It's not dramatic, it is a common sentiment of 90% of the Nightblade PvP mains. There are at least 3 Nightblade PvP guilds on PC/NA and the vast majority of the players polled in those guilds have said if this change goes through as is they will at best try it for a couple of weeks before doing one of two things:MincMincMinc wrote: »Shadowasrial wrote: »If this change goes live I will most certainly be quitting eso.
Rather dramatic. How about think out clearly what is your issue with the change and advocate for it in a concise manner so zos may actually read it.
- Do you have any issues with toggle?
- Is the cost too high?
- Is the mag cut an issue?
The toggle is stupid and will fail in PvP when ball groups lag out the server, something ZOS has steadfastly refused to do anything about over at least 8 years. But if they must make it a toggle, fine.
- Quit ESO completely
- Turn off ESO Plus and not invest any more money on this game.
The cost is too high especially for Magblades who can't build into Mag regen and still have decent enough damage to actually kill sweaty try hards with 35K - 40K+ Health. Bring it down to the same cost/second as it is now. Ramp it over time if you want, but experienced Nightblades don't spam it, they know how to hit it once while they hit crouch in order to get away.
When you see a Nightblade spamming cloak rapidly and repeatedly you know they are an inexperienced PvP Nightblade.
Zero Magicka regen really makes the skill completely unusable. We see on these forums Sorc builds with 37K health and 37K Mag that can stun and streak and kill us. Same with Wardens and DKs. You can't make a Nightblade stealth build that has those stats. It's impossible. You can't kill anything with that type of Nightblade PvP build. You can make it really hard for people to kill you but with such a build all you can do as a Nightblade is surf the zerg or run in a ball group.
This change to giving zero Magicka regen during cloak makes Brawlers (who are not real Nightblades) the ONLY viable PvP build for the class if they want to survive. And I don't want to hear about using the other morph of Leeching and other nonsense. Some of us have been on PTS trying it all and IT DOESN'T WORK.
The lack of Magicka Regen completely KILLS the class in PVP for over 90% of the people running a Nightblade in Cyrodiil today.
I would be HAPPY to get into a Discord with a Dev on the Combat Team and share my screen and show them on Live how we manage resource pools using the skill and how we can't on PTS.
Zero Magicka Regen while in Cloak is what will make a lot of Nightblades quit the game.
StaticWave wrote: »
If you're in this thread, just letting you know 7v1ing me doesn't make you a good NB lol
So now that cloak is weird when are detect pots getting nerfed? Oh wait you shouldn't do that because how else are you supposed to deal with gankers who crouch
Numerically adjust cloak, no reason to redesign it entirely.
I dislike several things about this cloak change, and I tend to end up in High MMR Battlegrounds.
I tend to use Cloak as a reposition tool and for mind-games. I don't play like a gankblade/bowblade, which this change ironically won't really effect THAT much.
The real trouble with this change is it ironically punishes NBs who use it to fight even if they aren't "spamming."
Currently, when NB uses Cloak, they get 3 seconds of invisibility, but they only have 2 seconds to do something due to the GCD. Experienced NBs know from practice how much this will cost them. Due to the change making it go from ~4500 for 3 seconds to ~3200 per 2 seconds, it means that the NB will only have 1 second of Invisibility to do something. If for some reason they need that 1 extra second to do something, it will end up costing them ~6400 Magicka, rather than the ~4500 it cost them before. This is ON TOP of the disabling of Magicka Regen. And because it is a toggle, simply letting the Cloak fall off isn't an option, lord-forbid if you weapon swap.
The argument that "this shouldn't affect experienced NBs who don't spam cloak" is just weird, because experienced NBs will look at it and go "Why does my Cloak suddenly cost so much more for how little it does?". Magicka is magicka, and it cuts into their ability to cast literally anything else. The reason they don't spam Cloak is because they know at higher level play there is a TON of counter play. Pots, Reveals, AoEs, and even some DoTs that just remove them for some reason like Elemental Weakness that everyone and their uncle runs.
I'd personally be fine with implementing a ramping in-combat cost if they fixed a lot of the stuff they randomly removes NBs.
EDIT: It occurred to me as I posted it that it is indeed mostly the Toggle that I have an issue with this for the reason I stated above.
sweatapodimas wrote: »I play nothing but nb and I do more damage with this patch from stealth (~15%).
Additionally, these changes to cloak actually make me deadlier, love it. And they backed off on the recovery nerf lol. Toggle is way better. Nothing else needs to be said
sweatapodimas wrote: »I play nothing but nb and I do more damage with this patch from stealth (~15%).
Additionally, these changes to cloak actually make me deadlier, love it. And they backed off on the recovery nerf lol. Toggle is way better. Nothing else needs to be said
spaceghost8 wrote: »😂 ZOS has no backbone when it comes to NB, a large portion of eso pvp players play only nightblades nothing else
They didn’t get feedback just threats that people will leave… Maybe that’s what everyone has to start doing…
If they don’t think cloak with recovery is broken as you can still stay permanently invisible, they should let you get ultimate regeneration whilst on corrosive/goliath
At this point I just need to finish ESO zones and see where I stand with this game, cause doing the same thing almost everyday is getting kind of boring… I don’t know how people play this game for 5+ years
spaceghost8 wrote: »😂 ZOS has no backbone when it comes to NB, a large portion of eso pvp players play only nightblades nothing else
They didn’t get feedback just threats that people will leave… Maybe that’s what everyone has to start doing…
If they don’t think cloak with recovery is broken as you can still stay permanently invisible, they should let you get ultimate regeneration whilst on corrosive/goliath
At this point I just need to finish ESO zones and see where I stand with this game, cause doing the same thing almost everyday is getting kind of boring… I don’t know how people play this game for 5+ years
I see people just threatening to leave, but with all due respect, I provided feedback. So have several others, specifically in regards to the toggle. The consensus seems to be: Nerf Cloak if you want, but the Toggle will be janky. Depending on your latency, it could just end up being intolerable and kill the class for those players.
I'd personally be fine with a scaling cost similar to dodges or Streak, but I would also like them to address the fact that some weird things remove Cloak that really shouldn't, including Weakness to Elements, Structured Entropy, Blight Seed stacks, and any DoT that procs a status effect. There are a few others that I can't think of right now.
All they do is complain about something that has so many counters in the game - that they refuse to use - while simultaneously using skills like Streak. It's so hypocritical.You can complain about the players threatening to quit having no backbone, or even just learning around the toggle, but I could just as easily say the same about those complaining that Cloak is too strong and just tell them it's a L2P issue because they can deal with it in any of the ways I mentioned above. Unfortunately, it isn't particularly productive and falls on deaf ears.
spaceghost8 wrote: »😂 ZOS has no backbone when it comes to NB, a large portion of eso pvp players play only nightblades nothing else
They didn’t get feedback just threats that people will leave… Maybe that’s what everyone has to start doing…
If they don’t think cloak with recovery is broken as you can still stay permanently invisible, they should let you get ultimate regeneration whilst on corrosive/goliath
At this point I just need to finish ESO zones and see where I stand with this game, cause doing the same thing almost everyday is getting kind of boring… I don’t know how people play this game for 5+ years
I see people just threatening to leave, but with all due respect, I provided feedback. So have several others, specifically in regards to the toggle. The consensus seems to be: Nerf Cloak if you want, but the Toggle will be janky. Depending on your latency, it could just end up being intolerable and kill the class for those players.
I'd personally be fine with a scaling cost similar to dodges or Streak, but I would also like them to address the fact that some weird things remove Cloak that really shouldn't, including Weakness to Elements, Structured Entropy, Blight Seed stacks, and any DoT that procs a status effect. There are a few others that I can't think of right now.
You can complain about the players threatening to quit having no backbone, or even just learning around the toggle, but I could just as easily say the same about those complaining that Cloak is too strong and just tell them it's a L2P issue because they can deal with it in any of the ways I mentioned above. Unfortunately, it isn't particularly productive and falls on deaf ears.
spaceghost8 wrote: »spaceghost8 wrote: »😂 ZOS has no backbone when it comes to NB, a large portion of eso pvp players play only nightblades nothing else
They didn’t get feedback just threats that people will leave… Maybe that’s what everyone has to start doing…
If they don’t think cloak with recovery is broken as you can still stay permanently invisible, they should let you get ultimate regeneration whilst on corrosive/goliath
At this point I just need to finish ESO zones and see where I stand with this game, cause doing the same thing almost everyday is getting kind of boring… I don’t know how people play this game for 5+ years
I see people just threatening to leave, but with all due respect, I provided feedback. So have several others, specifically in regards to the toggle. The consensus seems to be: Nerf Cloak if you want, but the Toggle will be janky. Depending on your latency, it could just end up being intolerable and kill the class for those players.
I'd personally be fine with a scaling cost similar to dodges or Streak, but I would also like them to address the fact that some weird things remove Cloak that really shouldn't, including Weakness to Elements, Structured Entropy, Blight Seed stacks, and any DoT that procs a status effect. There are a few others that I can't think of right now.
You can complain about the players threatening to quit having no backbone, or even just learning around the toggle, but I could just as easily say the same about those complaining that Cloak is too strong and just tell them it's a L2P issue because they can deal with it in any of the ways I mentioned above. Unfortunately, it isn't particularly productive and falls on deaf ears.
To be honest I dont think it makes a difference if it’s a toggle or a ramping up cost either way they should remove mag recovery totally whilst in cloak and remove guaranteed critical hit chance from cloak, they shouldn’t incentiveze that play style by giving you double the damage from cloak
I talk bad about cloak but when I play NB I spam it as well, it’s an unfair advantage and you’d be silly not to use it
When they do this they should also increase the shadowy barrier to like 30 seconds and remove the heavy armour requirement to increase timer
I’ve been playing for 2 years this December, I didn’t know those skills pull NBs out of stealth, I will try them
It’s not a L2P, if something is broken it’s broken… Corrosive and rending is waay easier to play against than cloak, u see green smoke, getaway… rending minor mangle masters, cleans or constantly proc vigour… those got nerfed because NB players complained about them… everything that affects NB in a negative way gets nerfed
Rending and masters were the best anti nightblade repellent… most thing u used to see then was ranged blades, they r annoying as well yes, but just like mag sorcs just block and take cover, they will go pick on someone else
DrSlaughtr wrote: »spaceghost8 wrote: »spaceghost8 wrote: »😂 ZOS has no backbone when it comes to NB, a large portion of eso pvp players play only nightblades nothing else
They didn’t get feedback just threats that people will leave… Maybe that’s what everyone has to start doing…
If they don’t think cloak with recovery is broken as you can still stay permanently invisible, they should let you get ultimate regeneration whilst on corrosive/goliath
At this point I just need to finish ESO zones and see where I stand with this game, cause doing the same thing almost everyday is getting kind of boring… I don’t know how people play this game for 5+ years
I see people just threatening to leave, but with all due respect, I provided feedback. So have several others, specifically in regards to the toggle. The consensus seems to be: Nerf Cloak if you want, but the Toggle will be janky. Depending on your latency, it could just end up being intolerable and kill the class for those players.
I'd personally be fine with a scaling cost similar to dodges or Streak, but I would also like them to address the fact that some weird things remove Cloak that really shouldn't, including Weakness to Elements, Structured Entropy, Blight Seed stacks, and any DoT that procs a status effect. There are a few others that I can't think of right now.
You can complain about the players threatening to quit having no backbone, or even just learning around the toggle, but I could just as easily say the same about those complaining that Cloak is too strong and just tell them it's a L2P issue because they can deal with it in any of the ways I mentioned above. Unfortunately, it isn't particularly productive and falls on deaf ears.
To be honest I dont think it makes a difference if it’s a toggle or a ramping up cost either way they should remove mag recovery totally whilst in cloak and remove guaranteed critical hit chance from cloak, they shouldn’t incentiveze that play style by giving you double the damage from cloak
I talk bad about cloak but when I play NB I spam it as well, it’s an unfair advantage and you’d be silly not to use it
When they do this they should also increase the shadowy barrier to like 30 seconds and remove the heavy armour requirement to increase timer
I’ve been playing for 2 years this December, I didn’t know those skills pull NBs out of stealth, I will try them
It’s not a L2P, if something is broken it’s broken… Corrosive and rending is waay easier to play against than cloak, u see green smoke, getaway… rending minor mangle masters, cleans or constantly proc vigour… those got nerfed because NB players complained about them… everything that affects NB in a negative way gets nerfed
Rending and masters were the best anti nightblade repellent… most thing u used to see then was ranged blades, they r annoying as well yes, but just like mag sorcs just block and take cover, they will go pick on someone else
Okay so this is simply a matter of your perception being skewed to fit your predetermined opinion.
Those things were not nerfed because NBs wanted it. Corrosive in particular was severely over buffed back with Waking Flame (or the update after). It was too strong for the better part of a year IIRC. There was a lot of complaining from various class players. I think it was pulled back a little too much but it's still stronger than it was pre buff imo.
And I'm sorry, but your statement that things that counter nightblades gets nerfed doesn't gel with reality.
All detect skills buffed.
Detect pots buffed.
Sets added with specific language to block cloak usage.
Old sets changed to block being used from cloak.
Sets added specifically to help negate damage from stealth by being triggered by NB cloak CC.
Are you suggesting that every nerf to other classes was solely at the behest and to benefit nightblades? That's a very myopic view. But if that's your opinion then you're entitled to it.
Also when people throw around terms like perma cloak or spamming the skill they should explain that they think that is. My guess is more often than not their definition is wrong or, in case the latter, an unnecessary use of the skill because other than your attack run or dealing with guards there is no reason to HAVE to use the skill over and over.
A number of players seem to think that if you can't see a NB then they must be undetectable.
I think if this current pts version was the one initially tested, less players would be mad on either side. They essentially have a segment of the player base hope that NBs would cease to exist on the next update. Now that the conditions are more reasonable, they feel like the rug was pulled out from under them.
That's understandable. But this is why players shouldn't actively campaign to destroy another class. Especially when I'd bet the farm that most of them are minmaxing their builds on other classes in ways that some would consider cheesy as well.
spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Turtle_Bot wrote: »spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Weakness to elements and entropy got "fixed" last patch (U43) so that those abilities no longer break stealth or invisibility.
Here is the link to the PTS patch notes the screenshots were taken from
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
Turtle_Bot wrote: »spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Weakness to elements and entropy got "fixed" last patch (U43) so that those abilities no longer break stealth or invisibility.
Here is the link to the PTS patch notes the screenshots were taken from
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
That is probably because ZOS established that when it comes to "non-detection" skills or potions, only Direct Damage can interrupt invisibility and those skills were DOT or Status effect. So in this case it was actually a bug fix.Turtle_Bot wrote: »spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Weakness to elements and entropy got "fixed" last patch (U43) so that those abilities no longer break stealth or invisibility.
Here is the link to the PTS patch notes the screenshots were taken from
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
Tommy_The_Gun wrote: »That is probably because ZOS established that when it comes to "non-detection" skills or potions, only Direct Damage can interrupt invisibility and those skills were DOT or Status effect. So in this case it was actually a bug fix.Turtle_Bot wrote: »spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Weakness to elements and entropy got "fixed" last patch (U43) so that those abilities no longer break stealth or invisibility.
Here is the link to the PTS patch notes the screenshots were taken from
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
It wasn't in a game for 10 years, but rather 1 or 2 maybe.spaceghost8 wrote: »Tommy_The_Gun wrote: »That is probably because ZOS established that when it comes to "non-detection" skills or potions, only Direct Damage can interrupt invisibility and those skills were DOT or Status effect. So in this case it was actually a bug fix.Turtle_Bot wrote: »spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Weakness to elements and entropy got "fixed" last patch (U43) so that those abilities no longer break stealth or invisibility.
Here is the link to the PTS patch notes the screenshots were taken from
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
Even if that was true, the fact that they wasted resources to fix a “bug” that has been in the game for probably 10 years, that was used to counter just to appease nightblade players further proves my point still… people think ZOS likes NBs but I don’t think that’s true, I think they r the loudest in the forums… One other thing that would be helpful is increasing the range of the detection skills from mages/fighters guild and cut the cost by half
Turtle_Bot wrote: »spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Weakness to elements and entropy got "fixed" last patch (U43) so that those abilities no longer break stealth or invisibility.
Here is the link to the PTS patch notes the screenshots were taken from
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
spaceghost8 wrote: »Turtle_Bot wrote: »spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Weakness to elements and entropy got "fixed" last patch (U43) so that those abilities no longer break stealth or invisibility.
Here is the link to the PTS patch notes the screenshots were taken from
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
This further proves my point when I said everything that affects nightblades negatively gets nerfed… they band together here on the forums and get it nerfed
Tommy_The_Gun wrote: »It wasn't in a game for 10 years, but rather 1 or 2 maybe.spaceghost8 wrote: »Tommy_The_Gun wrote: »That is probably because ZOS established that when it comes to "non-detection" skills or potions, only Direct Damage can interrupt invisibility and those skills were DOT or Status effect. So in this case it was actually a bug fix.Turtle_Bot wrote: »spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Weakness to elements and entropy got "fixed" last patch (U43) so that those abilities no longer break stealth or invisibility.
Here is the link to the PTS patch notes the screenshots were taken from
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
Even if that was true, the fact that they wasted resources to fix a “bug” that has been in the game for probably 10 years, that was used to counter just to appease nightblade players further proves my point still… people think ZOS likes NBs but I don’t think that’s true, I think they r the loudest in the forums… One other thing that would be helpful is increasing the range of the detection skills from mages/fighters guild and cut the cost by half
The thing about Cloak (and I assume it is worth mentioning) is that initially, when this game launched it worked in a different way & was way stronger, on a totally different level (believe it or not).
Cloak had negative effect removal - just like purge has. And it was not like 1 or 2, no, no, no... it was like 5 or 7 negative effects being removed. And the reason I am bringing it up is that ZOS from the start did not wanted single target dots to break cloak. But, they prolly could not code it properly, so they added negative effect removal, so that every dot was gone. This over time created an issue that players were using cloak in an unintended way - as cheap purge rather than a skill that lets you sneak past enemies.
Later on, negative effect removal was changed to DOT suppression. Yes. Suppression. So if you had like 10 DOTs on you, you could cloak and those DOT were all ticking, but were not dealing dmg to you. Crazy from todays perspective, right ? Later on they changed it again so it was "pausing" DOT timer.
Finally, when they most likely figured the way to code it right, The made DOT to deal dmg to a invisible player, but it was not interrupting cloak. It is more or less how it is right now. Those two skills that were fixed, were (I think) the last ones that did that. Previously, you also had some sets that maybe were not coded right, as they were DOTs, but those were also interrupting invisibility.
The thing is, that ZOS seems to change invisibility mechanics every 2 or 3 years. So, the game went to have a skill that removes negative effects & dots, to dot suppression to dot dealing damage to you.
I say, give it 2 or 3 years and Dots will be breaking cloak (making it kinda useless). Give it another 2 or 3 years and all cloak will do is it will make players half-tranparent lol.
I mean, non-NB players see NB as the most vocal, but it works both ways & NB players see people who do complain about NB too & lets just say that being "witch hunted" is not nice... I mean I also played WW in ESO and stuff WW players went through was hell as 2 times in game's history they were competitive in PvE & PvP. Well, they are not competitive any more cuz other players did not liked them & complained on forums....
spaceghost8 wrote: »Turtle_Bot wrote: »spaceghost8 wrote: »
Now if weakness to elements and structured entropy counter cloak spammers as mentioned above maybe I overreacted, I will give it a try when I get home tonight
Weakness to elements and entropy got "fixed" last patch (U43) so that those abilities no longer break stealth or invisibility.
Here is the link to the PTS patch notes the screenshots were taken from
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
This further proves my point when I said everything that affects nightblades negatively gets nerfed… they band together here on the forums and get it nerfed
Bug Fixes aren't nerfs. They were never supposed to do that to begin with.
Crying out for bug fixes is not the same as crying out for nerfs.
spaceghost8 wrote: »I don’t even know what is your point, are you saying cloak isn’t broken?
spaceghost8 wrote: »
Are u refuting corrosive and rending/masters dual wield was the best thing against gankers? Are u refuting that these were way easier to counter than ganking? But they got nerfed and cloak hasn’t
spaceghost8 wrote: »Are you refuting that in order to counter the nightblade’s cloak hit, cloak hit critical strikes you need to be a specialist? for example sacrificing sustain or major brutality/sorcery buffs? For detect potions… Need to use rallying cry?… have high health and high resistances… or use the ridiculously expensive skills from mages/fighters guild that cost 5000 mag/stam to cast… short range.. for a measly 5 seconds duration, do you call that buffed?