Bushido2513 wrote: »DrSlaughtr wrote: »StaticWave wrote: »DrSlaughtr wrote: »1. Yes, it's pretty easy to avoid 8m circle because it's a big ol world. There's a lot more space outside of it than inside your circle. You can also run a detect bot that comes with other benefits, like immovable, but again, you don't want to do that or change anything about how you play. It's your way or the highway so an entire class should be altered to fit your preference.
Lol, it's almost like you did not read what I said to Caecus:StaticWave wrote: »And you think they work reliably? Camo Hunter/Radiant Mage Light have a 8m radius. A NB can stay out of that range indefinitely. Even if you run the 12m morphs, they would still be out of range.
I know this for a fact because I've been using several forms of reveal abilities to counter NBs and the only thing that works reliably is a potion. You can't use this argument in good faith when locational desync exists and the game allows you to easily build high movement speed.
I literally specified that I have tried several forms of reveal abilities and the only thing working reliably was a detect potion. Idk why you're putting words in my mouth and saying that I don't change anything about my playstyle lmao.
Let me be clear to you: My stamsorc runs a Health/Mag/Prophecy potion to save a bar slot. I am literally sacrificing Major Prophecy for 15s of stealth detection. If that's not already a huge sacrifice, idk what is lol.DrSlaughtr wrote: »2. Yes, if you want to FIGHT NIGHTBLADES WITH CLOAK you should SLOT RELEVANT SKILLS TO DO SO. If you DON'T want to slot those skills then DON'T HUNT NIGHTBLADES. Caps for emphasis. Everyone who thinks like you apparently has never played any other PVP games. This is how PVP works. If there is a type of enemy you want to fight, you have to build to counter their strengths and expose their weaknesses. What you seem to want is to not have to do any of that. You want the developers to do the work for you so that you can have your cake and eat it too.
I'm not hunting NBs. They are HUNTING me. Please think carefully about this argument of yours. I'm not going around in Cyrodiil spamming detect potions or Cloak. I only use them AFTER they initiated their attack.
And for the 2nd time, I do run relevant skills/potions to counter them. It's bold of you to assume I don't.DrSlaughtr wrote: »No one is forcing you to fight nightblades any more than me being forced to fight sorcs. I do it because I want to, so I run a skill specifically to pull them back after a streak. I slot bastion (even though the damage percentage if significantly too low) because they run shields. It's that simple. I could just let them streak away and go find someone else to fight, and sometimes I do.
Again, I don't force myself to fight NBs. They are intentionally targeting me in Cyrodiil.DrSlaughtr wrote: »"But they are attacking me," is what I imagine you'll say. So? Evade and defend. You put up enough fight most NBs will leave before some other player jumps on them. Every second they are attacking they are exposed. Team up with other players. Have someone watch your back. Most notably, befriend some nightblade players on your alliance. There's nothing better to keep you safe.
This whole paragraph invalids everything you said earlier lol. You spent 2 paragraphs trying to frame me as being the "NB hunter", when in reality NB players are doing the hunting. Then you try to cover that up with a "just evade and defend" argument lol. Way to shift the blame on the other player and putting the responsibility on them instead of acknowledging clear imbalances of the game.DrSlaughtr wrote: »3. Concealed doesn't make you 15% faster and I have already proven this in a video posted in another thread. I took two videos of my character running about 50 meters. One had concealed. The other didn't. Same CP. No sets or weapons. No expedition. The concealed weapon character was about .30 seconds faster. People don't understand how percentages work or the way speed is scaled in this game. Does it help? Sure. Is it so significant that you should be upset about it? Absolutely not.
??? Saying 15% movement speed doesn't make you move faster is like saying 300 spell damage doesn't make you do more damage... I'm sorry but your tests were flawed if you came to that conclusion lol.DrSlaughtr wrote: »4. I'll accept a ramping cost happily when the stealth detection radius of guards is reduced drastically AND their propensity for breaking cloak or making me randomly stand up is fixed. I already have to spend (on LIVE) 16k magicka give or take just getting from the front door of a keep to the wall as is without getting 5 fireballs lobbed at me on repeat and half the flipping courtyard chasing after me.
You still get 3 strong offensive buffs. There's no need for Cloak to work in its current state.DrSlaughtr wrote: »5. I say this sincerely and respectfully: You are your worst enemy. You are the reason why you have difficulty fighting nightblades. The day you wake up to this conclusion and decide to listen to advice is the day you start killing them left and right and they no longer haunt your dreams.
Nah, I still kill plenty of them, but I also know what needs balancing and what doesn't. Just because I've killed a ton of NBs and magsorcs spamming shields doesn't mean both of them don't need to be addressed. That's not how balancing works.
It's not my problem as an enemy on the battlefield that you choose to lean on potions for buffs you can get elsewhere rather than using something to kill me, nor should I be punished so that choice is easier for you.
Yes reveal skills are less potent than a potion but you can use them over and over so long as you can sustain them. You're also on a sorc so don't pretend like you can't streak and reveal.
But you're supposedly great at killing NBs without detects so...
Just a note on this from personal experience. Spamming reveals is fairly useless when your opponent either has good damage, is somewhat competent, or both.
With movement speed and healing being what they are a NB can easily move in and out of detection range and create time to beat the reveal cool down without much issue. The other problem is that they can reposition to a favorable spot after going past the reveal cool down and hit you with another attack even as you have revealed them.
I've spoken out before that the options do work however it should be noted that in the current environment they start to be a lot less potent when your enemy has speed, healing, and understands how to use one or both.
While pots are most reliable the duration can easily be gotten around by someone that knows how to use the above stated well.
MincMincMinc wrote: »NB mains: heh....only inexperienced nbs spam cloak
also NB mains: but, but, but with a toggle, how will I be able to spam cloak?
Too bad nbs spent all pts complaining about the toggle they never tried out. Should have been advocating for a ramp cost instead of the mag cut.
To be honest, I don´t understand the reasoning behind this change at all. Most of the time when I use a detect pot it´s a death sentence for the attacking NB. These pots are already so powerful that further nerfing cloak is just convenience for lazy players.
DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »StaticWave wrote: »DrSlaughtr wrote: »1. Yes, it's pretty easy to avoid 8m circle because it's a big ol world. There's a lot more space outside of it than inside your circle. You can also run a detect bot that comes with other benefits, like immovable, but again, you don't want to do that or change anything about how you play. It's your way or the highway so an entire class should be altered to fit your preference.
Lol, it's almost like you did not read what I said to Caecus:StaticWave wrote: »And you think they work reliably? Camo Hunter/Radiant Mage Light have a 8m radius. A NB can stay out of that range indefinitely. Even if you run the 12m morphs, they would still be out of range.
I know this for a fact because I've been using several forms of reveal abilities to counter NBs and the only thing that works reliably is a potion. You can't use this argument in good faith when locational desync exists and the game allows you to easily build high movement speed.
I literally specified that I have tried several forms of reveal abilities and the only thing working reliably was a detect potion. Idk why you're putting words in my mouth and saying that I don't change anything about my playstyle lmao.
Let me be clear to you: My stamsorc runs a Health/Mag/Prophecy potion to save a bar slot. I am literally sacrificing Major Prophecy for 15s of stealth detection. If that's not already a huge sacrifice, idk what is lol.DrSlaughtr wrote: »2. Yes, if you want to FIGHT NIGHTBLADES WITH CLOAK you should SLOT RELEVANT SKILLS TO DO SO. If you DON'T want to slot those skills then DON'T HUNT NIGHTBLADES. Caps for emphasis. Everyone who thinks like you apparently has never played any other PVP games. This is how PVP works. If there is a type of enemy you want to fight, you have to build to counter their strengths and expose their weaknesses. What you seem to want is to not have to do any of that. You want the developers to do the work for you so that you can have your cake and eat it too.
I'm not hunting NBs. They are HUNTING me. Please think carefully about this argument of yours. I'm not going around in Cyrodiil spamming detect potions or Cloak. I only use them AFTER they initiated their attack.
And for the 2nd time, I do run relevant skills/potions to counter them. It's bold of you to assume I don't.DrSlaughtr wrote: »No one is forcing you to fight nightblades any more than me being forced to fight sorcs. I do it because I want to, so I run a skill specifically to pull them back after a streak. I slot bastion (even though the damage percentage if significantly too low) because they run shields. It's that simple. I could just let them streak away and go find someone else to fight, and sometimes I do.
Again, I don't force myself to fight NBs. They are intentionally targeting me in Cyrodiil.DrSlaughtr wrote: »"But they are attacking me," is what I imagine you'll say. So? Evade and defend. You put up enough fight most NBs will leave before some other player jumps on them. Every second they are attacking they are exposed. Team up with other players. Have someone watch your back. Most notably, befriend some nightblade players on your alliance. There's nothing better to keep you safe.
This whole paragraph invalids everything you said earlier lol. You spent 2 paragraphs trying to frame me as being the "NB hunter", when in reality NB players are doing the hunting. Then you try to cover that up with a "just evade and defend" argument lol. Way to shift the blame on the other player and putting the responsibility on them instead of acknowledging clear imbalances of the game.DrSlaughtr wrote: »3. Concealed doesn't make you 15% faster and I have already proven this in a video posted in another thread. I took two videos of my character running about 50 meters. One had concealed. The other didn't. Same CP. No sets or weapons. No expedition. The concealed weapon character was about .30 seconds faster. People don't understand how percentages work or the way speed is scaled in this game. Does it help? Sure. Is it so significant that you should be upset about it? Absolutely not.
??? Saying 15% movement speed doesn't make you move faster is like saying 300 spell damage doesn't make you do more damage... I'm sorry but your tests were flawed if you came to that conclusion lol.DrSlaughtr wrote: »4. I'll accept a ramping cost happily when the stealth detection radius of guards is reduced drastically AND their propensity for breaking cloak or making me randomly stand up is fixed. I already have to spend (on LIVE) 16k magicka give or take just getting from the front door of a keep to the wall as is without getting 5 fireballs lobbed at me on repeat and half the flipping courtyard chasing after me.
You still get 3 strong offensive buffs. There's no need for Cloak to work in its current state.DrSlaughtr wrote: »5. I say this sincerely and respectfully: You are your worst enemy. You are the reason why you have difficulty fighting nightblades. The day you wake up to this conclusion and decide to listen to advice is the day you start killing them left and right and they no longer haunt your dreams.
Nah, I still kill plenty of them, but I also know what needs balancing and what doesn't. Just because I've killed a ton of NBs and magsorcs spamming shields doesn't mean both of them don't need to be addressed. That's not how balancing works.
It's not my problem as an enemy on the battlefield that you choose to lean on potions for buffs you can get elsewhere rather than using something to kill me, nor should I be punished so that choice is easier for you.
Yes reveal skills are less potent than a potion but you can use them over and over so long as you can sustain them. You're also on a sorc so don't pretend like you can't streak and reveal.
But you're supposedly great at killing NBs without detects so...
Just a note on this from personal experience. Spamming reveals is fairly useless when your opponent either has good damage, is somewhat competent, or both.
With movement speed and healing being what they are a NB can easily move in and out of detection range and create time to beat the reveal cool down without much issue. The other problem is that they can reposition to a favorable spot after going past the reveal cool down and hit you with another attack even as you have revealed them.
I've spoken out before that the options do work however it should be noted that in the current environment they start to be a lot less potent when your enemy has speed, healing, and understands how to use one or both.
While pots are most reliable the duration can easily be gotten around by someone that knows how to use the above stated well.
Everything you described is a player doing a good job at running their class, which is not a valid reason to reduce their ability to do so. Most things have counters in this game, and it seems like some players like this until what they are doing has a counter. In this case, you hit a detect pot. I don't stand in front of you like a silly goose so you can kill me. You try to chase. I move faster because I sacrificed damage or survivability to move faster than you.
I see NBs die every session. I die sometimes. It usually is because I made a mistake and the other person capitalized, which is pretty much how most fights end. I don't see what the problem is here. Honestly, everyone should be glad there are so many counters to nightblades, because it's a little hypocritical considering that no other class faces such limitations. So rather than enjoying the fact you have direct counters to various aspects of NB play, players complain that there are not even more, or the ones they have aren't overpowered enough.
It just seems silly to me.
Bushido2513 wrote: »DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »StaticWave wrote: »DrSlaughtr wrote: »1. Yes, it's pretty easy to avoid 8m circle because it's a big ol world. There's a lot more space outside of it than inside your circle. You can also run a detect bot that comes with other benefits, like immovable, but again, you don't want to do that or change anything about how you play. It's your way or the highway so an entire class should be altered to fit your preference.
Lol, it's almost like you did not read what I said to Caecus:StaticWave wrote: »And you think they work reliably? Camo Hunter/Radiant Mage Light have a 8m radius. A NB can stay out of that range indefinitely. Even if you run the 12m morphs, they would still be out of range.
I know this for a fact because I've been using several forms of reveal abilities to counter NBs and the only thing that works reliably is a potion. You can't use this argument in good faith when locational desync exists and the game allows you to easily build high movement speed.
I literally specified that I have tried several forms of reveal abilities and the only thing working reliably was a detect potion. Idk why you're putting words in my mouth and saying that I don't change anything about my playstyle lmao.
Let me be clear to you: My stamsorc runs a Health/Mag/Prophecy potion to save a bar slot. I am literally sacrificing Major Prophecy for 15s of stealth detection. If that's not already a huge sacrifice, idk what is lol.DrSlaughtr wrote: »2. Yes, if you want to FIGHT NIGHTBLADES WITH CLOAK you should SLOT RELEVANT SKILLS TO DO SO. If you DON'T want to slot those skills then DON'T HUNT NIGHTBLADES. Caps for emphasis. Everyone who thinks like you apparently has never played any other PVP games. This is how PVP works. If there is a type of enemy you want to fight, you have to build to counter their strengths and expose their weaknesses. What you seem to want is to not have to do any of that. You want the developers to do the work for you so that you can have your cake and eat it too.
I'm not hunting NBs. They are HUNTING me. Please think carefully about this argument of yours. I'm not going around in Cyrodiil spamming detect potions or Cloak. I only use them AFTER they initiated their attack.
And for the 2nd time, I do run relevant skills/potions to counter them. It's bold of you to assume I don't.DrSlaughtr wrote: »No one is forcing you to fight nightblades any more than me being forced to fight sorcs. I do it because I want to, so I run a skill specifically to pull them back after a streak. I slot bastion (even though the damage percentage if significantly too low) because they run shields. It's that simple. I could just let them streak away and go find someone else to fight, and sometimes I do.
Again, I don't force myself to fight NBs. They are intentionally targeting me in Cyrodiil.DrSlaughtr wrote: »"But they are attacking me," is what I imagine you'll say. So? Evade and defend. You put up enough fight most NBs will leave before some other player jumps on them. Every second they are attacking they are exposed. Team up with other players. Have someone watch your back. Most notably, befriend some nightblade players on your alliance. There's nothing better to keep you safe.
This whole paragraph invalids everything you said earlier lol. You spent 2 paragraphs trying to frame me as being the "NB hunter", when in reality NB players are doing the hunting. Then you try to cover that up with a "just evade and defend" argument lol. Way to shift the blame on the other player and putting the responsibility on them instead of acknowledging clear imbalances of the game.DrSlaughtr wrote: »3. Concealed doesn't make you 15% faster and I have already proven this in a video posted in another thread. I took two videos of my character running about 50 meters. One had concealed. The other didn't. Same CP. No sets or weapons. No expedition. The concealed weapon character was about .30 seconds faster. People don't understand how percentages work or the way speed is scaled in this game. Does it help? Sure. Is it so significant that you should be upset about it? Absolutely not.
??? Saying 15% movement speed doesn't make you move faster is like saying 300 spell damage doesn't make you do more damage... I'm sorry but your tests were flawed if you came to that conclusion lol.DrSlaughtr wrote: »4. I'll accept a ramping cost happily when the stealth detection radius of guards is reduced drastically AND their propensity for breaking cloak or making me randomly stand up is fixed. I already have to spend (on LIVE) 16k magicka give or take just getting from the front door of a keep to the wall as is without getting 5 fireballs lobbed at me on repeat and half the flipping courtyard chasing after me.
You still get 3 strong offensive buffs. There's no need for Cloak to work in its current state.DrSlaughtr wrote: »5. I say this sincerely and respectfully: You are your worst enemy. You are the reason why you have difficulty fighting nightblades. The day you wake up to this conclusion and decide to listen to advice is the day you start killing them left and right and they no longer haunt your dreams.
Nah, I still kill plenty of them, but I also know what needs balancing and what doesn't. Just because I've killed a ton of NBs and magsorcs spamming shields doesn't mean both of them don't need to be addressed. That's not how balancing works.
It's not my problem as an enemy on the battlefield that you choose to lean on potions for buffs you can get elsewhere rather than using something to kill me, nor should I be punished so that choice is easier for you.
Yes reveal skills are less potent than a potion but you can use them over and over so long as you can sustain them. You're also on a sorc so don't pretend like you can't streak and reveal.
But you're supposedly great at killing NBs without detects so...
Just a note on this from personal experience. Spamming reveals is fairly useless when your opponent either has good damage, is somewhat competent, or both.
With movement speed and healing being what they are a NB can easily move in and out of detection range and create time to beat the reveal cool down without much issue. The other problem is that they can reposition to a favorable spot after going past the reveal cool down and hit you with another attack even as you have revealed them.
I've spoken out before that the options do work however it should be noted that in the current environment they start to be a lot less potent when your enemy has speed, healing, and understands how to use one or both.
While pots are most reliable the duration can easily be gotten around by someone that knows how to use the above stated well.
Everything you described is a player doing a good job at running their class, which is not a valid reason to reduce their ability to do so. Most things have counters in this game, and it seems like some players like this until what they are doing has a counter. In this case, you hit a detect pot. I don't stand in front of you like a silly goose so you can kill me. You try to chase. I move faster because I sacrificed damage or survivability to move faster than you.
I see NBs die every session. I die sometimes. It usually is because I made a mistake and the other person capitalized, which is pretty much how most fights end. I don't see what the problem is here. Honestly, everyone should be glad there are so many counters to nightblades, because it's a little hypocritical considering that no other class faces such limitations. So rather than enjoying the fact you have direct counters to various aspects of NB play, players complain that there are not even more, or the ones they have aren't overpowered enough.
It just seems silly to me.
Problem is the the NB kit overall starts out ahead of most other classes. So the sacrifice to gain speed will hit the other classes harder and NB less. I have no issue with someone playing their class well but when the class just has more on average going for it than others having the ease of use of a tool like cloak becomes problematic.
This is the same argument going around about sorc. Bad sorcs with average builds aren't much of a problem but a good sorc with a meta build can be more than a bit too much to deal with easily.
Class can be a factor in a fight and that's ok but when class is a very big factor in the fight that's all issue to be addressed
Bushido2513 wrote: »DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »StaticWave wrote: »DrSlaughtr wrote: »1. Yes, it's pretty easy to avoid 8m circle because it's a big ol world. There's a lot more space outside of it than inside your circle. You can also run a detect bot that comes with other benefits, like immovable, but again, you don't want to do that or change anything about how you play. It's your way or the highway so an entire class should be altered to fit your preference.
Lol, it's almost like you did not read what I said to Caecus:StaticWave wrote: »And you think they work reliably? Camo Hunter/Radiant Mage Light have a 8m radius. A NB can stay out of that range indefinitely. Even if you run the 12m morphs, they would still be out of range.
I know this for a fact because I've been using several forms of reveal abilities to counter NBs and the only thing that works reliably is a potion. You can't use this argument in good faith when locational desync exists and the game allows you to easily build high movement speed.
I literally specified that I have tried several forms of reveal abilities and the only thing working reliably was a detect potion. Idk why you're putting words in my mouth and saying that I don't change anything about my playstyle lmao.
Let me be clear to you: My stamsorc runs a Health/Mag/Prophecy potion to save a bar slot. I am literally sacrificing Major Prophecy for 15s of stealth detection. If that's not already a huge sacrifice, idk what is lol.DrSlaughtr wrote: »2. Yes, if you want to FIGHT NIGHTBLADES WITH CLOAK you should SLOT RELEVANT SKILLS TO DO SO. If you DON'T want to slot those skills then DON'T HUNT NIGHTBLADES. Caps for emphasis. Everyone who thinks like you apparently has never played any other PVP games. This is how PVP works. If there is a type of enemy you want to fight, you have to build to counter their strengths and expose their weaknesses. What you seem to want is to not have to do any of that. You want the developers to do the work for you so that you can have your cake and eat it too.
I'm not hunting NBs. They are HUNTING me. Please think carefully about this argument of yours. I'm not going around in Cyrodiil spamming detect potions or Cloak. I only use them AFTER they initiated their attack.
And for the 2nd time, I do run relevant skills/potions to counter them. It's bold of you to assume I don't.DrSlaughtr wrote: »No one is forcing you to fight nightblades any more than me being forced to fight sorcs. I do it because I want to, so I run a skill specifically to pull them back after a streak. I slot bastion (even though the damage percentage if significantly too low) because they run shields. It's that simple. I could just let them streak away and go find someone else to fight, and sometimes I do.
Again, I don't force myself to fight NBs. They are intentionally targeting me in Cyrodiil.DrSlaughtr wrote: »"But they are attacking me," is what I imagine you'll say. So? Evade and defend. You put up enough fight most NBs will leave before some other player jumps on them. Every second they are attacking they are exposed. Team up with other players. Have someone watch your back. Most notably, befriend some nightblade players on your alliance. There's nothing better to keep you safe.
This whole paragraph invalids everything you said earlier lol. You spent 2 paragraphs trying to frame me as being the "NB hunter", when in reality NB players are doing the hunting. Then you try to cover that up with a "just evade and defend" argument lol. Way to shift the blame on the other player and putting the responsibility on them instead of acknowledging clear imbalances of the game.DrSlaughtr wrote: »3. Concealed doesn't make you 15% faster and I have already proven this in a video posted in another thread. I took two videos of my character running about 50 meters. One had concealed. The other didn't. Same CP. No sets or weapons. No expedition. The concealed weapon character was about .30 seconds faster. People don't understand how percentages work or the way speed is scaled in this game. Does it help? Sure. Is it so significant that you should be upset about it? Absolutely not.
??? Saying 15% movement speed doesn't make you move faster is like saying 300 spell damage doesn't make you do more damage... I'm sorry but your tests were flawed if you came to that conclusion lol.DrSlaughtr wrote: »4. I'll accept a ramping cost happily when the stealth detection radius of guards is reduced drastically AND their propensity for breaking cloak or making me randomly stand up is fixed. I already have to spend (on LIVE) 16k magicka give or take just getting from the front door of a keep to the wall as is without getting 5 fireballs lobbed at me on repeat and half the flipping courtyard chasing after me.
You still get 3 strong offensive buffs. There's no need for Cloak to work in its current state.DrSlaughtr wrote: »5. I say this sincerely and respectfully: You are your worst enemy. You are the reason why you have difficulty fighting nightblades. The day you wake up to this conclusion and decide to listen to advice is the day you start killing them left and right and they no longer haunt your dreams.
Nah, I still kill plenty of them, but I also know what needs balancing and what doesn't. Just because I've killed a ton of NBs and magsorcs spamming shields doesn't mean both of them don't need to be addressed. That's not how balancing works.
It's not my problem as an enemy on the battlefield that you choose to lean on potions for buffs you can get elsewhere rather than using something to kill me, nor should I be punished so that choice is easier for you.
Yes reveal skills are less potent than a potion but you can use them over and over so long as you can sustain them. You're also on a sorc so don't pretend like you can't streak and reveal.
But you're supposedly great at killing NBs without detects so...
Just a note on this from personal experience. Spamming reveals is fairly useless when your opponent either has good damage, is somewhat competent, or both.
With movement speed and healing being what they are a NB can easily move in and out of detection range and create time to beat the reveal cool down without much issue. The other problem is that they can reposition to a favorable spot after going past the reveal cool down and hit you with another attack even as you have revealed them.
I've spoken out before that the options do work however it should be noted that in the current environment they start to be a lot less potent when your enemy has speed, healing, and understands how to use one or both.
While pots are most reliable the duration can easily be gotten around by someone that knows how to use the above stated well.
Everything you described is a player doing a good job at running their class, which is not a valid reason to reduce their ability to do so. Most things have counters in this game, and it seems like some players like this until what they are doing has a counter. In this case, you hit a detect pot. I don't stand in front of you like a silly goose so you can kill me. You try to chase. I move faster because I sacrificed damage or survivability to move faster than you.
I see NBs die every session. I die sometimes. It usually is because I made a mistake and the other person capitalized, which is pretty much how most fights end. I don't see what the problem is here. Honestly, everyone should be glad there are so many counters to nightblades, because it's a little hypocritical considering that no other class faces such limitations. So rather than enjoying the fact you have direct counters to various aspects of NB play, players complain that there are not even more, or the ones they have aren't overpowered enough.
It just seems silly to me.
Problem is the the NB kit overall starts out ahead of most other classes. So the sacrifice to gain speed will hit the other classes harder and NB less. I have no issue with someone playing their class well but when the class just has more on average going for it than others having the ease of use of a tool like cloak becomes problematic.
This is the same argument going around about sorc. Bad sorcs with average builds aren't much of a problem but a good sorc with a meta build can be more than a bit too much to deal with easily.
Class can be a factor in a fight and that's ok but when class is a very big factor in the fight that's all issue to be addressed
And yet in NA-PC/Mac "Solo(Weekly)" IA scores, they appear to come in 2nd to last. Even necros did better. Only the Warden is coming in worse.
NB top score - 180,000
DK top score - 252,000
Sorc top score - 222,000
Templar top score - 295,000
Necro top score - 186,000
Arc top score - 240,000
Warden top score - 144,000
Looks to me that NB's and Wardens need serious buffs.
Bushido2513 wrote: »DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »StaticWave wrote: »DrSlaughtr wrote: »1. Yes, it's pretty easy to avoid 8m circle because it's a big ol world. There's a lot more space outside of it than inside your circle. You can also run a detect bot that comes with other benefits, like immovable, but again, you don't want to do that or change anything about how you play. It's your way or the highway so an entire class should be altered to fit your preference.
Lol, it's almost like you did not read what I said to Caecus:StaticWave wrote: »And you think they work reliably? Camo Hunter/Radiant Mage Light have a 8m radius. A NB can stay out of that range indefinitely. Even if you run the 12m morphs, they would still be out of range.
I know this for a fact because I've been using several forms of reveal abilities to counter NBs and the only thing that works reliably is a potion. You can't use this argument in good faith when locational desync exists and the game allows you to easily build high movement speed.
I literally specified that I have tried several forms of reveal abilities and the only thing working reliably was a detect potion. Idk why you're putting words in my mouth and saying that I don't change anything about my playstyle lmao.
Let me be clear to you: My stamsorc runs a Health/Mag/Prophecy potion to save a bar slot. I am literally sacrificing Major Prophecy for 15s of stealth detection. If that's not already a huge sacrifice, idk what is lol.DrSlaughtr wrote: »2. Yes, if you want to FIGHT NIGHTBLADES WITH CLOAK you should SLOT RELEVANT SKILLS TO DO SO. If you DON'T want to slot those skills then DON'T HUNT NIGHTBLADES. Caps for emphasis. Everyone who thinks like you apparently has never played any other PVP games. This is how PVP works. If there is a type of enemy you want to fight, you have to build to counter their strengths and expose their weaknesses. What you seem to want is to not have to do any of that. You want the developers to do the work for you so that you can have your cake and eat it too.
I'm not hunting NBs. They are HUNTING me. Please think carefully about this argument of yours. I'm not going around in Cyrodiil spamming detect potions or Cloak. I only use them AFTER they initiated their attack.
And for the 2nd time, I do run relevant skills/potions to counter them. It's bold of you to assume I don't.DrSlaughtr wrote: »No one is forcing you to fight nightblades any more than me being forced to fight sorcs. I do it because I want to, so I run a skill specifically to pull them back after a streak. I slot bastion (even though the damage percentage if significantly too low) because they run shields. It's that simple. I could just let them streak away and go find someone else to fight, and sometimes I do.
Again, I don't force myself to fight NBs. They are intentionally targeting me in Cyrodiil.DrSlaughtr wrote: »"But they are attacking me," is what I imagine you'll say. So? Evade and defend. You put up enough fight most NBs will leave before some other player jumps on them. Every second they are attacking they are exposed. Team up with other players. Have someone watch your back. Most notably, befriend some nightblade players on your alliance. There's nothing better to keep you safe.
This whole paragraph invalids everything you said earlier lol. You spent 2 paragraphs trying to frame me as being the "NB hunter", when in reality NB players are doing the hunting. Then you try to cover that up with a "just evade and defend" argument lol. Way to shift the blame on the other player and putting the responsibility on them instead of acknowledging clear imbalances of the game.DrSlaughtr wrote: »3. Concealed doesn't make you 15% faster and I have already proven this in a video posted in another thread. I took two videos of my character running about 50 meters. One had concealed. The other didn't. Same CP. No sets or weapons. No expedition. The concealed weapon character was about .30 seconds faster. People don't understand how percentages work or the way speed is scaled in this game. Does it help? Sure. Is it so significant that you should be upset about it? Absolutely not.
??? Saying 15% movement speed doesn't make you move faster is like saying 300 spell damage doesn't make you do more damage... I'm sorry but your tests were flawed if you came to that conclusion lol.DrSlaughtr wrote: »4. I'll accept a ramping cost happily when the stealth detection radius of guards is reduced drastically AND their propensity for breaking cloak or making me randomly stand up is fixed. I already have to spend (on LIVE) 16k magicka give or take just getting from the front door of a keep to the wall as is without getting 5 fireballs lobbed at me on repeat and half the flipping courtyard chasing after me.
You still get 3 strong offensive buffs. There's no need for Cloak to work in its current state.DrSlaughtr wrote: »5. I say this sincerely and respectfully: You are your worst enemy. You are the reason why you have difficulty fighting nightblades. The day you wake up to this conclusion and decide to listen to advice is the day you start killing them left and right and they no longer haunt your dreams.
Nah, I still kill plenty of them, but I also know what needs balancing and what doesn't. Just because I've killed a ton of NBs and magsorcs spamming shields doesn't mean both of them don't need to be addressed. That's not how balancing works.
It's not my problem as an enemy on the battlefield that you choose to lean on potions for buffs you can get elsewhere rather than using something to kill me, nor should I be punished so that choice is easier for you.
Yes reveal skills are less potent than a potion but you can use them over and over so long as you can sustain them. You're also on a sorc so don't pretend like you can't streak and reveal.
But you're supposedly great at killing NBs without detects so...
Just a note on this from personal experience. Spamming reveals is fairly useless when your opponent either has good damage, is somewhat competent, or both.
With movement speed and healing being what they are a NB can easily move in and out of detection range and create time to beat the reveal cool down without much issue. The other problem is that they can reposition to a favorable spot after going past the reveal cool down and hit you with another attack even as you have revealed them.
I've spoken out before that the options do work however it should be noted that in the current environment they start to be a lot less potent when your enemy has speed, healing, and understands how to use one or both.
While pots are most reliable the duration can easily be gotten around by someone that knows how to use the above stated well.
Everything you described is a player doing a good job at running their class, which is not a valid reason to reduce their ability to do so. Most things have counters in this game, and it seems like some players like this until what they are doing has a counter. In this case, you hit a detect pot. I don't stand in front of you like a silly goose so you can kill me. You try to chase. I move faster because I sacrificed damage or survivability to move faster than you.
I see NBs die every session. I die sometimes. It usually is because I made a mistake and the other person capitalized, which is pretty much how most fights end. I don't see what the problem is here. Honestly, everyone should be glad there are so many counters to nightblades, because it's a little hypocritical considering that no other class faces such limitations. So rather than enjoying the fact you have direct counters to various aspects of NB play, players complain that there are not even more, or the ones they have aren't overpowered enough.
It just seems silly to me.
Problem is the the NB kit overall starts out ahead of most other classes. So the sacrifice to gain speed will hit the other classes harder and NB less. I have no issue with someone playing their class well but when the class just has more on average going for it than others having the ease of use of a tool like cloak becomes problematic.
This is the same argument going around about sorc. Bad sorcs with average builds aren't much of a problem but a good sorc with a meta build can be more than a bit too much to deal with easily.
Class can be a factor in a fight and that's ok but when class is a very big factor in the fight that's all issue to be addressed
And yet in NA-PC/Mac "Solo(Weekly)" IA scores, they appear to come in 2nd to last. Even necros did better. Only the Warden is coming in worse.
NB top score - 180,000
DK top score - 252,000
Sorc top score - 222,000
Templar top score - 295,000
Necro top score - 186,000
Arc top score - 240,000
Warden top score - 144,000
Looks to me that NB's and Wardens need serious buffs.
They were talking about pvp. Obviously no one would claim that nb is op in pve.
The issue with nb is that it has a great spammable, infinite sustain, stealth, one of the best ults out there, the best burst heal after hardened ward, major courage... it's simply leages ahead of everything (excpept magsorcs but they're in a category of their own). Try pvping on a nb and then try the same on a necro. You will see the difference
The best? Should I link the scores again? For a class with all these great tools, it’s weird how ineffective they are in combat. Even necros are (slightly) better.
I am sick of PvP just running over pve. I used to PvP and got tired of the constant complaints and calls for nerfs. Now nbs get nerfed AGAIN for pve because someone died in PvP.
The only thing they had going for them in pve was cloak and of course that gets targeted. So why bother with the class except for the allure of what they once were?
All of the vanilla classes are doing well, except nbs. So nerf nbs I guess.
DrSlaughtr wrote: »To be honest, I don´t understand the reasoning behind this change at all. Most of the time when I use a detect pot it´s a death sentence for the attacking NB. These pots are already so powerful that further nerfing cloak is just convenience for lazy players.
My hunch, based only on opinion, is that this is another change to alleviate server calculations.
Bushido2513 wrote: »DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »StaticWave wrote: »DrSlaughtr wrote: »1. Yes, it's pretty easy to avoid 8m circle because it's a big ol world. There's a lot more space outside of it than inside your circle. You can also run a detect bot that comes with other benefits, like immovable, but again, you don't want to do that or change anything about how you play. It's your way or the highway so an entire class should be altered to fit your preference.
Lol, it's almost like you did not read what I said to Caecus:StaticWave wrote: »And you think they work reliably? Camo Hunter/Radiant Mage Light have a 8m radius. A NB can stay out of that range indefinitely. Even if you run the 12m morphs, they would still be out of range.
I know this for a fact because I've been using several forms of reveal abilities to counter NBs and the only thing that works reliably is a potion. You can't use this argument in good faith when locational desync exists and the game allows you to easily build high movement speed.
I literally specified that I have tried several forms of reveal abilities and the only thing working reliably was a detect potion. Idk why you're putting words in my mouth and saying that I don't change anything about my playstyle lmao.
Let me be clear to you: My stamsorc runs a Health/Mag/Prophecy potion to save a bar slot. I am literally sacrificing Major Prophecy for 15s of stealth detection. If that's not already a huge sacrifice, idk what is lol.DrSlaughtr wrote: »2. Yes, if you want to FIGHT NIGHTBLADES WITH CLOAK you should SLOT RELEVANT SKILLS TO DO SO. If you DON'T want to slot those skills then DON'T HUNT NIGHTBLADES. Caps for emphasis. Everyone who thinks like you apparently has never played any other PVP games. This is how PVP works. If there is a type of enemy you want to fight, you have to build to counter their strengths and expose their weaknesses. What you seem to want is to not have to do any of that. You want the developers to do the work for you so that you can have your cake and eat it too.
I'm not hunting NBs. They are HUNTING me. Please think carefully about this argument of yours. I'm not going around in Cyrodiil spamming detect potions or Cloak. I only use them AFTER they initiated their attack.
And for the 2nd time, I do run relevant skills/potions to counter them. It's bold of you to assume I don't.DrSlaughtr wrote: »No one is forcing you to fight nightblades any more than me being forced to fight sorcs. I do it because I want to, so I run a skill specifically to pull them back after a streak. I slot bastion (even though the damage percentage if significantly too low) because they run shields. It's that simple. I could just let them streak away and go find someone else to fight, and sometimes I do.
Again, I don't force myself to fight NBs. They are intentionally targeting me in Cyrodiil.DrSlaughtr wrote: »"But they are attacking me," is what I imagine you'll say. So? Evade and defend. You put up enough fight most NBs will leave before some other player jumps on them. Every second they are attacking they are exposed. Team up with other players. Have someone watch your back. Most notably, befriend some nightblade players on your alliance. There's nothing better to keep you safe.
This whole paragraph invalids everything you said earlier lol. You spent 2 paragraphs trying to frame me as being the "NB hunter", when in reality NB players are doing the hunting. Then you try to cover that up with a "just evade and defend" argument lol. Way to shift the blame on the other player and putting the responsibility on them instead of acknowledging clear imbalances of the game.DrSlaughtr wrote: »3. Concealed doesn't make you 15% faster and I have already proven this in a video posted in another thread. I took two videos of my character running about 50 meters. One had concealed. The other didn't. Same CP. No sets or weapons. No expedition. The concealed weapon character was about .30 seconds faster. People don't understand how percentages work or the way speed is scaled in this game. Does it help? Sure. Is it so significant that you should be upset about it? Absolutely not.
??? Saying 15% movement speed doesn't make you move faster is like saying 300 spell damage doesn't make you do more damage... I'm sorry but your tests were flawed if you came to that conclusion lol.DrSlaughtr wrote: »4. I'll accept a ramping cost happily when the stealth detection radius of guards is reduced drastically AND their propensity for breaking cloak or making me randomly stand up is fixed. I already have to spend (on LIVE) 16k magicka give or take just getting from the front door of a keep to the wall as is without getting 5 fireballs lobbed at me on repeat and half the flipping courtyard chasing after me.
You still get 3 strong offensive buffs. There's no need for Cloak to work in its current state.DrSlaughtr wrote: »5. I say this sincerely and respectfully: You are your worst enemy. You are the reason why you have difficulty fighting nightblades. The day you wake up to this conclusion and decide to listen to advice is the day you start killing them left and right and they no longer haunt your dreams.
Nah, I still kill plenty of them, but I also know what needs balancing and what doesn't. Just because I've killed a ton of NBs and magsorcs spamming shields doesn't mean both of them don't need to be addressed. That's not how balancing works.
It's not my problem as an enemy on the battlefield that you choose to lean on potions for buffs you can get elsewhere rather than using something to kill me, nor should I be punished so that choice is easier for you.
Yes reveal skills are less potent than a potion but you can use them over and over so long as you can sustain them. You're also on a sorc so don't pretend like you can't streak and reveal.
But you're supposedly great at killing NBs without detects so...
Just a note on this from personal experience. Spamming reveals is fairly useless when your opponent either has good damage, is somewhat competent, or both.
With movement speed and healing being what they are a NB can easily move in and out of detection range and create time to beat the reveal cool down without much issue. The other problem is that they can reposition to a favorable spot after going past the reveal cool down and hit you with another attack even as you have revealed them.
I've spoken out before that the options do work however it should be noted that in the current environment they start to be a lot less potent when your enemy has speed, healing, and understands how to use one or both.
While pots are most reliable the duration can easily be gotten around by someone that knows how to use the above stated well.
Everything you described is a player doing a good job at running their class, which is not a valid reason to reduce their ability to do so. Most things have counters in this game, and it seems like some players like this until what they are doing has a counter. In this case, you hit a detect pot. I don't stand in front of you like a silly goose so you can kill me. You try to chase. I move faster because I sacrificed damage or survivability to move faster than you.
I see NBs die every session. I die sometimes. It usually is because I made a mistake and the other person capitalized, which is pretty much how most fights end. I don't see what the problem is here. Honestly, everyone should be glad there are so many counters to nightblades, because it's a little hypocritical considering that no other class faces such limitations. So rather than enjoying the fact you have direct counters to various aspects of NB play, players complain that there are not even more, or the ones they have aren't overpowered enough.
It just seems silly to me.
Problem is the the NB kit overall starts out ahead of most other classes. So the sacrifice to gain speed will hit the other classes harder and NB less. I have no issue with someone playing their class well but when the class just has more on average going for it than others having the ease of use of a tool like cloak becomes problematic.
This is the same argument going around about sorc. Bad sorcs with average builds aren't much of a problem but a good sorc with a meta build can be more than a bit too much to deal with easily.
Class can be a factor in a fight and that's ok but when class is a very big factor in the fight that's all issue to be addressed
And yet in NA-PC/Mac "Solo(Weekly)" IA scores, they appear to come in 2nd to last. Even necros did better. Only the Warden is coming in worse.
NB top score - 180,000
DK top score - 252,000
Sorc top score - 222,000
Templar top score - 295,000
Necro top score - 186,000
Arc top score - 240,000
Warden top score - 144,000
Looks to me that NB's and Wardens need serious buffs.
They were talking about pvp. Obviously no one would claim that nb is op in pve.
MidniteOwl1913 wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »StaticWave wrote: »DrSlaughtr wrote: »1. Yes, it's pretty easy to avoid 8m circle because it's a big ol world. There's a lot more space outside of it than inside your circle. You can also run a detect bot that comes with other benefits, like immovable, but again, you don't want to do that or change anything about how you play. It's your way or the highway so an entire class should be altered to fit your preference.
Lol, it's almost like you did not read what I said to Caecus:StaticWave wrote: »And you think they work reliably? Camo Hunter/Radiant Mage Light have a 8m radius. A NB can stay out of that range indefinitely. Even if you run the 12m morphs, they would still be out of range.
I know this for a fact because I've been using several forms of reveal abilities to counter NBs and the only thing that works reliably is a potion. You can't use this argument in good faith when locational desync exists and the game allows you to easily build high movement speed.
I literally specified that I have tried several forms of reveal abilities and the only thing working reliably was a detect potion. Idk why you're putting words in my mouth and saying that I don't change anything about my playstyle lmao.
Let me be clear to you: My stamsorc runs a Health/Mag/Prophecy potion to save a bar slot. I am literally sacrificing Major Prophecy for 15s of stealth detection. If that's not already a huge sacrifice, idk what is lol.DrSlaughtr wrote: »2. Yes, if you want to FIGHT NIGHTBLADES WITH CLOAK you should SLOT RELEVANT SKILLS TO DO SO. If you DON'T want to slot those skills then DON'T HUNT NIGHTBLADES. Caps for emphasis. Everyone who thinks like you apparently has never played any other PVP games. This is how PVP works. If there is a type of enemy you want to fight, you have to build to counter their strengths and expose their weaknesses. What you seem to want is to not have to do any of that. You want the developers to do the work for you so that you can have your cake and eat it too.
I'm not hunting NBs. They are HUNTING me. Please think carefully about this argument of yours. I'm not going around in Cyrodiil spamming detect potions or Cloak. I only use them AFTER they initiated their attack.
And for the 2nd time, I do run relevant skills/potions to counter them. It's bold of you to assume I don't.DrSlaughtr wrote: »No one is forcing you to fight nightblades any more than me being forced to fight sorcs. I do it because I want to, so I run a skill specifically to pull them back after a streak. I slot bastion (even though the damage percentage if significantly too low) because they run shields. It's that simple. I could just let them streak away and go find someone else to fight, and sometimes I do.
Again, I don't force myself to fight NBs. They are intentionally targeting me in Cyrodiil.DrSlaughtr wrote: »"But they are attacking me," is what I imagine you'll say. So? Evade and defend. You put up enough fight most NBs will leave before some other player jumps on them. Every second they are attacking they are exposed. Team up with other players. Have someone watch your back. Most notably, befriend some nightblade players on your alliance. There's nothing better to keep you safe.
This whole paragraph invalids everything you said earlier lol. You spent 2 paragraphs trying to frame me as being the "NB hunter", when in reality NB players are doing the hunting. Then you try to cover that up with a "just evade and defend" argument lol. Way to shift the blame on the other player and putting the responsibility on them instead of acknowledging clear imbalances of the game.DrSlaughtr wrote: »3. Concealed doesn't make you 15% faster and I have already proven this in a video posted in another thread. I took two videos of my character running about 50 meters. One had concealed. The other didn't. Same CP. No sets or weapons. No expedition. The concealed weapon character was about .30 seconds faster. People don't understand how percentages work or the way speed is scaled in this game. Does it help? Sure. Is it so significant that you should be upset about it? Absolutely not.
??? Saying 15% movement speed doesn't make you move faster is like saying 300 spell damage doesn't make you do more damage... I'm sorry but your tests were flawed if you came to that conclusion lol.DrSlaughtr wrote: »4. I'll accept a ramping cost happily when the stealth detection radius of guards is reduced drastically AND their propensity for breaking cloak or making me randomly stand up is fixed. I already have to spend (on LIVE) 16k magicka give or take just getting from the front door of a keep to the wall as is without getting 5 fireballs lobbed at me on repeat and half the flipping courtyard chasing after me.
You still get 3 strong offensive buffs. There's no need for Cloak to work in its current state.DrSlaughtr wrote: »5. I say this sincerely and respectfully: You are your worst enemy. You are the reason why you have difficulty fighting nightblades. The day you wake up to this conclusion and decide to listen to advice is the day you start killing them left and right and they no longer haunt your dreams.
Nah, I still kill plenty of them, but I also know what needs balancing and what doesn't. Just because I've killed a ton of NBs and magsorcs spamming shields doesn't mean both of them don't need to be addressed. That's not how balancing works.
It's not my problem as an enemy on the battlefield that you choose to lean on potions for buffs you can get elsewhere rather than using something to kill me, nor should I be punished so that choice is easier for you.
Yes reveal skills are less potent than a potion but you can use them over and over so long as you can sustain them. You're also on a sorc so don't pretend like you can't streak and reveal.
But you're supposedly great at killing NBs without detects so...
Just a note on this from personal experience. Spamming reveals is fairly useless when your opponent either has good damage, is somewhat competent, or both.
With movement speed and healing being what they are a NB can easily move in and out of detection range and create time to beat the reveal cool down without much issue. The other problem is that they can reposition to a favorable spot after going past the reveal cool down and hit you with another attack even as you have revealed them.
I've spoken out before that the options do work however it should be noted that in the current environment they start to be a lot less potent when your enemy has speed, healing, and understands how to use one or both.
While pots are most reliable the duration can easily be gotten around by someone that knows how to use the above stated well.
Everything you described is a player doing a good job at running their class, which is not a valid reason to reduce their ability to do so. Most things have counters in this game, and it seems like some players like this until what they are doing has a counter. In this case, you hit a detect pot. I don't stand in front of you like a silly goose so you can kill me. You try to chase. I move faster because I sacrificed damage or survivability to move faster than you.
I see NBs die every session. I die sometimes. It usually is because I made a mistake and the other person capitalized, which is pretty much how most fights end. I don't see what the problem is here. Honestly, everyone should be glad there are so many counters to nightblades, because it's a little hypocritical considering that no other class faces such limitations. So rather than enjoying the fact you have direct counters to various aspects of NB play, players complain that there are not even more, or the ones they have aren't overpowered enough.
It just seems silly to me.
Problem is the the NB kit overall starts out ahead of most other classes. So the sacrifice to gain speed will hit the other classes harder and NB less. I have no issue with someone playing their class well but when the class just has more on average going for it than others having the ease of use of a tool like cloak becomes problematic.
This is the same argument going around about sorc. Bad sorcs with average builds aren't much of a problem but a good sorc with a meta build can be more than a bit too much to deal with easily.
Class can be a factor in a fight and that's ok but when class is a very big factor in the fight that's all issue to be addressed
And yet in NA-PC/Mac "Solo(Weekly)" IA scores, they appear to come in 2nd to last. Even necros did better. Only the Warden is coming in worse.
NB top score - 180,000
DK top score - 252,000
Sorc top score - 222,000
Templar top score - 295,000
Necro top score - 186,000
Arc top score - 240,000
Warden top score - 144,000
Looks to me that NB's and Wardens need serious buffs.
They were talking about pvp. Obviously no one would claim that nb is op in pve.
And yet they live and die together. A nerf to one is a nerf to both. *That's* why PVE scores matter. For PVE NB's could use a buff, but PVP is the reason we won't get one.
Can I have 20 friends when I'm fighting the solo nightblade?DrSlaughtr wrote: »Would you rather fight a solo nightblade for 5 tanks targeting you with ultimates that you need 20 friends to help kill?
DrSlaughtr wrote: »Everyone is okay with their class being meta until it isn't, and then all of a sudden it's time to attack other classes.
And using other classes who have been given the shaft (necro) as a justification to shaft nightblades is directing your annoyance at the wrong target.
In as long as I've played this game, I can only remember NBs being THE class once, for three months, in 2021. TTK was really low so people piled onto NBs to do some business. And what happened?
That midyear mayhem turned into a giant anger fest on these forums. TTK was too low. People liked killing people fast but not dying fast. So then we started getting tank buffs with Waking Flame.
NBs have been consistently good but not the best since. The top has teetered back and forth from DK to Warden to sorc. All three of those in meta gear in the hands of skilled players are unkillable by 99% of players solo.
There are no unkillable cloak blades. We all die. Some easier than others. And for every advantage we have, you have a counter. It's a lot more "fair" than corrosive dks, shielded sorcs you have to kill 5 times over, or warden tanks charming you into a northern storm.
Would you rather fight a solo nightblade for 5 tanks targeting you with ultimates that you need 20 friends to help kill?
xylena_lazarow wrote: »Can I have 20 friends when I'm fighting the solo nightblade?DrSlaughtr wrote: »Would you rather fight a solo nightblade for 5 tanks targeting you with ultimates that you need 20 friends to help kill?
Bushido2513 wrote: »DrSlaughtr wrote: »Everyone is okay with their class being meta until it isn't, and then all of a sudden it's time to attack other classes.
And using other classes who have been given the shaft (necro) as a justification to shaft nightblades is directing your annoyance at the wrong target.
In as long as I've played this game, I can only remember NBs being THE class once, for three months, in 2021. TTK was really low so people piled onto NBs to do some business. And what happened?
That midyear mayhem turned into a giant anger fest on these forums. TTK was too low. People liked killing people fast but not dying fast. So then we started getting tank buffs with Waking Flame.
NBs have been consistently good but not the best since. The top has teetered back and forth from DK to Warden to sorc. All three of those in meta gear in the hands of skilled players are unkillable by 99% of players solo.
There are no unkillable cloak blades. We all die. Some easier than others. And for every advantage we have, you have a counter. It's a lot more "fair" than corrosive dks, shielded sorcs you have to kill 5 times over, or warden tanks charming you into a northern storm.
Would you rather fight a solo nightblade for 5 tanks targeting you with ultimates that you need 20 friends to help kill?
Yeah this is all kinds of misleading. There are definitely unkillable cloak blades, there's really unkillable anything when a player uses the environment correctly and has a build with decent speed and defenses.
Now if you speak of 1v1 it's easy for a NB that knows rotation to stay in heals and just tank damage from 1 player. The crit healing is pretty crazy. Now add speed, invisibility, and possibly shade usage and you can be using pots and reveal skills and you're potentially still facing an opponent that didn't even need to use cloak to survive who can also potentially streak in 3 dimensions depending on what's around. Oh yeah and your teleport is debuffing me at range lol.
Charm Warden is still, sorcs that won't die due to an insane shield setup is silly, DK is not as silly being that they at least to me have less burst, can sometimes be slow, and are telegraphed. Even Templar can live in endless heals.
But while shade and cloak can escape multiple players with a bit of ease it's a lot more work to do so in a class that doesn't have one button repeatable access. Sorc I admit is close but to some degree they can at least be chased down.
DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »Everyone is okay with their class being meta until it isn't, and then all of a sudden it's time to attack other classes.
And using other classes who have been given the shaft (necro) as a justification to shaft nightblades is directing your annoyance at the wrong target.
In as long as I've played this game, I can only remember NBs being THE class once, for three months, in 2021. TTK was really low so people piled onto NBs to do some business. And what happened?
That midyear mayhem turned into a giant anger fest on these forums. TTK was too low. People liked killing people fast but not dying fast. So then we started getting tank buffs with Waking Flame.
NBs have been consistently good but not the best since. The top has teetered back and forth from DK to Warden to sorc. All three of those in meta gear in the hands of skilled players are unkillable by 99% of players solo.
There are no unkillable cloak blades. We all die. Some easier than others. And for every advantage we have, you have a counter. It's a lot more "fair" than corrosive dks, shielded sorcs you have to kill 5 times over, or warden tanks charming you into a northern storm.
Would you rather fight a solo nightblade for 5 tanks targeting you with ultimates that you need 20 friends to help kill?
Yeah this is all kinds of misleading. There are definitely unkillable cloak blades, there's really unkillable anything when a player uses the environment correctly and has a build with decent speed and defenses.
Now if you speak of 1v1 it's easy for a NB that knows rotation to stay in heals and just tank damage from 1 player. The crit healing is pretty crazy. Now add speed, invisibility, and possibly shade usage and you can be using pots and reveal skills and you're potentially still facing an opponent that didn't even need to use cloak to survive who can also potentially streak in 3 dimensions depending on what's around. Oh yeah and your teleport is debuffing me at range lol.
Charm Warden is still, sorcs that won't die due to an insane shield setup is silly, DK is not as silly being that they at least to me have less burst, can sometimes be slow, and are telegraphed. Even Templar can live in endless heals.
But while shade and cloak can escape multiple players with a bit of ease it's a lot more work to do so in a class that doesn't have one button repeatable access. Sorc I admit is close but to some degree they can at least be chased down.
Okay well I guess I have to define unkillable.
I stand there. I either block or heal all of your damage. You have no counters to eliminate my ability to do so or continuously refresh shields so all your damage is negated. It doesn't matter how much damage you output, you can mathematically never kill me with one person unless I do something incredibly stupid.
Welcome to Cyrodiil.
Me running around a tree to get a heal in isn't being unkillable. It's being smart. I have 9k physical resistance and 12k spell resistance without major resolve, which I only get for a few seconds as a passive. I am absolutely destroyable if you get ahold of me on any build with less than 35k health.
There are no unkillable cloak blades. There are NBs who build to brawl and require tankiness. They are not usually running around in cloak. There is one in particular NB XB-NA who does use cloak as an escape as a little tankyblade he but can't kill anyone with half a brain 1v1 even out of stealth. He is a little hard to kill but only because his damage output has been sacrificed for heavy armor. He is really good at that playstyle but certainly isn't indicate of the vast majority of players.
He also runs around with a group of tanks on other classes and they group focus targets down to overcome their lack of direct damage.
I don't see a lot of people using shade. I do play on PC occasionally (though recently it has been rarely). Is this something people are doing en masse on PC or is this one of those "they CAN do it and that's good enough reason" to use it as an example?
In conclusion: Yes, someone with cloak and speed is hard to catch. No, they are not unkillable 1v1. Both things are true.
Bushido2513 wrote: »DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »Everyone is okay with their class being meta until it isn't, and then all of a sudden it's time to attack other classes.
And using other classes who have been given the shaft (necro) as a justification to shaft nightblades is directing your annoyance at the wrong target.
In as long as I've played this game, I can only remember NBs being THE class once, for three months, in 2021. TTK was really low so people piled onto NBs to do some business. And what happened?
That midyear mayhem turned into a giant anger fest on these forums. TTK was too low. People liked killing people fast but not dying fast. So then we started getting tank buffs with Waking Flame.
NBs have been consistently good but not the best since. The top has teetered back and forth from DK to Warden to sorc. All three of those in meta gear in the hands of skilled players are unkillable by 99% of players solo.
There are no unkillable cloak blades. We all die. Some easier than others. And for every advantage we have, you have a counter. It's a lot more "fair" than corrosive dks, shielded sorcs you have to kill 5 times over, or warden tanks charming you into a northern storm.
Would you rather fight a solo nightblade for 5 tanks targeting you with ultimates that you need 20 friends to help kill?
Yeah this is all kinds of misleading. There are definitely unkillable cloak blades, there's really unkillable anything when a player uses the environment correctly and has a build with decent speed and defenses.
Now if you speak of 1v1 it's easy for a NB that knows rotation to stay in heals and just tank damage from 1 player. The crit healing is pretty crazy. Now add speed, invisibility, and possibly shade usage and you can be using pots and reveal skills and you're potentially still facing an opponent that didn't even need to use cloak to survive who can also potentially streak in 3 dimensions depending on what's around. Oh yeah and your teleport is debuffing me at range lol.
Charm Warden is still, sorcs that won't die due to an insane shield setup is silly, DK is not as silly being that they at least to me have less burst, can sometimes be slow, and are telegraphed. Even Templar can live in endless heals.
But while shade and cloak can escape multiple players with a bit of ease it's a lot more work to do so in a class that doesn't have one button repeatable access. Sorc I admit is close but to some degree they can at least be chased down.
Okay well I guess I have to define unkillable.
I stand there. I either block or heal all of your damage. You have no counters to eliminate my ability to do so or continuously refresh shields so all your damage is negated. It doesn't matter how much damage you output, you can mathematically never kill me with one person unless I do something incredibly stupid.
Welcome to Cyrodiil.
Me running around a tree to get a heal in isn't being unkillable. It's being smart. I have 9k physical resistance and 12k spell resistance without major resolve, which I only get for a few seconds as a passive. I am absolutely destroyable if you get ahold of me on any build with less than 35k health.
There are no unkillable cloak blades. There are NBs who build to brawl and require tankiness. They are not usually running around in cloak. There is one in particular NB XB-NA who does use cloak as an escape as a little tankyblade he but can't kill anyone with half a brain 1v1 even out of stealth. He is a little hard to kill but only because his damage output has been sacrificed for heavy armor. He is really good at that playstyle but certainly isn't indicate of the vast majority of players.
He also runs around with a group of tanks on other classes and they group focus targets down to overcome their lack of direct damage.
I don't see a lot of people using shade. I do play on PC occasionally (though recently it has been rarely). Is this something people are doing en masse on PC or is this one of those "they CAN do it and that's good enough reason" to use it as an example?
In conclusion: Yes, someone with cloak and speed is hard to catch. No, they are not unkillable 1v1. Both things are true.
You're defining a specific scenario to fit your argument. To me a cloakblade is one that can use cloak multiple times. Doesn't matter if they built to brawl or gank.
See if we sit here and define scenarios that fit the story we're trying to tell we'll be here all day and the funny part is that they will all be true.
It's not really about does it happen but more so how often it happens. There aren't a lot the can pull off and unkillable NB as easily as Warden or sorc I'll hm grant you that but there are a terrible number of players that spam cloak on the regular and that get around the supposed counters with a bit of liberty.
It's not that I don't or can't kill nbs, I do and can but straight up a nerf to the skill is needed even if just to try to help balance out the class populations. Kill enemy players and kill enemy nbs shouldn't be similarly easy to complete.
DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »Bushido2513 wrote: »DrSlaughtr wrote: »Everyone is okay with their class being meta until it isn't, and then all of a sudden it's time to attack other classes.
And using other classes who have been given the shaft (necro) as a justification to shaft nightblades is directing your annoyance at the wrong target.
In as long as I've played this game, I can only remember NBs being THE class once, for three months, in 2021. TTK was really low so people piled onto NBs to do some business. And what happened?
That midyear mayhem turned into a giant anger fest on these forums. TTK was too low. People liked killing people fast but not dying fast. So then we started getting tank buffs with Waking Flame.
NBs have been consistently good but not the best since. The top has teetered back and forth from DK to Warden to sorc. All three of those in meta gear in the hands of skilled players are unkillable by 99% of players solo.
There are no unkillable cloak blades. We all die. Some easier than others. And for every advantage we have, you have a counter. It's a lot more "fair" than corrosive dks, shielded sorcs you have to kill 5 times over, or warden tanks charming you into a northern storm.
Would you rather fight a solo nightblade for 5 tanks targeting you with ultimates that you need 20 friends to help kill?
Yeah this is all kinds of misleading. There are definitely unkillable cloak blades, there's really unkillable anything when a player uses the environment correctly and has a build with decent speed and defenses.
Now if you speak of 1v1 it's easy for a NB that knows rotation to stay in heals and just tank damage from 1 player. The crit healing is pretty crazy. Now add speed, invisibility, and possibly shade usage and you can be using pots and reveal skills and you're potentially still facing an opponent that didn't even need to use cloak to survive who can also potentially streak in 3 dimensions depending on what's around. Oh yeah and your teleport is debuffing me at range lol.
Charm Warden is still, sorcs that won't die due to an insane shield setup is silly, DK is not as silly being that they at least to me have less burst, can sometimes be slow, and are telegraphed. Even Templar can live in endless heals.
But while shade and cloak can escape multiple players with a bit of ease it's a lot more work to do so in a class that doesn't have one button repeatable access. Sorc I admit is close but to some degree they can at least be chased down.
Okay well I guess I have to define unkillable.
I stand there. I either block or heal all of your damage. You have no counters to eliminate my ability to do so or continuously refresh shields so all your damage is negated. It doesn't matter how much damage you output, you can mathematically never kill me with one person unless I do something incredibly stupid.
Welcome to Cyrodiil.
Me running around a tree to get a heal in isn't being unkillable. It's being smart. I have 9k physical resistance and 12k spell resistance without major resolve, which I only get for a few seconds as a passive. I am absolutely destroyable if you get ahold of me on any build with less than 35k health.
There are no unkillable cloak blades. There are NBs who build to brawl and require tankiness. They are not usually running around in cloak. There is one in particular NB XB-NA who does use cloak as an escape as a little tankyblade he but can't kill anyone with half a brain 1v1 even out of stealth. He is a little hard to kill but only because his damage output has been sacrificed for heavy armor. He is really good at that playstyle but certainly isn't indicate of the vast majority of players.
He also runs around with a group of tanks on other classes and they group focus targets down to overcome their lack of direct damage.
I don't see a lot of people using shade. I do play on PC occasionally (though recently it has been rarely). Is this something people are doing en masse on PC or is this one of those "they CAN do it and that's good enough reason" to use it as an example?
In conclusion: Yes, someone with cloak and speed is hard to catch. No, they are not unkillable 1v1. Both things are true.
You're defining a specific scenario to fit your argument. To me a cloakblade is one that can use cloak multiple times. Doesn't matter if they built to brawl or gank.
See if we sit here and define scenarios that fit the story we're trying to tell we'll be here all day and the funny part is that they will all be true.
It's not really about does it happen but more so how often it happens. There aren't a lot the can pull off and unkillable NB as easily as Warden or sorc I'll hm grant you that but there are a terrible number of players that spam cloak on the regular and that get around the supposed counters with a bit of liberty.
It's not that I don't or can't kill nbs, I do and can but straight up a nerf to the skill is needed even if just to try to help balance out the class populations. Kill enemy players and kill enemy nbs shouldn't be similarly easy to complete.
Dude. For real, I'm just gonna lay this out.
Just because someone CAN run skills does not mean it's indicative of a majority players.
I CAN build a nightblade tank with shields that "spams" cloak. I'll be hard to kill and be otherwise useless. This is not how most people play and as such not a valid complaint.
Brawl blades don't typically rely on cloak. I know of two that slot it but barely use it because they build so tanky they don't need to. These are not the majority of NB players in my experience.
So now you're talking about two scenarios that are not representative of a significant portion of NB players and using it to frame an argument against the majority of nightblade players.
CLOAK has been nerfed multiple times, directly or indirectly and every time someone complains about those nerfs not being ENOUGH all I see is sour grapes.
People need to move on from this. Argue for improving your classes. Stop living to ruin other people's enjoyment.
Veinblood1965 wrote: »I still don't know why there is a reason for the change however.
And what do you play? Sorc or Warden? Or maybe an Arcanist or DK that has infinite shields and infinite sustain now?Bushido2513 wrote: »It's not really about does it happen but more so how often it happens. There aren't a lot the can pull off and unkillable NB as easily as Warden or sorc I'll hm grant you that but there are a terrible number of players that spam cloak on the regular and that get around the supposed counters with a bit of liberty.
It's not that I don't or can't kill nbs, I do and can but straight up a nerf to the skill is needed even if just to try to help balance out the class populations. Kill enemy players and kill enemy nbs shouldn't be similarly easy to complete.
And what do you play? Sorc or Warden? Or maybe an Arcanist or DK that has infinite shields and infinite sustain now?Bushido2513 wrote: »It's not really about does it happen but more so how often it happens. There aren't a lot the can pull off and unkillable NB as easily as Warden or sorc I'll hm grant you that but there are a terrible number of players that spam cloak on the regular and that get around the supposed counters with a bit of liberty.
It's not that I don't or can't kill nbs, I do and can but straight up a nerf to the skill is needed even if just to try to help balance out the class populations. Kill enemy players and kill enemy nbs shouldn't be similarly easy to complete.
There are all these low skilled clowns now running around Cyrodiil while crutching on stupid Scribing skills and completely out of balance builds but almost none of them are on Nightblades.
Is there one single Nightblade Brawler build that takes advantage of all this same tanky heals + shields idiocy that ZOS has released in the last year or so?
Absolutely!
Does that build also use Cloak?
Absolutely!
Do 99% of the Nightblades running around in Cyrodiil and BGs NOT use that stealthy Brawler Nightblade build?
Definitely!
So your argument is that the 99% of the Nightblades in Cyrodiil (which really aren't that hard to kill) that DON'T use Cloak in a way that you find offensive should all suffer because that 1% of Nightblades in Cyrodiil who do so pisses you off?
Sure seems that way to us.
And in typical ZOS fashion, ZOS devs listen to people like you instead of the 99% of players actually playing the class and not doing what you're describing.
The Nightblade Brawler build you hate so much is used far more in BGs than in Cyrodiil because its more effective there. It's still gonna be there this patch because what frustrates you really is not Cloak. It is how hard they are to kill otherwise. And that has only been exacerbated by the idiocy known as Scribing.
This Cloak change won't affect one iota anything you and others like you hate about fighting that stealthy Brawler Nightblade build. They don't use Cloak in a way that the lack of Magicka regen will bother them one bit. They know to only hit Cloak once every 4 - 6 seconds and will regen enough Magicka between casts to still do what you hate.
Bottom line is that all this stupid change does is frustrate the 99% of other Nightblades who don't play in a playstyle that you don't like.
And please, don't forget to tell us, what class are you maining in Cyrodiil.
Alchimiste1 wrote: »I've only played once this whole patch, but it was for a couple of hours in cyro. TBH I didn't notice any significant difference in cloak's viability this patch or the previous patch.
There are still plenty of successful gankers out there too.
Bushido2513 wrote: »Alchimiste1 wrote: »I've only played once this whole patch, but it was for a couple of hours in cyro. TBH I didn't notice any significant difference in cloak's viability this patch or the previous patch.
There are still plenty of successful gankers out there too.
I wouldn't think this would affect gankers as much because they go straight for the kill and can somewhat be killed on a failed gank. It's the cloak spammers that would likely feel this change. The ones that try to make cloaking 3x or more part of the fight.
Aggrovious wrote: »Bushido2513 wrote: »Alchimiste1 wrote: »I've only played once this whole patch, but it was for a couple of hours in cyro. TBH I didn't notice any significant difference in cloak's viability this patch or the previous patch.
There are still plenty of successful gankers out there too.
I wouldn't think this would affect gankers as much because they go straight for the kill and can somewhat be killed on a failed gank. It's the cloak spammers that would likely feel this change. The ones that try to make cloaking 3x or more part of the fight.
you don't run detection potions lol
Bushido2513 wrote: »Aggrovious wrote: »Bushido2513 wrote: »Alchimiste1 wrote: »I've only played once this whole patch, but it was for a couple of hours in cyro. TBH I didn't notice any significant difference in cloak's viability this patch or the previous patch.
There are still plenty of successful gankers out there too.
I wouldn't think this would affect gankers as much because they go straight for the kill and can somewhat be killed on a failed gank. It's the cloak spammers that would likely feel this change. The ones that try to make cloaking 3x or more part of the fight.
you don't run detection potions lol
These are fairly useless against a NB that understands how to combine burst heals, hots ,movement speed, roll dodges, offensive pressure, etc. Not all at once but just in variations.
I use detect potions from time to time but mostly they're effective against bad nbs that don't have a backup plan. I'm also usually not fighting just one opponent so I have to manage when to activate detection so that I have buffs as well. I also still lose prophecy just to do this so my damage goes down when I need it to be up for this small burst window that can easily be avoided by the enemy.