SilverBride wrote: »"SkaiFaith wrote: »I don't see why the difficulty of this boss should be the same for me and for a level 10 player
Because One Tamriel scales low level players to CP160 so they can quest any zone in any order along with their friends."SkaiFaith wrote: »if nothing ever kills you, where is the feeling of achievement?
Being beat down and struggling doesn't give me a feeling of achievement. I get satisfaction from being able to defeat these enemies.
I'm not sure why world bosses and incursions should be solo-able esp. for newer players. They're literally intended to be group content. As in designed to be dealt with in a group.
I_killed_Vivec wrote: »It ain't solo if you have a companion.
World bosses is not supposed to be easy soloable, Now days the baseline zone ones is on an semi decent build.Judging by recent chapters and their world bosses this doesn't seem to be the case.
I_killed_Vivec wrote: »It ain't solo if you have a companion.
SilverBride wrote: »"SkaiFaith wrote: »I don't see why the difficulty of this boss should be the same for me and for a level 10 player
Because One Tamriel scales low level players to CP160 so they can quest any zone in any order along with their friends."SkaiFaith wrote: »if nothing ever kills you, where is the feeling of achievement?
Being beat down and struggling doesn't give me a feeling of achievement. I get satisfaction from being able to defeat these enemies.
Wait, I see the first phrase you quoted from me got misinterpreted and I get why, I did not express myself right probably: I meant that the difficulty should be scaled down for a level 10 player and up for a CP 2.000+ so that we don't fight at the same difficulty level - no reason a level 10 player should be forced to face the same extreme difficulty a CP 2.000+ player is searching for to have fun.
Hope now you get what I wanted to say @SilverBride
FriedEggSandwich wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
If I'm doing a west weald wb with another player and I die, the boss doesn't get reset, unless the other player dies too. If I'm doing the same boss with just sharp, and I die, the boss gets reset. So that's one major difference.
Erickson9610 wrote: »Companions are surprisingly good if you know how to build them. I've had multiple Companion builds solo world bosses while I remained in stealth. If the Companions can clear world bosses by themselves, then as long as they don't waste their heals on the player, they should enable the player to defeat world bosses that they perhaps couldn't before.
SilverBride wrote: »Being beat down and struggling doesn't give me a feeling of achievement. I get satisfaction from being able to defeat these enemies.
What satisfaction is derived from defeating an opponent one cannot lose to?
How is there any feeling of achievement without any kind of challenge that requires problem solving to overcome?
What satisfaction is derived from defeating an opponent one cannot lose to?
Erickson9610 wrote: »Companions are surprisingly good if you know how to build them. I've had multiple Companion builds solo world bosses while I remained in stealth. If the Companions can clear world bosses by themselves, then as long as they don't waste their heals on the player, they should enable the player to defeat world bosses that they perhaps couldn't before.
I guess the builds I've found online for them aren't great, then. But I don't remain in stealth, so the companions do use heals on me. I'm not interested in soloing if it means I don't participate at all.
I find it hard to believe that companions can solo WBs with lots of AoE and other effects. They go down fast with those. I can see them soloing some of the easier WBs in the base game.
SilverBride wrote: »"SkaiFaith wrote: »if nothing ever kills you, where is the feeling of achievement?
Being beat down and struggling doesn't give me a feeling of achievement. I get satisfaction from being able to defeat these enemies.
I find it hard to believe that companions can solo WBs with lots of AoE and other effects. They go down fast with those. I can see them soloing some of the easier WBs in the base game.
It absolutely does not. When I returned to ESO after being away from years, I learned how to solo the dlc world bosses with purple crafted gear. Though I had tens of millions of gold and other resources, I wanted to relearn the game organically as a new player would.SilverBride wrote: »There is problem solving figuring out the mechanics etc.. But it shouldn't take being completely golded out in the latest meta and very proficient at weaving to defeat a World Boss, and especially not a zone Story Boss. That shouldn't take multiple failures to figure out.
You feel strong after defeating a weak opponent?SilverBride wrote: »
Erickson9610 wrote: »If you and your Companion are built to stay alive (with at least a self heal on each of you) then you're more likely to be able to clear content together.
Erickson9610 wrote: »If you and your Companion are built to stay alive (with at least a self heal on each of you) then you're more likely to be able to clear content together.
Both me and whatever companion I'm using always have a self heal. I don't have a problem clearing content with them, but there's no way playing with a companion is on the same level as playing with another competent player. They don't make soloing that much easier, IOW. I think most players who can clear something with a companion would be able to clear it on their own. By clearing, I mean actively playing, not watching in stealth.
Like I said, I have a difficult time believing that a companion can solo the more difficult DLC WBs. I posted this screenshot in another thread, but I'll put it here too. Four players, four companions. All companions dead. This WB has a LOT of stuff going on.
For companions to be worthwhile to me, I would have to be able to clear stuff with them that I can't clear without them, and I just don't have that experience. I probably survive a little longer in the IA with Azandar than without him, but otherwise I don't find them all that useful in terms of the ability to do more content with them that I couldn't do otherwise. Something like the oakensoul ring is more helpful.
What's wrong with multiple failures?! Why is it even so bad to aspire to do something and fail in a game?
You feel strong after defeating a weak opponent?
Erickson9610 wrote: »If you and your Companion are built to stay alive (with at least a self heal on each of you) then you're more likely to be able to clear content together.
Both me and whatever companion I'm using always have a self heal. I don't have a problem clearing content with them, but there's no way playing with a companion is on the same level as playing with another competent player. They don't make soloing that much easier, IOW. I think most players who can clear something with a companion would be able to clear it on their own. By clearing, I mean actively playing, not watching in stealth.
Like I said, I have a difficult time believing that a companion can solo the more difficult DLC WBs. I posted this screenshot in another thread, but I'll put it here too. Four players, four companions. All companions dead. This WB has a LOT of stuff going on.
For companions to be worthwhile to me, I would have to be able to clear stuff with them that I can't clear without them, and I just don't have that experience. I probably survive a little longer in the IA with Azandar than without him, but otherwise I don't find them all that useful in terms of the ability to do more content with them that I couldn't do otherwise. Something like the oakensoul ring is more helpful.
freespirit wrote: »We are starting our solo dungeon story runs and doing fine in base game dungeons, there have been many occasions when he has stopped me dying tbh.
Necrotech_Master wrote: »from my experience, the companions are actually the strongest while in the infinite archive due to the significant amount of dmg reduction they have in there
Necrotech_Master wrote: »in most other situations (DLC dungeons, DLC WBs) they generally just take far too much dmg, that without telvanni efficiency to get their heal cooldowns maximized, and even then they still can die because they are effected by mechanics or too dumb to avoid the aoes
...
i would say in about 7/10 dlc WBs or dungeons, the companions will usually wind up dead unless your on a fully dedicated healer setup (and even then they still can die)
Erickson9610 wrote: »If you and your Companion are built to stay alive (with at least a self heal on each of you) then you're more likely to be able to clear content together.
Both me and whatever companion I'm using always have a self heal. I don't have a problem clearing content with them, but there's no way playing with a companion is on the same level as playing with another competent player. They don't make soloing that much easier, IOW. I think most players who can clear something with a companion would be able to clear it on their own. By clearing, I mean actively playing, not watching in stealth.
Like I said, I have a difficult time believing that a companion can solo the more difficult DLC WBs. I posted this screenshot in another thread, but I'll put it here too. Four players, four companions. All companions dead. This WB has a LOT of stuff going on.
For companions to be worthwhile to me, I would have to be able to clear stuff with them that I can't clear without them, and I just don't have that experience. I probably survive a little longer in the IA with Azandar than without him, but otherwise I don't find them all that useful in terms of the ability to do more content with them that I couldn't do otherwise. Something like the oakensoul ring is more helpful.
freespirit wrote: »We are starting our solo dungeon story runs and doing fine in base game dungeons, there have been many occasions when he has stopped me dying tbh.
It's possible that I don't find companions all that useful because I can solo basegame stuff on my own (without them). I can't solo DLC dungeons and most DLC WBs, and the companions don't really help there. So I can see that if someone has problems soloing basegame stuff, the companions could help, but when it comes to areas and mobs with a little more difficulty, they don't. It's not as if I can suddenly solo stuff with companions that I couldn't before. Maybe in a few cases they help (easiest DLC stuff), but not most.Necrotech_Master wrote: »from my experience, the companions are actually the strongest while in the infinite archive due to the significant amount of dmg reduction they have in there
That might explain why I do find Azandar somewhat useful in the IA.Necrotech_Master wrote: »in most other situations (DLC dungeons, DLC WBs) they generally just take far too much dmg, that without telvanni efficiency to get their heal cooldowns maximized, and even then they still can die because they are effected by mechanics or too dumb to avoid the aoes
...
i would say in about 7/10 dlc WBs or dungeons, the companions will usually wind up dead unless your on a fully dedicated healer setup (and even then they still can die)
That's my experience too. And builds don't help when you're facing something with a lot of AoEs. The boss in the screenshot I posted has stuff emanating outwards in all directions that's pretty difficult to avoid. The companions don't even try to avoid anything, and that's why they end up dying pretty quickly.
I_killed_Vivec wrote: »It ain't solo if you have a companion.
I have my companions out 100% of the time cause I feel lonely. In the hardest fights like, let's say, Tragan the wandering minotaur they die after 10 seconds. Stop this nonsense of "if you have a companion out is not solo" - it is.
I_killed_Vivec wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
I have my companions out 100% of the time cause I feel lonely. In the hardest fights like, let's say, Tragan the wandering minotaur they die after 10 seconds. Stop this nonsense of "if you have a companion out is not solo" - it is.
Why is it nonsense? Tragan kills 'em, what does that prove?
But if there is any content that you couldn't complete without a companion, but you can with a companion then clearly there is a difference between solo and solo with a companion.
Stop this nonsense of "it's still solo if I have a companion". You want to say it's solo... go solo.
I_killed_Vivec wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
I have my companions out 100% of the time cause I feel lonely. In the hardest fights like, let's say, Tragan the wandering minotaur they die after 10 seconds. Stop this nonsense of "if you have a companion out is not solo" - it is.
Why is it nonsense? Tragan kills 'em, what does that prove?
But if there is any content that you couldn't complete without a companion, but you can with a companion then clearly there is a difference between solo and solo with a companion.
Stop this nonsense of "it's still solo if I have a companion". You want to say it's solo... go solo.
SilverBride wrote: »How is there any feeling of achievement without any kind of challenge that requires problem solving to overcome?
There is problem solving figuring out the mechanics etc.. But it shouldn't take being completely golded out in the latest meta and very proficient at weaving to defeat a World Boss, and especially not a zone Story Boss. That shouldn't take multiple failures to figure out.What satisfaction is derived from defeating an opponent one cannot lose to?
The satisfaction of feeling as strong as I worked hard to become.
SilverBride wrote: »"SkaiFaith wrote: »I don't see why the difficulty of this boss should be the same for me and for a level 10 player
Because One Tamriel scales low level players to CP160 so they can quest any zone in any order along with their friends."SkaiFaith wrote: »if nothing ever kills you, where is the feeling of achievement?
Being beat down and struggling doesn't give me a feeling of achievement. I get satisfaction from being able to defeat these enemies.
Wait, I see the first phrase you quoted from me got misinterpreted and I get why, I did not express myself right probably: I meant that the difficulty should be scaled down for a level 10 player and up for a CP 2.000+ so that we don't fight at the same difficulty level - no reason a level 10 player should be forced to face the same extreme difficulty a CP 2.000+ player is searching for to have fun.
Hope now you get what I wanted to say SilverBride