SeaGtGruff wrote: »Actually, I think it's 200 fortunes at the end of each cycle. If you get 220 fortunes, it's because you're getting a 10% bonus for having an active ESO Plus subscription.
My guess is that 750 is just a number they chose so that a minimum of four cycles need to be completed.
tom6143346 wrote: »The endeavors are fine nothing difficult in there, you can do it pretty fast .!There was far worse in the past.
PrincessOfThieves wrote: »Btw if you do IA from time to time, you can just save the fortune boxes that you get from the quests, opening them counts as earning fortunes. Same with the "earn X tel var", the tel var satchels count towards the endeavor.
FlopsyPrince wrote: »I did accept a daily in IA just now - Kill 10 Fabled.
I didn't see a single one. I ran through the first part of the 3rd cycle and not a single one. What is the point of the daily?
I did the IA one but grumbled through it because of the amount of fortunes required. They know you get 220 fortunes at the end of each cycle, so to make it 750 means someone phoned it in or did it deliberately, in which case petty comes to mind.
FlopsyPrince wrote: »I have never gotten a reward box in IA. I can't make it through the 3rd or 4th boss (I forget) and it takes a long time to grind to try that one again, so I haven't pushed trying to figure that boss out.
ESO is one of the best for not putting you on hamster wheels thanks to the flat progression and theme park style play. There's no need to do anything daily to keep up and there's so much to do.
I suppose you're right that I'm doing it to myself. It's the FOMO thing. I mean, I have all the cosmetics, mounts, non-combat pets, etc. that I'll ever need, so why am I still chasing the shinies?
I'm going to start skipping unreasonable endeavors. The first few times it'll probably feel weird, but then I suspect I won't care. I'll do the same with the upcoming golden pursuits - maybe I just won't start on those at all and just get the ones that happen naturally.
I already don't participate much in events. I just do the one quest that's required for tickets. I no longer get all the style pages, and I don't care. Sure, I felt FOMO at first but it went away. I suspect skipping unreasonable endeavors will eventually feel the same.
FlopsyPrince wrote: »I did accept a daily in IA just now - Kill 10 Fabled.
I didn't see a single one. I ran through the first part of the 3rd cycle and not a single one. What is the point of the daily?
The first level where they can appear is Arc 1, Cycle 4. And even then, they appear randomly, not every time.
SilverBride wrote: »FlopsyPrince wrote: »I did accept a daily in IA just now - Kill 10 Fabled.
I didn't see a single one. I ran through the first part of the 3rd cycle and not a single one. What is the point of the daily?
The first level where they can appear is Arc 1, Cycle 4. And even then, they appear randomly, not every time.
I've gotten one Fabled with the first set of mobs of every stage from Arc 1, Cycle 4 on. It's one Fabled per stage and I haven't ever missed getting one in the many times I've run the IA.
I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.
Dagoth_Rac wrote: »SilverBride wrote: »I've gotten one Fabled with the first set of mobs of every stage from Arc 1, Cycle 4 on. It's one Fabled per stage and I haven't ever missed getting one in the many times I've run the IA.
They start to be 2 per stage at some point midway through Arc 2, first batch of trash and second batch of trash per stage. Then I think it switches to first batch of trash and final batch of trash (the spawn with the "trash boss"). Then you start to get 1 at start and 2 with trash boss for 3 per stage. I don't know if I have ever seen 4 in a stage but furthest I have made it is midway through Arc 7. Learning when Fabled spawn, where they spawn, and kill priority, is one of the keys to getting past the beginner Arcs.
SilverBride wrote: »I have made it to Arc 5 but haven't gone any further because I'm too tired after that long. That's why I wish there was a save, so I could experience the higher Arcs.
moderatelyfatman wrote: »
Right. Which is what they did. 2 easy endeavors, then one for card sharps, one for PvP'ers, and one for dungeon crawlers. Still, apparently, not everyone is happy. Go figure.
spartaxoxo wrote: »I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.
The whole point of the endeavor system is to give you rewards for what you're already doing in the background. It was not their intention to make something players felt obligated to engage with for significant periods of time all day, every day, every year. Unlike events the system is a permanent chore, so they wanted it doing the dailies to be something can happen in the background or low impact.
That's why it's 3/5 and consists of a lot of fast and trivial tasks. And the more complicated tasks tend to be in low quantities or allow completion in easy difficulties/locations.
spartaxoxo wrote: »I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.
The whole point of the endeavor system is to give you rewards for what you're already doing in the background. It was not their intention to make something players felt obligated to engage with for significant periods of time all day, every day, every year. Unlike events the system is a permanent chore, so they wanted it doing the dailies to be something can happen in the background or low impact.
That's why it's 3/5 and consists of a lot of fast and trivial tasks. And the more complicated tasks tend to be in low quantities or allow completion in easy difficulties/locations.
The whole point of the endeavor system isn’t what you stated. It’s basically a response to the trend of more and more countries banning or severely restricting online gambling stuff so with this move ZOS tried to save its biggest money maker without altering the crate system by making all of its content accessible (but grindy) with endeavors.
Not every day had easy tasks (this one isn’t one of those days), there was a few when most of them were on harder side/time consuming or had extra rewards for something harder or time consuming (completing HoF or looting several thieves troves)
Right. Which is what they did. 2 easy endeavors, then one for card sharps, one for PvP'ers, and one for dungeon crawlers. Still, apparently, not everyone is happy. Go figure.
spartaxoxo wrote: »I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.
The whole point of the endeavor system is to give you rewards for what you're already doing in the background. It was not their intention to make something players felt obligated to engage with for significant periods of time all day, every day, every year. Unlike events the system is a permanent chore, so they wanted it doing the dailies to be something can happen in the background or low impact.
That's why it's 3/5 and consists of a lot of fast and trivial tasks. And the more complicated tasks tend to be in low quantities or allow completion in easy difficulties/locations.
The whole point of the endeavor system isn’t what you stated. It’s basically a response to the trend of more and more countries banning or severely restricting online gambling stuff so with this move ZOS tried to save its biggest money maker without altering the crate system by making all of its content accessible (but grindy) with endeavors.
Not every day had easy tasks (this one isn’t one of those days), there was a few when most of them were on harder side/time consuming or had extra rewards for something harder or time consuming (completing HoF or looting several thieves troves)
spartaxoxo wrote: »FlopsyPrince wrote: »I have never gotten a reward box in IA. I can't make it through the 3rd or 4th boss (I forget) and it takes a long time to grind to try that one again, so I haven't pushed trying to figure that boss out.
...I think you might benefit from some well built companions to help you out. I think you may also find it helpful to look up some builds designed to make the game easier.
spartaxoxo wrote: »spartaxoxo wrote: »I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.
The whole point of the endeavor system is to give you rewards for what you're already doing in the background. It was not their intention to make something players felt obligated to engage with for significant periods of time all day, every day, every year. Unlike events the system is a permanent chore, so they wanted it doing the dailies to be something can happen in the background or low impact.
That's why it's 3/5 and consists of a lot of fast and trivial tasks. And the more complicated tasks tend to be in low quantities or allow completion in easy difficulties/locations.
The whole point of the endeavor system isn’t what you stated. It’s basically a response to the trend of more and more countries banning or severely restricting online gambling stuff so with this move ZOS tried to save its biggest money maker without altering the crate system by making all of its content accessible (but grindy) with endeavors.
Not every day had easy tasks (this one isn’t one of those days), there was a few when most of them were on harder side/time consuming or had extra rewards for something harder or time consuming (completing HoF or looting several thieves troves)
That's how they described it. Harder tasks would be completed by some in the background as well. They have a wide variety of tasks for all the different play styles.