Joy_Division wrote: »The problem with this skill is that it falls between two stools. Is it supposed to keep me alive? Is it supposed to damage the enemy? If it does both really well (as it did 10 years ago on a niche build), it's too OP. So by the definition of balance, it cant do either well. So we get the worst of all situations: wont prevent user from dying, wont kill the enemy, the opportunity cost for using it is too high.
The skill should do one of these functions really well and the other just a side benefit, depending on the morph that is chosen.
Joy_Division wrote: »The problem with this skill is that it falls between two stools. Is it supposed to keep me alive? Is it supposed to damage the enemy? If it does both really well (as it did 10 years ago on a niche build), it's too OP. So by the definition of balance, it cant do either well. So we get the worst of all situations: wont prevent user from dying, wont kill the enemy, the opportunity cost for using it is too high.
The skill should do one of these functions really well and the other just a side benefit, depending on the morph that is chosen.
Synapsis123 wrote: »This shield used to seem good, but honestly just pales in comparison to other shields. Maybe the current shield value is okay, but it needs to have some secondary effects.
Theist_VII wrote: »Synapsis123 wrote: »This shield used to seem good, but honestly just pales in comparison to other shields. Maybe the current shield value is okay, but it needs to have some secondary effects.
Before Battle Spirit, Blazing Shield did enough damage to make people peel off of you, assuming you could sustain it properly back then. When the shield was normal, and damage was normal, you weren’t getting a quarter value like present. Having played then, I can tell you personally that it felt really good to use the skill, and gave the class that “house” vibe that the developers like to talk about.
After Battle Spirit, the skill was completely trashed, and as a result, a year later they buffed it a little too much and people were building unkillable tanks with it that could reflect and kill everyone around them, assuming they were dumb enough to attack in melee, keep in mind, this was a time when you could reflect all ranged damage back at your opponent on a Dragonknight, so it made sense for Templar to be able to reflect melee damage… Blazing Shield was just providing too much survivability as the offense morph.
Shortly after this over-buffing of the skill was acknowledged, Sun Shield was absolutely smashed by the nerf hammer.
Then out of nowhere Radiant Ward, and ONLY Radiant Ward got an increased % per-target buff a year or two ago, but it was not enough.
Now we’re looking at yet another pass at the skill, but this time they’re tacking on a debuff that is extremely common without doing anything significant enough to warrant using the skill.
All I want is to capture that feeling of using the skill before Battle Spirit, how is that too much to ask for? I’m not saying we need double the values of what we have, but a more thoughtful approach to how the skill and morphs work as a means to achieve that goal would be nice… instead of Minor Maim and a cost increase. lol
Actually, sone amount increase would be nice! Not to a ridiculous amount, but slightly. And more aggressive scaling for the first enemy hit. Like 50-70% with one enemy and then 10-15% for each additional enemy hit.
Yesterday night I tried shield-plar on live server in Cyro. Obviously, there were no "buffs" available there for Sun Shield there, but it was enough to have an idea. And it is in fact horrible. Stacking about 45k health gives you shields, that are nowhere near other shield classes. So I ran Soul Burst + Radiant Ward in tandem. Shields are expensive as hell, but do not make you that brawler you want to be. Instead they just are expenses to cripple your sustain. Much more profitable strategy could be to drop Radiant Ward and slot Radiant Aura(that one with minor regen buffs for me and my team) or even dropping all tge shields, because there are no modifiers for shield strength in templar's passives. Arcanist has some, for example. So the same exact Warding Burst(soul burst with shield) will have a higher tooltip. So I can switch to my arcanist and use the same build with much more effectiveness.
Pretty sure, minor maim and increased cost would change a thing. 3 % shield is gonna change nothing too.
KaironBlackbard wrote: »The best shield is Brawler - cleave morph - two handed. It's balanced as a AoE damage with a side effect of giving you a 6k shield that increases per enemy hit. Why Sun Shield can't be more like that, I don't know.
In our ongoing 'crusade' to improve the Templar Tank experience...
Focused Charge: This ability and its morphs will now also taunt the enemy hit for 15 seconds. Increased the duration of Major Protection granted from this ability and the Toppling Charge morph to 7 seconds, up from 4. Increased the cost of all versions of this ability to 3780, up from 3510.
Sun Shield: This ability and its morphs now apply Minor Maim to enemies in the area for 10 seconds. Increased the damage shield scaling per enemy hit to 10%, up from 4%. Increased the base cost to 4590, up from 4320, now that the Shield applies an additional affix and is stronger.
KaironBlackbard wrote: »I just looked at my sun shield, at it's actually not half bad. On my healer.
I can't purchase it yet, but the tooltip says it gives a 7.5k damage shield and deals 3.5k area damage. That's about equal to most other damage shields. And a little weaker than most damage skills but about on par wish Brawler I think? I don't have that skills on that toon because healer, so can't compare.
Theist_VII wrote: »KaironBlackbard wrote: »I just looked at my sun shield, at it's actually not half bad. On my healer.
I can't purchase it yet, but the tooltip says it gives a 7.5k damage shield and deals 3.5k area damage. That's about equal to most other damage shields. And a little weaker than most damage skills but about on par wish Brawler I think? I don't have that skills on that toon because healer, so can't compare.
Nobody uses Sun Shield, if you set a tracker for how many times you’ve been dealt damage by that skill and went into Cyrodiil, you would go years before seeing it show up on your recap.
@KaironBlackbard
noone uses brawler skill either, except specific bomber builds with masters greatsword, and that is nish. Sometimes I see a noob with Brawler also. I grant them easy and fast end. At least, templar can deal with noobs now. Sometimes.
And yeah, Brawler is an offensive skill with some defence. But when a purely defensive skill doesn't give you what it should - that is trash. In PvE shield size is more or less good, Except the fact, that it costs a tonn of magica and is basically halfed, if there is not enough enemies around. Boss fight in PvE, no adds or trash around - you are screwed.
In PvP you will probably better spam Honor The Dead and Vigor, because they are much more effective in terms of numbers. Why should you spend 4k for a small shield, if you can just take some damage and use a burst heal with a huge cashback of magic? And also, you have to stack a tonn of HP to get a shield of some good size. And by good I mean at least 8-9k shield. And you'd better have Bastion CP and some Vitality buffs. And there are no class passives to boost your shield or resourse pool. And all this big health is useless in terms of damage production or healing. there is only one skill that also scales of health in templar's kit. And it is a small rune, that gives a small heal over time. Nothing like Polar Wind or RuneWard or Hardened Ward. Speaking of witch, Hardened Ward scales of max health or mag. So if a sork has a tonn of magica, he benefits in both shielding and damage. That is what it's in PvP for templar's shield. Useless expensive skill, that requires too much but offers too little.
I dueled a nightblade right now. He didn't even use invisibility. I have to chase him to deal any damage, stack my procs, mind the positioning, because he is allways outside of my circles, kyting me. And when he stacks enough ultimate, he presses 2-3 buttons, and Im gone. In one second or so. I won 1 duel of 5-6 may be. And that was really hard and long fight. And if I will go to Open World in my build - I'm screwed. If he goes in his current build - he is fine, running, kyting and deleting after 180 degree turn and 2-3 buttons. While I have to target my jabs, look for some circles on the ground, etc. other one can jst run around on his backbar. Swap bars and press 2 buttons to win.
This is about class balance and gameplay in general. And none of changes for Sun Shield, that were suggested here, can fix that. But all the suggestions are good indeed.
I think more and more frequently about dropping the game.
edited: And this NB had 36k HP. I had 31k. He can stack more health and still do crazy damage.
Theist_VII wrote: »There’s no reason to why Sun Shield couldn’t lose it’s per-nearby-enemy scaling and have a stack build-up on blocked damage, or have Blazing Shield do something fun with additional flame damage to bash, or an increase to your overall damage with Sword & Shield equipped, or have the skill apply Burning in an AoE around you on activation, I mean seriously, it has Blazing and Shield in it’s name. Let’s get creative here.