should be uncapped transmute storage, not just double of a small number lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

  • Parrot1986
    Parrot1986
    ✭✭✭✭✭
    Amottica wrote: »
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

    The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.

    Currently have 300+ items crafted as “storage” which feels pointless.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Parrot1986 wrote: »
    Amottica wrote: »
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

    The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.

    Currently have 300+ items crafted as “storage” which feels pointless.

    Having 300+ crafted items ready to go would put someone in a good place.

    Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.

  • OsUfi
    OsUfi
    ✭✭✭✭✭
    If you have 300 items stored that's like, 7,500 transmutes alone? You're not using them. Just delete them or turn them to nirncrux.

    Nobody can hoard rubbish they never use like an MMO player.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    Parrot1986 wrote: »
    Amottica wrote: »
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

    The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.

    Currently have 300+ items crafted as “storage” which feels pointless.

    Having 300+ crafted items ready to go would put someone in a good place.

    Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.

    the problem with transmutes is that you either need huge amounts of them, or never need them almost ever

    it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)

    getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon

    in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to

    even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes

    cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes

    so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux

    so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage

    the only other alternative measure i could think of would be allowing you to sell the transmute geodes
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Parrot1986
    Parrot1986
    ✭✭✭✭✭
    OsUfi wrote: »
    If you have 300 items stored that's like, 7,500 transmutes alone? You're not using them. Just delete them or turn them to nirncrux.

    Nobody can hoard rubbish they never use like an MMO player.

    I have 50m+ gold, 40k+ master writ vouchers as well and barely ever use them either so should they be deleted? It’s a currency for use in the game that I will use when new sets come out that are useful. Currently that’s pretty rare and that’s part of the issue.

    Having the cap is a pointless limit with no real value. With the cap I either just waste what I earn or use alternative methods to bank them and store them since selling is also not an option.

    I’m really not sure what increasing the cap does in a negative way? Surely people will either continue to earn them as they need them or just stack more for the sake of stacking them like they do today with other methods.

  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭
    OsUfi wrote: »
    You're not using them.
    New PvP builds can chew through xmutes extremely quickly, so this is now my "bank." Not sure what the xmute cap does for the game other than have players waste time at the xmute station.
    4q77dxgy0dll.png
    PC/NA || CP/Cyro || RIP soft caps
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭
    Thanks for the post, I am on console and did not know this change is coming.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Tranquilizer
    Tranquilizer
    ✭✭✭✭
    As title says, please consider increasing the transmute limit beyond 1000. The campaign rewards are now dropping hundred pack stones, and rewards of worthy are giving 25.

    How do you know that campaign rewards drop 100 pack geodes ? afaik there was no campaign end after the patch, and I didn't find any infos about it. Also, rotw dropping 25 each time might be a bug.

    BTT: Yes, please ZOS, increase transmute storage.
    Edited by Tranquilizer on 6 November 2024 09:13
  • ChuckyPayne
    ChuckyPayne
    ✭✭✭✭
    As title says, please consider increasing the transmute limit beyond 1000. The campaign rewards are now dropping hundred pack stones, and rewards of worthy are giving 25.

    Or ZOS simple allow infinite transmute currency to us, not need ESO+ here. This is a buy to play game, with tons of DLCs. New players will pay lots of money because they want to play. Don't punish them and us who payed already lots of money for Chapters / DLCs / ESO+. ESO+ aleady has the real power nobody buy ESO+ because transmute crystal limit.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    As title says, please consider increasing the transmute limit beyond 1000. The campaign rewards are now dropping hundred pack stones, and rewards of worthy are giving 25.

    Or ZOS simple allow infinite transmute currency to us, not need ESO+ here. This is a buy to play game, with tons of DLCs. New players will pay lots of money because they want to play. Don't punish them and us who payed already lots of money for Chapters / DLCs / ESO+. ESO+ aleady has the real power nobody buy ESO+ because transmute crystal limit.

    people buy eso+ right now for the craft bag (essentially infinite material storage)

    uncapped transmute storage would add extra incentive to the sub

    while it would be better for everyone if it was just uncapped like every other currency, i dont necessarily see that happening since its already tied to eso+ in a way
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • VouxeTheMinotaur
    VouxeTheMinotaur
    ✭✭✭
    while i agree on the cap being raised, i would also love to see another alternative similar to how they did scripts: where if you already have a certain script, you can sell it for gold at a merchant.

    this is if they decide not to raise transmute cap, then can we at least do something else with the transmutes? maybe a different type of merchant that only accepts transmutes as currency? maybe we can sell extra transmutes for gold when we reach cap? maybe the game recognizes we have too many and we get a different type of reward instead?

    i'd like cap to increase, but just in case, there are other ways to help this out too
    PS5/NA: Vouxe_
    (she/her)
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    Parrot1986 wrote: »
    Amottica wrote: »
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

    The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.

    Currently have 300+ items crafted as “storage” which feels pointless.

    Having 300+ crafted items ready to go would put someone in a good place.

    Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.

    the problem with transmutes is that you either need huge amounts of them, or never need them almost ever

    it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)

    getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon

    in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to

    even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes

    cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes

    so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux

    so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage

    the only other alternative measure i could think of would be allowing you to sell the transmute geodes

    I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.

    In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.

    In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.

  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    Amottica wrote: »
    Parrot1986 wrote: »
    Amottica wrote: »
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

    The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.

    Currently have 300+ items crafted as “storage” which feels pointless.

    Having 300+ crafted items ready to go would put someone in a good place.

    Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.

    the problem with transmutes is that you either need huge amounts of them, or never need them almost ever

    it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)

    getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon

    in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to

    even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes

    cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes

    so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux

    so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage

    the only other alternative measure i could think of would be allowing you to sell the transmute geodes

    I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.

    In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.

    In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.

    its only designed for farming if people are actually using the transmutes though

    if you dont use transmutes enough the cap is a stifle on running content

    i understood that you were in favor of the suggestion, but the main basis of my suggestion was that the cap is just stifling activity, not supporting it

    ideally transmutes should be uncapped like every other currency from the start and not tied to eso+, having uncapped with eso+ is kind of the middle ground in our current system and would give another reason to use the sub like the craft bag
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • belial5221_ESO
    belial5221_ESO
    ✭✭✭✭✭
    If you're not using the transmutes,then why raise cap?You'll just cry about needing another cap raise in a month or so.Use them,and quit whining about it.Making 25 transmute items for storage,or trying for potent nirncrux for selling will probably be the only options for the forseeable future.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    They could double both caps, at least. Even if I convert stuff to nirncrux, it's still a hassle to keep doing that all the time just because you are getting transmutes by playing the game.
    The Moot Councillor
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    Amottica wrote: »
    Parrot1986 wrote: »
    Amottica wrote: »
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

    The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.

    Currently have 300+ items crafted as “storage” which feels pointless.

    Having 300+ crafted items ready to go would put someone in a good place.

    Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.

    the problem with transmutes is that you either need huge amounts of them, or never need them almost ever

    it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)

    getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon

    in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to

    even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes

    cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes

    so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux

    so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage

    the only other alternative measure i could think of would be allowing you to sell the transmute geodes

    I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.

    In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.

    In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.

    its only designed for farming if people are actually using the transmutes though

    if you dont use transmutes enough the cap is a stifle on running content

    i understood that you were in favor of the suggestion, but the main basis of my suggestion was that the cap is just stifling activity, not supporting it

    ideally transmutes should be uncapped like every other currency from the start and not tied to eso+, having uncapped with eso+ is kind of the middle ground in our current system and would give another reason to use the sub like the craft bag

    Yes, and no. Mostly no.

    When Zenimax adds or changes the use of transmuting crystals, there would need to be a more significant incentive to farm the crystals. So, the cap favors ensuring that related activities have enough players to support them. It's probably mostly people queueing for random groups for the dungeon finder.

    Of course, someone like myself could care less as I avoid the problems related to using the GF to find random people to run with. I do not need random people for such an activity.

    I understand the individual's desire not to be bothered by it. I am merely pointing out Zenimax's reasoning for such a cap.

  • Servadei
    Servadei
    ✭✭✭
    It's even worse if you don't have +. You only get a 500 limit. I hit that cap very quickly and it's annoying to constantly turn that into crux. Uncapped would be great.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Parrot1986 wrote: »
    Amottica wrote: »
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

    The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.

    Currently have 300+ items crafted as “storage” which feels pointless.

    Having 300+ crafted items ready to go would put someone in a good place.

    Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.

    the problem with transmutes is that you either need huge amounts of them, or never need them almost ever

    it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)

    getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon

    in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to

    even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes

    cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes

    so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux

    so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage

    the only other alternative measure i could think of would be allowing you to sell the transmute geodes

    I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.

    In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.

    In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.

    its only designed for farming if people are actually using the transmutes though

    if you dont use transmutes enough the cap is a stifle on running content

    i understood that you were in favor of the suggestion, but the main basis of my suggestion was that the cap is just stifling activity, not supporting it

    ideally transmutes should be uncapped like every other currency from the start and not tied to eso+, having uncapped with eso+ is kind of the middle ground in our current system and would give another reason to use the sub like the craft bag

    Yes, and no. Mostly no.

    When Zenimax adds or changes the use of transmuting crystals, there would need to be a more significant incentive to farm the crystals. So, the cap favors ensuring that related activities have enough players to support them. It's probably mostly people queueing for random groups for the dungeon finder.

    Of course, someone like myself could care less as I avoid the problems related to using the GF to find random people to run with. I do not need random people for such an activity.

    I understand the individual's desire not to be bothered by it. I am merely pointing out Zenimax's reasoning for such a cap.

    theres no need to farm crystals when you are stockpiling geodes or recreated items, especially if your already capped

    there would be more incentive if there was no cap, so you could open all your geodes right away instead of them taking up bag space, and you would also save storage space on keeping recreated items

    sure when theres a big meta shift and everyones remaking like 5-10 sets, you are going to need the 1000+ transmutes and maybe more, but thats why people find alternative ways to get around the cap (unopened geodes and recreated items, recreated items are easier to work with because they can be banked at least)

    my personal situation right now is im at 1000 transmutes, i have ~100-200 transmutes in unopened geodes, and ~500 transmutes in unused recreated items

    because im already capped, i have no need or incentive to try to farm more, because then ill just lose more inventory space due to the spot being taken up by a geode or recreated item

    however if the situation was there was no cap, i would actually feel more inclined to do more to earn transmutes to bank and stockpile them for future use, and promote testing more gear instead of treating it as a limited resource
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    Why do you even need to store so many at a time? What's the point? I'm not following, honestly.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭
    Why do you even need to store so many at a time? What's the point? I'm not following, honestly.

    If you PvP in Cyrodiil every day, you earn them every day in addition to those end of campaign rewards.

    I get to the point where I have to destroy them just to have inventory space.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭
    Thanks to everyone in this thread who suggested using the transmutes to create nirnhoned items and then deconstructing for nirncrux. I had never thought of that, did it a few times this morning, and it worked like a charm. Saves me destroying transmutes.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭
    Just transmute sets that cost 25 crystals and store them.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Parrot1986 wrote: »
    Amottica wrote: »
    Those suggestions are solutions for now, but just create another issue involving inventory management.

    I agree, raise the cap

    Raising the cap quickly becomes pointless since those who gain the transmute crystals faster than they use them will hit that cap and again want it raised.

    It seems the idea behind the cap is that when people are more likely to use the crystals, they are incentivized to farm them instead of hoarding them.

    @Necrotech_Master has the most likely idea: remove the cap for ESO+. Of course, if someone drops their ESO+, new crystals cannot be banked the same way, yet the banked crystals will be the first to be used.

    The cap made sense when they first brought it in and pre sticker book. Now it’s outdated/unnecessary and ideally it should either be removed or increased significantly.

    Currently have 300+ items crafted as “storage” which feels pointless.

    Having 300+ crafted items ready to go would put someone in a good place.

    Even with the sticker book, the original logic still holds. It keeps players engaged in the content that the transmute crystals incentivize. As such, it is easy to see how Zenimax would still see a benefit to the cap.

    the problem with transmutes is that you either need huge amounts of them, or never need them almost ever

    it can be months between when i need to make or want to try new gear out, recreation cost at 25 per piece doesnt make it enormously expensive (125 transmutes per 5 pc set, and if previous set was also transmutes my net transmute cost was 0)

    getting transmutes back from deconning reconstructed gear is a big reason why transmutes just pile up for me, because im already earning new transmutes while trying out the new set, and when i make a decision to keep new or use old, in either case im being refunded the transmutes on decon

    in a lot of cases right now, im near permanently at the eso+ cap of 1000, + dozens of unopened transmute geodes (due to being at cap) + about 300-400 transmutes locked in old recreated gear i didnt end up wanting to switch to

    even when i do make new gear, i usually decon a few pieces of the old gear or open some of the dozens of geodes and im back at cap again before i even start running content generating new transmutes

    cant even tell how many transmutes ive "lost" from tribute boxes or trial quest coffers that dont give you geodes in the coffers but have straight transmutes that you still "loot" even though your capped on transmutes

    so the cap does not incentivize running content because theres no use for extra geodes, i have no reason to bother with random dungeons because im capped on transmutes, i barely even have a reason to bother with tier 1 cyro rewards for another 50 transmute stone thats gonna take up bag space until i decide to finally burn 300+ transmutes into nirncrux

    so for transmutes it would incentivize both eso+ and running more content, if while subscribed you had uncapped transmute storage

    the only other alternative measure i could think of would be allowing you to sell the transmute geodes

    I am very familiar with the use of the stones. I noted in my previous post that the system is designed to incentivize farming instead of hoarding.

    In other words, when people need lots of crystals, they want them to be out there doing the contact farming them instead of sitting back and using their large stash of crystals.

    In that same post, which I tagged you on, I noted your idea of having it uncapped for ESO+ subscribers as the best hope for a change. It is an excellent idea as it is a win for those who want an increased cap (endless) and a win for Zenimax with another excellent incentive for subscribing.

    its only designed for farming if people are actually using the transmutes though

    if you dont use transmutes enough the cap is a stifle on running content

    i understood that you were in favor of the suggestion, but the main basis of my suggestion was that the cap is just stifling activity, not supporting it

    ideally transmutes should be uncapped like every other currency from the start and not tied to eso+, having uncapped with eso+ is kind of the middle ground in our current system and would give another reason to use the sub like the craft bag

    Yes, and no. Mostly no.

    When Zenimax adds or changes the use of transmuting crystals, there would need to be a more significant incentive to farm the crystals. So, the cap favors ensuring that related activities have enough players to support them. It's probably mostly people queueing for random groups for the dungeon finder.

    Of course, someone like myself could care less as I avoid the problems related to using the GF to find random people to run with. I do not need random people for such an activity.

    I understand the individual's desire not to be bothered by it. I am merely pointing out Zenimax's reasoning for such a cap.

    theres no need to farm crystals when you are stockpiling geodes or recreated items, especially if your already capped

    there would be more incentive if there was no cap, so you could open all your geodes right away instead of them taking up bag space, and you would also save storage space on keeping recreated items

    sure when theres a big meta shift and everyones remaking like 5-10 sets, you are going to need the 1000+ transmutes and maybe more, but thats why people find alternative ways to get around the cap (unopened geodes and recreated items, recreated items are easier to work with because they can be banked at least)

    my personal situation right now is im at 1000 transmutes, i have ~100-200 transmutes in unopened geodes, and ~500 transmutes in unused recreated items

    because im already capped, i have no need or incentive to try to farm more, because then ill just lose more inventory space due to the spot being taken up by a geode or recreated item

    however if the situation was there was no cap, i would actually feel more inclined to do more to earn transmutes to bank and stockpile them for future use, and promote testing more gear instead of treating it as a limited resource

    I play ESO and am capped at Crystals. I know exactly how this works, but thanks for the explanation. In fact, I have never said that while capped and having a stockpile of the containers they come in, there is still a need to farm. There is only a need to farm more when more is needed, which is the point of the cap.

    It's an interesting point, though, since if there was no cap, a player would eventually reach a point where they would never have to farm crystals again, making a point of being capped moot. I know this due to how many keys I have from doing dungeons. So yea.

    In that, I have merely pointed out why Zenimax has the cap. Besides, I couldn't care less as I think this is unimportant. When I want more, I farm more, as intended. It's as simple as that.

  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maitsukas wrote: »
    Or transmute weapons and armor into Nirnhoned for deconstruction and for a small chance of getting Nirncrux back.
    Small as in +50%
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
Sign In or Register to comment.