Erickson9610 wrote: »Most content in this game is meant to be picked up and played by players of any skill level, with or without the assistance of other players. Your stats and PvE enemies scale with your level, so you're free to tackle any content in any order without requiring another player. However, some content (such as 4-man dungeons/arenas, 12-man trials, and PvP) are best played with other players.
This is because The Elder Scrolls Online is both an Elder Scrolls game (and most of those have been single-player experiences) and a Massively Multiplayer Online Role Playing Game (MMORPG) that allows players to play together. Players can treat ESO as an MMO, or they can treat it as a single-player TES game.
Zombocalypse wrote: »Erickson9610 wrote: »Most content in this game is meant to be picked up and played by players of any skill level, with or without the assistance of other players. Your stats and PvE enemies scale with your level, so you're free to tackle any content in any order without requiring another player. However, some content (such as 4-man dungeons/arenas, 12-man trials, and PvP) are best played with other players.
This is because The Elder Scrolls Online is both an Elder Scrolls game (and most of those have been single-player experiences) and a Massively Multiplayer Online Role Playing Game (MMORPG) that allows players to play together. Players can treat ESO as an MMO, or they can treat it as a single-player TES game.
Thank you.
I guess one of the things that worry me is needing to do new dungeons for the sake of my Undaunted skill line XP, only to find no players because of the time of day and the day of the week, leaving me by myself who can't solo any new dungeon. Or... I am asked to join a guild if people help me in a dungeon, only to realize for the thousandth time that there are toxic people in MMOs just like in real life...
Can you speak about that? I just wanna boost my Undaunted Skills and Fighters Guild Skills.
Zombocalypse wrote: »Erickson9610 wrote: »Most content in this game is meant to be picked up and played by players of any skill level, with or without the assistance of other players. Your stats and PvE enemies scale with your level, so you're free to tackle any content in any order without requiring another player. However, some content (such as 4-man dungeons/arenas, 12-man trials, and PvP) are best played with other players.
This is because The Elder Scrolls Online is both an Elder Scrolls game (and most of those have been single-player experiences) and a Massively Multiplayer Online Role Playing Game (MMORPG) that allows players to play together. Players can treat ESO as an MMO, or they can treat it as a single-player TES game.
Thank you.
I guess one of the things that worry me is needing to do new dungeons for the sake of my Undaunted skill line XP, only to find no players because of the time of day and the day of the week, leaving me by myself who can't solo any new dungeon. Or... I am asked to join a guild if people help me in a dungeon, only to realize for the thousandth time that there are toxic people in MMOs just like in real life...
Can you speak about that? I just wanna boost my Undaunted Skills and Fighters Guild Skills.
Zombocalypse wrote: »Erickson9610 wrote: »Most content in this game is meant to be picked up and played by players of any skill level, with or without the assistance of other players. Your stats and PvE enemies scale with your level, so you're free to tackle any content in any order without requiring another player. However, some content (such as 4-man dungeons/arenas, 12-man trials, and PvP) are best played with other players.
This is because The Elder Scrolls Online is both an Elder Scrolls game (and most of those have been single-player experiences) and a Massively Multiplayer Online Role Playing Game (MMORPG) that allows players to play together. Players can treat ESO as an MMO, or they can treat it as a single-player TES game.
Thank you.
I guess one of the things that worry me is needing to do new dungeons for the sake of my Undaunted skill line XP, only to find no players because of the time of day and the day of the week, leaving me by myself who can't solo any new dungeon. Or... I am asked to join a guild if people help me in a dungeon, only to realize for the thousandth time that there are toxic people in MMOs just like in real life...
Can you speak about that? I just wanna boost my Undaunted Skills and Fighters Guild Skills.
SilverBride wrote: »No it's not. World Bosses, and Public Dungeon group event Bosses, and zone story Bossses, and Incursions have all gotten progressively more difficult since High Isle. This is having a negative effect on a lot of players and should not continue. I would go so far as to say all of these things should be looked at and adjusted to be more in line with the previous zones.
This increased difficulty is not in alignment with what One Tamriel introduced, which was the ability to play how we want. These more difficulty zones are excluding a lot of players from being able to complete all the content and in any order they choose.
SilverBride wrote: »No it's not. World Bosses, and Public Dungeon group event Bosses, and zone story Bossses, and Incursions have all gotten progressively more difficult since High Isle. This is having a negative effect on a lot of players and should not continue. I would go so far as to say all of these things should be looked at and adjusted to be more in line with the previous zones.
This increased difficulty is not in alignment with what One Tamriel introduced, which was the ability to play how we want. These more difficulty zones are excluding a lot of players from being able to complete all the content and in any order they choose.
SilverBride wrote: »No it's not. World Bosses, and Public Dungeon group event Bosses, and zone story Bossses, and Incursions have all gotten progressively more difficult since High Isle. This is having a negative effect on a lot of players and should not continue. I would go so far as to say all of these things should be looked at and adjusted to be more in line with the previous zones.
This increased difficulty is not in alignment with what One Tamriel introduced, which was the ability to play how we want. These more difficulty zones are excluding a lot of players from being able to complete all the content and in any order they choose.
If you keep up with power creep by using the gear that comes from the new zones you will find that soloing the newer content should be easier.
Order's Wrath and Macabre Vintage specifically come to mind for this, as well as some newer mythics.
Erickson9610 wrote: »SilverBride wrote: »No it's not. World Bosses, and Public Dungeon group event Bosses, and zone story Bossses, and Incursions have all gotten progressively more difficult since High Isle. This is having a negative effect on a lot of players and should not continue. I would go so far as to say all of these things should be looked at and adjusted to be more in line with the previous zones.
This increased difficulty is not in alignment with what One Tamriel introduced, which was the ability to play how we want. These more difficulty zones are excluding a lot of players from being able to complete all the content and in any order they choose.
Encounters in DLC zones (such as World Bosses) are designed to be more difficult than base game zones because now players have Companions to assist them.
SilverBride wrote: »No it's not. World Bosses, and Public Dungeon group event Bosses, and zone story Bossses, and Incursions have all gotten progressively more difficult since High Isle. This is having a negative effect on a lot of players and should not continue. I would go so far as to say all of these things should be looked at and adjusted to be more in line with the previous zones.
This increased difficulty is not in alignment with what One Tamriel introduced, which was the ability to play how we want. These more difficulty zones are excluding a lot of players from being able to complete all the content and in any order they choose.
If you keep up with power creep by using the gear that comes from the new zones you will find that soloing the newer content should be easier.
Order's Wrath and Macabre Vintage specifically come to mind for this, as well as some newer mythics.
SilverBride wrote: »No it's not. World Bosses, and Public Dungeon group event Bosses, and zone story Bossses, and Incursions have all gotten progressively more difficult since High Isle. This is having a negative effect on a lot of players and should not continue. I would go so far as to say all of these things should be looked at and adjusted to be more in line with the previous zones.
This increased difficulty is not in alignment with what One Tamriel introduced, which was the ability to play how we want. These more difficulty zones are excluding a lot of players from being able to complete all the content and in any order they choose.
If you keep up with power creep by using the gear that comes from the new zones you will find that soloing the newer content should be easier.
Order's Wrath and Macabre Vintage specifically come to mind for this, as well as some newer mythics.
I'm definitely going to try out Macabre Vintage (easy, since ZOS GAVE it to us!), and I hope that will help me out some....
Zombocalypse wrote: »Is it? Considering how they added Companions in one of the recent DLCs.
I'm not complaining, but I want to know if it really is the case.
And aside from Companions, are there other things added in the game over the years that makes it more and more soloable?
Thanks.
Zombocalypse wrote: »Erickson9610 wrote: »Most content in this game is meant to be picked up and played by players of any skill level, with or without the assistance of other players. Your stats and PvE enemies scale with your level, so you're free to tackle any content in any order without requiring another player. However, some content (such as 4-man dungeons/arenas, 12-man trials, and PvP) are best played with other players.
This is because The Elder Scrolls Online is both an Elder Scrolls game (and most of those have been single-player experiences) and a Massively Multiplayer Online Role Playing Game (MMORPG) that allows players to play together. Players can treat ESO as an MMO, or they can treat it as a single-player TES game.
Thank you.
I guess one of the things that worry me is needing to do new dungeons for the sake of my Undaunted skill line XP, only to find no players because of the time of day and the day of the week, leaving me by myself who can't solo any new dungeon. Or... I am asked to join a guild if people help me in a dungeon, only to realize for the thousandth time that there are toxic people in MMOs just like in real life...
Can you speak about that? I just wanna boost my Undaunted Skills and Fighters Guild Skills.
SilverBride wrote: »SilverBride wrote: »No it's not. World Bosses, and Public Dungeon group event Bosses, and zone story Bossses, and Incursions have all gotten progressively more difficult since High Isle. This is having a negative effect on a lot of players and should not continue. I would go so far as to say all of these things should be looked at and adjusted to be more in line with the previous zones.
This increased difficulty is not in alignment with what One Tamriel introduced, which was the ability to play how we want. These more difficulty zones are excluding a lot of players from being able to complete all the content and in any order they choose.
If you keep up with power creep by using the gear that comes from the new zones you will find that soloing the newer content should be easier.
Order's Wrath and Macabre Vintage specifically come to mind for this, as well as some newer mythics.
I do fine because all my characters are well geared with decent builds. Although the long tedious World Boss and Incursions are a turn off for me so I don't even go to West Weald any more because of it.
And what about players new to ESO? Or new characters? Can a player new to ESO really start playing on the lastest expansion with their friends, as it is advertized that they can, and do well?
Companions don't make the game more soloable. Their combat AI isn't good enough to do so.
SilverBride wrote: »SilverBride wrote: »No it's not. World Bosses, and Public Dungeon group event Bosses, and zone story Bossses, and Incursions have all gotten progressively more difficult since High Isle. This is having a negative effect on a lot of players and should not continue. I would go so far as to say all of these things should be looked at and adjusted to be more in line with the previous zones.
This increased difficulty is not in alignment with what One Tamriel introduced, which was the ability to play how we want. These more difficulty zones are excluding a lot of players from being able to complete all the content and in any order they choose.
If you keep up with power creep by using the gear that comes from the new zones you will find that soloing the newer content should be easier.
Order's Wrath and Macabre Vintage specifically come to mind for this, as well as some newer mythics.
I do fine because all my characters are well geared with decent builds. Although the long tedious World Boss and Incursions are a turn off for me so I don't even go to West Weald any more because of it.
And what about players new to ESO? Or new characters? Can a player new to ESO really start playing on the lastest expansion with their friends, as it is advertized that they can, and do well?
"SkaiFaith wrote: »I don't see why the difficulty of this boss should be the same for me and for a level 10 player
"SkaiFaith wrote: »if nothing ever kills you, where is the feeling of achievement?
SilverBride wrote: »"SkaiFaith wrote: »if nothing ever kills you, where is the feeling of achievement?
Being beat down and struggling doesn't give me a feeling of achievement. I get satisfaction from being able to defeat these enemies.