spartaxoxo wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
I have my companions out 100% of the time cause I feel lonely. In the hardest fights like, let's say, Tragan the wandering minotaur they die after 10 seconds. Stop this nonsense of "if you have a companion out is not solo" - it is.
Why is it nonsense? Tragan kills 'em, what does that prove?
But if there is any content that you couldn't complete without a companion, but you can with a companion then clearly there is a difference between solo and solo with a companion.
Stop this nonsense of "it's still solo if I have a companion". You want to say it's solo... go solo.
I mean I could say the same thing about any other skill. I can beat this boss with a damage shield and heal slotted but not without it would still be considered soloing it. Some of us view the companions the same. They aren't controlled by real people and their AI is bad. Their gear is a pale imitation of what's available to a real player. Since they are so disconnected from being like an actual player, I'd still consider it solo.
I_killed_Vivec wrote: »spartaxoxo wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
I have my companions out 100% of the time cause I feel lonely. In the hardest fights like, let's say, Tragan the wandering minotaur they die after 10 seconds. Stop this nonsense of "if you have a companion out is not solo" - it is.
Why is it nonsense? Tragan kills 'em, what does that prove?
But if there is any content that you couldn't complete without a companion, but you can with a companion then clearly there is a difference between solo and solo with a companion.
Stop this nonsense of "it's still solo if I have a companion". You want to say it's solo... go solo.
I mean I could say the same thing about any other skill. I can beat this boss with a damage shield and heal slotted but not without it would still be considered soloing it. Some of us view the companions the same. They aren't controlled by real people and their AI is bad. Their gear is a pale imitation of what's available to a real player. Since they are so disconnected from being like an actual player, I'd still consider it solo.
I don't play with companions, I choose to go solo.
However, for every "they aren't that good" comment, I see three saying "I can now solo X, and I couldn't without a companion".
AI is poor, gear is bad, they are "disconnected". So if there is no benefit why use them? Why bother? Why not actually go solo?
Oh, it's because they allow you to "solo" content that you can't solo without a companion.
And no, it's not the same as slotting a heal or a shield. By definition it is EXTRA, because you can still slot the same heal and shield... and get the benefit of the companion.
And if you say they are more trouble than they are worth then maybe you need to learn how to use them properly, because others are working miracles with them (OK, and HA pet oakensorc...).
I_killed_Vivec wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
I have my companions out 100% of the time cause I feel lonely. In the hardest fights like, let's say, Tragan the wandering minotaur they die after 10 seconds. Stop this nonsense of "if you have a companion out is not solo" - it is.
Why is it nonsense? Tragan kills 'em, what does that prove?
But if there is any content that you couldn't complete without a companion, but you can with a companion then clearly there is a difference between solo and solo with a companion.
Stop this nonsense of "it's still solo if I have a companion". You want to say it's solo... go solo.
I_killed_Vivec wrote: »spartaxoxo wrote: »I_killed_Vivec wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
I have my companions out 100% of the time cause I feel lonely. In the hardest fights like, let's say, Tragan the wandering minotaur they die after 10 seconds. Stop this nonsense of "if you have a companion out is not solo" - it is.
Why is it nonsense? Tragan kills 'em, what does that prove?
But if there is any content that you couldn't complete without a companion, but you can with a companion then clearly there is a difference between solo and solo with a companion.
Stop this nonsense of "it's still solo if I have a companion". You want to say it's solo... go solo.
I mean I could say the same thing about any other skill. I can beat this boss with a damage shield and heal slotted but not without it would still be considered soloing it. Some of us view the companions the same. They aren't controlled by real people and their AI is bad. Their gear is a pale imitation of what's available to a real player. Since they are so disconnected from being like an actual player, I'd still consider it solo.
I don't play with companions, I choose to go solo.
However, for every "they aren't that good" comment, I see three saying "I can now solo X, and I couldn't without a companion".
AI is poor, gear is bad, they are "disconnected". So if there is no benefit why use them? Why bother? Why not actually go solo?
Oh, it's because they allow you to "solo" content that you can't solo without a companion.
And no, it's not the same as slotting a heal or a shield. By definition it is EXTRA, because you can still slot the same heal and shield... and get the benefit of the companion.
And if you say they are more trouble than they are worth then maybe you need to learn how to use them properly, because others are working miracles with them (OK, and HA pet oakensorc...).
SilverBride wrote: »No it's not. World Bosses, and Public Dungeon group event Bosses, and zone story Bossses, and Incursions have all gotten progressively more difficult since High Isle. This is having a negative effect on a lot of players and should not continue. I would go so far as to say all of these things should be looked at and adjusted to be more in line with the previous zones.
This increased difficulty is not in alignment with what One Tamriel introduced, which was the ability to play how we want. These more difficulty zones are excluding a lot of players from being able to complete all the content and in any order they choose.
Erickson9610 wrote: »Most content in this game is meant to be picked up and played by players of any skill level, with or without the assistance of other players. Your stats and PvE enemies scale with your level, so you're free to tackle any content in any order without requiring another player. However, some content (such as 4-man dungeons/arenas, 12-man trials, and PvP) are best played with other players.
This is because The Elder Scrolls Online is both an Elder Scrolls game (and most of those have been single-player experiences) and a Massively Multiplayer Online Role Playing Game (MMORPG) that allows players to play together. Players can treat ESO as an MMO, or they can treat it as a single-player TES game.
This on many newer quest end bosses your npc friends keeps the boss from resetting.FriedEggSandwich wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
If I'm doing a west weald wb with another player and I die, the boss doesn't get reset, unless the other player dies too. If I'm doing the same boss with just sharp, and I die, the boss gets reset. So that's one major difference.
Zombocalypse wrote: »Is it? Considering how they added Companions in one of the recent DLCs.
I'm not complaining, but I want to know if it really is the case.
And aside from Companions, are there other things added in the game over the years that makes it more and more soloable?
Thanks.
I_killed_Vivec wrote: »I don't play with companions, I choose to go solo.
However, for every "they aren't that good" comment, I see three saying "I can now solo X, and I couldn't without a companion".
AI is poor, gear is bad, they are "disconnected". So if there is no benefit why use them? Why bother? Why not actually go solo?
Oh, it's because they allow you to "solo" content that you can't solo without a companion.
And no, it's not the same as slotting a heal or a shield. By definition it is EXTRA, because you can still slot the same heal and shield... and get the benefit of the companion.
And if you say they are more trouble than they are worth then maybe you need to learn how to use them properly, because others are working miracles with them (OK, and HA pet oakensorc...).
This on many newer quest end bosses your npc friends keeps the boss from resetting.
An good design as this one sees it. Its not like delves then you kill the boss not knowing its the boss but not hard, you just dies a lot and it kind of sent an message in why you get kicked from pledge groups.
I_killed_Vivec wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
I have my companions out 100% of the time cause I feel lonely. In the hardest fights like, let's say, Tragan the wandering minotaur they die after 10 seconds. Stop this nonsense of "if you have a companion out is not solo" - it is.
Why is it nonsense? Tragan kills 'em, what does that prove?
But if there is any content that you couldn't complete without a companion, but you can with a companion then clearly there is a difference between solo and solo with a companion.
Stop this nonsense of "it's still solo if I have a companion". You want to say it's solo... go solo.
I_killed_Vivec wrote: »I don't play with companions, I choose to go solo.
However, for every "they aren't that good" comment, I see three saying "I can now solo X, and I couldn't without a companion".
AI is poor, gear is bad, they are "disconnected". So if there is no benefit why use them? Why bother? Why not actually go solo?
Oh, it's because they allow you to "solo" content that you can't solo without a companion.
And no, it's not the same as slotting a heal or a shield. By definition it is EXTRA, because you can still slot the same heal and shield... and get the benefit of the companion.
And if you say they are more trouble than they are worth then maybe you need to learn how to use them properly, because others are working miracles with them (OK, and HA pet oakensorc...).
Yes, it is solo. I mean, it has to be since there is only one player and the game. Companions are part of the game and can be used to assist the player, just like the scaling, leveling, and buffs they apply to characters in other parts of the game.
The silly part is where ZOS calls companions two players in Infinite Arena. Their companions are not equivalent to another player.This on many newer quest end bosses your npc friends keeps the boss from resetting.
An good design as this one sees it. Its not like delves then you kill the boss not knowing its the boss but not hard, you just dies a lot and it kind of sent an message in why you get kicked from pledge groups.
Ranged Companions used to run away and take the boss with them, causing the boss to hit the kiting limit and reset.
Zombocalypse wrote: »Is it? Considering how they added Companions in one of the recent DLCs.
I'm not complaining, but I want to know if it really is the case.
And aside from Companions, are there other things added in the game over the years that makes it more and more soloable?
Thanks.
KromedeTheCorrupt wrote: »MMO are made to be played with groups of players.
SilverBride wrote: »KromedeTheCorrupt wrote: »MMO are made to be played with groups of players.
No, they aren't. Playing with a group for the more difficult content is an option but it is not a requirement.
KromedeTheCorrupt wrote: »SilverBride wrote: »KromedeTheCorrupt wrote: »MMO are made to be played with groups of players.
No, they aren't. Playing with a group for the more difficult content is an option but it is not a requirement.
Your opinion does not negate the fact that mmos are made for multiple players. But okay
SilverBride wrote: »KromedeTheCorrupt wrote: »SilverBride wrote: »KromedeTheCorrupt wrote: »MMO are made to be played with groups of players.
No, they aren't. Playing with a group for the more difficult content is an option but it is not a requirement.
Your opinion does not negate the fact that mmos are made for multiple players. But okay
MMO only means that there are multiple players in the game world at the same time. They are not obligated to group with others to play.
KromedeTheCorrupt wrote: »SilverBride wrote: »KromedeTheCorrupt wrote: »SilverBride wrote: »KromedeTheCorrupt wrote: »MMO are made to be played with groups of players.
No, they aren't. Playing with a group for the more difficult content is an option but it is not a requirement.
Your opinion does not negate the fact that mmos are made for multiple players. But okay
MMO only means that there are multiple players in the game world at the same time. They are not obligated to group with others to play.
You’re going out of your way to say this is a single player game from start to finish but grouping is optional. So go solo a trial and then post it but I don’t see why you even felt the need to take what I said and make an argument out of it. What are you seeking to gain ?
SilverBride wrote: »KromedeTheCorrupt wrote: »SilverBride wrote: »KromedeTheCorrupt wrote: »SilverBride wrote: »KromedeTheCorrupt wrote: »MMO are made to be played with groups of players.
No, they aren't. Playing with a group for the more difficult content is an option but it is not a requirement.
Your opinion does not negate the fact that mmos are made for multiple players. But okay
MMO only means that there are multiple players in the game world at the same time. They are not obligated to group with others to play.
You’re going out of your way to say this is a single player game from start to finish but grouping is optional. So go solo a trial and then post it but I don’t see why you even felt the need to take what I said and make an argument out of it. What are you seeking to gain ?
I said "Playing with a group for the more difficult content is an option" but players aren't required to do the more difficult content unless they choose to.
But there is also content specifically designed for groups and it's pointless to complain that those are too difficult for solo players.
SilverBride wrote: »KromedeTheCorrupt wrote: »SilverBride wrote: »KromedeTheCorrupt wrote: »SilverBride wrote: »KromedeTheCorrupt wrote: »MMO are made to be played with groups of players.
No, they aren't. Playing with a group for the more difficult content is an option but it is not a requirement.
Your opinion does not negate the fact that mmos are made for multiple players. But okay
MMO only means that there are multiple players in the game world at the same time. They are not obligated to group with others to play.
You’re going out of your way to say this is a single player game from start to finish but grouping is optional. So go solo a trial and then post it but I don’t see why you even felt the need to take what I said and make an argument out of it. What are you seeking to gain ?
I said "Playing with a group for the more difficult content is an option" but players aren't required to do the more difficult content unless they choose to.
Yes, it absolutely is an option, just like playing solo is technically an option, too. But there is also content specifically designed for groups and it's pointless to complain that those are too difficult for solo players. ZOS clearly intended for ESO to have both lots of single player content as well as more challenging activities that require a team. It's literally how they describe their "play how you want" slogan:
FriedEggSandwich wrote: »I_killed_Vivec wrote: »It ain't solo if you have a companion.
If I'm doing a west weald wb with another player and I die, the boss doesn't get reset, unless the other player dies too. If I'm doing the same boss with just sharp, and I die, the boss gets reset. So that's one major difference.
SilverBride wrote: »But there is also content specifically designed for groups and it's pointless to complain that those are too difficult for solo players.
I never once complained that content designed specifically for groups is too difficult to solo. I said that players do not have to participate in group content just because they are playing an MMO.
SilverBride wrote: »But there is also content specifically designed for groups and it's pointless to complain that those are too difficult for solo players.
I never once complained that content designed specifically for groups is too difficult to solo. I said that players do not have to participate in group content just because they are playing an MMO.
You have regularly complained content designed for two or more players is too difficult for you.
You've had whole threads on that point.