Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Another Endeavor Fail

  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭
    I have a pretty busy day today, so if I want to do IA then I will have to skip PvP. That’s probably not going to happen unless Cyrodiil really sucks with my faction having less than 3 bars and everyone else full. I’m not going to worry about it, it is only 15 seals. I have more than 30k of them and not really interested in anything in the store right now. I’d rather enjoy my time than waste it.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    SeaGtGruff wrote: »
    Actually, I think it's 200 fortunes at the end of each cycle. If you get 220 fortunes, it's because you're getting a 10% bonus for having an active ESO Plus subscription.

    My guess is that 750 is just a number they chose so that a minimum of four cycles need to be completed.

    I had not realized that part since I don't play without ESO+. Though the ESO+ bonus doesn't have any impact. Forcing 4 cycles (at least for most of us) is really annoying.

    It is tedious and repetitive and isn't compelling. I would rather grind more of the quests or even world dailies. My compulsiveness makes ignoring even 10 endeavors harder, but I should push myself to do that.


    tom6143346 wrote: »
    The endeavors are fine nothing difficult in there, you can do it pretty fast .!There was far worse in the past.

    4 cycles in IA are not "pretty fast".
    Btw if you do IA from time to time, you can just save the fortune boxes that you get from the quests, opening them counts as earning fortunes. Same with the "earn X tel var", the tel var satchels count towards the endeavor.

    I have never gotten a reward box in IA. I can't make it through the 3rd or 4th boss (I forget) and it takes a long time to grind to try that one again, so I haven't pushed trying to figure that boss out.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    I at least like the "do XYZ damage in PvP" ones can be earned by killing mobs with siege. (Though hopefully no one reads that and removes that part.)

    They need to have more than 5 options in a day.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    I did accept a daily in IA just now - Kill 10 Fabled.

    I didn't see a single one. I ran through the first part of the 3rd cycle and not a single one. What is the point of the daily?

    I did finish the endeavor, but what a waste.
    PC
    PS4/PS5
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I did accept a daily in IA just now - Kill 10 Fabled.
    I didn't see a single one. I ran through the first part of the 3rd cycle and not a single one. What is the point of the daily?

    The first level where they can appear is Arc 1, Cycle 4. And even then, they appear randomly, not every time.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    Dojohoda wrote: »
    Lately, ESO seems more like Endeavor Seekers Online than Elder Scrolls Online.

    Well using the seals I have gotten *three* Radiant Apex mounts. Something I would have otherwise. To me at least they matter.

    PS5/NA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraFan wrote: »
    I did the IA one but grumbled through it because of the amount of fortunes required. They know you get 220 fortunes at the end of each cycle, so to make it 750 means someone phoned it in or did it deliberately, in which case petty comes to mind.

    Doing the daily endeavor today will give you a big chunk of progress towards the weekly, if you haven't done the weekly yet. So for those us trying to do the weekly during the weekends, this daily aligns nicely with what we're doing anyway.
    Edited by spartaxoxo on 6 October 2024 00:11
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have never gotten a reward box in IA. I can't make it through the 3rd or 4th boss (I forget) and it takes a long time to grind to try that one again, so I haven't pushed trying to figure that boss out.

    ...I think you might benefit from some well built companions to help you out. I think you may also find it helpful to look up some builds designed to make the game easier.
    Edited by spartaxoxo on 6 October 2024 00:13
  • WaywardArgonian
    WaywardArgonian
    ✭✭✭✭✭
    Took me 14 minutes to get the IA endeavor and I'm not a PVE main. If even that time investment is too much for you, just skip one for the day and try again tomorrow.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Pelanora
    Pelanora
    ✭✭✭✭✭
    AzuraFan wrote: »
    OsUfi wrote: »
    ESO is one of the best for not putting you on hamster wheels thanks to the flat progression and theme park style play. There's no need to do anything daily to keep up and there's so much to do.

    I suppose you're right that I'm doing it to myself. It's the FOMO thing. I mean, I have all the cosmetics, mounts, non-combat pets, etc. that I'll ever need, so why am I still chasing the shinies?

    I'm going to start skipping unreasonable endeavors. The first few times it'll probably feel weird, but then I suspect I won't care. I'll do the same with the upcoming golden pursuits - maybe I just won't start on those at all and just get the ones that happen naturally.

    I already don't participate much in events. I just do the one quest that's required for tickets. I no longer get all the style pages, and I don't care. Sure, I felt FOMO at first but it went away. I suspect skipping unreasonable endeavors will eventually feel the same.

    Good for you. Take back control.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syldras wrote: »
    I did accept a daily in IA just now - Kill 10 Fabled.
    I didn't see a single one. I ran through the first part of the 3rd cycle and not a single one. What is the point of the daily?

    The first level where they can appear is Arc 1, Cycle 4. And even then, they appear randomly, not every time.

    I've gotten one Fabled with the first set of mobs of every stage from Arc 1, Cycle 4 on. It's one Fabled per stage and I haven't ever missed getting one in the many times I've run the IA.
    PCNA
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syldras wrote: »
    I did accept a daily in IA just now - Kill 10 Fabled.
    I didn't see a single one. I ran through the first part of the 3rd cycle and not a single one. What is the point of the daily?

    The first level where they can appear is Arc 1, Cycle 4. And even then, they appear randomly, not every time.

    I've gotten one Fabled with the first set of mobs of every stage from Arc 1, Cycle 4 on. It's one Fabled per stage and I haven't ever missed getting one in the many times I've run the IA.

    They start to be 2 per stage at some point midway through Arc 2, first batch of trash and second batch of trash per stage. Then I think it switches to first batch of trash and final batch of trash (the spawn with the "trash boss"). Then you start to get 1 at start and 2 with trash boss for 3 per stage. I don't know if I have ever seen 4 in a stage but furthest I have made it is midway through Arc 7. Learning when Fabled spawn, where they spawn, and kill priority, is one of the keys to getting past the beginner Arcs.
  • tonyblack
    tonyblack
    ✭✭✭✭✭
    I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    tonyblack wrote: »
    I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.

    The whole point of the endeavor system is to give you rewards for what you're already doing in the background. It was not their intention to make something players felt obligated to engage with for significant periods of time all day, every day, every year. Unlike events the system is a permanent chore, so they wanted it doing the dailies to be something can happen in the background or low impact.

    That's why it's 3/5 and consists of a lot of fast and trivial tasks. And the more complicated tasks tend to be in low quantities or allow completion in easy difficulties/locations.
    Edited by spartaxoxo on 6 October 2024 02:26
  • moderatelyfatman
    moderatelyfatman
    ✭✭✭✭✭
    OsUfi wrote: »
    Bg and Archive are my current favourite things to do. This is a win for me.

    They can't please everyone, aye?

    Why not?

    Endeavors should be varied enough that people can achieve it through their favourite form of gameplay, be it dungeons or trials, overland or PvP.
  • Dragonnord
    Dragonnord
    ✭✭✭✭✭
    ✭✭✭
    Super easy endeavors, all of them.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dagoth_Rac wrote: »
    I've gotten one Fabled with the first set of mobs of every stage from Arc 1, Cycle 4 on. It's one Fabled per stage and I haven't ever missed getting one in the many times I've run the IA.

    They start to be 2 per stage at some point midway through Arc 2, first batch of trash and second batch of trash per stage. Then I think it switches to first batch of trash and final batch of trash (the spawn with the "trash boss"). Then you start to get 1 at start and 2 with trash boss for 3 per stage. I don't know if I have ever seen 4 in a stage but furthest I have made it is midway through Arc 7. Learning when Fabled spawn, where they spawn, and kill priority, is one of the keys to getting past the beginner Arcs.

    I didn't realize the Fabled increased in numbers later on. I've only been keeping count since the new daily quest to kill 10 of them. I stop paying attention at the end of Arc 2, Cycle 3, Stage 2 because that is when I have 10/10.
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    More fabled is one of the ways they increase the difficult in later stages. At some point, they also add tho'at mechanics to the regular cycle stages too.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have made it to Arc 5 but haven't gone any further because I'm too tired after that long. That's why I wish there was a save, so I could experience the higher Arcs.
    PCNA
  • Dax_Draconis
    Dax_Draconis
    ✭✭✭✭
    I tried the card game for the first time and don't understand it at all. Thankfully the other player didn't seem interested in playing either since the match was over in about a minute. Boring game. Just glad there was no winning requirement to getting the seals.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭
    I have made it to Arc 5 but haven't gone any further because I'm too tired after that long. That's why I wish there was a save, so I could experience the higher Arcs.

    Me too. I actually like the IA. I grumbled about the endeavor yesterday because I hadn't been planning to go into the IA, not because I don't like the activity.

    I made it to cycle 5 and then quit, because I have an RSI and I can't do more than one arc without potentially aggravating the injury. Anything that requires a lot of combat is risky. A dungeon (including DLC) is about the length of continuous combat I'm willing to do in one sitting. When I completed cycle 4, the endeavor completed. I stepped through the portal to cycle 5, stepped back to the entrance, gone.

    I've said it before, they can make the IA the best darn area anyone has ever experienced in the history of gaming, and it will still be pretty much dead to me because there's no way to save and pick up where I left off another time.

    ETA: Meant cycle 5, not arc 5 lol. Never made to arc 5 and never will.
    Edited by AzuraFan on 6 October 2024 12:49
  • OsUfi
    OsUfi
    ✭✭✭✭✭
    OsUfi wrote: »
    Bg and Archive are my current favourite things to do. This is a win for me.

    They can't please everyone, aye?

    Why not?

    Endeavors should be varied enough that people can achieve it through their favourite form of gameplay, be it dungeons or trials, overland or PvP.

    Right. Which is what they did. 2 easy endeavors, then one for card sharps, one for PvP'ers, and one for dungeon crawlers. Still, apparently, not everyone is happy. Go figure.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭
    OsUfi wrote: »
    Right. Which is what they did. 2 easy endeavors, then one for card sharps, one for PvP'ers, and one for dungeon crawlers. Still, apparently, not everyone is happy. Go figure.

    For me, it's not the category, it's the time it takes to do it. Anything that takes more than 10 minutes to do shouldn't be a daily, IMO.

    But through the discussion here, I've realized that it's my problem. I'm the one willing to give up 20 minutes (or more) of my gaming time dancing to ZOS's puppet strings, rather than doing what I want to do in-game. And all for a measly 10 or 15 endeavor seals, when I'm already sitting on a bunch. I won't be doing it anymore.

  • tonyblack
    tonyblack
    ✭✭✭✭✭
    spartaxoxo wrote: »
    tonyblack wrote: »
    I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.

    The whole point of the endeavor system is to give you rewards for what you're already doing in the background. It was not their intention to make something players felt obligated to engage with for significant periods of time all day, every day, every year. Unlike events the system is a permanent chore, so they wanted it doing the dailies to be something can happen in the background or low impact.

    That's why it's 3/5 and consists of a lot of fast and trivial tasks. And the more complicated tasks tend to be in low quantities or allow completion in easy difficulties/locations.

    The whole point of the endeavor system isn’t what you stated. It’s basically a response to the trend of more and more countries banning or severely restricting online gambling stuff so with this move ZOS tried to save its biggest money maker without altering the crate system by making all of its content accessible (but grindy) with endeavors.

    Not every day had easy tasks (this one isn’t one of those days), there was a few when most of them were on harder side/time consuming or had extra rewards for something harder or time consuming (completing HoF or looting several thieves troves)
    Edited by tonyblack on 6 October 2024 14:57
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    tonyblack wrote: »
    spartaxoxo wrote: »
    tonyblack wrote: »
    I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.

    The whole point of the endeavor system is to give you rewards for what you're already doing in the background. It was not their intention to make something players felt obligated to engage with for significant periods of time all day, every day, every year. Unlike events the system is a permanent chore, so they wanted it doing the dailies to be something can happen in the background or low impact.

    That's why it's 3/5 and consists of a lot of fast and trivial tasks. And the more complicated tasks tend to be in low quantities or allow completion in easy difficulties/locations.

    The whole point of the endeavor system isn’t what you stated. It’s basically a response to the trend of more and more countries banning or severely restricting online gambling stuff so with this move ZOS tried to save its biggest money maker without altering the crate system by making all of its content accessible (but grindy) with endeavors.

    Not every day had easy tasks (this one isn’t one of those days), there was a few when most of them were on harder side/time consuming or had extra rewards for something harder or time consuming (completing HoF or looting several thieves troves)

    It can be both things. And, in fact, it is: Official Endeavor Introduction Page

    I'd like to highlight three quotes from it:
    • Complete new daily and weekly activities, called Endeavors, and you can earn a new currency to acquire Crown Crate items.
    • Often, they’ll be things you’re already doing in your regular ESO adventures.
    • This is to ensure that everybody, regardless of their play style, has an opportunity to earn the new currency without having to complete activities they don’t necessarily enjoy.
    One thing it doesn't guarantee, though, is that each day and week will provide an opportunity for all different play styles to earn the maximum available currency, or that it always will be tasks that are things people are already doing. It states that this will happen often, and that everyone should get a chance to earn currency regardless of playstyle. So unless many of us are having to wait weeks and weeks to complete a single endeavor that has an activity that we like to do, I'd say the system is pretty much working as intended. And I'd also say that if you are the type of person who likes to get all of them every day that you play (and I am such a person) that it will require you to go outside of your comfort zone periodically, since there is no way all types of activities can be represented each and every day. But most days you should at least be able to do one or two.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Ingenon
    Ingenon
    ✭✭✭✭✭
    OsUfi wrote: »
    Right. Which is what they did. 2 easy endeavors, then one for card sharps, one for PvP'ers, and one for dungeon crawlers. Still, apparently, not everyone is happy. Go figure.

    Ah, the developers can't make everyone happy no matter what they do. I usually take a break from what I would rather do in game to do the endeavors. Because then I get to spend the endeavor seals on shinnies that I want. But it doesn't always look pretty while I am earning the endeavors. For example, a daily endeavor today, complete 1 battleground match. I only PvP during Mayhem, or when I can't find another endeavor that I can do without spending a huge amount of time on it. So, if I end up doing that one today, I apologize in advance for the folks that are put on a team with me.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    tonyblack wrote: »
    spartaxoxo wrote: »
    tonyblack wrote: »
    I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.

    The whole point of the endeavor system is to give you rewards for what you're already doing in the background. It was not their intention to make something players felt obligated to engage with for significant periods of time all day, every day, every year. Unlike events the system is a permanent chore, so they wanted it doing the dailies to be something can happen in the background or low impact.

    That's why it's 3/5 and consists of a lot of fast and trivial tasks. And the more complicated tasks tend to be in low quantities or allow completion in easy difficulties/locations.

    The whole point of the endeavor system isn’t what you stated. It’s basically a response to the trend of more and more countries banning or severely restricting online gambling stuff so with this move ZOS tried to save its biggest money maker without altering the crate system by making all of its content accessible (but grindy) with endeavors.

    Not every day had easy tasks (this one isn’t one of those days), there was a few when most of them were on harder side/time consuming or had extra rewards for something harder or time consuming (completing HoF or looting several thieves troves)

    That's how they described it. Harder tasks would be completed by some in the background as well. They have a wide variety of tasks for all the different play styles.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    spartaxoxo wrote: »
    I have never gotten a reward box in IA. I can't make it through the 3rd or 4th boss (I forget) and it takes a long time to grind to try that one again, so I haven't pushed trying to figure that boss out.

    ...I think you might benefit from some well built companions to help you out. I think you may also find it helpful to look up some builds designed to make the game easier.

    My companions are decent and I can do even things like most Public Dungeon bosses solo now. It was getting knocked off the platform multiple times and ending the run that caused me to say "why bother?"
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    spartaxoxo wrote: »
    tonyblack wrote: »
    spartaxoxo wrote: »
    tonyblack wrote: »
    I wish one day endeavor system would change from 3/5 to 5/5, so you’d actually need to engage with the game, not just select fast and easy trivial tasks for getting most out of it. Craft, consume, recharge, read lore books shouldn’t be in daily tasks to begin with.

    The whole point of the endeavor system is to give you rewards for what you're already doing in the background. It was not their intention to make something players felt obligated to engage with for significant periods of time all day, every day, every year. Unlike events the system is a permanent chore, so they wanted it doing the dailies to be something can happen in the background or low impact.

    That's why it's 3/5 and consists of a lot of fast and trivial tasks. And the more complicated tasks tend to be in low quantities or allow completion in easy difficulties/locations.

    The whole point of the endeavor system isn’t what you stated. It’s basically a response to the trend of more and more countries banning or severely restricting online gambling stuff so with this move ZOS tried to save its biggest money maker without altering the crate system by making all of its content accessible (but grindy) with endeavors.

    Not every day had easy tasks (this one isn’t one of those days), there was a few when most of them were on harder side/time consuming or had extra rewards for something harder or time consuming (completing HoF or looting several thieves troves)

    That's how they described it. Harder tasks would be completed by some in the background as well. They have a wide variety of tasks for all the different play styles.

    The problem is that the targeted topics vary widely. Sometimes they fit, sometimes not (like this one).

    Ironically, the one just now (on EU) is "get 1 verse". HUGE difference!
    PC
    PS4/PS5
Sign In or Register to comment.